Files
Momentum-Firmware/applications/plugins/wii_ec_anal/wii_ec_nunchuck.h
2022-12-19 04:13:26 +01:00

51 lines
1.5 KiB
C

#ifndef WII_EC_NUNCHUCK_H_
#define WII_EC_NUNCHUCK_H_
#include <stdint.h>
#include <stdbool.h>
//-----------------------------------------------------------------------------
// Controllers which have calibration must have their calibratable controls here
//! Is there a better way to get the start of the decode struct to match the calibration struct ?
#define NUNCHUCK_ANALOGUE \
uint8_t joyX, joyY; \
uint16_t accX, accY, accZ;
//-----------------------------------------------------------------------------
// Calibratable controls
//
typedef struct ecCalNunchuck {
NUNCHUCK_ANALOGUE
} ecCalNunchuck_t;
//-----------------------------------------------------------------------------
// All controls
//
typedef struct ecDecNunchuck {
NUNCHUCK_ANALOGUE // MUST be first
// Digital controls
bool btnC,
btnZ; // BTN{c, z}
} ecDecNunchuck_t;
#undef NUNCHUCK_ANALOGUE
//=============================================================================
// Function prototypes
//
#include <gui/gui.h> // Canvas
typedef struct wiiEC wiiEC_t;
typedef enum ecCalib ecCalib_t;
typedef struct state state_t;
typedef struct eventMsg eventMsg_t;
void nunchuck_decode(wiiEC_t* const pec);
void nunchuck_msg(wiiEC_t* const pec, FuriMessageQueue* const queue);
void nunchuck_calib(wiiEC_t* const pec, ecCalib_t c);
void nunchuck_show(Canvas* const canvas, state_t* const state);
bool nunchuck_key(const eventMsg_t* const msg, state_t* const state);
#endif //WII_EC_NUNCHUCK_H_