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https://github.com/Next-Flip/Momentum-Firmware.git
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48 lines
1.6 KiB
C
48 lines
1.6 KiB
C
#include "../picopass_i.h"
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#include <gui/modules/validators.h>
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#include <toolbox/path.h>
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void picopass_scene_key_input_text_input_callback(void* context) {
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Picopass* picopass = context;
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picopass->dev->dev_data.pacs.elite_kdf = true;
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memcpy(picopass->dev->dev_data.pacs.key, picopass->byte_input_store, RFAL_PICOPASS_BLOCK_LEN);
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view_dispatcher_send_custom_event(picopass->view_dispatcher, PicopassCustomEventByteInputDone);
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}
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void picopass_scene_key_input_on_enter(void* context) {
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Picopass* picopass = context;
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ByteInput* byte_input = picopass->byte_input;
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byte_input_set_header_text(byte_input, "Enter The Key In Hex");
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byte_input_set_result_callback(
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byte_input,
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picopass_scene_key_input_text_input_callback,
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NULL,
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picopass,
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picopass->byte_input_store,
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RFAL_PICOPASS_BLOCK_LEN);
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view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewByteInput);
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}
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bool picopass_scene_key_input_on_event(void* context, SceneManagerEvent event) {
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Picopass* picopass = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == PicopassCustomEventByteInputDone) {
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scene_manager_next_scene(picopass->scene_manager, PicopassSceneWriteKey);
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consumed = true;
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}
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}
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return consumed;
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}
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void picopass_scene_key_input_on_exit(void* context) {
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Picopass* picopass = context;
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// Clear view
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byte_input_set_result_callback(picopass->byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(picopass->byte_input, "");
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}
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