#include "bad_ble_view.h" #include "../helpers/ducky_script.h" #include #include #include #include "bad_ble_icons.h" #define MAX_NAME_LEN 64 struct BadBle { View* view; BadBleButtonCallback callback; void* context; }; typedef struct { char file_name[MAX_NAME_LEN]; char layout[MAX_NAME_LEN]; BadBleState state; bool pause_wait; uint8_t anim_frame; } BadBleModel; static void bad_ble_draw_callback(Canvas* canvas, void* _model) { BadBleModel* model = _model; FuriString* disp_str; disp_str = furi_string_alloc_set(model->file_name); elements_string_fit_width(canvas, disp_str, 128 - 2); canvas_set_font(canvas, FontSecondary); canvas_draw_str(canvas, 2, 8, furi_string_get_cstr(disp_str)); if(strlen(model->layout) == 0) { furi_string_set(disp_str, "(default)"); } else { furi_string_printf(disp_str, "(%s)", model->layout); } elements_string_fit_width(canvas, disp_str, 128 - 2); canvas_draw_str( canvas, 2, 8 + canvas_current_font_height(canvas), furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); canvas_draw_icon(canvas, 22, 24, &I_Bad_BLE_48x22); BadBleWorkerState state = model->state.state; if((state == BadBleStateIdle) || (state == BadBleStateDone) || (state == BadBleStateNotConnected)) { elements_button_center(canvas, "Run"); elements_button_left(canvas, "Config"); } else if((state == BadBleStateRunning) || (state == BadBleStateDelay)) { elements_button_center(canvas, "Stop"); if(!model->pause_wait) { elements_button_right(canvas, "Pause"); } } else if(state == BadBleStatePaused) { elements_button_center(canvas, "End"); elements_button_right(canvas, "Resume"); } else if(state == BadBleStateWaitForBtn) { elements_button_center(canvas, "Press to continue"); } else if(state == BadBleStateWillRun) { elements_button_center(canvas, "Cancel"); } if(state == BadBleStateNotConnected) { canvas_draw_icon(canvas, 4, 26, &I_Clock_18x18); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 127, 31, AlignRight, AlignBottom, "Connect"); canvas_draw_str_aligned(canvas, 127, 43, AlignRight, AlignBottom, "to device"); } else if(state == BadBleStateWillRun) { canvas_draw_icon(canvas, 4, 26, &I_Clock_18x18); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 127, 31, AlignRight, AlignBottom, "Will run"); canvas_draw_str_aligned(canvas, 127, 43, AlignRight, AlignBottom, "on connect"); } else if(state == BadBleStateFileError) { canvas_draw_icon(canvas, 4, 26, &I_Error_18x18); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 127, 31, AlignRight, AlignBottom, "File"); canvas_draw_str_aligned(canvas, 127, 43, AlignRight, AlignBottom, "ERROR"); } else if(state == BadBleStateScriptError) { canvas_draw_icon(canvas, 4, 26, &I_Error_18x18); canvas_set_font(canvas, FontPrimary); canvas_draw_str_aligned(canvas, 127, 33, AlignRight, AlignBottom, "ERROR:"); canvas_set_font(canvas, FontSecondary); furi_string_printf(disp_str, "line %zu", model->state.error_line); canvas_draw_str_aligned( canvas, 127, 46, AlignRight, AlignBottom, furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); furi_string_set_str(disp_str, model->state.error); elements_string_fit_width(canvas, disp_str, canvas_width(canvas)); canvas_draw_str_aligned( canvas, 127, 56, AlignRight, AlignBottom, furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); } else if(state == BadBleStateIdle) { canvas_draw_icon(canvas, 4, 26, &I_Smile_18x18); canvas_set_font(canvas, FontBigNumbers); canvas_draw_str_aligned(canvas, 114, 40, AlignRight, AlignBottom, "0"); canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14); } else if(state == BadBleStateRunning) { if(model->anim_frame == 0) { canvas_draw_icon(canvas, 4, 23, &I_EviSmile1_18x21); } else { canvas_draw_icon(canvas, 4, 23, &I_EviSmile2_18x21); } canvas_set_font(canvas, FontBigNumbers); furi_string_printf( disp_str, "%zu", ((model->state.line_cur - 1) * 100) / model->state.line_nb); canvas_draw_str_aligned( canvas, 114, 40, AlignRight, AlignBottom, furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14); } else if(state == BadBleStateDone) { canvas_draw_icon(canvas, 4, 23, &I_EviSmile1_18x21); canvas_set_font(canvas, FontBigNumbers); canvas_draw_str_aligned(canvas, 114, 40, AlignRight, AlignBottom, "100"); furi_string_reset(disp_str); canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14); } else