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* feat(subghz): show satellites if enabled Replaces the display of the number of satellites during SubGHz scanning. If GPS is enabled (an an external module connected) it will blink a GPS icon with the number of sats currently in range (even if zero). Using a 10x10px "positioning" icon that replaces the SubGHz icon on the bottom right. * Revert api version to ofw release * f18 too * Tweak icon a little * Update changelog * Format --------- Co-authored-by: Willy-JL <49810075+Willy-JL@users.noreply.github.com>
Firmware Assets
Requirements
- Python3
- Python3 packages: Pillow & heatshrink2
Compiling
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_, animation names with A_.
Icons and Animations will be gathered into icon.h and icon.c.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
dolphin- Dolphin game assets sources. Goes tocompiledandresourcesfolders inbuilddirectory.packs- Hot-swappable asset packs used system wide, both animations and icons. Compiled to.bmand.bmx, then put atSD/asset_packsicons- Icons sources. Goes tocompiledfolder inbuilddirectory.protobuf- Protobuf sources. Goes tocompiledfolder inbuilddirectory.slideshow- One-time slideshows for desktop