Files
Momentum-Firmware/applications/services/desktop/scenes/desktop_scene_lock_menu.c

96 lines
3.7 KiB
C

#include <gui/scene_manager.h>
#include <applications.h>
#include <furi_hal.h>
#include <toolbox/saved_struct.h>
#include <stdbool.h>
#include <loader/loader.h>
#include "../desktop_i.h"
#include <desktop/desktop_settings.h>
#include "../views/desktop_view_lock_menu.h"
#include "desktop_scene.h"
#include "applications/services/bt/bt_service/bt_api.h"
#define TAG "DesktopSceneLock"
void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_set_dummy_mode_state(desktop->lock_menu, desktop->settings.dummy_mode);
desktop_lock_menu_set_stealth_mode_state(
desktop->lock_menu, furi_hal_rtc_is_flag_set(FuriHalRtcFlagStealthMode));
desktop_lock_menu_set_bt_mode_state(desktop->lock_menu, furi_hal_bt_is_active());
desktop_lock_menu_set_idx(desktop->lock_menu, 0);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
}
bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
Bt* bt = furi_record_open(RECORD_BT);
BtSettings bts = bt->bt_settings;
if(event.type == SceneManagerEventTypeTick) {
bool check_pin_changed =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
if(check_pin_changed && desktop_pin_code_is_set()) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
// old use case
// case DesktopLockMenuEventLock:
// scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
// desktop_lock(desktop);
// consumed = true;
// break;
case DesktopLockMenuEventBt:
bts.enabled = !bts.enabled;
bt_set_settings(bt, &bts);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
break;
case DesktopLockMenuEventDummyModeOn:
desktop_set_dummy_mode_state(desktop, true);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
break;
case DesktopLockMenuEventDummyModeOff:
desktop_set_dummy_mode_state(desktop, false);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
break;
case DesktopLockMenuEventStealthModeOn:
desktop_set_stealth_mode_state(desktop, true);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
break;
case DesktopLockMenuEventStealthModeOff:
desktop_set_stealth_mode_state(desktop, false);
scene_manager_search_and_switch_to_previous_scene(
desktop->scene_manager, DesktopSceneMain);
break;
default:
break;
}
} else if(event.type == SceneManagerEventTypeBack) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
return consumed;
}
void desktop_scene_lock_menu_on_exit(void* context) {
UNUSED(context);
furi_record_close(RECORD_BT);
}