Files
Momentum-Firmware/applications/external/chess/views/flipchess_startscreen.c
2023-08-31 16:40:04 +02:00

165 lines
5.1 KiB
C

#include "../flipchess.h"
#include <furi.h>
#include <furi_hal.h>
#include <input/input.h>
#include <gui/elements.h>
#include "flipchess_icons.h"
#include <assets_icons.h>
struct FlipChessStartscreen {
View* view;
FlipChessStartscreenCallback callback;
void* context;
};
typedef struct {
int some_value;
} FlipChessStartscreenModel;
void flipchess_startscreen_set_callback(
FlipChessStartscreen* instance,
FlipChessStartscreenCallback callback,
void* context) {
furi_assert(instance);
furi_assert(callback);
instance->callback = callback;
instance->context = context;
}
void flipchess_startscreen_draw(Canvas* canvas, FlipChessStartscreenModel* model) {
UNUSED(model);
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon(canvas, 0, 0, &I_FLIPR_128x64);
#ifdef CANVAS_HAS_FONT_SCUMM_ROMAN_OUTLINE
const uint8_t text_x_pos = 2;
const uint8_t text_y_pos = 12;
canvas_set_font(canvas, FontScummRomanOutline);
#else
const uint8_t text_x_pos = 4;
const uint8_t text_y_pos = 11;
canvas_set_font(canvas, FontPrimary);
#endif
canvas_draw_str(canvas, text_x_pos, text_y_pos, "Chess");
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 62, text_y_pos, FLIPCHESS_VERSION);
//canvas_set_font(canvas, FontSecondary);
//canvas_draw_str(canvas, 10, 11, "How about a nice game of...");
//canvas_draw_str(canvas, 99, 40, FLIPCHESS_VERSION);
//canvas_set_font(canvas, FontPrimary);
//canvas_draw_str(canvas, 10, 23, "Chess");
//canvas_draw_icon(canvas, 0, 40, &I_Background_128x11);
//canvas_draw_str(canvas, 10, 61, "FLIPR");
elements_button_left(canvas, "Sound");
elements_button_right(canvas, "Silent");
}
static void flipchess_startscreen_model_init(FlipChessStartscreenModel* const model) {
model->some_value = 1;
}
bool flipchess_startscreen_input(InputEvent* event, void* context) {
furi_assert(context);
FlipChessStartscreen* instance = context;
FlipChess* app = instance->context;
if(event->type == InputTypeRelease) {
switch(event->key) {
case InputKeyBack:
with_view_model(
instance->view,
FlipChessStartscreenModel * model,
{
UNUSED(model);
instance->callback(FlipChessCustomEventStartscreenBack, instance->context);
},
true);
break;
case InputKeyLeft:
// sound on, haptic off
app->sound = 1;
app->haptic = FlipChessHapticOff;
with_view_model(
instance->view,
FlipChessStartscreenModel * model,
{
UNUSED(model);
instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
},
true);
break;
case InputKeyRight:
// sound off, haptic on
app->sound = 0;
app->haptic = FlipChessHapticOn;
with_view_model(
instance->view,
FlipChessStartscreenModel * model,
{
UNUSED(model);
instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
},
true);
break;
case InputKeyUp:
case InputKeyDown:
case InputKeyOk:
case InputKeyMAX:
break;
}
}
return true;
}
void flipchess_startscreen_exit(void* context) {
furi_assert(context);
}
void flipchess_startscreen_enter(void* context) {
furi_assert(context);
FlipChessStartscreen* instance = (FlipChessStartscreen*)context;
with_view_model(
instance->view,
FlipChessStartscreenModel * model,
{ flipchess_startscreen_model_init(model); },
true);
}
FlipChessStartscreen* flipchess_startscreen_alloc() {
FlipChessStartscreen* instance = malloc(sizeof(FlipChessStartscreen));
instance->view = view_alloc();
view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipChessStartscreenModel));
view_set_context(instance->view, instance); // furi_assert crashes in events without this
view_set_draw_callback(instance->view, (ViewDrawCallback)flipchess_startscreen_draw);
view_set_input_callback(instance->view, flipchess_startscreen_input);
//view_set_enter_callback(instance->view, flipchess_startscreen_enter);
//view_set_exit_callback(instance->view, flipchess_startscreen_exit);
with_view_model(
instance->view,
FlipChessStartscreenModel * model,
{ flipchess_startscreen_model_init(model); },
true);
return instance;
}
void flipchess_startscreen_free(FlipChessStartscreen* instance) {
furi_assert(instance);
with_view_model(
instance->view, FlipChessStartscreenModel * model, { UNUSED(model); }, true);
view_free(instance->view);
free(instance);
}
View* flipchess_startscreen_get_view(FlipChessStartscreen* instance) {
furi_assert(instance);
return instance->view;
}