Files
Momentum-Firmware/applications/settings/power_settings_app/power_settings_app.c
2024-02-15 01:19:28 +00:00

128 lines
4.5 KiB
C

#include "power_settings_app.h"
#include <applications/settings/about/about.h>
static bool power_settings_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
PowerSettingsApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool power_settings_back_event_callback(void* context) {
furi_assert(context);
PowerSettingsApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void power_settings_tick_event_callback(void* context) {
furi_assert(context);
PowerSettingsApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
PowerSettingsApp* power_settings_app_alloc(uint32_t first_scene, ViewDispatcherType type) {
PowerSettingsApp* app = malloc(sizeof(PowerSettingsApp));
app->about_battery = first_scene == PowerSettingsAppSceneBatteryInfo;
// Records
app->gui = furi_record_open(RECORD_GUI);
app->power = furi_record_open(RECORD_POWER);
//PubSub
app->settings_events = power_get_settings_events_pubsub(app->power);
// View dispatcher
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&power_settings_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, power_settings_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, power_settings_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, power_settings_tick_event_callback, 2000);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, type);
if(type == ViewDispatcherTypeDesktop) {
gui_set_hide_statusbar(app->gui, true);
}
// Views
app->battery_info = battery_info_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
PowerSettingsAppViewBatteryInfo,
battery_info_get_view(app->battery_info));
app->submenu = submenu_alloc();
app->variable_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher, PowerSettingsAppViewSubmenu, submenu_get_view(app->submenu));
app->dialog = dialog_ex_alloc();
view_dispatcher_add_view(
app->view_dispatcher, PowerSettingsAppViewDialog, dialog_ex_get_view(app->dialog));
view_dispatcher_add_view(
app->view_dispatcher,
PowerSettingsAppViewVariableItemList,
variable_item_list_get_view(app->variable_item_list));
// Set first scene
scene_manager_next_scene(app->scene_manager, first_scene);
return app;
}
void power_settings_app_free(PowerSettingsApp* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewBatteryInfo);
battery_info_free(app->battery_info);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewDialog);
dialog_ex_free(app->dialog);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewVariableItemList);
variable_item_list_free(app->variable_item_list);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Records
furi_record_close(RECORD_POWER);
furi_record_close(RECORD_GUI);
free(app);
}
int32_t power_settings_app(void* p) {
uint32_t first_scene = PowerSettingsAppSceneStart;
ViewDispatcherType type = ViewDispatcherTypeFullscreen;
if(p && strlen(p)) {
if(!strcmp(p, "off")) {
first_scene = PowerSettingsAppScenePowerOff;
type = ViewDispatcherTypeDesktop;
} else if(!strcmp(p, "about_battery")) {
first_scene = PowerSettingsAppSceneBatteryInfo;
}
}
PowerSettingsApp* app = power_settings_app_alloc(first_scene, type);
while(true) {
view_dispatcher_run(app->view_dispatcher);
if(app->battery_info->exit_to_about) {
app->battery_info->exit_to_about = false;
if(about_settings_app("about_battery")) {
scene_manager_next_scene(app->scene_manager, first_scene);
continue;
}
}
break;
}
if(type == ViewDispatcherTypeDesktop) {
gui_set_hide_statusbar(app->gui, false);
}
power_settings_app_free(app);
return 0;
}