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https://github.com/Next-Flip/Momentum-Firmware.git
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82 lines
3.0 KiB
C
82 lines
3.0 KiB
C
#include "../mag_i.h"
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enum SubmenuIndex {
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SubmenuIndexEmulate,
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//SubmenuIndexEdit,
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SubmenuIndexDelete,
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SubmenuIndexInfo,
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};
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void mag_scene_saved_menu_submenu_callback(void* context, uint32_t index) {
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Mag* mag = context;
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view_dispatcher_send_custom_event(mag->view_dispatcher, index);
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}
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void mag_scene_saved_menu_on_enter(void* context) {
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Mag* mag = context;
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Submenu* submenu = mag->submenu;
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// messy code to quickly check which tracks are available for emulation/display
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// there's likely a better spot to do this, but the MagDevice functions don't have access to the full mag struct...
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bool is_empty_t1 = furi_string_empty(mag->mag_dev->dev_data.track[0].str);
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bool is_empty_t2 = furi_string_empty(mag->mag_dev->dev_data.track[1].str);
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bool is_empty_t3 = furi_string_empty(mag->mag_dev->dev_data.track[2].str);
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if(!is_empty_t1 && !is_empty_t2) {
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mag->setting->track = MagTrackStateOneAndTwo;
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} else if(!is_empty_t1) {
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mag->setting->track = MagTrackStateOne;
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} else if(!is_empty_t2) {
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mag->setting->track = MagTrackStateTwo;
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} else if(!is_empty_t3) {
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mag->setting->track = MagTrackStateThree;
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} // TODO: what happens if no track data present?
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submenu_add_item(
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submenu, "Emulate (WIP)", SubmenuIndexEmulate, mag_scene_saved_menu_submenu_callback, mag);
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//submenu_add_item(
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// submenu, "Edit (WIP)", SubmenuIndexEdit, mag_scene_saved_menu_submenu_callback, mag);
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submenu_add_item(
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submenu, "Delete", SubmenuIndexDelete, mag_scene_saved_menu_submenu_callback, mag);
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submenu_add_item(
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submenu, "Info", SubmenuIndexInfo, mag_scene_saved_menu_submenu_callback, mag);
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submenu_set_selected_item(
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mag->submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneSavedMenu));
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view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
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}
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bool mag_scene_saved_menu_on_event(void* context, SceneManagerEvent event) {
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Mag* mag = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(mag->scene_manager, MagSceneSavedMenu, event.event);
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// TODO: replace with actual next scenes once built
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if(event.event == SubmenuIndexEmulate) {
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scene_manager_next_scene(mag->scene_manager, MagSceneEmulate);
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consumed = true;
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//} else if(event.event == SubmenuIndexEdit) {
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// scene_manager_next_scene(mag->scene_manager, MagSceneUnderConstruction);
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// consumed = true;
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} else if(event.event == SubmenuIndexDelete) {
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scene_manager_next_scene(mag->scene_manager, MagSceneDeleteConfirm);
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consumed = true;
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} else if(event.event == SubmenuIndexInfo) {
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scene_manager_next_scene(mag->scene_manager, MagSceneSavedInfo);
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consumed = true;
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}
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}
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return consumed;
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}
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void mag_scene_saved_menu_on_exit(void* context) {
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Mag* mag = context;
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submenu_reset(mag->submenu);
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}
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