Files
Momentum-Firmware/applications/external/magspoof/scenes/mag_scene_input_name.c
2023-09-02 17:16:21 +02:00

83 lines
2.8 KiB
C

#include <toolbox/name_generator.h>
#include "../mag_i.h"
void mag_scene_input_name_on_enter(void* context) {
Mag* mag = context;
TextInput* text_input = mag->text_input;
FuriString* folder_path;
folder_path = furi_string_alloc();
//TODO: compatible types / etc
//bool name_is_empty = furi_string_empty(mag->mag_dev->dev_name);
bool name_is_empty = true;
if(name_is_empty) {
furi_string_set(mag->file_path, MAG_APP_FOLDER);
name_generator_make_auto(mag->text_store, MAG_TEXT_STORE_SIZE, "Mag");
furi_string_set(folder_path, MAG_APP_FOLDER);
} else {
// TODO: compatible types etc
//mag_text_store_set(mag, "%s", furi_string_get_cstr(mag->mag_dev->dev_name));
path_extract_dirname(furi_string_get_cstr(mag->file_path), folder_path);
}
text_input_set_header_text(text_input, "Name the card");
text_input_set_result_callback(
text_input,
mag_text_input_callback,
mag,
mag->text_store,
MAG_DEV_NAME_MAX_LEN,
name_is_empty);
FURI_LOG_I("", "%s %s", furi_string_get_cstr(folder_path), mag->text_store);
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
furi_string_get_cstr(folder_path),
MAG_APP_EXTENSION,
furi_string_get_cstr(mag->file_name));
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
furi_string_free(folder_path);
view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewTextInput);
}
bool mag_scene_input_name_on_event(void* context, SceneManagerEvent event) {
Mag* mag = context;
SceneManager* scene_manager = mag->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == MagEventNext) {
consumed = true;
//if(!furi_string_empty(mag->file_name)) {
// mag_delete_key(mag);
//}
furi_string_set(mag->file_name, mag->text_store);
if(mag_device_save(mag->mag_dev, furi_string_get_cstr(mag->file_name))) {
scene_manager_next_scene(scene_manager, MagSceneSaveSuccess);
} else {
//scene_manager_search_and_switch_to_previous_scene(
// scene_manager, MagSceneReadKeyMenu);
// TODO: Replace with appropriate scene! No read scene prior if adding manually...
}
}
}
return consumed;
}
void mag_scene_input_name_on_exit(void* context) {
Mag* mag = context;
TextInput* text_input = mag->text_input;
void* validator_context = text_input_get_validator_callback_context(text_input);
text_input_set_validator(text_input, NULL, NULL);
validator_is_file_free((ValidatorIsFile*)validator_context);
text_input_reset(text_input);
}