mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-22 05:14:46 -07:00
184 lines
4.5 KiB
C
184 lines
4.5 KiB
C
#include "fake_worker.h"
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#include <furi.h>
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#include <timer.h>
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#include <lib/ibutton/ibutton_worker.h>
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#include <lib/ibutton/ibutton_key.h>
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#include <toolbox/stream/stream.h>
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struct FuzzerWorker {
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iButtonWorker* proto_worker;
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iButtonProtocolId protocol_id;
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iButtonProtocols* protocols_items;
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iButtonKey* key;
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const FuzzerProtocol* protocol;
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FuzzerWorkerAttackType attack_type;
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uint8_t timeer_delay;
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uint8_t payload[MAX_PAYLOAD_SIZE];
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Stream* uids_stream;
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uint16_t index;
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bool treead_running;
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FuriTimer* timer;
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FuzzerWorkerUidChagedCallback tick_callback;
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void* tick_context;
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FuzzerWorkerEndCallback end_callback;
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void* end_context;
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};
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static bool fuzzer_worker_load_key(FuzzerWorker* worker, bool next) {
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furi_assert(worker);
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furi_assert(worker->protocol);
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bool res = false;
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const FuzzerProtocol* protocol = worker->protocol;
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if(next) {
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worker->index++;
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}
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switch(worker->attack_type) {
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case FuzzerWorkerAttackTypeDefaultDict:
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if(worker->index < protocol->dict.len) {
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memcpy(
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worker->payload,
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&protocol->dict.val[worker->index * protocol->data_size],
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protocol->data_size);
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res = true;
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}
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break;
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default:
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break;
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}
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return res;
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}
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static void fuzzer_worker_on_tick_callback(void* context) {
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furi_assert(context);
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FuzzerWorker* worker = context;
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if(!fuzzer_worker_load_key(worker, true)) {
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fuzzer_worker_stop(worker);
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if(worker->end_callback) {
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worker->end_callback(worker->end_context);
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}
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} else {
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if(worker->tick_callback) {
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worker->tick_callback(worker->tick_context);
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}
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}
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// TODO load ibutton key
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}
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void fuzzer_worker_get_current_key(FuzzerWorker* worker, uint8_t* key) {
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furi_assert(worker);
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furi_assert(worker->protocol);
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memcpy(key, worker->payload, worker->protocol->data_size);
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}
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bool fuzzer_worker_attack_dict(FuzzerWorker* worker, FuzzerProtos protocol_index) {
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furi_assert(worker);
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worker->attack_type = FuzzerWorkerAttackTypeDefaultDict;
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worker->protocol = &fuzzer_proto_items[protocol_index];
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worker->index = 0;
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return fuzzer_worker_load_key(worker, false);
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}
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FuzzerWorker* fuzzer_worker_alloc() {
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FuzzerWorker* worker = malloc(sizeof(FuzzerWorker));
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worker->protocols_items = ibutton_protocols_alloc();
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worker->key = ibutton_key_alloc(ibutton_protocols_get_max_data_size(worker->protocols_items));
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worker->proto_worker = ibutton_worker_alloc(worker->protocols_items);
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worker->index = 0;
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worker->treead_running = false;
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memset(worker->payload, 0x00, sizeof(worker->payload));
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worker->timeer_delay = FUZZ_TIME_DELAY_DEFAULT;
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worker->timer =
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furi_timer_alloc(fuzzer_worker_on_tick_callback, FuriTimerTypePeriodic, worker);
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return worker;
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}
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void fuzzer_worker_free(FuzzerWorker* worker) {
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furi_assert(worker);
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fuzzer_worker_stop(worker);
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furi_timer_free(worker->timer);
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ibutton_worker_free(worker->proto_worker);
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ibutton_key_free(worker->key);
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ibutton_protocols_free(worker->protocols_items);
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// TODO delete
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UNUSED(fuzzer_worker_on_tick_callback);
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free(worker);
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}
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void fuzzer_worker_start(FuzzerWorker* worker, uint8_t timer_dellay) {
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furi_assert(worker);
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worker->timeer_delay = timer_dellay;
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furi_timer_start(worker->timer, furi_ms_to_ticks(timer_dellay * 100));
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// TODO start timer
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// worker->treead_running = true;
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// ibutton_worker_start_thread(worker->proto_worker);
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// TODO load ibutton key
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// ibutton_worker_emulate_start(worker->proto_worker, worker->key);
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}
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void fuzzer_worker_stop(FuzzerWorker* worker) {
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furi_assert(worker);
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furi_timer_stop(worker->timer);
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if(worker->treead_running) {
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ibutton_worker_stop(worker->proto_worker);
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ibutton_worker_stop_thread(worker->proto_worker);
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worker->treead_running = false;
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}
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// TODO stop timer, anything else
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}
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void fuzzer_worker_set_uid_chaged_callback(
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FuzzerWorker* worker,
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FuzzerWorkerUidChagedCallback callback,
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void* context) {
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furi_assert(worker);
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worker->tick_callback = callback;
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worker->tick_context = context;
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}
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void fuzzer_worker_set_end_callback(
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FuzzerWorker* worker,
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FuzzerWorkerEndCallback callback,
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void* context) {
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furi_assert(worker);
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worker->end_callback = callback;
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worker->end_context = context;
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}
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