mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-04-26 03:39:58 -07:00
321 lines
9.0 KiB
C
321 lines
9.0 KiB
C
#include <stdio.h>
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#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <notification/notification.h>
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#include <notification/notification_messages.h>
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static int matrix[6][7] = {0};
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static int cursorx = 3;
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static int cursory = 5;
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static int player = 1;
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static int scoreX = 0;
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static int scoreO = 0;
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typedef struct {
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FuriMutex* mutex;
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} FourInRowState;
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void init() {
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for(size_t i = 0; i < 6; i++) {
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for(size_t j = 0; j < 7; j++) {
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matrix[i][j] = 0;
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}
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}
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cursorx = 3;
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cursory = 5;
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player = 1;
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}
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const NotificationSequence end = {
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&message_vibro_on,
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&message_note_ds4,
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&message_delay_10,
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&message_sound_off,
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&message_delay_10,
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&message_note_ds4,
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&message_delay_10,
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&message_sound_off,
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&message_delay_10,
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&message_note_ds4,
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&message_delay_10,
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&message_sound_off,
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&message_delay_10,
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&message_vibro_off,
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NULL,
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};
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void intToStr(int num, char* str) {
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int i = 0, sign = 0;
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if(num < 0) {
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num = -num;
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sign = 1;
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}
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do {
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str[i++] = num % 10 + '0';
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num /= 10;
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} while(num > 0);
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if(sign) {
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str[i++] = '-';
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}
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str[i] = '\0';
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// Reverse the string
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int j, len = i;
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char temp;
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for(j = 0; j < len / 2; j++) {
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temp = str[j];
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str[j] = str[len - j - 1];
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str[len - j - 1] = temp;
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}
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}
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int next_height(int x) {
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if(matrix[0][x] != 0) {
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return -1;
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}
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for(size_t y = 1; y < 6; y++) {
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if(matrix[y][x] != 0) {
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return y - 1;
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}
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}
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return 5;
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}
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int wincheck() {
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for(size_t y = 0; y <= 2; y++) {
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for(size_t x = 0; x <= 6; x++) {
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if(matrix[y][x] != 0 && matrix[y][x] == matrix[y + 1][x] &&
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matrix[y][x] == matrix[y + 2][x] && matrix[y][x] == matrix[y + 3][x]) {
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return matrix[y][x];
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}
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}
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}
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for(size_t y = 0; y <= 5; y++) {
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for(size_t x = 0; x <= 3; x++) {
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if(matrix[y][x] != 0 && matrix[y][x] == matrix[y][x + 1] &&
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matrix[y][x] == matrix[y][x + 2] && matrix[y][x] == matrix[y][x + 3]) {
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return matrix[y][x];
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}
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}
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}
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for(size_t y = 0; y <= 2; y++) {
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for(size_t x = 0; x <= 3; x++) {
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if(matrix[y][x] != 0 && matrix[y][x] == matrix[y + 1][x + 1] &&
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matrix[y][x] == matrix[y + 2][x + 2] && matrix[y][x] == matrix[y + 3][x + 3]) {
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return matrix[y][x];
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}
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}
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}
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for(size_t y = 3; y <= 5; y++) {
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for(size_t x = 0; x <= 3; x++) {
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if(matrix[y][x] != 0 && matrix[y][x] == matrix[y - 1][x + 1] &&
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matrix[y][x] == matrix[y - 2][x + 2] && matrix[y][x] == matrix[y - 3][x + 3]) {
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return matrix[y][x];
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}
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}
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}
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bool tf = true;
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for(size_t y = 0; y < 6; y++) {
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for(size_t x = 0; x < 7; x++) {
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if(matrix[y][x] == 0) {
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tf = false;
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}
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}
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}
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if(tf) {
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return 0;
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}
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return -1;
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}
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static void draw_callback(Canvas* canvas, void* ctx) {
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furi_assert(ctx);
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const FourInRowState* fourinrow_state = ctx;
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furi_mutex_acquire(fourinrow_state->mutex, FuriWaitForever);
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canvas_clear(canvas);
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if(wincheck() != -1) {
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canvas_set_font(canvas, FontPrimary);
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if(wincheck() == 0) {
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canvas_draw_str(canvas, 30, 35, "Draw! O_o");
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}
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if(wincheck() == 1) {
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canvas_draw_str(canvas, 30, 35, "Player X win!");
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}
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if(wincheck() == 2) {
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canvas_draw_str(canvas, 30, 35, "Player O win!");
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}
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furi_mutex_release(fourinrow_state->mutex);
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return;
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}
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for(size_t i = 0; i < 6; i++) {
