mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-04-26 03:39:58 -07:00
269 lines
8.5 KiB
C
269 lines
8.5 KiB
C
#include <furi.h>
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#include <gui/gui.h>
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#include <gui/elements.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <input/input.h>
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#include <furi_hal.h>
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#include <slotmachine_icons.h>
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const Icon* slot_frames[] = {&I_x2, &I_x3, &I_x4, &I_x2_2, &I_x5};
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const uint8_t slot_coef[] = {2, 3, 4, 2, 5};
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typedef struct {
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uint8_t x, y, value, times, speed;
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bool spining;
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} SlotColumn;
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int COLUMNS_COUNT = 4;
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int MAX_COLUMNS_COUNT = 4;
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typedef struct {
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Gui* gui; // container gui
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ViewPort* view_port; // current viewport
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FuriMessageQueue* input_queue; // Input Events queue
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FuriMutex** model_mutex; // mutex for safe threads
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uint16_t bet;
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double money, winamount;
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SlotColumn* columns[4];
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bool winview;
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} SlotMachineApp;
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#define START_MONEY 1500;
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#define START_BET 300;
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#define SSRAND_MAX 5;
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#define DEFAULT_SPEED 16;
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uint8_t DEFAULT_SPINNING_TIMES = 10;
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void game_results(SlotMachineApp* app) {
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int matches[] = {0, 0, 0, 0, 0};
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double total = 0;
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for(int i = 0; i < COLUMNS_COUNT; i++) {
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matches[app->columns[i]->value]++;
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}
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for(int i = 0; i < 5; i++) {
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if(matches[i] >= 2) {
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total += app->bet * (slot_coef[i] / (double)(MAX_COLUMNS_COUNT + 1 - matches[i]));
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}
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}
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if(total > 0) {
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app->money += total;
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app->winamount = total;
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app->winview = true;
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}
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}
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void draw_container(Canvas* canvas) {
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canvas_draw_rframe(canvas, 2, 12, 120, 34, 3);
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canvas_draw_rframe(canvas, 2, 13, 120, 34, 3);
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canvas_draw_rframe(canvas, 2, 14, 120, 34, 3);
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canvas_draw_rframe(canvas, 2, 15, 120, 34, 3);
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canvas_draw_rframe(canvas, 2, 16, 120, 34, 3);
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canvas_draw_rframe(canvas, 2, 17, 120, 34, 3);
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canvas_draw_line(canvas, 31, 16, 31, 48);
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canvas_draw_line(canvas, 61, 16, 61, 48);
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canvas_draw_line(canvas, 91, 16, 91, 48);
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}
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bool checkIsSpinning(SlotMachineApp* slotmachine) {
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for(int i = 0; i < COLUMNS_COUNT; i++) {
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if(slotmachine->columns[i]->spining) return true;
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}
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return false;
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}
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void drawButton(Canvas* canvas, uint8_t x, uint8_t y, char* str, bool invert) {
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const uint8_t string_width = canvas_string_width(canvas, str);
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canvas_set_font(canvas, FontSecondary);
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if(invert) {
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canvas_draw_rbox(canvas, x, y, string_width + 15, 11, 3);
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canvas_invert_color(canvas);
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} else {
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canvas_draw_rframe(canvas, x, y, string_width + 15, 11, 3);
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}
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canvas_draw_circle(canvas, x + 5, y + 5, 3);
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canvas_draw_circle(canvas, x + 5, y + 5, 1);
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canvas_draw_str(canvas, x + 13, y + 9, str);
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canvas_invert_color(canvas);
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}
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// viewport callback
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void slotmachine_draw_callback(Canvas* canvas, void* ctx) {
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SlotMachineApp* slotmachine = (SlotMachineApp*)ctx;
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furi_check(furi_mutex_acquire(slotmachine->model_mutex, FuriWaitForever) == FuriStatusOk);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 2, 10, "Slots");
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canvas_draw_icon(canvas, 30, 3, &I_little_coin);
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char moneyStr[15];
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snprintf(moneyStr, sizeof(moneyStr), "$%.0f", slotmachine->money);
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char betStr[7];
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snprintf(betStr, sizeof(betStr), "$%d", slotmachine->bet);
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canvas_set_font(canvas, FontSecondary);
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canvas_draw_str(canvas, 45, 10, moneyStr);
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canvas_draw_str(canvas, 2, canvas_height(canvas) - 3, "Bet:");
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canvas_draw_str(canvas, 20, canvas_height(canvas) - 3, betStr);
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if(slotmachine->winview) {
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char winamountStr[30];
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snprintf(winamountStr, sizeof(winamountStr), "You win: $%.2f!", slotmachine->winamount);
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 2, 35, winamountStr);
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drawButton(canvas, 95, 52, "Ok", false);
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furi_mutex_release(slotmachine->model_mutex);
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return;
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}
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for(int i = 0; i < COLUMNS_COUNT; i++) {
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if(slotmachine->columns[i]->spining) {
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slotmachine->columns[i]->y += slotmachine->columns[i]->speed;
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if(slotmachine->columns[i]->y > 31) {
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slotmachine->columns[i]->y = 13;
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slotmachine->columns[i]->times--;
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slotmachine->columns[i]->speed--;
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slotmachine->columns[i]->value = rand() % SSRAND_MAX;
