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Momentum-Firmware/applications/external/wii_ec_anal/wii_ec_classic.h
2023-03-17 22:50:23 +00:00

80 lines
3.0 KiB
C

#ifndef WII_EC_CLASSIC_H_
#define WII_EC_CLASSIC_H_
#include <stdint.h>
#include <stdbool.h>
//----------------------------------------------------------------------------- ----------------------------------------
// Classic Controller ... Classic Controller Pro is electronically the same
//
// ANA{l} ANA{r}
// BTN{l} BTN{L} BTN{R} BTN{r}
// ,--------. ,-, ,-, .--------,
// .----------------------------------------------------------.
// | |
// | BTN{W} BTN{x} |
// | BTN{A} BTN{D} BTN{-} BTN{h} BTN{+} BTN{y} BTN{a} |
// | BTN{S} BTN{b} |
// | |
// | ANA{y} ANA{Y} |
// | ANA{x} ANA{X} |
// | |
// `----------------------------------------------------------'
//
//----------------------------------------------------------------------------- ----------------------------------------
// Controllers which have calibration must have their calibratable controls here
//! Is there a better way to get the start of the decode struct to match the calibration struct ?
#define CLASSIC_ANALOGUE \
uint8_t trgZL, trgZR; /* ANA{l, l} lowercase=trigger 5bit values {5} */ \
uint8_t joyLX, joyLY; /* ANA{x, y} left=lowercase 6bit values {6}<-- */ \
uint8_t joyRX, joyRY; /* ANA{X, Y} 5bit values {5} */
//-----------------------------------------------------------------------------
// Calibratable controls
//
typedef struct ecCalClassic {
CLASSIC_ANALOGUE
} ecCalClassic_t;
//-----------------------------------------------------------------------------
// All controls
//
typedef struct ecDecClassic {
CLASSIC_ANALOGUE // MUST be first
// Digital controls
bool btnZL,
btnZR; // BTN{l, l}
bool btnL, btnR; // BTN{L, R} upperrcase=shoulder
bool padU, padL, padD, padR; // BTN{W, A, S, D}
bool btnM, btnH, btnP; // BTN{-, h, +}
bool btnX, btnY; // BTN{x, y}
bool btnA, btnB; // BTN{a, b}
} ecDecClassic_t;
#undef CLASSIC_ANALOGUE
//============================================================================= ========================================
// Function prototypes
//
#include <gui/gui.h> // Canvas
typedef struct wiiEC wiiEC_t;
typedef enum ecCalib ecCalib_t;
typedef struct state state_t;
typedef struct eventMsg eventMsg_t;
void classic_decode(wiiEC_t* const pec);
void classic_msg(wiiEC_t* const pec, FuriMessageQueue* const queue);
void classic_calib(wiiEC_t* const pec, ecCalib_t c);
void classic_show(Canvas* const canvas, state_t* const state);
bool classic_key(const eventMsg_t* const msg, state_t* const state);
#endif //WII_EC_CLASSIC_H_