mirror of
https://github.com/bitcoinresearchkit/brk.git
synced 2026-04-25 15:19:58 -07:00
website: moved packages + added ratio charts to compare folders
This commit is contained in:
908
website/packages/solid-signals/2024-11-01/script.js
Normal file
908
website/packages/solid-signals/2024-11-01/script.js
Normal file
@@ -0,0 +1,908 @@
|
||||
// src/core/error.ts
|
||||
var NotReadyError = class extends Error {
|
||||
};
|
||||
var NoOwnerError = class extends Error {
|
||||
constructor() {
|
||||
super(
|
||||
""
|
||||
);
|
||||
}
|
||||
};
|
||||
var ContextNotFoundError = class extends Error {
|
||||
constructor() {
|
||||
super(
|
||||
""
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// src/utils.ts
|
||||
function isUndefined(value) {
|
||||
return typeof value === "undefined";
|
||||
}
|
||||
|
||||
// src/core/constants.ts
|
||||
var STATE_CLEAN = 0;
|
||||
var STATE_CHECK = 1;
|
||||
var STATE_DIRTY = 2;
|
||||
var STATE_DISPOSED = 3;
|
||||
|
||||
// src/core/owner.ts
|
||||
var currentOwner = null;
|
||||
var defaultContext = {};
|
||||
function getOwner() {
|
||||
return currentOwner;
|
||||
}
|
||||
function setOwner(owner) {
|
||||
const out = currentOwner;
|
||||
currentOwner = owner;
|
||||
return out;
|
||||
}
|
||||
var Owner = class {
|
||||
// We flatten the owner tree into a linked list so that we don't need a pointer to .firstChild
|
||||
// However, the children are actually added in reverse creation order
|
||||
// See comment at the top of the file for an example of the _nextSibling traversal
|
||||
p = null;
|
||||
i = null;
|
||||
m = null;
|
||||
a = STATE_CLEAN;
|
||||
f = null;
|
||||
j = defaultContext;
|
||||
g = null;
|
||||
constructor(signal = false) {
|
||||
if (currentOwner && !signal)
|
||||
currentOwner.append(this);
|
||||
}
|
||||
append(child) {
|
||||
child.p = this;
|
||||
child.m = this;
|
||||
if (this.i)
|
||||
this.i.m = child;
|
||||
child.i = this.i;
|
||||
this.i = child;
|
||||
if (child.j !== this.j) {
|
||||
child.j = { ...this.j, ...child.j };
|
||||
}
|
||||
if (this.g) {
|
||||
child.g = !child.g ? this.g : [...child.g, ...this.g];
|
||||
}
|
||||
}
|
||||
dispose(self = true) {
|
||||
if (this.a === STATE_DISPOSED)
|
||||
return;
|
||||
let head = self ? this.m || this.p : this, current = this.i, next = null;
|
||||
while (current && current.p === this) {
|
||||
current.dispose(true);
|
||||
current.t();
|
||||
next = current.i;
|
||||
current.i = null;
|
||||
current = next;
|
||||
}
|
||||
if (self)
|
||||
this.t();
|
||||
if (current)
|
||||
current.m = !self ? this : this.m;
|
||||
if (head)
|
||||
head.i = current;
|
||||
}
|
||||
t() {
|
||||
if (this.m)
|
||||
this.m.i = null;
|
||||
this.p = null;
|
||||
this.m = null;
|
||||
this.j = defaultContext;
|
||||
this.g = null;
|
||||
this.a = STATE_DISPOSED;
|
||||
this.emptyDisposal();
|
||||
}
|
||||
emptyDisposal() {
|
||||
if (!this.f)
|
||||
return;
|
||||
if (Array.isArray(this.f)) {
|
||||
for (let i = 0; i < this.f.length; i++) {
|
||||
const callable = this.f[i];
|
||||
callable.call(callable);
|
||||
}
|
||||
} else {
|
||||
this.f.call(this.f);
|
||||
}
|
||||
this.f = null;
|
||||
}
|
||||
handleError(error) {
|
||||
if (!this.g)
|
||||
throw error;
|
||||
let i = 0, len = this.g.length;
|
||||
for (i = 0; i < len; i++) {
|
||||
try {
|
||||
this.g[i](error);
|
||||
break;
|
||||
} catch (e) {
|
||||
error = e;
|
||||
}
|
||||
}
|
||||
if (i === len)
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
function createContext(defaultValue, description) {
|
||||
return { id: Symbol(description), defaultValue };
|
||||
}
|
||||
function getContext(context, owner = currentOwner) {
|
||||
if (!owner) {
|
||||
throw new NoOwnerError();
|
||||
}
|
||||
const value = hasContext(context, owner) ? owner.j[context.id] : context.defaultValue;
|
||||
if (isUndefined(value)) {
|
||||
throw new ContextNotFoundError();
|
||||
}
|
||||
return value;
|
||||
}
|
||||
function setContext(context, value, owner = currentOwner) {
|
||||
if (!owner) {
|
||||
