Files
Momentum-Firmware/applications/system/bad_ble/scenes/bad_ble_scene.c
Astra 0eaad8bf64 [FL-3896] Split BadUSB into BadUSB and BadBLE (#3931)
* Remove BLE from BadUSB
* Add the BadBLE app
* Format images to 1-bit B/W
* BadUsb: remove dead bits and pieces

Co-authored-by: あく <alleteam@gmail.com>
2024-10-06 20:21:31 +01:00

31 lines
1.0 KiB
C

#include "bad_ble_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const bad_ble_scene_on_enter_handlers[])(void*) = {
#include "bad_ble_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const bad_ble_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "bad_ble_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const bad_ble_scene_on_exit_handlers[])(void* context) = {
#include "bad_ble_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers bad_ble_scene_handlers = {
.on_enter_handlers = bad_ble_scene_on_enter_handlers,
.on_event_handlers = bad_ble_scene_on_event_handlers,
.on_exit_handlers = bad_ble_scene_on_exit_handlers,
.scene_num = BadBleSceneNum,
};