mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-04-24 03:29:57 -07:00
- Update assets and references for new project - Revert DFU image and CLI motd - Remove NSFW text and flag - Remove credits animation (will be replaced with a setting menu soon) - New EvilPortal example HTML and better error message - Initial standalone naming for asset packs and mainmenu apps - File migration fixes/improvements - Remove hotfix workflow
151 lines
5.9 KiB
C
151 lines
5.9 KiB
C
#include <gui/scene_manager.h>
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#include <applications.h>
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#include <furi_hal.h>
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#include <toolbox/saved_struct.h>
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#include <stdbool.h>
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#include <loader/loader.h>
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#include <momentum/momentum.h>
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#include "../desktop_i.h"
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#include <desktop/desktop_settings.h>
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#include "../views/desktop_view_lock_menu.h"
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#include "desktop_scene_i.h"
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#include "desktop_scene.h"
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#include "../helpers/pin.h"
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#include <power/power_service/power.h>
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#define TAG "DesktopSceneLock"
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void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_lock_menu_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
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desktop_lock_menu_set_pin_state(
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desktop->lock_menu, desktop_pin_is_valid(&desktop->settings.pin_code));
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desktop_lock_menu_set_stealth_mode_state(
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desktop->lock_menu, furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode));
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desktop_lock_menu_set_idx(desktop->lock_menu, 3);
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_set_hide_statusbar(gui, true);
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furi_record_close(RECORD_GUI);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
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}
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void desktop_scene_lock_menu_save_settings(Desktop* desktop) {
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if(desktop->lock_menu->save_notification) {
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notification_message_save_settings(desktop->lock_menu->notification);
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desktop->lock_menu->save_notification = false;
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}
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if(desktop->lock_menu->save_momentum) {
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momentum_settings_save();
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desktop->lock_menu->save_momentum = false;
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}
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if(desktop->lock_menu->save_bt) {
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bt_settings_save(&desktop->lock_menu->bt->bt_settings);
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desktop->lock_menu->save_bt = false;
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}
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}
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bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeTick) {
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int check_pin_changed =
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scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
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if(check_pin_changed) {
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if(desktop_pin_is_valid(&desktop->settings.pin_code)) {
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desktop_lock_menu_set_pin_state(desktop->lock_menu, true);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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desktop_lock(desktop, true);
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if(check_pin_changed == 2) {
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Power* power = furi_record_open(RECORD_POWER);
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furi_delay_ms(500);
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power_off(power);
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furi_record_close(RECORD_POWER);
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}
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}
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}
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} else if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopLockMenuEventSettings:
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desktop_scene_lock_menu_save_settings(desktop);
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loader_show_settings(furi_record_open(RECORD_LOADER));
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furi_record_close(RECORD_LOADER);
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consumed = true;
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break;
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case DesktopLockMenuEventLockKeypad:
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desktop_scene_lock_menu_save_settings(desktop);
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desktop_lock(desktop, false);
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consumed = true;
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break;
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case DesktopLockMenuEventLockPinCode:
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desktop_scene_lock_menu_save_settings(desktop);
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if(desktop_pin_is_valid(&desktop->settings.pin_code)) {
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desktop_lock(desktop, true);
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} else {
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LoaderStatus status = loader_start(
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desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG, NULL);
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if(status == LoaderStatusOk) {
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 1);
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} else {
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FURI_LOG_E(TAG, "Unable to start desktop settings");
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}
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}
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consumed = true;
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break;
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case DesktopLockMenuEventLockPinOff:
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desktop_scene_lock_menu_save_settings(desktop);
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if(desktop_pin_is_valid(&desktop->settings.pin_code)) {
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desktop_lock(desktop, true);
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Power* power = furi_record_open(RECORD_POWER);
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furi_delay_ms(500);
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power_off(power);
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furi_record_close(RECORD_POWER);
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} else {
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LoaderStatus status = loader_start(
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desktop->loader, "Desktop", DESKTOP_SETTINGS_RUN_PIN_SETUP_ARG, NULL);
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if(status == LoaderStatusOk) {
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 2);
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} else {
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FURI_LOG_E(TAG, "Unable to start desktop settings");
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}
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}
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consumed = true;
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break;
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case DesktopLockMenuEventMomentum:
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desktop_scene_lock_menu_save_settings(desktop);
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loader_start_detached_with_gui_error(desktop->loader, "Momentum", NULL);
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consumed = true;
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break;
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case DesktopLockMenuEventStealthModeOn:
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desktop_set_stealth_mode_state(desktop, true);
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break;
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case DesktopLockMenuEventStealthModeOff:
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desktop_set_stealth_mode_state(desktop, false);
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break;
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default:
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break;
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}
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} else if(event.type == SceneManagerEventTypeBack) {
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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}
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return consumed;
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}
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void desktop_scene_lock_menu_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_scene_lock_menu_save_settings(desktop);
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_set_hide_statusbar(gui, false);
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furi_record_close(RECORD_GUI);
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}
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