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<a id="networks-main"></a>
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# Building Networks
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This chapter will provide you with the high-level knowledge needed to build networks with
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Reticulum. It will not, however tell you all you need to know to succesfully
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design and configure every kind of network you can imagine. For this, you will
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most likely need to read this manual in its entirity, invest significant time
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into experimenting with the stack, and learning functionality intuitively.
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Still, after reading this chapter, you should be well equipped to *start* that
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journey. While Reticulum is **fundamentally different** compared to other
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networking technologies, it can often be easier than using traditional stacks.
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If you’ve built networks before, you will probably have to forget, or at least
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temporarily ignore, a lot of things at this point. It will all makes sense in
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the end though. Hopefully.
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If you’re used to protocols like IP, let’s at least start with some relief:
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You don’t have to worry about coordinating addresses, subnets and routing for an
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entire network that you might not know how will evolve in the future. With
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Reticulum, you can simply add more segments to your network when it becomes
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necessary, and Reticulum will handle the convergence of the entire network
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automatically. There’s plenty more neat aspects like that to Reticulum, but
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we’re getting ahead of ourselves. Let’s cover the basics first.
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## Concepts & Overview
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Before you start building your own networks, it’s important to understand the
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fundamental principles that distinguish Reticulum networks from traditional
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networking approaches. These principles shape how you design your network,
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what trade-offs you encounter, and what capabilities you can rely on.
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Reticulum is not a single network you “join”, it is a toolkit for *creating* networks.
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You decide what mediums to use, how nodes connect, what trust boundaries exist,
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and what the network’s purpose is. Reticulum provides the cryptographic foundation,
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the transport mechanisms, and the convergence algorithms that make your design
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workable. You provide the intent and the structure.
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This approach offers tremendous flexibility, but it requires thinking in terms of
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different abstractions than those used in conventional networking.
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### Introductory Considerations
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There are important points that need to be kept in mind when building networks
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with Reticulum:
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> * In a Reticulum network, any node can autonomously generate as many addresses
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> (called *destinations* in Reticulum terminology) as it needs, which become
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> globally reachable to the rest of the network. There is no central point of
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> control over the address space.
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> <br/>
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> * Reticulum was designed to handle both very small, and very large networks.
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> While the address space can support billions of endpoints, Reticulum is
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> also very useful when just a few devices needs to communicate.
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> <br/>
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> * Low-bandwidth networks, like LoRa and packet radio, can interoperate and
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> interconnect with much larger and higher bandwidth networks without issue.
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> Reticulum automatically manages the flow of information to and from various
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> network segments, and when bandwidth is limited, local traffic is prioritised.
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> You will, however, need to configure your interfaces correctly. If you tell
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> Reticulum to pass all announce traffic from a gigabit link to a LoRa interfaces,
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> it will try as best as possible to comply with this, while still respecting
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> bandwidth limits, but you *will* waste a lot of precious bandwidth and airtime,
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> and your LoRa network will not work very well.
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> <br/>
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> * Reticulum provides sender/initiator anonymity by default. There is no way
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> to filter traffic or discriminate it based on the source of the traffic.
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> <br/>
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> * All traffic is encrypted using ephemeral keys generated by an Elliptic Curve
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> Diffie-Hellman key exchange on Curve25519. There is no way to inspect traffic
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> contents, and no way to prioritise or throttle certain kinds of traffic.
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> All transport and routing layers are thus completely agnostic to traffic type,
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> and will pass all traffic equally.
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> <br/>
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> * Reticulum can function both with and without infrastructure. When *transport
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> nodes* are available, they can route traffic over multiple hops for other
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> nodes, and will function as a distributed cryptographic keystore. When there
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> is no transport nodes available, all nodes that are within communication range
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> can still communicate.
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> <br/>
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> * Every node can become a transport node, simply by enabling it in it’s
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> configuration, but there is no need for every node on the network to be a
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> transport node. Letting every node be a transport node will in most cases
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> degrade the performance and reliability of the network.
