Files
Momentum-Firmware/furi/core/event_loop_i.h
Skorpionm 6d823835df FurEventLoop: add support for FuriEventFlag, simplify API (#3958)
* Core: event_flag, removing duplicate code
* event_loop: add support furi_event_flags
* Examples: add missing free in event loop examples
* Furi: fix event flag
* Sync api symbols
* Unit_test: evet_loop_event_flags
* Fix multiple waiting list elements handling
* Unit_test: add event_loop_event_flag test
* FURI: event_loop add restrictions
* Fix multiple waiting lists items for good
* Improve FuriEventLoop unit tests
* Abolish callback return value
* Remove return value from callback signature
* Use bool level value instead of int32_t
* Add unit tests for FuriStreamBuffer
* Add unit tests for FuriSemaphore
* Speed up test execution
* Improve docs
* Add a stub for furi os-level primitives
* Add more checks for edge cases
* Allow event loop notification from ISR
* Bump api version

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: Georgii Surkov <georgii.surkov@outlook.com>
Co-authored-by: Georgii Surkov <37121527+gsurkov@users.noreply.github.com>
2024-10-31 10:58:16 +09:00

98 lines
2.4 KiB
C

#pragma once
#include "event_loop.h"
#include "event_loop_link_i.h"
#include "event_loop_timer_i.h"
#include "event_loop_tick_i.h"
#include <m-list.h>
#include <m-bptree.h>
#include <m-i-list.h>
#include "thread.h"
struct FuriEventLoopItem {
// Source
FuriEventLoop* owner;
// Tracking item
FuriEventLoopEvent event;
FuriEventLoopObject* object;
const FuriEventLoopContract* contract;
// Callback and context
FuriEventLoopEventCallback callback;
void* callback_context;
// Waiting list
ILIST_INTERFACE(WaitingList, FuriEventLoopItem);
};
ILIST_DEF(WaitingList, FuriEventLoopItem, M_POD_OPLIST)
/* Event Loop RB tree */
#define FURI_EVENT_LOOP_TREE_RANK (4)
BPTREE_DEF2( // NOLINT
FuriEventLoopTree,
FURI_EVENT_LOOP_TREE_RANK,
FuriEventLoopObject*, /* pointer to object we track */
M_PTR_OPLIST,
FuriEventLoopItem*, /* pointer to the FuriEventLoopItem */
M_PTR_OPLIST)
#define M_OPL_FuriEventLoopTree_t() BPTREE_OPLIST(FuriEventLoopTree, M_POD_OPLIST)
#define FURI_EVENT_LOOP_FLAG_NOTIFY_INDEX (2)
typedef enum {
FuriEventLoopFlagEvent = (1 << 0),
FuriEventLoopFlagStop = (1 << 1),
FuriEventLoopFlagTimer = (1 << 2),
FuriEventLoopFlagPending = (1 << 3),
} FuriEventLoopFlag;
#define FuriEventLoopFlagAll \
(FuriEventLoopFlagEvent | FuriEventLoopFlagStop | FuriEventLoopFlagTimer | \
FuriEventLoopFlagPending)
typedef enum {
FuriEventLoopProcessStatusComplete,
FuriEventLoopProcessStatusIncomplete,
FuriEventLoopProcessStatusFreeLater,
} FuriEventLoopProcessStatus;
typedef enum {
FuriEventLoopStateStopped,
FuriEventLoopStateIdle,
FuriEventLoopStateProcessing,
} FuriEventLoopState;
typedef struct {
FuriEventLoopPendingCallback callback;
void* context;
} FuriEventLoopPendingQueueItem;
LIST_DUAL_PUSH_DEF(PendingQueue, FuriEventLoopPendingQueueItem, M_POD_OPLIST)
struct FuriEventLoop {
// Only works if all operations are done from the same thread
FuriThreadId thread_id;
// Poller state
volatile FuriEventLoopState state;
// Event handling
FuriEventLoopTree_t tree;
WaitingList_t waiting_list;
// Active timer list
TimerList_t timer_list;
// Timer request queue
TimerQueue_t timer_queue;
// Pending callback queue
PendingQueue_t pending_queue;
// Tick event
FuriEventLoopTick tick;
};