mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-14 19:18:35 -07:00
* initial working commit * update names + format * add skip functionality * misc tweaks * change back gpio label * remove gpio setting changes * misc fixes * bug fixes and polish * add subtitle button and reorganize order * update ir settings to version 2 * ir settings v1 migration support * fixes * format * misc fixes * Simplify and standardize settings handling * Auto-calculate easy_mode_button_count * Case insensitive match existing remote buttons * Display button name more prominently * Sort submenu indexes and handling * Fine to keep text highlighted * Some formatting for less conflicts * Not sure how these got lost kek * Update changelog --------- Co-authored-by: Willy-JL <49810075+Willy-JL@users.noreply.github.com>
191 lines
7.5 KiB
C
191 lines
7.5 KiB
C
#include "../infrared_app_i.h"
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#include <dolphin/dolphin.h>
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/* Button names for easy mode */
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const char* const easy_mode_button_names[] = {"Power", "Vol_up", "Vol_dn", "Mute", "Ch_up",
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"Ch_dn", "Ok", "Up", "Down", "Left",
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"Right", "Menu", "Back", "Play", "Pause",
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"Stop", "Next", "Prev", "FF", "Rew",
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"Input", "Exit", "Eject", "Subtitle"};
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const size_t easy_mode_button_count = COUNT_OF(easy_mode_button_names);
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static void infrared_scene_learn_dialog_result_callback(DialogExResult result, void* context) {
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InfraredApp* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
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}
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static bool infrared_scene_learn_get_next_name(
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InfraredApp* infrared,
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int32_t start_index,
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int32_t* next_index) {
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if(!infrared->remote) return false;
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// Search through remaining button names to find one that doesn't exist
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FuriString* name = furi_string_alloc();
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for(int32_t i = start_index; i < (int32_t)easy_mode_button_count; i++) {
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furi_string_set(name, easy_mode_button_names[i]);
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bool name_exists = false;
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// Check if this name already exists in remote
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for(size_t j = 0; j < infrared_remote_get_signal_count(infrared->remote); j++) {
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if(furi_string_cmpi(name, infrared_remote_get_signal_name(infrared->remote, j)) == 0) {
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name_exists = true;
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break;
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}
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}
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// If we found a name that doesn't exist, return it
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if(!name_exists) {
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*next_index = i;
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return true;
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}
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}
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furi_string_free(name);
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return false;
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}
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static void infrared_scene_learn_update_button_name(InfraredApp* infrared, bool increment) {
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DialogEx* dialog_ex = infrared->dialog_ex;
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int32_t button_index;
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if(infrared->app_state.is_learning_new_remote) {
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// For new remotes, use current_button_index directly
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button_index = infrared->app_state.current_button_index;
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if(increment) {
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// Only increment if we haven't reached the last button
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if(button_index + 1 < (int32_t)easy_mode_button_count) {
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button_index++;
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infrared->app_state.current_button_index = button_index;
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}
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}
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} else if(infrared->remote) {
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// For existing remotes, find next available button name
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button_index = infrared->app_state.existing_remote_button_index;
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if(increment) {
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int32_t next_index;
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if(infrared_scene_learn_get_next_name(infrared, button_index + 1, &next_index)) {
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button_index = next_index;
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infrared->app_state.existing_remote_button_index = button_index;
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}
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}
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} else {
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button_index = 0;
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}
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// Ensure button_index is valid
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if(button_index < 0) button_index = 0;
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if(button_index >= (int32_t)easy_mode_button_count) {
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button_index = (int32_t)easy_mode_button_count - 1;
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}
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// Now we know button_index is valid, use it to get the name
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const char* button_name = easy_mode_button_names[button_index];
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dialog_ex_set_text(
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dialog_ex, "Point remote at IR port\nand press button:", 5, 10, AlignLeft, AlignCenter);
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dialog_ex_set_header(dialog_ex, button_name, 78, 11, AlignLeft, AlignTop);
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// For existing remotes, check if there are any more buttons to add
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bool has_more_buttons = false;
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if(!infrared->app_state.is_learning_new_remote && infrared->remote) {
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int32_t next_index;
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has_more_buttons =
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infrared_scene_learn_get_next_name(infrared, button_index + 1, &next_index);
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} else {
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has_more_buttons = (button_index + 1 < (int32_t)easy_mode_button_count);
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}
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// Show/hide skip button based on whether there are more buttons
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if(!has_more_buttons) {
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dialog_ex_set_center_button_text(dialog_ex, NULL);
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} else {
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dialog_ex_set_center_button_text(dialog_ex, "Skip");
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}
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}
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void infrared_scene_learn_on_enter(void* context) {
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InfraredApp* infrared = context;
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DialogEx* dialog_ex = infrared->dialog_ex;
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InfraredWorker* worker = infrared->worker;
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// Initialize or validate current_button_index
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if(infrared->app_state.is_learning_new_remote) {
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// If index is beyond our predefined names, reset it
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if(infrared->app_state.current_button_index >= (int32_t)easy_mode_button_count) {
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infrared->app_state.current_button_index = 0;
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}
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} else {
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// For existing remotes, find first missing button name
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int32_t next_index;
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if(infrared_scene_learn_get_next_name(infrared, 0, &next_index)) {
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infrared->app_state.existing_remote_button_index = next_index;
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} else {
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// If no missing buttons found, start at beginning
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infrared->app_state.existing_remote_button_index = 0;
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}
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}
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infrared_worker_rx_set_received_signal_callback(
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worker, infrared_signal_received_callback, context);
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infrared_worker_rx_start(worker);
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infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartRead);
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dialog_ex_set_icon(dialog_ex, 0, 32, &I_InfraredLearnShort_128x31);
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dialog_ex_set_header(dialog_ex, NULL, 0, 0, AlignCenter, AlignCenter);
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if(infrared->app_state.is_easy_mode) {
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infrared_scene_learn_update_button_name(infrared, false);
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dialog_ex_set_icon(dialog_ex, 0, 22, &I_InfraredLearnShort_128x31);
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} else {
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dialog_ex_set_text(
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dialog_ex,
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"Point the remote at IR port\nand push the button",
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5,
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13,
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AlignLeft,
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AlignCenter);
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}
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dialog_ex_set_context(dialog_ex, context);
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dialog_ex_set_result_callback(dialog_ex, infrared_scene_learn_dialog_result_callback);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
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}
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bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
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InfraredApp* infrared = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == InfraredCustomEventTypeSignalReceived) {
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infrared_play_notification_message(infrared, InfraredNotificationMessageSuccess);
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scene_manager_next_scene(infrared->scene_manager, InfraredSceneLearnSuccess);
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dolphin_deed(DolphinDeedIrLearnSuccess);
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consumed = true;
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} else if(event.event == DialogExResultCenter && infrared->app_state.is_easy_mode) {
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// Update with increment when skipping
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infrared_scene_learn_update_button_name(infrared, true);
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consumed = true;
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}
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} else if(event.type == SceneManagerEventTypeBack) {
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// Reset button indices when exiting learn mode completely
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if(infrared->app_state.is_learning_new_remote) {
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infrared->app_state.current_button_index = 0;
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} else {
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infrared->app_state.existing_remote_button_index = 0;
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}
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consumed = false;
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}
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return consumed;
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}
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void infrared_scene_learn_on_exit(void* context) {
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InfraredApp* infrared = context;
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DialogEx* dialog_ex = infrared->dialog_ex;
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infrared_worker_rx_set_received_signal_callback(infrared->worker, NULL, NULL);
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infrared_worker_rx_stop(infrared->worker);
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infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
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dialog_ex_reset(dialog_ex);
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}
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