Files
Momentum-Firmware/applications/external/slots/slotmachine.c
2023-05-31 18:39:08 +01:00

269 lines
8.5 KiB
C

#include <furi.h>
#include <gui/gui.h>
#include <gui/elements.h>
#include <stdlib.h>
#include <stdio.h>
#include <input/input.h>
#include <furi_hal.h>
#include <slotmachine_icons.h>
const Icon* slot_frames[] = {&I_x2, &I_x3, &I_x4, &I_x2_2, &I_x5};
const uint8_t slot_coef[] = {2, 3, 4, 2, 5};
typedef struct {
uint8_t x, y, value, times, speed;
bool spining;
} SlotColumn;
int COLUMNS_COUNT = 4;
int MAX_COLUMNS_COUNT = 4;
typedef struct {
Gui* gui; // container gui
ViewPort* view_port; // current viewport
FuriMessageQueue* input_queue; // Input Events queue
FuriMutex** model_mutex; // mutex for safe threads
uint16_t bet;
double money, winamount;
SlotColumn* columns[4];
bool winview;
} SlotMachineApp;
#define START_MONEY 1500;
#define START_BET 300;
#define SSRAND_MAX 5;
#define DEFAULT_SPEED 16;
uint8_t DEFAULT_SPINNING_TIMES = 10;
void game_results(SlotMachineApp* app) {
int matches[] = {0, 0, 0, 0, 0};
double total = 0;
for(int i = 0; i < COLUMNS_COUNT; i++) {
matches[app->columns[i]->value]++;
}
for(int i = 0; i < 5; i++) {
if(matches[i] >= 2) {
total += app->bet * (slot_coef[i] / (double)(MAX_COLUMNS_COUNT + 1 - matches[i]));
}
}
if(total > 0) {
app->money += total;
app->winamount = total;
app->winview = true;
}
}
void draw_container(Canvas* canvas) {
canvas_draw_rframe(canvas, 2, 12, 120, 34, 3);
canvas_draw_rframe(canvas, 2, 13, 120, 34, 3);
canvas_draw_rframe(canvas, 2, 14, 120, 34, 3);
canvas_draw_rframe(canvas, 2, 15, 120, 34, 3);
canvas_draw_rframe(canvas, 2, 16, 120, 34, 3);
canvas_draw_rframe(canvas, 2, 17, 120, 34, 3);
canvas_draw_line(canvas, 31, 16, 31, 48);
canvas_draw_line(canvas, 61, 16, 61, 48);
canvas_draw_line(canvas, 91, 16, 91, 48);
}
bool checkIsSpinning(SlotMachineApp* slotmachine) {
for(int i = 0; i < COLUMNS_COUNT; i++) {
if(slotmachine->columns[i]->spining) return true;
}
return false;
}
void drawButton(Canvas* canvas, uint8_t x, uint8_t y, char* str, bool invert) {
const uint8_t string_width = canvas_string_width(canvas, str);
canvas_set_font(canvas, FontSecondary);
if(invert) {
canvas_draw_rbox(canvas, x, y, string_width + 15, 11, 3);
canvas_invert_color(canvas);
} else {
canvas_draw_rframe(canvas, x, y, string_width + 15, 11, 3);
}
canvas_draw_circle(canvas, x + 5, y + 5, 3);
canvas_draw_circle(canvas, x + 5, y + 5, 1);
canvas_draw_str(canvas, x + 13, y + 9, str);
canvas_invert_color(canvas);
}
// viewport callback
void slotmachine_draw_callback(Canvas* canvas, void* ctx) {
SlotMachineApp* slotmachine = (SlotMachineApp*)ctx;
furi_check(furi_mutex_acquire(slotmachine->model_mutex, FuriWaitForever) == FuriStatusOk);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 10, "Slots");
canvas_draw_icon(canvas, 30, 3, &I_little_coin);
char moneyStr[15];
snprintf(moneyStr, sizeof(moneyStr), "$%.0f", slotmachine->money);
char betStr[7];
snprintf(betStr, sizeof(betStr), "$%d", slotmachine->bet);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 45, 10, moneyStr);
canvas_draw_str(canvas, 2, canvas_height(canvas) - 3, "Bet:");
canvas_draw_str(canvas, 20, canvas_height(canvas) - 3, betStr);
if(slotmachine->winview) {
char winamountStr[30];
snprintf(winamountStr, sizeof(winamountStr), "You win: $%.2f!", slotmachine->winamount);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 35, winamountStr);
drawButton(canvas, 95, 52, "Ok", false);
furi_mutex_release(slotmachine->model_mutex);
return;
}
for(int i = 0; i < COLUMNS_COUNT; i++) {
if(slotmachine->columns[i]->spining) {
slotmachine->columns[i]->y += slotmachine->columns[i]->speed;
