mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-11 06:09:08 -07:00
298 lines
11 KiB
C
298 lines
11 KiB
C
// CC0 1.0 Universal (CC0 1.0)
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// Public Domain Dedication
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// https://github.com/nmrr
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#include <stdio.h>
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#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <notification/notification_messages.h>
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#include <furi_hal_random.h>
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#define SCREEN_SIZE_X 128
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#define SCREEN_SIZE_Y 64
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#define FPS 20
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#define PAD_SIZE_X 3
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#define PAD_SIZE_Y 8
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#define PLAYER1_PAD_SPEED 2
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#define PLAYER2_PAD_SPEED 2
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#define BALL_SIZE 4
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typedef enum {
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EventTypeInput,
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ClockEventTypeTick,
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} EventType;
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typedef struct {
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EventType type;
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InputEvent input;
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} EventApp;
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typedef struct Players
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{
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uint8_t player1_X,player1_Y,player2_X,player2_Y;
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uint16_t player1_score,player2_score;
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uint8_t ball_X,ball_Y,ball_X_speed,ball_Y_speed,ball_X_direction,ball_Y_direction;
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} Players;
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static void draw_callback(Canvas* canvas, void* ctx)
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{
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UNUSED(ctx);
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Players* playersMutex = (Players*)acquire_mutex_block((ValueMutex*)ctx);
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canvas_draw_frame(canvas, 0, 0, 128, 64);
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canvas_draw_box(canvas, playersMutex->player1_X, playersMutex->player1_Y, PAD_SIZE_X, PAD_SIZE_Y);
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canvas_draw_box(canvas, playersMutex->player2_X, playersMutex->player2_Y, PAD_SIZE_X, PAD_SIZE_Y);
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canvas_draw_box(canvas, playersMutex->ball_X, playersMutex->ball_Y, BALL_SIZE, BALL_SIZE);
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canvas_set_font(canvas, FontPrimary);
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canvas_set_font_direction(canvas, CanvasDirectionBottomToTop);
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char buffer[16];
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snprintf(buffer, sizeof(buffer), "%u - %u", playersMutex->player1_score, playersMutex->player2_score);
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canvas_draw_str_aligned(canvas, SCREEN_SIZE_X/2+15, SCREEN_SIZE_Y/2+2, AlignCenter, AlignTop, buffer);
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release_mutex((ValueMutex*)ctx, playersMutex);
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}
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static void input_callback(InputEvent* input_event, void* ctx)
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{
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furi_assert(ctx);
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FuriMessageQueue* event_queue = ctx;
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EventApp event = {.type = EventTypeInput, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void clock_tick(void* ctx) {
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furi_assert(ctx);
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FuriMessageQueue* queue = ctx;
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EventApp event = {.type = ClockEventTypeTick};
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furi_message_queue_put(queue, &event, 0);
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}
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bool insidePad(uint8_t x, uint8_t y, uint8_t playerX, uint8_t playerY)
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{
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if (x >= playerX && x <= playerX+PAD_SIZE_X && y >= playerY && y <= playerY+PAD_SIZE_Y) return true;
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return false;
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}
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uint8_t changeSpeed()
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{
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uint8_t randomuint8[1];
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while(1)
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{
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furi_hal_random_fill_buf(randomuint8,1);
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randomuint8[0] &= 0b00000011;
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if (randomuint8[0] >= 1) break;
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}
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return randomuint8[0];
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}
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uint8_t changeDirection()
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{
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uint8_t randomuint8[1];
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furi_hal_random_fill_buf(randomuint8,1);
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randomuint8[0] &= 0b1;
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return randomuint8[0];
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}
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int32_t flipper_pong_app()
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{
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EventApp event;
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(EventApp));
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Players players;
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players.player1_X = SCREEN_SIZE_X-PAD_SIZE_X-1;
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players.player1_Y = SCREEN_SIZE_Y/2 - PAD_SIZE_Y/2;
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players.player1_score = 0;
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players.player2_X = 1;
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players.player2_Y = SCREEN_SIZE_Y/2 - PAD_SIZE_Y/2;
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players.player2_score = 0;
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players.ball_X = SCREEN_SIZE_X/2 - BALL_SIZE/2;
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players.ball_Y = SCREEN_SIZE_Y/2 - BALL_SIZE/2;
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players.ball_X_speed = 1;
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players.ball_Y_speed = 1;
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players.ball_X_direction = changeDirection();
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players.ball_Y_direction = changeDirection();
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ValueMutex state_mutex;
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init_mutex(&state_mutex, &players, sizeof(Players));
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, draw_callback, &state_mutex);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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if (players.ball_X_direction == 0) notification_message(notification, &sequence_set_only_red_255);
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else notification_message(notification, &sequence_set_only_blue_255);
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FuriTimer* timer = furi_timer_alloc(clock_tick, FuriTimerTypePeriodic, event_queue);
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furi_timer_start(timer, 1000/FPS);
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while(1)
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{
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
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Players* playersMutex = (Players*)acquire_mutex_block(&state_mutex);
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if (event_status == FuriStatusOk)
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{
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if(event.type == EventTypeInput)
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{
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if(event.input.key == InputKeyBack)
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{
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release_mutex(&state_mutex, playersMutex);
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notification_message(notification, &sequence_set_only_green_255);
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break;
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}
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else if(event.input.key == InputKeyUp)
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{
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if (playersMutex->player1_Y >= 1+PLAYER1_PAD_SPEED) playersMutex->player1_Y -= PLAYER1_PAD_SPEED;
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else playersMutex->player1_Y = 1;
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}
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else if(event.input.key == InputKeyDown)
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{
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if (playersMutex->player1_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER1_PAD_SPEED -1) playersMutex->player1_Y += PLAYER1_PAD_SPEED;
