Files
Momentum-Firmware/applications/services/desktop/scenes/desktop_scene_lock_menu.c
Willy-JL c5f23a6cdb Format
2023-03-24 18:43:18 +00:00

147 lines
5.7 KiB
C

#include <gui/scene_manager.h>
#include <applications.h>
#include <furi_hal.h>
#include <toolbox/saved_struct.h>
#include <stdbool.h>
#include <loader/loader.h>
// #include <loader/loader_i.h>
#include <xtreme/settings.h>
#include "../desktop_i.h"
#include <desktop/desktop_settings.h>
#include "../views/desktop_view_lock_menu.h"
#include "desktop_scene_i.h"
#include "desktop_scene.h"
#include "../helpers/pin_lock.h"
#include <power/power_service/power.h>
#define TAG "DesktopSceneLock"
void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DESKTOP_SETTINGS_LOAD(&desktop->settings);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_set_pin_state(desktop->lock_menu, desktop->settings.pin_code.length > 0);
desktop_lock_menu_set_idx(desktop->lock_menu, 3);
desktop->lock_menu->save_notification = false;
desktop->lock_menu->save_xtreme = false;
desktop->lock_menu->save_bt = false;
Gui* gui = furi_record_open(RECORD_GUI);
gui_set_lockmenu(gui, true);
furi_record_close(RECORD_GUI);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
}
bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
int check_pin_changed =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
if(check_pin_changed) {
DESKTOP_SETTINGS_LOAD(&desktop->settings);
if(desktop->settings.pin_code.length > 0) {
desktop_lock_menu_set_pin_state(desktop->lock_menu, true);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
if(check_pin_changed == 2) {
desktop_pin_lock(&desktop->settings);
desktop_lock(desktop);
Power* power = furi_record_open(RECORD_POWER);
furi_delay_ms(666);
power_off(power);
furi_record_close(RECORD_POWER);
}
}
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
// case DesktopLockMenuEventPinLock:
// if(desktop->settings.pin_code.length > 0) {
// desktop_pin_lock(&desktop->settings);
// desktop_lock(desktop);
// } else {
// LoaderStatus status =
// loader_start(desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
// if(status == LoaderStatusOk) {
// scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
// } else {
// FURI_LOG_E(TAG, "Unable to start desktop settings");
// }
// }
// consumed = true;
// break;
// case DesktopLockMenuEventPinLockShutdown:
// if(desktop->settings.pin_code.length > 0) {
// desktop_pin_lock(&desktop->settings);
// desktop_lock(desktop);
// Power* power = furi_record_open(RECORD_POWER);
// furi_delay_ms(666);
// power_off(power);
// furi_record_close(RECORD_POWER);
// } else {
// LoaderStatus status =
// loader_start(desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
// if(status == LoaderStatusOk) {
// scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 2);
// } else {
// FURI_LOG_E(TAG, "Unable to start desktop settings");
// }
// }
// consumed = true;
// break;
case DesktopLockMenuEventSettings:
// loader_start(desktop->loader, "Settings", NULL);
// view_dispatcher_switch_to_view(desktop->loader->view_dispatcher, LoaderMenuViewSettings);
consumed = true;
break;
case DesktopLockMenuEventLock:
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock(desktop);
consumed = true;
break;
case DesktopLockMenuEventXtreme:
loader_start(
desktop->loader, FAP_LOADER_APP_NAME, EXT_PATH("apps/.Main/xtreme_app.fap"));
consumed = true;
break;
default:
break;
}
} else if(event.type == SceneManagerEventTypeBack) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
return consumed;
}
void desktop_scene_lock_menu_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
if(desktop->lock_menu->save_notification) {
notification_message_save_settings(desktop->lock_menu->notification);
}
if(desktop->lock_menu->save_xtreme) {
XTREME_SETTINGS_SAVE();
}
if(desktop->lock_menu->save_bt) {
bt_settings_save(&desktop->lock_menu->bt->bt_settings);
}
Gui* gui = furi_record_open(RECORD_GUI);
gui_set_lockmenu(gui, false);
furi_record_close(RECORD_GUI);
}