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> <br/>
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> > *In general terms, if a node is stationary, well-connected and kept running
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> > most of the time, it is a good candidate to be a transport node. For optimal
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> > performance, a network should contain the amount of transport nodes that
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> > provides connectivity to the intended area / topography, and not many more
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> > than that.*
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> * Reticulum is designed to work reliably in open, trustless environments. This
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> means you can use it to create open-access networks, where participants can
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> join and leave in a free and unorganised manner. This property allows an
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> entirely new, and so far, mostly unexplored class of networked applications,
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> where networks, and the information flow within them can form and dissolve
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> organically.
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> <br/>
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> * You can just as easily create closed networks, since Reticulum allows you to
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> add authentication to any interface. This means you can restrict access on
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> any interface type, even when using legacy devices, such as modems. You can
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> also mix authenticated and open interfaces on the same system. See the
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> [Common Interface Options](interfaces.md#interfaces-options) section of the [Interfaces](interfaces.md#interfaces-main)
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> chapter of this manual for information on how to set up interface authentication.
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> <br/>
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Reticulum allows you to mix very different kinds of networking mediums into a
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unified mesh, or to keep everything within one medium. You could build a “virtual
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network” running entirely over the Internet, where all nodes communicate over TCP
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and UDP “channels”. You could also build such a network using other already-established
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communications channels as the underlying carrier for Reticulum.
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However, most real-world networks will probably involve either some form of
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wireless or direct hardline communications. To allow Reticulum to communicate
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over any type of medium, you must specify it in the configuration file, by default
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located at `~/.reticulum/config`. See the [Supported Interfaces](interfaces.md#interfaces-main)
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chapter of this manual for interface configuration examples.
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Any number of interfaces can be configured, and Reticulum will automatically
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decide which are suitable to use in any given situation, depending on where
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traffic needs to flow.
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### Destinations, Not Addresses
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In traditional networking, addresses are allocated from a managed space. If you want to
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communicate with another node, you need to know its address, and that address
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must be unique within the network segment. This requires coordination, either
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through manual assignment, DHCP servers, or other allocation mechanisms.
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Reticulum replaces addresses with **destinations**. A destination is identified by a 16-byte
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hash (128 bits) derived from a SHA-256 hash of the destination’s identifying
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characteristics. This hash serves as the address on the network. On the network, it
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is represented in binary, but when displayed to human users, it will usually look something like
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this `<13425ec15b621c1d928589718000d814>`.
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The critical difference is that *any node can generate as many destinations as it
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needs, without coordination*. A destination’s uniqueness is guaranteed by the
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collision resistance of SHA-256 and the inclusion of the node’s public key in the
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hash calculation. Two nodes can both use the destination name
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`messenger.user.inbox`, but they will have different destination hashes because
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their public keys differ. Both can coexist on the same network without conflict.
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This has profound implications for network design:
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* **No address allocation planning:** You never need to reserve address ranges,
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plan subnets, or coordinate with other network operators. Nodes simply generate
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destinations and announce them.
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* **Global portability:** A destination is not tied to a physical location or
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network segment. A node can move its destinations across interfaces, mediums,
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or even between entirely separate Reticulum networks simply by sending an
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announce on the new medium.
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* **Implicit authentication:** Because destinations are bound to public keys,
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communication to a destination is inherently cryptographically authenticated.
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Only the holder of the corresponding private key can decrypt and respond to
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traffic addressed to that destination. This also makes application-level
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authentication *much* simpler, since it can directly use the foundational
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identity verification built into the core networking layer.
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* **Identity abstraction:** A single Reticulum Identity can create multiple
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destinations. This allows a single entity (a person, a device, a service) to
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present multiple endpoints without needing multiple cryptographic keypairs.
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### Transport Nodes and Instances
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Reticulum distinguishes between two types of nodes: **Instances**
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and **Transport Nodes**. Every node running Reticulum is an Instance, but not
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every Instance is a Transport Node.