if(state == BadBleStateDelay) { if(model->anim_frame == 0) { canvas_draw_icon(canvas, 4, 23, &I_EviWaiting1_18x21); } else { canvas_draw_icon(canvas, 4, 23, &I_EviWaiting2_18x21); } canvas_set_font(canvas, FontBigNumbers); furi_string_printf( disp_str, "%zu", ((model->state.line_cur - 1) * 100) / model->state.line_nb); canvas_draw_str_aligned( canvas, 114, 40, AlignRight, AlignBottom, furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14); canvas_set_font(canvas, FontSecondary); furi_string_printf(disp_str, "delay %lus", model->state.delay_remain); canvas_draw_str_aligned( canvas, 127, 50, AlignRight, AlignBottom, furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); } else if((state == BadBleStatePaused) || (state == BadBleStateWaitForBtn)) { if(model->anim_frame == 0) { canvas_draw_icon(canvas, 4, 23, &I_EviWaiting1_18x21); } else { canvas_draw_icon(canvas, 4, 23, &I_EviWaiting2_18x21); } canvas_set_font(canvas, FontBigNumbers); furi_string_printf( disp_str, "%zu", ((model->state.line_cur - 1) * 100) / model->state.line_nb); canvas_draw_str_aligned( canvas, 114, 40, AlignRight, AlignBottom, furi_string_get_cstr(disp_str)); furi_string_reset(disp_str); canvas_draw_icon(canvas, 117, 26, &I_Percent_10x14); canvas_set_font(canvas, FontSecondary); canvas_draw_str_aligned(canvas, 127, 50, AlignRight, AlignBottom, "Paused"); furi_string_reset(disp_str); } else { canvas_draw_icon(canvas, 4, 26, &I_Clock_18x18); } furi_string_free(disp_str); } static bool bad_ble_input_callback(InputEvent* event, void* context) { furi_assert(context); BadBle* bad_ble = context; bool consumed = false; if(event->type == InputTypeShort) { if(event->key == InputKeyLeft) { consumed = true; furi_assert(bad_ble->callback); bad_ble->callback(event->key, bad_ble->context); } else if(event->key == InputKeyOk) { with_view_model( bad_ble->view, BadBleModel * model, { model->pause_wait = false; }, true); consumed = true; furi_assert(bad_ble->callback); bad_ble->callback(event->key, bad_ble->context); } else if(event->key == InputKeyRight) { with_view_model( bad_ble->view, BadBleModel * model, { if((model->state.state == BadBleStateRunning) || (model->state.state == BadBleStateDelay)) { model->pause_wait = true; } }, true); consumed = true; furi_assert(bad_ble->callback); bad_ble->callback(event->key, bad_ble->context); } } return consumed; } BadBle* bad_ble_view_alloc(void) { BadBle* bad_ble = malloc(sizeof(BadBle)); bad_ble->view = view_alloc(); view_allocate_model(bad_ble->view, ViewModelTypeLocking, sizeof(BadBleModel)); view_set_context(bad_ble->view, bad_ble); view_set_draw_callback(bad_ble->view, bad_ble_draw_callback); view_set_input_callback(bad_ble->view, bad_ble_input_callback); return bad_ble; } void bad_ble_view_free(BadBle* bad_ble) { furi_assert(bad_ble); view_free(bad_ble->view); free(bad_ble); } View* bad_ble_view_get_view(BadBle* bad_ble) { furi_assert(bad_ble); return bad_ble->view; } void bad_ble_view_set_button_callback( BadBle* bad_ble, BadBleButtonCallback callback, void* context) { furi_assert(bad_ble); furi_assert(callback); with_view_model( bad_ble->view, BadBleModel * model, { UNUSED(model); bad_ble->callback = callback; bad_ble->context = context; }, true); } void bad_ble_view_set_file_name(BadBle* bad_ble, const char* name) { furi_assert(name); with_view_model( bad_ble->view, BadBleModel * model, { strlcpy(model->file_name, name, MAX_NAME_LEN); }, true); } void bad_ble_view_set_layout(BadBle* bad_ble, const char* layout) { furi_assert(layout); with_view_model( bad_ble->view, BadBleModel * model, { strlcpy(model->layout, layout, MAX_NAME_LEN); }, true); } void bad_ble_view_set_state(BadBle* bad_ble, BadBleState* st) { furi_assert(st); with_view_model( bad_ble->view, BadBleModel * model, { memcpy(&(model->state), st, sizeof(BadBleState)); model->anim_frame ^= 1; if(model->state.state == BadBleStatePaused) { model->pause_wait = false; } }, true); } bool bad_ble_view_is_idle_state(BadBle* bad_ble) { bool is_idle = false; with_view_model( bad_ble->view, BadBleModel * model, { if((model->state.state == BadBleStateIdle) || (model->state.state == BadBleStateDone) || (model->state.state == BadBleStateNotConnected)) { is_idle = true; } }, false); return is_idle; }