mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-04-25 03:29:58 -07:00
156 lines
4.5 KiB
C
156 lines
4.5 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <gui/gui.h>
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#include <gui/icon_i.h>
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#include <input/input.h>
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#include <stdlib.h>
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#include "assets_icons.h"
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#define DINO_START_X 0
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#define DINO_START_Y 42
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#define FPS 60
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#define DINO_RUNNING_MS_PER_FRAME 100
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typedef enum {
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EventTypeTick,
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EventTypeKey,
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} EventType;
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typedef struct {
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EventType type;
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InputEvent input;
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} PluginEvent;
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typedef struct {
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FuriTimer* timer;
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uint32_t last_tick;
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const Icon* dino_icon;
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int dino_frame_ms;
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} GameState;
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static void timer_callback(void* ctx) {
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GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
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if(game_state == NULL) {
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return;
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}
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uint32_t ticks_elapsed = furi_get_tick() - game_state->last_tick;
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int delta_time_ms = ticks_elapsed * 1000 / furi_kernel_get_tick_frequency();
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// dino update
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game_state->dino_frame_ms += delta_time_ms;
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// TODO: switch by dino state
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if(game_state->dino_frame_ms >= DINO_RUNNING_MS_PER_FRAME) {
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if(game_state->dino_icon == &I_DinoRun0) {
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game_state->dino_icon = &I_DinoRun1;
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} else {
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game_state->dino_icon = &I_DinoRun0;
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}
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game_state->dino_frame_ms = 0;
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}
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release_mutex((ValueMutex*)ctx, game_state);
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}
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static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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furi_assert(event_queue);
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PluginEvent event = {.type = EventTypeKey, .input = *input_event};
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furi_message_queue_put(event_queue, &event, FuriWaitForever);
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}
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static void render_callback(Canvas* const canvas, void* ctx) {
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const GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
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if(game_state == NULL) {
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return;
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}
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// canvas_draw_xbm(canvas, 0, 0, dino_width, dino_height, dino_bits);
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canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, game_state->dino_icon);
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release_mutex((ValueMutex*)ctx, game_state);
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}
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static void game_state_init(GameState* const game_state) {
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game_state->last_tick = furi_get_tick();
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game_state->dino_frame_ms = 0;
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game_state->dino_icon = &I_Dino;
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}
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int32_t trexrunner_app(void* p) {
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UNUSED(p);
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FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
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GameState* game_state = malloc(sizeof(GameState));
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game_state_init(game_state);
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ValueMutex state_mutex;
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if(!init_mutex(&state_mutex, game_state, sizeof(game_state))) {
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FURI_LOG_E("T-rex runner", "cannot create mutex\r\n");
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free(game_state);
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return 255;
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}
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// BEGIN IMPLEMENTATION
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// Set system callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, render_callback, &state_mutex);
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view_port_input_callback_set(view_port, input_callback, event_queue);
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game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, &state_mutex);
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furi_timer_start(game_state->timer, (uint32_t)furi_kernel_get_tick_frequency() / FPS);
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// Open GUI and register view_port
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Gui* gui = furi_record_open("gui");
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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PluginEvent event;
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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// Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
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if(event_status == FuriStatusOk) {
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// press events
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if(event.type == EventTypeKey) {
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if(event.input.type == InputTypeShort) {
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switch(event.input.key) {
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case InputKeyUp:
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break;
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case InputKeyDown:
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break;
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case InputKeyLeft:
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break;
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case InputKeyRight:
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break;
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case InputKeyOk:
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break;
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case InputKeyBack:
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// Exit the app
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processing = false;
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break;
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}
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}
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}
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} else {
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// event timeout
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;
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}
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view_port_update(view_port);
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release_mutex(&state_mutex, game_state);
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}
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view_port_enabled_set(view_port, false);
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gui_remove_view_port(gui, view_port);
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furi_record_close("gui");
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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delete_mutex(&state_mutex);
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furi_timer_free(game_state->timer);
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free(game_state);
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return 0;
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}
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