Files
Momentum-Firmware/applications/main/infrared/scenes/infrared_scene_learn.c
jay candel 0a8b9a701a IR: Easy Learn (#350)
* initial working commit

* update names + format

* add skip functionality

* misc tweaks

* change back gpio label

* remove gpio setting changes

* misc fixes

* bug fixes and polish

* add subtitle button and reorganize order

* update ir settings to version 2

* ir settings v1 migration support

* fixes

* format

* misc fixes

* Simplify and standardize settings handling

* Auto-calculate easy_mode_button_count

* Case insensitive match existing remote buttons

* Display button name more prominently

* Sort submenu indexes and handling

* Fine to keep text highlighted

* Some formatting for less conflicts

* Not sure how these got lost kek

* Update changelog

---------

Co-authored-by: Willy-JL <49810075+Willy-JL@users.noreply.github.com>
2025-01-22 03:46:40 +00:00

191 lines
7.5 KiB
C

#include "../infrared_app_i.h"
#include <dolphin/dolphin.h>
/* Button names for easy mode */
const char* const easy_mode_button_names[] = {"Power", "Vol_up", "Vol_dn", "Mute", "Ch_up",
"Ch_dn", "Ok", "Up", "Down", "Left",
"Right", "Menu", "Back", "Play", "Pause",
"Stop", "Next", "Prev", "FF", "Rew",
"Input", "Exit", "Eject", "Subtitle"};
const size_t easy_mode_button_count = COUNT_OF(easy_mode_button_names);
static void infrared_scene_learn_dialog_result_callback(DialogExResult result, void* context) {
InfraredApp* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
}
static bool infrared_scene_learn_get_next_name(
InfraredApp* infrared,
int32_t start_index,
int32_t* next_index) {
if(!infrared->remote) return false;
// Search through remaining button names to find one that doesn't exist
FuriString* name = furi_string_alloc();
for(int32_t i = start_index; i < (int32_t)easy_mode_button_count; i++) {
furi_string_set(name, easy_mode_button_names[i]);
bool name_exists = false;
// Check if this name already exists in remote
for(size_t j = 0; j < infrared_remote_get_signal_count(infrared->remote); j++) {
if(furi_string_cmpi(name, infrared_remote_get_signal_name(infrared->remote, j)) == 0) {
name_exists = true;
break;
}
}
// If we found a name that doesn't exist, return it
if(!name_exists) {
*next_index = i;
return true;
}
}
furi_string_free(name);
return false;
}
static void infrared_scene_learn_update_button_name(InfraredApp* infrared, bool increment) {
DialogEx* dialog_ex = infrared->dialog_ex;
int32_t button_index;
if(infrared->app_state.is_learning_new_remote) {
// For new remotes, use current_button_index directly
button_index = infrared->app_state.current_button_index;
if(increment) {
// Only increment if we haven't reached the last button
if(button_index + 1 < (int32_t)easy_mode_button_count) {
button_index++;
infrared->app_state.current_button_index = button_index;
}
}
} else if(infrared->remote) {
// For existing remotes, find next available button name
button_index = infrared->app_state.existing_remote_button_index;
if(increment) {
int32_t next_index;
if(infrared_scene_learn_get_next_name(infrared, button_index + 1, &next_index)) {
button_index = next_index;
infrared->app_state.existing_remote_button_index = button_index;
}
}
} else {
button_index = 0;
}
// Ensure button_index is valid
if(button_index < 0) button_index = 0;
if(button_index >= (int32_t)easy_mode_button_count) {
button_index = (int32_t)easy_mode_button_count - 1;
}
// Now we know button_index is valid, use it to get the name
const char* button_name = easy_mode_button_names[button_index];
dialog_ex_set_text(
dialog_ex, "Point remote at IR port\nand press button:", 5, 10, AlignLeft, AlignCenter);
dialog_ex_set_header(dialog_ex, button_name, 78, 11, AlignLeft, AlignTop);
// For existing remotes, check if there are any more buttons to add
bool has_more_buttons = false;
if(!infrared->app_state.is_learning_new_remote && infrared->remote) {
int32_t next_index;
has_more_buttons =
infrared_scene_learn_get_next_name(infrared, button_index + 1, &next_index);
} else {
has_more_buttons = (button_index + 1 < (int32_t)easy_mode_button_count);
}
// Show/hide skip button based on whether there are more buttons
if(!has_more_buttons) {
dialog_ex_set_center_button_text(dialog_ex, NULL);
} else {
dialog_ex_set_center_button_text(dialog_ex, "Skip");
}
}
void infrared_scene_learn_on_enter(void* context) {
InfraredApp* infrared = context;
DialogEx* dialog_ex = infrared->dialog_ex;
InfraredWorker* worker = infrared->worker;
// Initialize or validate current_button_index
if(infrared->app_state.is_learning_new_remote) {
// If index is beyond our predefined names, reset it
if(infrared->app_state.current_button_index >= (int32_t)easy_mode_button_count) {
infrared->app_state.current_button_index = 0;
}
} else {
// For existing remotes, find first missing button name
int32_t next_index;
if(infrared_scene_learn_get_next_name(infrared, 0, &next_index)) {
infrared->app_state.existing_remote_button_index = next_index;
} else {
// If no missing buttons found, start at beginning
infrared->app_state.existing_remote_button_index = 0;
}
}
infrared_worker_rx_set_received_signal_callback(
worker, infrared_signal_received_callback, context);
infrared_worker_rx_start(worker);
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartRead);
dialog_ex_set_icon(dialog_ex, 0, 32, &I_InfraredLearnShort_128x31);
dialog_ex_set_header(dialog_ex, NULL, 0, 0, AlignCenter, AlignCenter);
if(infrared->app_state.is_easy_mode) {
infrared_scene_learn_update_button_name(infrared, false);
dialog_ex_set_icon(dialog_ex, 0, 22, &I_InfraredLearnShort_128x31);
} else {
dialog_ex_set_text(
dialog_ex,
"Point the remote at IR port\nand push the button",
5,
13,
AlignLeft,
AlignCenter);
}
dialog_ex_set_context(dialog_ex, context);
dialog_ex_set_result_callback(dialog_ex, infrared_scene_learn_dialog_result_callback);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
}
bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
InfraredApp* infrared = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypeSignalReceived) {
infrared_play_notification_message(infrared, InfraredNotificationMessageSuccess);
scene_manager_next_scene(infrared->scene_manager, InfraredSceneLearnSuccess);
dolphin_deed(DolphinDeedIrLearnSuccess);
consumed = true;
} else if(event.event == DialogExResultCenter && infrared->app_state.is_easy_mode) {
// Update with increment when skipping
infrared_scene_learn_update_button_name(infrared, true);
consumed = true;
}
} else if(event.type == SceneManagerEventTypeBack) {
// Reset button indices when exiting learn mode completely
if(infrared->app_state.is_learning_new_remote) {
infrared->app_state.current_button_index = 0;
} else {
infrared->app_state.existing_remote_button_index = 0;
}
consumed = false;
}
return consumed;
}
void infrared_scene_learn_on_exit(void* context) {
InfraredApp* infrared = context;
DialogEx* dialog_ex = infrared->dialog_ex;
infrared_worker_rx_set_received_signal_callback(infrared->worker, NULL, NULL);
infrared_worker_rx_stop(infrared->worker);
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
dialog_ex_reset(dialog_ex);
}