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if(slotmachine->columns[i]->times == 0) {
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slotmachine->columns[i]->y = 23;
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slotmachine->columns[i]->spining = false;
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if(i == COLUMNS_COUNT - 1) {
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game_results(slotmachine);
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}
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}
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if(i < COLUMNS_COUNT - 1 &&
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slotmachine->columns[i]->times ==
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(DEFAULT_SPINNING_TIMES - (int)(DEFAULT_SPINNING_TIMES / 3))) {
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slotmachine->columns[i + 1]->spining = true;
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}
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}
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}
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canvas_draw_icon(
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canvas,
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slotmachine->columns[i]->x,
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slotmachine->columns[i]->y,
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slot_frames[slotmachine->columns[i]->value]);
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}
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draw_container(canvas);
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drawButton(canvas, 90, 52, "Spin", checkIsSpinning(slotmachine));
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furi_mutex_release(slotmachine->model_mutex);
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}
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// callback for viewport input events
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static void slotmachine_input_callback(InputEvent* input_event, void* ctx) {
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SlotMachineApp* slotmachine = ctx;
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furi_message_queue_put(slotmachine->input_queue, input_event, FuriWaitForever);
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}
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// allocation memory and initialization
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SlotMachineApp* slotmachine_app_alloc() {
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SlotMachineApp* app = malloc(sizeof(SlotMachineApp));
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app->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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app->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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app->view_port = view_port_alloc();
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view_port_draw_callback_set(
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app->view_port, slotmachine_draw_callback, app); // viewport callback register
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view_port_input_callback_set(app->view_port, slotmachine_input_callback, app);
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app->money = START_MONEY;
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app->bet = START_BET;
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app->winview = false;
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app->winamount = 0;
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int x = 7;
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for(int i = 0; i < COLUMNS_COUNT; i++) {
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app->columns[i] = malloc(sizeof(SlotColumn));
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app->columns[i]->x = x;
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app->columns[i]->y = 25;
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app->columns[i]->value = 0;
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app->columns[i]->spining = false;
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x += 30;
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}
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app->gui = furi_record_open("gui"); // start gui and adding viewport
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gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
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return app;
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}
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void slotmachine_app_free(SlotMachineApp* app) {
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gui_remove_view_port(app->gui, app->view_port);
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view_port_free(app->view_port);
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furi_record_close("gui"); // free memory
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furi_mutex_free(app->model_mutex);
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for(int i = 0; i < COLUMNS_COUNT; i++) {
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free(app->columns[i]);
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}
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free(app);
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}
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// entry point
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int32_t slotmachine_app(void* p) {
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UNUSED(p);
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SlotMachineApp* slotmachine = slotmachine_app_alloc();
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InputEvent input;
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// endless input cycle
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while(furi_message_queue_get(slotmachine->input_queue, &input, FuriWaitForever) ==
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FuriStatusOk) {
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// if thread idle - take it
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furi_check(furi_mutex_acquire(slotmachine->model_mutex, FuriWaitForever) == FuriStatusOk);
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if(!checkIsSpinning(slotmachine)) {
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if(input.key == InputKeyBack) {
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// exit on back button
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furi_mutex_release(slotmachine->model_mutex);
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break;
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} else if(input.key == InputKeyOk && input.type == InputTypeShort && slotmachine->winview) {
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slotmachine->winview = false;
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} else if(
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input.key == InputKeyOk && input.type == InputTypeShort &&
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slotmachine->bet <= slotmachine->money) {
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COLUMNS_COUNT = rand() % 3 + 2;
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slotmachine->money -= slotmachine->bet;
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slotmachine->columns[0]->spining = true;
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for(int i = 0; i < COLUMNS_COUNT; i++) {
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slotmachine->columns[i]->times = DEFAULT_SPINNING_TIMES;
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slotmachine->columns[i]->speed = DEFAULT_SPEED;
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}
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} else if(input.key == InputKeyUp) {
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if(slotmachine->bet + 10 < slotmachine->money) {
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slotmachine->bet += 10;
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}
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} else if(input.key == InputKeyDown) {
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if(slotmachine->bet - 10 > 0) {
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slotmachine->bet -= 10;
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}
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}
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}
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// release thread
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furi_mutex_release(slotmachine->model_mutex);
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// redraw viewport
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view_port_update(slotmachine->view_port);
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}
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slotmachine_app_free(slotmachine);
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return 0;
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}
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