Files
Momentum-Firmware/applications/external/chess/scenes/flipchess_scene_settings.c
2023-08-12 12:09:05 -06:00

102 lines
3.4 KiB
C

#include "../flipchess.h"
#include "../helpers/flipchess_voice.h"
#include <lib/toolbox/value_index.h>
#define TEXT_LABEL_ON "ON"
#define TEXT_LABEL_OFF "OFF"
const char* const haptic_text[2] = {
TEXT_LABEL_OFF,
TEXT_LABEL_ON,
};
const uint32_t haptic_value[2] = {
FlipChessHapticOff,
FlipChessHapticOn,
};
const char* const player_mode_text[4] = {
"Human",
"CPU 1",
"CPU 2",
"CPU 3",
};
const uint32_t player_mode_value[4] = {
FlipChessPlayerHuman,
FlipChessPlayerAI1,
FlipChessPlayerAI2,
FlipChessPlayerAI3,
};
static void flipchess_scene_settings_set_haptic(VariableItem* item) {
FlipChess* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, haptic_text[index]);
app->haptic = haptic_value[index];
}
static void flipchess_scene_settings_set_white_mode(VariableItem* item) {
FlipChess* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, player_mode_text[index]);
app->white_mode = player_mode_value[index];
}
static void flipchess_scene_settings_set_black_mode(VariableItem* item) {
FlipChess* app = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, player_mode_text[index]);
app->black_mode = player_mode_value[index];
}
void flipchess_scene_settings_submenu_callback(void* context, uint32_t index) {
FlipChess* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void flipchess_scene_settings_on_enter(void* context) {
FlipChess* app = context;
VariableItem* item;
uint8_t value_index;
if(app->sound == 1) {
flipchess_voice_which_side();
}
// White mode
item = variable_item_list_add(
app->variable_item_list, "White:", 4, flipchess_scene_settings_set_white_mode, app);
value_index = value_index_uint32(app->white_mode, player_mode_value, 4);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, player_mode_text[value_index]);
// Black mode
item = variable_item_list_add(
app->variable_item_list, "Black:", 4, flipchess_scene_settings_set_black_mode, app);
value_index = value_index_uint32(app->black_mode, player_mode_value, 4);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, player_mode_text[value_index]);
// Vibro on/off
item = variable_item_list_add(
app->variable_item_list, "Vibro/Haptic:", 2, flipchess_scene_settings_set_haptic, app);
value_index = value_index_uint32(app->haptic, haptic_value, 2);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, haptic_text[value_index]);
view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdSettings);
}
bool flipchess_scene_settings_on_event(void* context, SceneManagerEvent event) {
FlipChess* app = context;
UNUSED(app);
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
}
return consumed;
}
void flipchess_scene_settings_on_exit(void* context) {
FlipChess* app = context;
variable_item_list_set_selected_item(app->variable_item_list, 0);
variable_item_list_reset(app->variable_item_list);
}