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https://github.com/Next-Flip/Momentum-Firmware.git
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* init * comments * remove trash * remove code that mistakenly added from merging conflicts * remove code that mistakenly added from merging conflicts * format * remove header that added during debugging * ecit name * Revert some whitespace changes to avoid future conflicts * get_button_count() * Use same index values * Use common functions where possible * Unroll long if into guard check * Fix furi check failed due to inflated button index * Show "assets" folders * Load DB file only once and show loading animation * Add bool for auto_detect_buttons * Show error when tryingto load remote file as universal library * Remove unnecessary includes * Fix inputs * more_devices -> from_file * Consistency * Remember last selected library file * Update changelog --------- Co-authored-by: Willy-JL <49810075+Willy-JL@users.noreply.github.com>
121 lines
4.2 KiB
C
121 lines
4.2 KiB
C
#include "../infrared_app_i.h"
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enum SubmenuIndex {
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SubmenuIndexUniversalRemotes,
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SubmenuIndexLearnNewRemote,
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SubmenuIndexSavedRemotes,
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SubmenuIndexGpioSettings,
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SubmenuIndexLearnNewRemoteRaw,
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SubmenuIndexDebug
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};
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static void infrared_scene_start_submenu_callback(void* context, uint32_t index) {
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InfraredApp* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
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}
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void infrared_scene_start_on_enter(void* context) {
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InfraredApp* infrared = context;
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Submenu* submenu = infrared->submenu;
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SceneManager* scene_manager = infrared->scene_manager;
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submenu_add_item(
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submenu,
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"Universal Remotes",
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SubmenuIndexUniversalRemotes,
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infrared_scene_start_submenu_callback,
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infrared);
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submenu_add_item(
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submenu,
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"Learn New Remote",
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SubmenuIndexLearnNewRemote,
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infrared_scene_start_submenu_callback,
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infrared);
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submenu_add_item(
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submenu,
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"Saved Remotes",
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SubmenuIndexSavedRemotes,
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infrared_scene_start_submenu_callback,
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infrared);
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submenu_add_item(
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submenu,
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"GPIO Settings",
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SubmenuIndexGpioSettings,
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infrared_scene_start_submenu_callback,
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infrared);
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submenu_add_lockable_item(
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submenu,
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"Learn New Remote RAW",
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SubmenuIndexLearnNewRemoteRaw,
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infrared_scene_start_submenu_callback,
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infrared,
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!infrared->app_state.is_debug_enabled,
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"Enable\n"
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"Settings >\n"
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"System >\n"
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"Debug");
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submenu_add_lockable_item(
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submenu,
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"Debug RX",
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SubmenuIndexDebug,
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infrared_scene_start_submenu_callback,
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infrared,
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!infrared->app_state.is_debug_enabled,
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"Enable\n"
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"Settings >\n"
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"System >\n"
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"Debug");
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const uint32_t submenu_index =
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scene_manager_get_scene_state(scene_manager, InfraredSceneStart);
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submenu_set_selected_item(submenu, submenu_index);
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scene_manager_set_scene_state(scene_manager, InfraredSceneStart, SubmenuIndexUniversalRemotes);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
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}
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bool infrared_scene_start_on_event(void* context, SceneManagerEvent event) {
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InfraredApp* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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const uint32_t submenu_index = event.event;
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scene_manager_set_scene_state(scene_manager, InfraredSceneStart, submenu_index);
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if(submenu_index == SubmenuIndexUniversalRemotes) {
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// Set file_path only once here so repeated usages of
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// "Load from Library File" have file browser focused on
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// last selected file, feels more intuitive
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furi_string_set(infrared->file_path, INFRARED_APP_FOLDER);
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scene_manager_next_scene(scene_manager, InfraredSceneUniversal);
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} else if(
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submenu_index == SubmenuIndexLearnNewRemote ||
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submenu_index == SubmenuIndexLearnNewRemoteRaw) {
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// enable automatic signal decoding if "Learn New Remote"
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// disable automatic signal decoding if "Learn New Remote (RAW)"
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infrared_worker_rx_enable_signal_decoding(
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infrared->worker, submenu_index == SubmenuIndexLearnNewRemote);
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infrared->app_state.is_learning_new_remote = true;
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scene_manager_next_scene(scene_manager, InfraredSceneLearn);
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} else if(submenu_index == SubmenuIndexSavedRemotes) {
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furi_string_set(infrared->file_path, INFRARED_APP_FOLDER);
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scene_manager_next_scene(scene_manager, InfraredSceneRemoteList);
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} else if(submenu_index == SubmenuIndexGpioSettings) {
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scene_manager_next_scene(scene_manager, InfraredSceneGpioSettings);
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} else if(submenu_index == SubmenuIndexDebug) {
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scene_manager_next_scene(scene_manager, InfraredSceneDebug);
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}
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consumed = true;
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}
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return consumed;
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}
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void infrared_scene_start_on_exit(void* context) {
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InfraredApp* infrared = context;
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submenu_reset(infrared->submenu);
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}
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