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else playersMutex->player1_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
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}
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}
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else if (event.type == ClockEventTypeTick)
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{
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if (playersMutex->ball_X + BALL_SIZE/2 <= SCREEN_SIZE_X*0.35 && playersMutex->ball_X_direction == 0)
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{
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if (playersMutex->ball_Y + BALL_SIZE/2 < playersMutex->player2_Y + PAD_SIZE_Y/2)
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{
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if (playersMutex->player2_Y >= 1+PLAYER2_PAD_SPEED) playersMutex->player2_Y -= PLAYER2_PAD_SPEED;
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else playersMutex->player2_Y= 1;
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}
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else if (playersMutex->ball_Y + BALL_SIZE/2 > playersMutex->player2_Y + PAD_SIZE_Y/2)
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{
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if (playersMutex->player2_Y <= SCREEN_SIZE_Y - PAD_SIZE_Y - PLAYER2_PAD_SPEED -1) playersMutex->player2_Y += PLAYER2_PAD_SPEED;
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else playersMutex->player2_Y = SCREEN_SIZE_Y - PAD_SIZE_Y - 1;
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}
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}
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uint8_t ball_corner_X[4] = {playersMutex->ball_X, playersMutex->ball_X + BALL_SIZE, playersMutex->ball_X + BALL_SIZE, playersMutex->ball_X};
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uint8_t ball_corner_Y[4] = {playersMutex->ball_Y, playersMutex->ball_Y, playersMutex->ball_Y + BALL_SIZE, playersMutex->ball_Y + BALL_SIZE};
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bool insidePlayer1 = false, insidePlayer2 = false;
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for (int i=0;i<4;i++)
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{
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if (insidePad(ball_corner_X[i], ball_corner_Y[i], playersMutex->player1_X, playersMutex->player1_Y) == true)
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{
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insidePlayer1 = true;
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break;
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}
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if (insidePad(ball_corner_X[i], ball_corner_Y[i], playersMutex->player2_X, playersMutex->player2_Y) == true)
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{
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insidePlayer2 = true;
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break;
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}
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}
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if (insidePlayer1 == true)
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{
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playersMutex->ball_X_direction = 0;
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playersMutex->ball_X -= playersMutex->ball_X_speed;
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playersMutex->ball_X_speed = changeSpeed();
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playersMutex->ball_Y_speed = changeSpeed();
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notification_message(notification, &sequence_set_only_red_255);
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}
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else if (insidePlayer2 == true)
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{
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playersMutex->ball_X_direction = 1;
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playersMutex->ball_X += playersMutex->ball_X_speed;
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playersMutex->ball_X_speed = changeSpeed();
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playersMutex->ball_Y_speed = changeSpeed();
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notification_message(notification, &sequence_set_only_blue_255);
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}
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else
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{
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if (playersMutex->ball_X_direction == 1)
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{
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if (playersMutex->ball_X <= SCREEN_SIZE_X - BALL_SIZE - 1 - playersMutex->ball_X_speed)
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{
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playersMutex->ball_X += playersMutex->ball_X_speed;
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}
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else
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{
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playersMutex->ball_X = SCREEN_SIZE_X/2 - BALL_SIZE/2;
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playersMutex->ball_Y = SCREEN_SIZE_Y/2 - BALL_SIZE/2;
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playersMutex->ball_X_speed = 1;
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playersMutex->ball_Y_speed = 1;
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playersMutex->ball_X_direction = 0;
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playersMutex->player2_score++;
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notification_message(notification, &sequence_set_only_red_255);
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}
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}
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else
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{
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if (playersMutex->ball_X >= 1 + playersMutex->ball_X_speed)
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{
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playersMutex->ball_X -= playersMutex->ball_X_speed;
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}
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else
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{
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playersMutex->ball_X = SCREEN_SIZE_X/2 - BALL_SIZE/2;
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playersMutex->ball_Y = SCREEN_SIZE_Y/2 - BALL_SIZE/2;
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playersMutex->ball_X_speed = 1;
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playersMutex->ball_Y_speed = 1;
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playersMutex->ball_X_direction = 1;
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playersMutex->player1_score++;
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notification_message(notification, &sequence_set_only_blue_255);
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}
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}
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}
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if (playersMutex->ball_Y_direction == 1)
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{
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if (playersMutex->ball_Y <= SCREEN_SIZE_Y - BALL_SIZE - 1 - playersMutex->ball_Y_speed)
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{
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playersMutex->ball_Y += playersMutex->ball_Y_speed;
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}
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else
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{
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playersMutex->ball_Y = SCREEN_SIZE_Y - BALL_SIZE - 1;
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playersMutex->ball_X_speed = changeSpeed();
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playersMutex->ball_Y_speed = changeSpeed();
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playersMutex->ball_Y_direction = 0;
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}
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}
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else
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{
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if (playersMutex->ball_Y >= 1 + playersMutex->ball_Y_speed)
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{
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playersMutex->ball_Y -= playersMutex->ball_Y_speed;
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}
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else
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{
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playersMutex->ball_Y = 1;
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playersMutex->ball_X_speed = changeSpeed();
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playersMutex->ball_Y_speed = changeSpeed();
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playersMutex->ball_Y_direction = 1;
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}
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}
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}
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}
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release_mutex(&state_mutex, playersMutex);
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view_port_update(view_port);
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}
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furi_message_queue_free(event_queue);
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delete_mutex(&state_mutex);
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_timer_free(timer);
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furi_record_close(RECORD_GUI);
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furi_record_close(RECORD_NOTIFICATION);
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return 0;
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} |