Files
Momentum-Firmware/applications/external/flipbip/scenes/flipbip_scene_settings.c
2023-06-14 01:04:42 +01:00

141 lines
4.6 KiB
C

#include "../flipbip.h"
#include <lib/toolbox/value_index.h>
// From: lib/crypto
#include <memzero.h>
#define TEXT_LABEL_ON "ON"
#define TEXT_LABEL_OFF "OFF"
const char* const haptic_text[2] = {
TEXT_LABEL_OFF,
TEXT_LABEL_ON,
};
const uint32_t haptic_value[2] = {
FlipBipHapticOff,
FlipBipHapticOn,
};
const char* const led_text[2] = {
TEXT_LABEL_OFF,
TEXT_LABEL_ON,
};
const uint32_t led_value[2] = {
FlipBipLedOff,
FlipBipLedOn,
};
const char* const bip39_strength_text[3] = {
"12",
"18",
"24",
};
const uint32_t bip39_strength_value[3] = {
FlipBipStrength128,
FlipBipStrength192,
FlipBipStrength256,
};
const char* const passphrase_text[2] = {
TEXT_LABEL_OFF,
TEXT_LABEL_ON,
};
const uint32_t passphrase_value[2] = {
FlipBipPassphraseOff,
FlipBipPassphraseOn,
};
static void flipbip_scene_settings_set_haptic(VariableItem* item) {
FlipBip* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, haptic_text[index]);
app->haptic = haptic_value[index];
}
static void flipbip_scene_settings_set_led(VariableItem* item) {
FlipBip* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, led_text[index]);
app->led = led_value[index];
}
static void flipbip_scene_settings_set_bip39_strength(VariableItem* item) {
FlipBip* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, bip39_strength_text[index]);
app->bip39_strength = bip39_strength_value[index];
}
static void flipbip_scene_settings_set_passphrase(VariableItem* item) {
FlipBip* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, passphrase_text[index]);
app->passphrase = passphrase_value[index];
if(app->passphrase == FlipBipPassphraseOn) {
app->input_state = FlipBipTextInputPassphrase;
text_input_set_header_text(app->text_input, "Enter BIP39 passphrase");
view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdTextInput);
} else {
memzero(app->passphrase_text, TEXT_BUFFER_SIZE);
}
}
void flipbip_scene_settings_submenu_callback(void* context, uint32_t index) {
FlipBip* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void flipbip_scene_settings_on_enter(void* context) {
FlipBip* app = context;
VariableItem* item;
uint8_t value_index;
// BIP39 strength
item = variable_item_list_add(
app->variable_item_list, "BIP39 Words:", 3, flipbip_scene_settings_set_bip39_strength, app);
value_index = value_index_uint32(app->bip39_strength, bip39_strength_value, 3);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, bip39_strength_text[value_index]);
// Passphrase
item = variable_item_list_add(
app->variable_item_list,
"BIP39 Passphrase:",
2,
flipbip_scene_settings_set_passphrase,
app);
value_index = value_index_uint32(app->passphrase, passphrase_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, passphrase_text[value_index]);
// Vibro on/off
item = variable_item_list_add(
app->variable_item_list, "Vibro/Haptic:", 2, flipbip_scene_settings_set_haptic, app);
value_index = value_index_uint32(app->haptic, haptic_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, haptic_text[value_index]);
// LED Effects on/off
item = variable_item_list_add(
app->variable_item_list, "LED FX:", 2, flipbip_scene_settings_set_led, app);
value_index = value_index_uint32(app->led, led_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, led_text[value_index]);
view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdSettings);
}
bool flipbip_scene_settings_on_event(void* context, SceneManagerEvent event) {
FlipBip* app = context;
UNUSED(app);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
}
return consumed;
}
void flipbip_scene_settings_on_exit(void* context) {
FlipBip* app = context;
variable_item_list_set_selected_item(app->variable_item_list, 0);
variable_item_list_reset(app->variable_item_list);
}