if(slotmachine->columns[i]->y > 31) {
slotmachine->columns[i]->y = 13;
slotmachine->columns[i]->times--;
slotmachine->columns[i]->speed--;
slotmachine->columns[i]->value = rand() % SSRAND_MAX;
if(slotmachine->columns[i]->times == 0) {
slotmachine->columns[i]->y = 23;
slotmachine->columns[i]->spining = false;
if(i == COLUMNS_COUNT - 1) {
game_results(slotmachine);
}
}
if(i < COLUMNS_COUNT - 1 &&
slotmachine->columns[i]->times ==
(DEFAULT_SPINNING_TIMES - (int)(DEFAULT_SPINNING_TIMES / 3))) {
slotmachine->columns[i + 1]->spining = true;
}
}
}
canvas_draw_icon(
canvas,
slotmachine->columns[i]->x,
slotmachine->columns[i]->y,
slot_frames[slotmachine->columns[i]->value]);
}
draw_container(canvas);
drawButton(canvas, 90, 52, "Spin", checkIsSpinning(slotmachine));
furi_mutex_release(slotmachine->model_mutex);
}
// callback for viewport input events
static void slotmachine_input_callback(InputEvent* input_event, void* ctx) {
SlotMachineApp* slotmachine = ctx;
furi_message_queue_put(slotmachine->input_queue, input_event, FuriWaitForever);
}
// allocation memory and initialization
SlotMachineApp* slotmachine_app_alloc() {
SlotMachineApp* app = malloc(sizeof(SlotMachineApp));
app->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
app->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
app->view_port = view_port_alloc();
view_port_draw_callback_set(
app->view_port, slotmachine_draw_callback, app); // viewport callback register
view_port_input_callback_set(app->view_port, slotmachine_input_callback, app);
app->money = START_MONEY;
app->bet = START_BET;
app->winview = false;
app->winamount = 0;
int x = 7;
for(int i = 0; i < COLUMNS_COUNT; i++) {
app->columns[i] = malloc(sizeof(SlotColumn));
app->columns[i]->x = x;
app->columns[i]->y = 25;
app->columns[i]->value = 0;
app->columns[i]->spining = false;
x += 30;
}
app->gui = furi_record_open("gui"); // start gui and adding viewport
gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
return app;
}
void slotmachine_app_free(SlotMachineApp* app) {
gui_remove_view_port(app->gui, app->view_port);
view_port_free(app->view_port);
furi_record_close("gui"); // free memory
furi_mutex_free(app->model_mutex);
for(int i = 0; i < COLUMNS_COUNT; i++) {
free(app->columns[i]);
}
free(app);
}
// entry point
int32_t slotmachine_app(void* p) {
UNUSED(p);
SlotMachineApp* slotmachine = slotmachine_app_alloc();
InputEvent input;
// endless input cycle
while(furi_message_queue_get(slotmachine->input_queue, &input, FuriWaitForever) ==
FuriStatusOk) {
// if thread idle - take it
furi_check(furi_mutex_acquire(slotmachine->model_mutex, FuriWaitForever) == FuriStatusOk);
if(!checkIsSpinning(slotmachine)) {
if(input.key == InputKeyBack) {
// exit on back button
furi_mutex_release(slotmachine->model_mutex);
break;
} else if(input.key == InputKeyOk && input.type == InputTypeShort && slotmachine->winview) {
slotmachine->winview = false;
} else if(
input.key == InputKeyOk && input.type == InputTypeShort &&
slotmachine->bet <= slotmachine->money) {
COLUMNS_COUNT = rand() % 3 + 2;
slotmachine->money -= slotmachine->bet;
slotmachine->columns[0]->spining = true;
for(int i = 0; i < COLUMNS_COUNT; i++) {
slotmachine->columns[i]->times = DEFAULT_SPINNING_TIMES;
slotmachine->columns[i]->speed = DEFAULT_SPEED;
}
} else if(input.key == InputKeyUp) {
if(slotmachine->bet + 10 < slotmachine->money) {
slotmachine->bet += 10;
}
} else if(input.key == InputKeyDown) {
if(slotmachine->bet - 10 > 0) {
slotmachine->bet -= 10;
}
}
}
// release thread
furi_mutex_release(slotmachine->model_mutex);
// redraw viewport
view_port_update(slotmachine->view_port);
}
slotmachine_app_free(slotmachine);
return 0;
}