Files
Momentum-Firmware/applications/external/magspoof/scenes/mag_scene_saved_menu.c
2023-08-04 21:13:54 +02:00

82 lines
3.0 KiB
C

#include "../mag_i.h"
enum SubmenuIndex {
SubmenuIndexEmulate,
//SubmenuIndexEdit,
SubmenuIndexDelete,
SubmenuIndexInfo,
};
void mag_scene_saved_menu_submenu_callback(void* context, uint32_t index) {
Mag* mag = context;
view_dispatcher_send_custom_event(mag->view_dispatcher, index);
}
void mag_scene_saved_menu_on_enter(void* context) {
Mag* mag = context;
Submenu* submenu = mag->submenu;
// messy code to quickly check which tracks are available for emulation/display
// there's likely a better spot to do this, but the MagDevice functions don't have access to the full mag struct...
bool is_empty_t1 = furi_string_empty(mag->mag_dev->dev_data.track[0].str);
bool is_empty_t2 = furi_string_empty(mag->mag_dev->dev_data.track[1].str);
bool is_empty_t3 = furi_string_empty(mag->mag_dev->dev_data.track[2].str);
if(!is_empty_t1 && !is_empty_t2) {
mag->setting->track = MagTrackStateOneAndTwo;
} else if(!is_empty_t1) {
mag->setting->track = MagTrackStateOne;
} else if(!is_empty_t2) {
mag->setting->track = MagTrackStateTwo;
} else if(!is_empty_t3) {
mag->setting->track = MagTrackStateThree;
} // TODO: what happens if no track data present?
submenu_add_item(
submenu, "Emulate (WIP)", SubmenuIndexEmulate, mag_scene_saved_menu_submenu_callback, mag);
//submenu_add_item(
// submenu, "Edit (WIP)", SubmenuIndexEdit, mag_scene_saved_menu_submenu_callback, mag);
submenu_add_item(
submenu, "Delete", SubmenuIndexDelete, mag_scene_saved_menu_submenu_callback, mag);
submenu_add_item(
submenu, "Info", SubmenuIndexInfo, mag_scene_saved_menu_submenu_callback, mag);
submenu_set_selected_item(
mag->submenu, scene_manager_get_scene_state(mag->scene_manager, MagSceneSavedMenu));
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewSubmenu);
}
bool mag_scene_saved_menu_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(mag->scene_manager, MagSceneSavedMenu, event.event);
// TODO: replace with actual next scenes once built
if(event.event == SubmenuIndexEmulate) {
scene_manager_next_scene(mag->scene_manager, MagSceneEmulate);
consumed = true;
//} else if(event.event == SubmenuIndexEdit) {
// scene_manager_next_scene(mag->scene_manager, MagSceneUnderConstruction);
// consumed = true;
} else if(event.event == SubmenuIndexDelete) {
scene_manager_next_scene(mag->scene_manager, MagSceneDeleteConfirm);
consumed = true;
} else if(event.event == SubmenuIndexInfo) {
scene_manager_next_scene(mag->scene_manager, MagSceneSavedInfo);
consumed = true;
}
}
return consumed;
}
void mag_scene_saved_menu_on_exit(void* context) {
Mag* mag = context;
submenu_reset(mag->submenu);
}