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* New Bluray/DVD Remote Icons * add Bluray/DVD Universal Remote * update api_symbols v73.2 * Delete api_symbols.csv * update api_symbols v73.2 * update f18 api_symbols v73.2 * update api_symbols v73.2 fr this time * add new bluray universal db * update api_symbols to LF * convert icons to 1-bit B&W * fbt format * Must be in line with OFW * Tweak buttons a little * add ok button icons * change 'stop' button to 'ok' * add new ok icons * update ok icons to 1bit b&w * update f7 api_symbols * update bluray_dvd.ir * update bluray universal remote changed stop to 'ok' changed next & prev to fast f and fast b * new icons * update icons to 1-bit BW * fbt format * Delete applications/main/infrared/infrared_scene_universal_bluray.c * Add files via upload * Add files via upload * change ok icon to a tick * the last commit. gotta remember to format icons as 1bit BW lmao * Update changelog --------- Co-authored-by: Willy-JL <49810075+Willy-JL@users.noreply.github.com>
170 lines
5.0 KiB
C
170 lines
5.0 KiB
C
#include "../infrared_app_i.h"
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#include "common/infrared_scene_universal_common.h"
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#define TAG "InfraredUniversalBlurayDVD"
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void infrared_scene_universal_bluray_on_enter(void* context) {
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InfraredApp* infrared = context;
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ButtonPanel* button_panel = infrared->button_panel;
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InfraredBruteForce* brute_force = infrared->brute_force;
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FURI_LOG_I(TAG, "Entering Universal Blu-ray/DVD scene");
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infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/bluray_dvd.ir"));
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FURI_LOG_I(TAG, "Set database filename: %s", EXT_PATH("infrared/assets/bluray_dvd.ir"));
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button_panel_reserve(button_panel, 2, 4);
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uint32_t i = 0;
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// Power button
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button_panel_add_item(
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button_panel,
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i,
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0,
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0,
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6,
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13,
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&I_power_19x20,
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&I_power_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 4, 35, &I_power_text_24x5);
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infrared_brute_force_add_record(brute_force, i++, "Power");
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// Eject button (using mute icon as a placeholder)
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button_panel_add_item(
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button_panel,
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i,
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1,
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0,
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39,
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13,
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&I_eject_19x20,
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&I_eject_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 39, 35, &I_eject_text_19x5);
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infrared_brute_force_add_record(brute_force, i++, "Eject");
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// Play button
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button_panel_add_item(
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button_panel,
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i,
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0,
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1,
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6,
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42,
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&I_play_19x20,
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&I_play_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 6, 64, &I_play_text_19x5);
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infrared_brute_force_add_record(brute_force, i++, "Play");
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// Pause button
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button_panel_add_item(
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button_panel,
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i,
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1,
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1,
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39,
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42,
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&I_pause_19x20,
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&I_pause_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 37, 64, &I_pause_text_23x5);
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infrared_brute_force_add_record(brute_force, i++, "Pause");
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// Fast Backward
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button_panel_add_item(
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button_panel,
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i,
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0,
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2,
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6,
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71,
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&I_fast_backward_19x20,
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&I_fast_backward_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 4, 93, &I_fast_backward_text_19x6);
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infrared_brute_force_add_record(brute_force, i++, "Fast_ba");
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// Fast Forward button
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button_panel_add_item(
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button_panel,
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i,
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1,
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2,
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39,
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71,
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&I_fast_f_19x20,
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&I_fast_f_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 39, 93, &I_fast_f_text_19x6);
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infrared_brute_force_add_record(brute_force, i++, "Fast_fo");
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// OK/Select Button
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button_panel_add_item(
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button_panel,
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i,
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0,
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3,
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6,
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101,
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&I_ok_19x20,
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&I_ok_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 6, 123, &I_ok_text_19x5);
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infrared_brute_force_add_record(brute_force, i++, "Ok");
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// Subtitle/CC Button
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button_panel_add_item(
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button_panel,
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i,
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1,
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3,
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39,
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101,
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&I_subtitle_19x20,
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&I_subtitle_hover_19x20,
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infrared_scene_universal_common_item_callback,
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context);
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button_panel_add_icon(button_panel, 39, 123, &I_subtitle_text_19x5);
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infrared_brute_force_add_record(brute_force, i++, "Subtitle");
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button_panel_add_label(button_panel, 1, 11, FontPrimary, "Blu-ray/DVD");
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FURI_LOG_I(TAG, "Calling infrared_scene_universal_common_on_enter");
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infrared_scene_universal_common_on_enter(context);
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FURI_LOG_I(TAG, "Finished infrared_scene_universal_common_on_enter");
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}
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bool infrared_scene_universal_bluray_on_event(void* context, SceneManagerEvent event) {
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FURI_LOG_D(
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TAG, "Universal Blu-ray/DVD scene event: type=%d, event=%ld", event.type, event.event);
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bool result = infrared_scene_universal_common_on_event(context, event);
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FURI_LOG_D(TAG, "infrared_scene_universal_common_on_event result: %d", result);
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return result;
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}
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void infrared_scene_universal_bluray_on_exit(void* context) {
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FURI_LOG_D(TAG, "Exiting Universal Blu-ray/DVD scene");
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InfraredApp* infrared = context;
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FURI_LOG_D(
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TAG,
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"Brute force state before exit: started=%d",
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infrared_brute_force_is_started(infrared->brute_force));
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infrared_scene_universal_common_on_exit(context);
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FURI_LOG_D(TAG, "Finished exiting Universal Blu-ray/DVD scene");
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}
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