Files
Momentum-Firmware/applications/settings/xtreme_settings/xtreme_settings_app.c
T
2023-01-20 20:14:51 +00:00

93 lines
3.2 KiB
C

#include "xtreme_settings_app.h"
static bool xtreme_settings_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
XtremeSettingsApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
void xtreme_settings_reboot(void* context) {
UNUSED(context);
power_reboot(PowerBootModeNormal);
}
static bool xtreme_settings_back_event_callback(void* context) {
furi_assert(context);
XtremeSettingsApp* app = context;
if (app->settings_changed) {
XTREME_SETTINGS_SAVE();
if (app->assets_changed) {
popup_set_header(app->popup, "Rebooting...", 64, 24, AlignCenter, AlignCenter);
popup_set_text(app->popup, "Swapping assets...", 64, 42, AlignCenter, AlignCenter);
popup_set_callback(app->popup, xtreme_settings_reboot);
popup_set_context(app->popup, app);
popup_set_timeout(app->popup, 1000);
popup_enable_timeout(app->popup);
view_dispatcher_switch_to_view(app->view_dispatcher, XtremeSettingsAppViewPopup);
return true;
}
}
return scene_manager_handle_back_event(app->scene_manager);
}
XtremeSettingsApp* xtreme_settings_app_alloc() {
XtremeSettingsApp* app = malloc(sizeof(XtremeSettingsApp));
app->gui = furi_record_open(RECORD_GUI);
// View Dispatcher and Scene Manager
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&xtreme_settings_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, xtreme_settings_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, xtreme_settings_back_event_callback);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Gui Modules
app->var_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
XtremeSettingsAppViewVarItemList,
variable_item_list_get_view(app->var_item_list));
app->popup = popup_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
XtremeSettingsAppViewPopup,
popup_get_view(app->popup));
// Set first scene
scene_manager_next_scene(app->scene_manager, XtremeSettingsAppSceneStart);
return app;
}
void xtreme_settings_app_free(XtremeSettingsApp* app) {
furi_assert(app);
// Gui modules
view_dispatcher_remove_view(app->view_dispatcher, XtremeSettingsAppViewVarItemList);
variable_item_list_free(app->var_item_list);
view_dispatcher_remove_view(app->view_dispatcher, XtremeSettingsAppViewPopup);
popup_free(app->popup);
// View Dispatcher and Scene Manager
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Records
furi_record_close(RECORD_GUI);
free(app);
}
extern int32_t xtreme_settings_app(void* p) {
UNUSED(p);
XtremeSettingsApp* app = xtreme_settings_app_alloc();
view_dispatcher_run(app->view_dispatcher);
xtreme_settings_app_free(app);
return 0;
}