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* init * comments * remove trash * remove code that mistakenly added from merging conflicts * remove code that mistakenly added from merging conflicts * format * remove header that added during debugging * ecit name * Revert some whitespace changes to avoid future conflicts * get_button_count() * Use same index values * Use common functions where possible * Unroll long if into guard check * Fix furi check failed due to inflated button index * Show "assets" folders * Load DB file only once and show loading animation * Add bool for auto_detect_buttons * Show error when tryingto load remote file as universal library * Remove unnecessary includes * Fix inputs * more_devices -> from_file * Consistency * Remember last selected library file * Update changelog --------- Co-authored-by: Willy-JL <49810075+Willy-JL@users.noreply.github.com>
136 lines
4.5 KiB
C
136 lines
4.5 KiB
C
/**
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* @file infrared_brute_force.h
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* @brief Infrared signal brute-forcing library.
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*
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* The BruteForce library is used to send large quantities of signals,
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* sorted by a category. It is used to implement the Universal Remote
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* feature.
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*/
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include "infrared_error_code.h"
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/**
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* @brief InfraredBruteForce opaque type declaration.
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*/
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typedef struct InfraredBruteForce InfraredBruteForce;
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/**
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* @brief Create a new InfraredBruteForce instance.
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*
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* @returns pointer to the created instance.
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*/
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InfraredBruteForce* infrared_brute_force_alloc(void);
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/**
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* @brief Delete an InfraredBruteForce instance.
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*
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* @param[in,out] brute_force pointer to the instance to be deleted.
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*/
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void infrared_brute_force_free(InfraredBruteForce* brute_force);
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/**
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* @brief Set an InfraredBruteForce instance to use a signal database contained in a file.
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*
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* @param[in,out] brute_force pointer to the instance to be configured.
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* @param[in] db_filename pointer to a zero-terminated string containing a full path to the database file.
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*/
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void infrared_brute_force_set_db_filename(InfraredBruteForce* brute_force, const char* db_filename);
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/**
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* @brief Build a signal dictionary from a previously set database file.
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*
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* This function must be called each time after setting the database via
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* a infrared_brute_force_set_db_filename() call.
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*
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* @param[in,out] brute_force pointer to the instance to be updated.
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* @param[in] auto_detect_buttons bool whether to automatically register newly discovered buttons.
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* @returns InfraredErrorCodeNone on success, otherwise error code.
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*/
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InfraredErrorCode infrared_brute_force_calculate_messages(
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InfraredBruteForce* brute_force,
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bool auto_detect_buttons);
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/**
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* @brief Start transmitting signals from a category stored in an InfraredBruteForce's instance dictionary.
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*
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* @param[in,out] brute_force pointer to the instance to be started.
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* @param[in] index index of the signal category in the dictionary.
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* @returns true on success, false otherwise.
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*/
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bool infrared_brute_force_start(
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InfraredBruteForce* brute_force,
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uint32_t index,
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uint32_t* record_count);
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/**
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* @brief Determine whether the transmission was started.
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*
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* @param[in] brute_force pointer to the instance to be tested.
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* @returns true if transmission was started, false otherwise.
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*/
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bool infrared_brute_force_is_started(const InfraredBruteForce* brute_force);
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/**
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* @brief Stop transmitting the signals.
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*
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* @param[in] brute_force pointer to the instance to be stopped.
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*/
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void infrared_brute_force_stop(InfraredBruteForce* brute_force);
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/**
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* @brief Send the next signal from the chosen category.
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*
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* This function is called repeatedly until no more signals are left
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* in the chosen signal category.
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*
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* @warning Transmission must be started first by calling infrared_brute_force_start()
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* before calling this function.
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*
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* @param[in,out] brute_force pointer to the instance to be used.
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* @returns true if the next signal existed and could be transmitted, false otherwise.
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*/
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bool infrared_brute_force_send_next(InfraredBruteForce* brute_force);
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/**
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* @brief Add a signal category to an InfraredBruteForce instance's dictionary.
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*
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* @param[in,out] brute_force pointer to the instance to be updated.
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* @param[in] index index of the category to be added.
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* @param[in] name name of the category to be added.
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*/
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void infrared_brute_force_add_record(
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InfraredBruteForce* brute_force,
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uint32_t index,
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const char* name);
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/**
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* @brief Reset an InfraredBruteForce instance.
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*
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* @param[in,out] brute_force pointer to the instance to be reset.
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*/
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void infrared_brute_force_reset(InfraredBruteForce* brute_force);
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/**
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* @brief Get the total number of unique button names in the database, for example,
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* if a button name is "Power" and it appears 3 times in the db, then the
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* db_size is 1, instead of 3.
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*
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* @param[in] brute_force pointer to the InfraredBruteForce instance.
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* @return size_t number of unique button names.
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*/
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size_t infrared_brute_force_get_button_count(const InfraredBruteForce* brute_force);
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/**
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* @brief Get the button name at the specified index.
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*
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* @param[in] brute_force pointer to the InfraredBruteForce instance.
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* @param[in] index index of the button name to retrieve.
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* @return const char* button name, or NULL if index is out of range.
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*/
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const char*
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infrared_brute_force_get_button_name(const InfraredBruteForce* brute_force, size_t index);
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