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A **Reticulum Instance** is any system running the Reticulum stack. It can create
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destinations, send and receive packets, establish links, and communicate with
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other nodes. It can also host destinations that are connectable for *anyone* else
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in the network. This means you can easily host globally available services from
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any location, including your home or office. Network-wide, global connectivity
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for all destinations is guaranteed, as long as there is *some* physical way to
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actually transport the packets. Instances are the default state and are appropriate for most end-user devices,
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such as phones, laptops, sensors, or any device that primarily consumes network services.
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A **Transport Node** is an Instance that has been explicitly configured to
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participate in network-wide transport. Transport nodes forward packets across
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hops, propagate announces, maintain path tables, and serve path requests on
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behalf of other nodes. When a destination sends an announce, Transport Nodes
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receive it, remember the path, and rebroadcast it to other interfaces. When a node
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needs to reach a destination it doesn’t have a path for, Transport Nodes help
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resolve the path through the network.
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Even devices hosting services or serving content should probably just be configured
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as instances, and themselves connect to wider networks via a Transport Node.
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In some situations, this may not be practical though, and as an example, it is
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entirely viable to host a personal Transport Node on a Raspberry Pi, while it
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is at the same time running an LXMF propagation node, and hosting your personal
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site or files over Reticulum.
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The distinction is important. **Not** every node should be a Transport Node:
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* **Resource consumption:** Transport nodes maintain path tables, process
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announces, and forward traffic. This requires memory and CPU resources that
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may be limited on low-powered devices.
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* **Stability requirements:** Transport nodes contribute to network convergence.
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If Transport Nodes frequently go offline, path tables become stale and
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convergence suffers. Stable, always-on nodes make better Transport Nodes.
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* **Bandwidth considerations:** Transport nodes process and rebroadcast network
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maintenance traffic. On very low-bandwidth mediums, having too many Transport
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Nodes will consume capacity that should be used for actual data.
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In practice, a network typically has a relatively small number of Transport Nodes
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strategically placed to provide coverage and connectivity. End-user devices run
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as Instances, connecting through nearby Transport Nodes to reach the wider network.
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This pattern mirrors traditional networking where routers forward traffic while
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end hosts simply consume connectivity, but with the crucial difference that any
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node *can* become a router if needed, and the decision is yours to make based on
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your network’s requirements.
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Transport nodes also function as distributed cryptographic keystores. When a
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destination announces itself, Transport Nodes cache the public key and destination
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information. Other nodes can request unknown public keys from the network, and
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Transport Nodes respond with the cached information. This eliminates the need for
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a central directory service while ensuring that public keys remain available
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throughout the network.
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### Trustless Networking
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Traditional network security models assume high levels of trust at
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specific layers. You might trust your ISP to deliver packets without inspection,
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or trust your VPN provider to handle your traffic, or trust the network
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administrator to configure firewalls appropriately. These trust relationships
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create vulnerabilities and dependencies.
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Reticulum is designed to function in **open, trustless environments**. This
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means the protocol makes no assumptions about the trustworthiness of the network
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infrastructure, the other participants, or the transport mediums. Every aspect
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of communication is secured cryptographically:
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* **Traffic encryption:** All traffic to single destinations is encrypted using
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ephemeral keys.
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* **Source anonymity:** Reticulum packets do not include source addresses.
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An observer intercepting a packet cannot determine who sent it, only who it is
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addressed to (unless IFAC is enabled, in which case nothing can be determined).
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This provides initiator anonymity by default.
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* **Path verification:** The announce mechanism includes cryptographic signatures that
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prove the authenticity of destination announcements.
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* **Unforgeable delivery confirmations:** When a destination proves receipt of a
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packet, the proof is signed with the destination’s identity key. This prevents
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false acknowledgments and ensures reliable delivery verification.
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* **Interface authentication:** When using Interface Access Codes (IFAC), packets
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on authenticated interfaces carry signatures derived from a shared secret. Only
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nodes with the correct network name and passphrase can generate valid packets, allowing creation
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of virtual private networks on shared mediums.
