mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-10 05:59:08 -07:00
102 lines
3.4 KiB
C
102 lines
3.4 KiB
C
#include "../flipchess.h"
|
|
#include "../helpers/flipchess_voice.h"
|
|
#include <lib/toolbox/value_index.h>
|
|
|
|
#define TEXT_LABEL_ON "ON"
|
|
#define TEXT_LABEL_OFF "OFF"
|
|
|
|
const char* const haptic_text[2] = {
|
|
TEXT_LABEL_OFF,
|
|
TEXT_LABEL_ON,
|
|
};
|
|
const uint32_t haptic_value[2] = {
|
|
FlipChessHapticOff,
|
|
FlipChessHapticOn,
|
|
};
|
|
|
|
const char* const player_mode_text[4] = {
|
|
"Human",
|
|
"CPU 1",
|
|
"CPU 2",
|
|
"CPU 3",
|
|
};
|
|
const uint32_t player_mode_value[4] = {
|
|
FlipChessPlayerHuman,
|
|
FlipChessPlayerAI1,
|
|
FlipChessPlayerAI2,
|
|
FlipChessPlayerAI3,
|
|
};
|
|
|
|
static void flipchess_scene_settings_set_haptic(VariableItem* item) {
|
|
FlipChess* app = variable_item_get_context(item);
|
|
uint8_t index = variable_item_get_current_value_index(item);
|
|
variable_item_set_current_value_text(item, haptic_text[index]);
|
|
app->haptic = haptic_value[index];
|
|
}
|
|
|
|
static void flipchess_scene_settings_set_white_mode(VariableItem* item) {
|
|
FlipChess* app = variable_item_get_context(item);
|
|
uint8_t index = variable_item_get_current_value_index(item);
|
|
variable_item_set_current_value_text(item, player_mode_text[index]);
|
|
app->white_mode = player_mode_value[index];
|
|
}
|
|
|
|
static void flipchess_scene_settings_set_black_mode(VariableItem* item) {
|
|
FlipChess* app = variable_item_get_context(item);
|
|
uint8_t index = variable_item_get_current_value_index(item);
|
|
variable_item_set_current_value_text(item, player_mode_text[index]);
|
|
app->black_mode = player_mode_value[index];
|
|
}
|
|
|
|
void flipchess_scene_settings_submenu_callback(void* context, uint32_t index) {
|
|
FlipChess* app = context;
|
|
view_dispatcher_send_custom_event(app->view_dispatcher, index);
|
|
}
|
|
|
|
void flipchess_scene_settings_on_enter(void* context) {
|
|
FlipChess* app = context;
|
|
VariableItem* item;
|
|
uint8_t value_index;
|
|
|
|
if(app->sound == 1) {
|
|
flipchess_voice_which_side();
|
|
}
|
|
|
|
// White mode
|
|
item = variable_item_list_add(
|
|
app->variable_item_list, "White:", 4, flipchess_scene_settings_set_white_mode, app);
|
|
value_index = value_index_uint32(app->white_mode, player_mode_value, 4);
|
|
variable_item_set_current_value_index(item, value_index);
|
|
variable_item_set_current_value_text(item, player_mode_text[value_index]);
|
|
|
|
// Black mode
|
|
item = variable_item_list_add(
|
|
app->variable_item_list, "Black:", 4, flipchess_scene_settings_set_black_mode, app);
|
|
value_index = value_index_uint32(app->black_mode, player_mode_value, 4);
|
|
variable_item_set_current_value_index(item, value_index);
|
|
variable_item_set_current_value_text(item, player_mode_text[value_index]);
|
|
|
|
// Vibro on/off
|
|
item = variable_item_list_add(
|
|
app->variable_item_list, "Vibro/Haptic:", 2, flipchess_scene_settings_set_haptic, app);
|
|
value_index = value_index_uint32(app->haptic, haptic_value, 2);
|
|
variable_item_set_current_value_index(item, value_index);
|
|
variable_item_set_current_value_text(item, haptic_text[value_index]);
|
|
|
|
view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdSettings);
|
|
}
|
|
|
|
bool flipchess_scene_settings_on_event(void* context, SceneManagerEvent event) {
|
|
FlipChess* app = context;
|
|
UNUSED(app);
|
|
bool consumed = false;
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
}
|
|
return consumed;
|
|
}
|
|
|
|
void flipchess_scene_settings_on_exit(void* context) {
|
|
FlipChess* app = context;
|
|
variable_item_list_set_selected_item(app->variable_item_list, 0);
|
|
variable_item_list_reset(app->variable_item_list);
|
|
} |