Files
Momentum-Firmware/applications/external/flizzer_tracker/sound_engine/sound_engine.c
2023-06-17 22:12:41 +01:00

201 lines
6.9 KiB
C

#include "sound_engine.h"
#include "../flizzer_tracker_hal.h"
#include <furi_hal.h>
#define PI 3.1415
void sound_engine_init(
SoundEngine* sound_engine,
uint32_t sample_rate,
bool external_audio_output,
uint32_t audio_buffer_size) {
if(sound_engine->audio_buffer) {
free(sound_engine->audio_buffer);
}
if(sound_engine->sine_lut) {
free(sound_engine->sine_lut);
}
memset(sound_engine, 0, sizeof(SoundEngine));
sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0]));
memset(sound_engine->audio_buffer, 0, sizeof(SoundEngine));
sound_engine->audio_buffer_size = audio_buffer_size;
sound_engine->sample_rate = sample_rate;
sound_engine->external_audio_output = external_audio_output;
for(int i = 0; i < NUM_CHANNELS; ++i) {
sound_engine->channel[i].lfsr = RANDOM_SEED;
}
for(int i = 0; i < SINE_LUT_SIZE; ++i) {
sound_engine->sine_lut[i] = (uint8_t)((sinf(i / 64.0 * PI) + 1.0) * 127.0);
}
furi_hal_interrupt_set_isr_ex(
FuriHalInterruptIdDma1Ch1, 15, sound_engine_dma_isr, sound_engine);
sound_engine_init_hardware(
sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size);
}
void sound_engine_deinit(SoundEngine* sound_engine) {
free(sound_engine->audio_buffer);
if(!(sound_engine->external_audio_output)) {
if(furi_hal_speaker_is_mine()) {
furi_hal_speaker_release();
}
}
else {
furi_hal_gpio_init(&gpio_ext_pa6, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
}
furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 13, NULL, NULL);
sound_engine_stop();
sound_engine_deinit_timer();
}
void sound_engine_set_channel_frequency(
SoundEngine* sound_engine,
SoundEngineChannel* channel,
uint16_t note) {
uint32_t frequency = get_freq(note);
if(frequency != 0) {
channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) /
(uint64_t)sound_engine->sample_rate;
}
else {
channel->frequency = 0;
}
}
void sound_engine_enable_gate(SoundEngine* sound_engine, SoundEngineChannel* channel, bool enable) {
if(enable) {
channel->adsr.envelope = 0;
channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.a);
channel->adsr.envelope_state = ATTACK;
channel->flags |= SE_ENABLE_GATE;
if(channel->flags & SE_ENABLE_KEYDOWN_SYNC) {
channel->accumulator = 0;
}
}
else {
channel->adsr.envelope_state = RELEASE;
channel->adsr.envelope_speed = envspd(sound_engine, channel->adsr.r);
}
}
void sound_engine_fill_buffer(
SoundEngine* sound_engine,
uint16_t* audio_buffer,
uint32_t audio_buffer_size) {
int32_t channel_output[NUM_CHANNELS];
int32_t channel_output_final[NUM_CHANNELS];
for(uint32_t i = 0; i < audio_buffer_size; ++i) {
int32_t output = WAVE_AMP * 2;
for(uint32_t chan = 0; chan < NUM_CHANNELS; ++chan) {
SoundEngineChannel* channel = &sound_engine->channel[chan];
if(channel->frequency > 0) {
uint32_t prev_acc = channel->accumulator;
channel->accumulator += channel->frequency;
channel->sync_bit |= (channel->accumulator & ACC_LENGTH);
channel->accumulator &= ACC_LENGTH - 1;
if(channel->flags & SE_ENABLE_HARD_SYNC) {
uint8_t hard_sync_src = channel->hard_sync == 0xff ? i : channel->hard_sync;
if(sound_engine->channel[hard_sync_src].sync_bit) {
channel->accumulator = 0;
}
}
channel_output[chan] =
sound_engine_osc(sound_engine, channel, prev_acc) - WAVE_AMP / 2;
if(channel->flags & SE_ENABLE_RING_MOD) {
uint8_t ring_mod_src = channel->ring_mod == 0xff ? i : channel->ring_mod;
channel_output[chan] =
channel_output[chan] * channel_output[ring_mod_src] / WAVE_AMP;
}
channel_output_final[chan] = sound_engine_cycle_and_output_adsr(
channel_output[chan], sound_engine, &channel->adsr, &channel->flags);
if(channel->flags & SE_ENABLE_FILTER) {
if(channel->filter_mode != 0) {
sound_engine_filter_cycle(&channel->filter, channel_output_final[chan]);
switch(channel->filter_mode) {
case FIL_OUTPUT_LOWPASS: {
channel_output_final[chan] =
sound_engine_output_lowpass(&channel->filter);
break;
}
case FIL_OUTPUT_HIGHPASS: {
channel_output_final[chan] =
sound_engine_output_highpass(&channel->filter);
break;
}
case FIL_OUTPUT_BANDPASS: {
channel_output_final[chan] =
sound_engine_output_bandpass(&channel->filter);
break;
}
case FIL_OUTPUT_LOW_HIGH: {
channel_output_final[chan] =
sound_engine_output_lowpass(&channel->filter) +
sound_engine_output_highpass(&channel->filter);
break;
}
case FIL_OUTPUT_HIGH_BAND: {
channel_output_final[chan] =
sound_engine_output_highpass(&channel->filter) +
sound_engine_output_bandpass(&channel->filter);
break;
}
case FIL_OUTPUT_LOW_BAND: {
channel_output_final[chan] =
sound_engine_output_lowpass(&channel->filter) +
sound_engine_output_bandpass(&channel->filter);
break;
}
case FIL_OUTPUT_LOW_HIGH_BAND: {
channel_output_final[chan] =
sound_engine_output_lowpass(&channel->filter) +
sound_engine_output_highpass(&channel->filter) +
sound_engine_output_bandpass(&channel->filter);
break;
}
}
}
}
output += channel_output_final[chan];
}
}
//audio_buffer[i] = output / (64 * 4);
audio_buffer[i] = output >> 8;
}
}