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The trustless design has important consequences for network design:
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* **Open-access networks are viable:** You can build networks that anyone can
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join without pre-approval. Because traffic is encrypted and authenticated end-
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to-end, participants cannot interfere with each other’s private communication,
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even if they share the same transport infrastructure.
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* **No traffic inspection or prioritization:** Because traffic contents and
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sources are opaque to intermediate nodes, there is no mechanism for filtering,
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prioritizing, or throttling traffic based on its type or origin. All traffic
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is treated equally. From a neutrality perspective, this is a feature.
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* **Adversarial resilience:** The network can operate even if some nodes are
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malicious or controlled by adversaries. While a malicious Transport Node could
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refuse to forward certain traffic or drop packets, it cannot decrypt, modify,
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or impersonate legitimate traffic. Redundant paths and multiple Transport Nodes
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mitigate the impact of malicious nodes.
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Of course, you can also create closed networks. Interface Access
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Codes allow you to restrict participation on specific interfaces. Network
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Identities enable you to verify that discovered interfaces belong to trusted
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operators. Blackhole management lets you block malicious identities. Reticulum
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provides both the tools for open networks and the controls for closed ones. The
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choice is yours based on your requirements.
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### Heterogeneous Connectivity
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In conventional networking, mixing different transport mediums typically requires
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gateways, translation layers, and careful configuration. A WiFi network doesn’t
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natively interoperate with a packet radio network without additional infrastructure,
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and you can’t just download a car over a serial port, or send an encrypted message
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in a QR code.
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Reticulum treats **heterogeneity as a core premise**. The protocol is designed
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to seamlessly mix mediums with vastly different characteristics:
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* **Bandwidth:** LoRa links operating at a few hundred bits per second can
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interconnect with gigabit Ethernet backbones. Reticulum automatically manages
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the flow of information, prioritizing local traffic on slow segments while
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allowing global convergence.
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* **Latency:** Satellite links with multi-second latency can coexist with local
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links measured in milliseconds. The transport system handles timing, asynchronous
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delivery and retransmissions transparently.
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* **Topology:** Point-to-point microwave links, broadcast radio networks,
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switched Ethernet fabrics, and virtual tunnels over the Internet can all be
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part of the same Reticulum network.
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* **Reliability:** Intermittent connections that come and go (such as mobile
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devices or opportunistic radio contacts) can participate alongside always-on
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infrastructure. Reticulum gracefully handles link loss and reconnection.
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This heterogeneity is achieved through several design elements:
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* **Expandable, medium-agnostic interface system:** Reticulum communicates with the physical
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world through interface modules. Adding support for a new medium is a matter
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of implementing an interface class. The protocol itself remains unchanged.
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* **Interface modes:** Different modes (`full`, `gateway`, `access_point`,
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`roaming`, `boundary`) allow you to configure how interfaces interact with
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the wider network based on their characteristics and role.
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* **Announce propagation rules:** Announces are forwarded between interfaces
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according to rules that account for bandwidth limitations and interface modes.
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Slow segments are not overwhelmed by traffic from fast segments.
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* **Local traffic prioritization:** When bandwidth is constrained, Reticulum
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prioritizes announces for nearby destinations. This ensures that local
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connectivity remains functional even when global convergence is incomplete.
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For network designers, this means you are free to use whatever mediums are
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available, affordable, or appropriate for your situation. You might use LoRa for
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wide-area low-bandwidth coverage, WiFi for local high-capacity links, I2P for
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anonymous Internet connectivity, and Ethernet for infrastructure backhauls, all
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within the same network. Reticulum handles the translation and coordination
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automatically.
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The key design consideration is not whether different mediums can work together
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(they can), but **how** they should work together based on your goals. A node
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with multiple interfaces spanning heterogeneous mediums needs to be configured
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with appropriate interface modes so that traffic flows efficiently. A gateway
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connecting a slow LoRa segment to a fast Internet backbone should be configured
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differently than a mobile device roaming between radio cells.
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