Files
Momentum-Firmware/applications/external/chess/scenes/flipchess_scene.c
2023-08-12 12:09:05 -06:00

31 lines
1.0 KiB
C

#include "flipchess_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const flipchess_on_enter_handlers[])(void*) = {
#include "flipchess_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const flipchess_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "flipchess_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const flipchess_on_exit_handlers[])(void* context) = {
#include "flipchess_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers flipchess_scene_handlers = {
.on_enter_handlers = flipchess_on_enter_handlers,
.on_event_handlers = flipchess_on_event_handlers,
.on_exit_handlers = flipchess_on_exit_handlers,
.scene_num = FlipChessSceneNum,
};