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for(size_t j = 0; j < 7; j++) {
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char el[2];
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switch(matrix[i][j]) {
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case 0:
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strcpy(el, "_\0");
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break;
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case 1:
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strcpy(el, "X\0");
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break;
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case 2:
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strcpy(el, "O\0");
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break;
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}
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canvas_draw_str(canvas, j * 10 + 10, i * 10 + 10, el);
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}
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}
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canvas_draw_str(canvas, cursorx * 10 + 8, cursory * 10 + 10, "[ ]");
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if(player == 1) {
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canvas_draw_str(canvas, 80, 10, "Turn: X");
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}
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if(player == 2) {
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canvas_draw_str(canvas, 80, 10, "Turn: O");
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}
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char scX[1];
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intToStr(scoreX, scX);
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char scO[1];
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intToStr(scoreO, scO);
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canvas_draw_str(canvas, 80, 20, "X:");
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canvas_draw_str(canvas, 90, 20, scX);
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canvas_draw_str(canvas, 80, 30, "O:");
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canvas_draw_str(canvas, 90, 30, scO);
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furi_mutex_release(fourinrow_state->mutex);
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}
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static void input_callback(InputEvent* input_event, void* ctx) {
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// Проверяем, что контекст не нулевой
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furi_assert(ctx);
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FuriMessageQueue* event_queue = ctx;
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furi_message_queue_put(event_queue, input_event, FuriWaitForever);
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}
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int32_t four_in_row_app(void* p) {
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UNUSED(p);
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// Текущее событие типа InputEvent
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InputEvent event;
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// Очередь событий на 8 элементов размера InputEvent
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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FourInRowState* fourinrow_state = malloc(sizeof(FourInRowState));
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fourinrow_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal); // Alloc Mutex
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if(!fourinrow_state->mutex) {
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FURI_LOG_E("4inRow", "cannot create mutex\r\n");
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furi_message_queue_free(event_queue);
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free(fourinrow_state);
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return 255;
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}
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// dolphin_deed(DolphinDeedPluginGameStart);
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// Создаем новый view port
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ViewPort* view_port = view_port_alloc();
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// Создаем callback отрисовки, без контекста
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view_port_draw_callback_set(view_port, draw_callback, fourinrow_state);
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// Создаем callback нажатий на клавиши, в качестве контекста передаем
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// нашу очередь сообщений, чтоб запихивать в неё эти события
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view_port_input_callback_set(view_port, input_callback, event_queue);
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// Создаем GUI приложения
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Gui* gui = furi_record_open(RECORD_GUI);
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// Подключаем view port к GUI в полноэкранном режиме
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
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notification_message_block(notification, &sequence_display_backlight_enforce_on);
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// Бесконечный цикл обработки очереди событий
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while(1) {
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// Выбираем событие из очереди в переменную event (ждем бесконечно долго, если очередь пуста)
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// и проверяем, что у нас получилось это сделать
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furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
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furi_mutex_acquire(fourinrow_state->mutex, FuriWaitForever);
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// Если нажата кнопка "назад", то выходим из цикла, а следовательно и из приложения
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if(wincheck() != -1) {
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notification_message(notification, &end);
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furi_delay_ms(1000);
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if(wincheck() == 1) {
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scoreX++;
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}
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if(wincheck() == 2) {
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scoreO++;
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}
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init();
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}
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if(event.type == InputTypePress) {
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if(event.key == InputKeyOk) {
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int nh = next_height(cursorx);
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if(nh != -1) {
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matrix[nh][cursorx] = player;
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player = 3 - player;
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}
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}
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if(event.key == InputKeyUp) {
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//cursory--;
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}
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if(event.key == InputKeyDown) {
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//cursory++;
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}
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if(event.key == InputKeyLeft) {
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if(cursorx > 0) {
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cursorx--;
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}
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}
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if(event.key == InputKeyRight) {
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if(cursorx < 6) {
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cursorx++;
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}
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}
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if(event.key == InputKeyBack) {
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break;
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}
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}
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view_port_update(view_port);
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furi_mutex_release(fourinrow_state->mutex);
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}
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// Clear notification
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notification_message_block(notification, &sequence_display_backlight_enforce_auto);
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furi_record_close(RECORD_NOTIFICATION);
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// Специальная очистка памяти, занимаемой очередью
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furi_message_queue_free(event_queue);
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// Чистим созданные объекты, связанные с интерфейсом
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gui_remove_view_port(gui, view_port);
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view_port_free(view_port);
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furi_mutex_free(fourinrow_state->mutex);
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furi_record_close(RECORD_GUI);
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free(fourinrow_state);
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return 0;
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}
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