Files
Momentum-Firmware/applications/plugins/wii_ec_anal/wii_ec_macros.h
RogueMaster e2fbd8699c wii_ec_anal
2022-11-09 21:13:58 -05:00

85 lines
3.8 KiB
C

#ifndef WII_EC_MACROS_H_
#define WII_EC_MACROS_H_
//----------------------------------------------------------------------------- ----------------------------------------
// CHECK MACROS
//
// I don't generally like this style of coding - it just (generally) makes things nightmarish to debug
// However, on this occasion I think it's a good choice (to make adding controllers LESS bug-prone)
//
//if (furi_message_queue_get_count(queue) > 18) WARN("queue high %d", furi_message_queue_get_count(queue));
#define MSGQ(lbl) do { \
msg.wiiEc.in = lbl; \
furi_message_queue_put(queue, &msg, 0); \
}while(0)
// A 'standard' "button" is an independent SPST switch
// Eg. Nunchuck 'Z' button
// The "value" will always be 0
#define BUTTON(btn,lbl) do { \
if (new->btn != old->btn) { \
msg.wiiEc.type = (new->btn) ? WIIEC_PRESS : WIIEC_RELEASE; \
msg.wiiEc.val = 0; \
MSGQ(lbl); \
} \
}while(0)
// An "analogue button" is an SPST coupled with an ananlogue 'switch'
// Eg. The "bottom out" switches on the triggers of the classic controller
// The "value" will be the value of the associated analogue controller
#define ANABTN(btn,ana,lbl) do { \
if (new->btn != old->btn) { \
msg.wiiEc.type = (new->btn) ? WIIEC_PRESS : WIIEC_RELEASE; \
msg.wiiEc.val = new->ana; \
MSGQ(lbl); \
} \
}while(0)
#define ANALOG(ana,lbl) do { \
if (new->ana != old->ana) { \
msg.wiiEc.type = WIIEC_ANALOG; \
msg.wiiEc.val = new->ana; \
MSGQ(lbl); \
} \
}while(0)
#define ACCEL(acc,lbl) do { \
if (new->acc != old->acc) { \
msg.wiiEc.type = WIIEC_ACCEL; \
msg.wiiEc.val = new->acc; \
MSGQ(lbl); \
} \
}while(0)
//----------------------------------------------------------------------------- ----------------------------------------
// CALIBRATION MACROS
//
// Again ...I totally agree with anyone who says "MACRO coding" is (gernally) a poor choice of programming style
// But something about this code is making it soooo appealing
//
// ... v=variable, n=number
//
#define FACTORY_LO(v,n) do{ (dst[1]. v) = n; }while(0)
#define FACTORY_MID(v,n) do{ (dst[2]. v) = n; }while(0)
#define FACTORY_HI(v,n) do{ (dst[3]. v) = n; }while(0)
#define TRACK_LO(v) do{ if ((src-> v) < (dst[0]. v)) (dst[0]. v) = (src-> v); }while(0)
#define TRACK_HI(v) do{ if ((src-> v) > (dst[4]. v)) (dst[4]. v) = (src-> v); }while(0)
#define TRACK_LO_HI(v) do{ TRACK_LO(v); TRACK_HI(v); }while(0)
#define RESET_LO(v,b) do{ (dst[0]. v) = (dst[1]. v) = ((1<<(b))-1); }while(0)
#define RESET_HI(v) do{ (dst[4]. v) = (dst[3]. v) = 0; }while(0)
#define RESET_MID(v) do{ (dst[2]. v) = (src-> v); }while(0)
#define RESET_LO_HI(v,b) do{ RESET_LO(v,b); RESET_HI(v); }while(0)
#define RESET_LO_MID_HI(v,b) do{ RESET_LO(v,b); RESET_MID(v); RESET_HI(v); }while(0)
#define RANGE_LO(v) do{ if ((src-> v) < (dst[1]. v)) (dst[1]. v) = (src-> v); }while(0)
#define RANGE_HI(v) do{ if ((src-> v) > (dst[3]. v)) (dst[3]. v) = (src-> v); }while(0)
#define RANGE_LO_HI(v) do{ RANGE_LO(v); RANGE_HI(v); }while(0)
#define CENTRE(v) do{ (dst[2]. v) = (src-> v); } while(0)
#endif //WII_EC_MACROS_H_