Files
Momentum-Firmware/applications/settings/clock_settings/scenes/clock_settings_scene.h
あく 561b4e947a 目覚め時計 (#3906)
* FuriHal: add RTC alarm support

* FuriHal: RTC alarm API. Alarm settings app. Alarm app.

* FuriHal: remove unnecessery init mode enters in RTC

* Update targets/f7/furi_hal/furi_hal_rtc.h

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>

* Update targets/f7/furi_hal/furi_hal_rtc.c

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>

* Update targets/f7/furi_hal/furi_hal_rtc.h

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>

* FuriHal: add seconds in rtc alarm getter

* Alarm & Clock: redesign and cleanup setting and alarm apps, cleanup API

* Spelling and time separator in alarm

* Api Symbols: hide rtc alarm related methods

* Clock alarm: new thread cleanup routine, hour/minute separator in alarm

* Clock: move clock_settings_start into clock_settings fam

* Seettings: update clock and alarm UI according to figma

* Format icons

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Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
2024-10-31 15:42:03 +04:00

30 lines
944 B
C

#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) ClockSettingsScene##id,
typedef enum {
#include "clock_settings_scene_config.h"
ClockSettingsSceneNum,
} ClockSettingsScene;
#undef ADD_SCENE
extern const SceneManagerHandlers clock_settings_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "clock_settings_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "clock_settings_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "clock_settings_scene_config.h"
#undef ADD_SCENE