throw new NoOwnerError();
|
||||
}
|
||||
owner.j = {
|
||||
...owner.j,
|
||||
[context.id]: isUndefined(value) ? context.defaultValue : value
|
||||
};
|
||||
}
|
||||
function hasContext(context, owner = currentOwner) {
|
||||
return !isUndefined(owner?.j[context.id]);
|
||||
}
|
||||
function onCleanup(disposable) {
|
||||
if (!currentOwner)
|
||||
return;
|
||||
const node = currentOwner;
|
||||
if (!node.f) {
|
||||
node.f = disposable;
|
||||
} else if (Array.isArray(node.f)) {
|
||||
node.f.push(disposable);
|
||||
} else {
|
||||
node.f = [node.f, disposable];
|
||||
}
|
||||
}
|
||||
|
||||
// src/core/flags.ts
|
||||
var ERROR_OFFSET = 0;
|
||||
var ERROR_BIT = 1 << ERROR_OFFSET;
|
||||
var LOADING_OFFSET = 1;
|
||||
var LOADING_BIT = 1 << LOADING_OFFSET;
|
||||
var DEFAULT_FLAGS = ERROR_BIT;
|
||||
|
||||
// src/core/scheduler.ts
|
||||
var scheduled = false;
|
||||
var runningScheduled = false;
|
||||
var Computations = [];
|
||||
var RenderEffects = [];
|
||||
var Effects = [];
|
||||
function flushSync() {
|
||||
if (!runningScheduled)
|
||||
runScheduled();
|
||||
}
|
||||
function flushQueue() {
|
||||
if (scheduled)
|
||||
return;
|
||||
scheduled = true;
|
||||
queueMicrotask(runScheduled);
|
||||
}
|
||||
function runTop(node) {
|
||||
const ancestors = [];
|
||||
for (let current = node; current !== null; current = current.p) {
|
||||
if (current.a !== STATE_CLEAN) {
|
||||
ancestors.push(current);
|
||||
}
|
||||
}
|
||||
for (let i = ancestors.length - 1; i >= 0; i--) {
|
||||
if (ancestors[i].a !== STATE_DISPOSED)
|
||||
ancestors[i].q();
|
||||
}
|
||||
}
|
||||
function runScheduled() {
|
||||
if (!Effects.length && !RenderEffects.length && !Computations.length) {
|
||||
scheduled = false;
|
||||
return;
|
||||
}
|
||||
runningScheduled = true;
|
||||
try {
|
||||
runPureQueue(Computations);
|
||||
runPureQueue(RenderEffects);
|
||||
runPureQueue(Effects);
|
||||
} finally {
|
||||
const renderEffects = RenderEffects;
|
||||
const effects = Effects;
|
||||
Computations = [];
|
||||
Effects = [];
|
||||
RenderEffects = [];
|
||||
scheduled = false;
|
||||
runningScheduled = false;
|
||||
incrementClock();
|
||||
runEffectQueue(renderEffects);
|
||||
runEffectQueue(effects);
|
||||
}
|
||||
}
|
||||
function runPureQueue(queue) {
|
||||
for (let i = 0; i < queue.length; i++) {
|
||||
if (queue[i].a !== STATE_CLEAN)
|
||||
runTop(queue[i]);
|
||||
}
|
||||
}
|
||||
function runEffectQueue(queue) {
|
||||
for (let i = 0; i < queue.length; i++) {
|
||||
if (queue[i].x && queue[i].a !== STATE_DISPOSED) {
|
||||
queue[i].y(queue[i].d, queue[i].v);
|
||||
queue[i].x = false;
|
||||
queue[i].v = queue[i].d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// src/core/core.ts
|
||||
var currentObserver = null;
|
||||
var currentMask = DEFAULT_FLAGS;
|
||||
var newSources = null;
|
||||
var newSourcesIndex = 0;
|
||||
var newFlags = 0;
|
||||
var clock = 0;
|
||||
var syncResolve = false;
|
||||
var updateCheck = null;
|
||||
function getObserver() {
|
||||
return currentObserver;
|
||||
}
|
||||
function incrementClock() {
|
||||
clock++;
|
||||
}
|
||||
var UNCHANGED = Symbol(0);
|
||||
var Computation2 = class extends Owner {
|
||||
b = null;
|
||||
c = null;
|
||||
d;
|
||||
z;
|
||||
// Used in __DEV__ mode, hopefully removed in production
|
||||
L;
|
||||
// Using false is an optimization as an alternative to _equals: () => false
|
||||
// which could enable more efficient DIRTY notification
|
||||
A = isEqual;
|
||||
F;
|
||||
/** Whether the computation is an error or has ancestors that are unresolved */
|
||||
k = 0;
|
||||
/** Which flags raised by sources are handled, vs. being passed through. */
|
||||
w = DEFAULT_FLAGS;
|
||||
B = null;
|
||||
C = null;
|
||||
D = -1;
|
||||
constructor(initialValue, compute2, options) {
|
||||
super(compute2 === null);
|
||||
this.z = compute2;
|
||||
this.a = compute2 ? STATE_DIRTY : STATE_CLEAN;
|
||||
this.d = initialValue;
|
||||
if (options?.equals !== void 0)
|
||||
this.A = options.equals;
|
||||
