Files
Momentum-Firmware/applications/plugins/trex_runner/trexrunner.c
RogueMaster 034340cfda trex update
2022-11-18 00:14:20 -05:00

156 lines
4.5 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <gui/gui.h>
#include <gui/icon_i.h>
#include <input/input.h>
#include <stdlib.h>
#include "assets_icons.h"
#define DINO_START_X 0
#define DINO_START_Y 42
#define FPS 60
#define DINO_RUNNING_MS_PER_FRAME 100
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} PluginEvent;
typedef struct {
FuriTimer* timer;
uint32_t last_tick;
const Icon* dino_icon;
int dino_frame_ms;
} GameState;
static void timer_callback(void* ctx) {
GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
if(game_state == NULL) {
return;
}
uint32_t ticks_elapsed = furi_get_tick() - game_state->last_tick;
int delta_time_ms = ticks_elapsed * 1000 / furi_kernel_get_tick_frequency();
// dino update
game_state->dino_frame_ms += delta_time_ms;
// TODO: switch by dino state
if(game_state->dino_frame_ms >= DINO_RUNNING_MS_PER_FRAME) {
if(game_state->dino_icon == &I_DinoRun0) {
game_state->dino_icon = &I_DinoRun1;
} else {
game_state->dino_icon = &I_DinoRun0;
}
game_state->dino_frame_ms = 0;
}
release_mutex((ValueMutex*)ctx, game_state);
}
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
PluginEvent event = {.type = EventTypeKey, .input = *input_event};
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void render_callback(Canvas* const canvas, void* ctx) {
const GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
if(game_state == NULL) {
return;
}
// canvas_draw_xbm(canvas, 0, 0, dino_width, dino_height, dino_bits);
canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, game_state->dino_icon);
release_mutex((ValueMutex*)ctx, game_state);
}
static void game_state_init(GameState* const game_state) {
game_state->last_tick = furi_get_tick();
game_state->dino_frame_ms = 0;
game_state->dino_icon = &I_Dino;
}
int32_t trexrunner_app(void* p) {
UNUSED(p);
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
GameState* game_state = malloc(sizeof(GameState));
game_state_init(game_state);
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, game_state, sizeof(game_state))) {
FURI_LOG_E("T-rex runner", "cannot create mutex\r\n");
free(game_state);
return 255;
}
// BEGIN IMPLEMENTATION
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
view_port_input_callback_set(view_port, input_callback, event_queue);
game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, &state_mutex);
furi_timer_start(game_state->timer, (uint32_t)furi_kernel_get_tick_frequency() / FPS);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
PluginEvent event;
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
// Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypeShort) {
switch(event.input.key) {
case InputKeyUp:
break;
case InputKeyDown:
break;
case InputKeyLeft:
break;
case InputKeyRight:
break;
case InputKeyOk:
break;
case InputKeyBack:
// Exit the app
processing = false;
break;
}
}
}
} else {
// event timeout
;
}
view_port_update(view_port);
release_mutex(&state_mutex, game_state);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
furi_message_queue_free(event_queue);
delete_mutex(&state_mutex);
furi_timer_free(game_state->timer);
free(game_state);
return 0;
}