Files
Momentum-Firmware/applications/services/desktop/scenes/desktop_scene_lock_menu.c
tototo31 8754b327c3 GUI: Add Sreen Settings shortcut to Control Center brightness click (#487)
* Enhance momentum app to support command line arguments for scene navigation and add RGB settings event to desktop lock menu.

* Rename to ScreenSettings

* Format

* Update changelog

* ugh

* ugh

* Update changelog again

---------

Co-authored-by: tototo31 <Recipient7966@proton.me>
Co-authored-by: WillyJL <me@willyjl.dev>
2025-11-30 01:47:20 +01:00

150 lines
5.7 KiB
C

#include <gui/scene_manager.h>
#include <applications.h>
#include <furi_hal.h>
#include <toolbox/saved_struct.h>
#include <stdbool.h>
#include <loader/loader.h>
#include <momentum/momentum.h>
#include "../desktop_i.h"
#include <desktop/desktop_settings.h>
#include "../views/desktop_view_lock_menu.h"
#include "desktop_scene.h"
#include "../helpers/pin_code.h"
#include <power/power_service/power.h>
#define TAG "DesktopSceneLock"
typedef enum {
CheckPinNo,
CheckPinLock,
CheckPinLockOff,
} CheckPin;
void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, CheckPinNo);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_set_pin_state(desktop->lock_menu, desktop_pin_code_is_set());
desktop_lock_menu_set_stealth_mode_state(
desktop->lock_menu, furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode));
desktop_lock_menu_set_idx(desktop->lock_menu, 3);
gui_set_hide_statusbar(desktop->gui, true);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
}
void desktop_scene_lock_menu_save_settings(Desktop* desktop) {
if(desktop->lock_menu->save_notification) {
notification_message_save_settings(desktop->lock_menu->notification);
desktop->lock_menu->save_notification = false;
}
if(desktop->lock_menu->save_momentum) {
momentum_settings_save();
desktop->lock_menu->save_momentum = false;
}
if(desktop->lock_menu->save_bt) {
bt_settings_save(&desktop->lock_menu->bt->bt_settings);
desktop->lock_menu->save_bt = false;
}
}
bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
CheckPin check_pin_changed =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
if(check_pin_changed != CheckPinNo && desktop_pin_code_is_set()) {
desktop_lock_menu_set_pin_state(desktop->lock_menu, true);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLockMenu, CheckPinNo);
desktop_lock(desktop, true);
if(check_pin_changed == CheckPinLockOff) {
Power* power = furi_record_open(RECORD_POWER);
furi_delay_ms(500);
power_off(power);
furi_record_close(RECORD_POWER);
}
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockMenuEventSettings:
desktop_scene_lock_menu_save_settings(desktop);
loader_show_settings(furi_record_open(RECORD_LOADER));
furi_record_close(RECORD_LOADER);
consumed = true;
break;
case DesktopLockMenuEventLockKeypad:
desktop_scene_lock_menu_save_settings(desktop);
desktop_lock(desktop, false);
consumed = true;
break;
case DesktopLockMenuEventLockPinCode:
desktop_scene_lock_menu_save_settings(desktop);
if(desktop_pin_code_is_set()) {
desktop_lock(desktop, true);
} else {
loader_start_detached_with_gui_error(
desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLockMenu, CheckPinLock);
}
consumed = true;
break;
case DesktopLockMenuEventLockPinOff:
desktop_scene_lock_menu_save_settings(desktop);
if(desktop_pin_code_is_set()) {
desktop_lock(desktop, true);
Power* power = furi_record_open(RECORD_POWER);
furi_delay_ms(500);
power_off(power);
furi_record_close(RECORD_POWER);
} else {
loader_start_detached_with_gui_error(
desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLockMenu, CheckPinLockOff);
}
consumed = true;
break;
case DesktopLockMenuEventMomentum:
desktop_scene_lock_menu_save_settings(desktop);
loader_start_detached_with_gui_error(desktop->loader, "Momentum", NULL);
consumed = true;
break;
case DesktopLockMenuEventScreenSettings:
desktop_scene_lock_menu_save_settings(desktop);
loader_start_detached_with_gui_error(desktop->loader, "Momentum", "MiscScreen");
consumed = true;
break;
case DesktopLockMenuEventStealthModeOn:
desktop_set_stealth_mode_state(desktop, true);
break;
case DesktopLockMenuEventStealthModeOff:
desktop_set_stealth_mode_state(desktop, false);
break;
default:
break;
}
} else if(event.type == SceneManagerEventTypeBack) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, CheckPinNo);
}
return consumed;
}
void desktop_scene_lock_menu_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_scene_lock_menu_save_settings(desktop);
gui_set_hide_statusbar(desktop->gui, false);
}