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https://github.com/Next-Flip/Momentum-Firmware.git
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* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
63 lines
1.7 KiB
C
63 lines
1.7 KiB
C
/**
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* @file view_dispatcher_i.h
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* GUI: ViewDispatcher API
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*/
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#pragma once
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#include <m-dict.h>
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#include "view_dispatcher.h"
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#include "view_i.h"
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#include "gui_i.h"
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DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST) // NOLINT
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struct ViewDispatcher {
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FuriEventLoop* event_loop;
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FuriMessageQueue* input_queue;
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FuriMessageQueue* event_queue;
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Gui* gui;
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ViewPort* view_port;
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ViewDict_t views;
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View* current_view;
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View* ongoing_input_view;
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uint8_t ongoing_input;
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ViewDispatcherCustomEventCallback custom_event_callback;
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ViewDispatcherNavigationEventCallback navigation_event_callback;
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ViewDispatcherTickEventCallback tick_event_callback;
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uint32_t tick_period;
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void* event_context;
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};
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/** ViewPort Draw Callback */
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void view_dispatcher_draw_callback(Canvas* canvas, void* context);
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/** ViewPort Input Callback */
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void view_dispatcher_input_callback(InputEvent* event, void* context);
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/** Input handler */
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void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event);
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/** Tick handler */
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void view_dispatcher_handle_tick_event(void* context);
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/** Custom event handler */
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void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/** Set current view, dispatches view enter and exit */
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void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view);
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/** ViewDispatcher update event */
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void view_dispatcher_update(View* view, void* context);
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/** ViewDispatcher run event loop event callback */
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bool view_dispatcher_run_event_callback(FuriEventLoopObject* object, void* context);
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/** ViewDispatcher run event loop input callback */
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bool view_dispatcher_run_input_callback(FuriEventLoopObject* object, void* context);
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