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https://github.com/Next-Flip/Momentum-Firmware.git
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118 lines
4.3 KiB
C
118 lines
4.3 KiB
C
#include "../findmy_i.h"
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enum VarItemListIndex {
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VarItemListIndexBroadcastInterval,
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VarItemListIndexTransmitPower,
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VarItemListIndexRegisterTag,
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VarItemListIndexShowMac,
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VarItemListIndexAbout,
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};
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void findmy_scene_config_broadcast_interval_changed(VariableItem* item) {
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FindMy* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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findmy_change_broadcast_interval(app, index + 1);
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char str[5];
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snprintf(str, sizeof(str), "%ds", app->state.broadcast_interval);
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variable_item_set_current_value_text(item, str);
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variable_item_set_current_value_index(item, app->state.broadcast_interval - 1);
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}
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void findmy_scene_config_transmit_power_changed(VariableItem* item) {
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FindMy* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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findmy_change_transmit_power(app, index);
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char str[7];
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snprintf(str, sizeof(str), "%ddBm", app->state.transmit_power);
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variable_item_set_current_value_text(item, str);
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variable_item_set_current_value_index(item, app->state.transmit_power);
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}
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void findmy_scene_config_show_mac(VariableItem* item) {
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FindMy* app = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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findmy_toggle_show_mac(app, index);
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variable_item_set_current_value_text(item, app->state.show_mac ? "Yes" : "No");
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variable_item_set_current_value_index(item, app->state.show_mac);
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}
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void findmy_scene_config_callback(void* context, uint32_t index) {
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furi_assert(context);
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FindMy* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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void findmy_scene_config_on_enter(void* context) {
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FindMy* app = context;
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VariableItemList* var_item_list = app->var_item_list;
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VariableItem* item;
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item = variable_item_list_add(
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var_item_list,
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"Broadcast Interval",
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10,
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findmy_scene_config_broadcast_interval_changed,
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app);
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// Broadcast Interval is 1-10, so use 0-9 and offset indexes by 1
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variable_item_set_current_value_index(item, app->state.broadcast_interval - 1);
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char interval_str[5];
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snprintf(interval_str, sizeof(interval_str), "%ds", app->state.broadcast_interval);
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variable_item_set_current_value_text(item, interval_str);
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item = variable_item_list_add(
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var_item_list, "Transmit Power", 7, findmy_scene_config_transmit_power_changed, app);
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variable_item_set_current_value_index(item, app->state.transmit_power);
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char power_str[7];
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snprintf(power_str, sizeof(power_str), "%ddBm", app->state.transmit_power);
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variable_item_set_current_value_text(item, power_str);
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item = variable_item_list_add(var_item_list, "Register Tag", 0, NULL, NULL);
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item = variable_item_list_add(var_item_list, "Show MAC", 2, findmy_scene_config_show_mac, app);
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variable_item_set_current_value_index(item, app->state.show_mac);
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variable_item_set_current_value_text(item, app->state.show_mac ? "Yes" : "No");
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item = variable_item_list_add(
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var_item_list,
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"Matthew KuKanich, Thanks to Chapoly1305, WillyJL, OpenHaystack, Testers",
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1,
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NULL,
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NULL);
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variable_item_set_current_value_text(item, "Credits");
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variable_item_list_set_enter_callback(var_item_list, findmy_scene_config_callback, app);
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variable_item_list_set_selected_item(
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var_item_list, scene_manager_get_scene_state(app->scene_manager, FindMySceneConfig));
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view_dispatcher_switch_to_view(app->view_dispatcher, FindMyViewVarItemList);
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}
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bool findmy_scene_config_on_event(void* context, SceneManagerEvent event) {
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FindMy* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(app->scene_manager, FindMySceneConfig, event.event);
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consumed = true;
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switch(event.event) {
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case VarItemListIndexRegisterTag:
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scene_manager_next_scene(app->scene_manager, FindMySceneConfigTagtype);
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break;
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case VarItemListIndexAbout:
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void findmy_scene_config_on_exit(void* context) {
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FindMy* app = context;
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VariableItemList* var_item_list = app->var_item_list;
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variable_item_list_reset(var_item_list);
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}
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