if (options?.unobserved)
|
||||
this.F = options?.unobserved;
|
||||
}
|
||||
G() {
|
||||
if (this.z)
|
||||
this.q();
|
||||
if (!this.b || this.b.length)
|
||||
track(this);
|
||||
newFlags |= this.k & ~currentMask;
|
||||
if (this.k & ERROR_BIT) {
|
||||
throw this.d;
|
||||
} else {
|
||||
return this.d;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*/
|
||||
read() {
|
||||
return this.G();
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*
|
||||
* If the computation has any unresolved ancestors, this function waits for the value to resolve
|
||||
* before continuing
|
||||
*/
|
||||
wait() {
|
||||
if (!syncResolve && this.loading()) {
|
||||
throw new NotReadyError();
|
||||
}
|
||||
return this.G();
|
||||
}
|
||||
/**
|
||||
* Return true if the computation is the value is dependent on an unresolved promise
|
||||
* Triggers re-execution of the computation when the loading state changes
|
||||
*
|
||||
* This is useful especially when effects want to re-execute when a computation's
|
||||
* loading state changes
|
||||
*/
|
||||
loading() {
|
||||
if (this.C === null) {
|
||||
this.C = loadingState(this);
|
||||
}
|
||||
return this.C.read();
|
||||
}
|
||||
/**
|
||||
* Return true if the computation is the computation threw an error
|
||||
* Triggers re-execution of the computation when the error state changes
|
||||
*/
|
||||
error() {
|
||||
if (this.B === null) {
|
||||
this.B = errorState(this);
|
||||
}
|
||||
return this.B.read();
|
||||
}
|
||||
/** Update the computation with a new value. */
|
||||
write(value, flags = 0, raw = false) {
|
||||
const newValue = !raw && typeof value === "function" ? value(this.d) : value;
|
||||
const valueChanged = newValue !== UNCHANGED && (!!(flags & ERROR_BIT) || this.A === false || !this.A(this.d, newValue));
|
||||
if (valueChanged)
|
||||
this.d = newValue;
|
||||
const changedFlagsMask = this.k ^ flags, changedFlags = changedFlagsMask & flags;
|
||||
this.k = flags;
|
||||
this.D = clock + 1;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
if (valueChanged) {
|
||||
this.c[i].n(STATE_DIRTY);
|
||||
} else if (changedFlagsMask) {
|
||||
this.c[i].H(changedFlagsMask, changedFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
return this.d;
|
||||
}
|
||||
/**
|
||||
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
|
||||
*/
|
||||
n(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
this.a = state;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].n(STATE_CHECK);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Notify the computation that one of its sources has changed flags.
|
||||
*
|
||||
* @param mask A bitmask for which flag(s) were changed.
|
||||
* @param newFlags The source's new flags, masked to just the changed ones.
|
||||
*/
|
||||
H(mask, newFlags2) {
|
||||
if (this.a >= STATE_DIRTY)
|
||||
return;
|
||||
if (mask & this.w) {
|
||||
this.n(STATE_DIRTY);
|
||||
return;
|
||||
}
|
||||
if (this.a >= STATE_CHECK)
|
||||
return;
|
||||
const prevFlags = this.k & mask;
|
||||
const deltaFlags = prevFlags ^ newFlags2;
|
||||
if (newFlags2 === prevFlags) ; else if (deltaFlags & prevFlags & mask) {
|
||||
this.n(STATE_CHECK);
|
||||
} else {
|
||||
this.k ^= deltaFlags;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].H(mask, newFlags2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
I(error) {
|
||||
this.write(error, this.k | ERROR_BIT);
|
||||
}
|
||||
/**
|
||||
* This is the core part of the reactivity system, which makes sure that the values are updated
|
||||
* before they are read. We've also adapted it to return the loading state of the computation,
|
||||
* so that we can propagate that to the computation's observers.
|
||||
*
|
||||
* This function will ensure that the value and states we read from the computation are up to date
|
||||
*/
|
||||
q() {
|
||||
if (this.a === STATE_DISPOSED) {
|
||||
throw new Error("Tried to read a disposed computation");
|
||||
}
|
||||
if (this.a === STATE_CLEAN) {
|
||||
return;
|
||||
}
|
||||
let observerFlags = 0;
|
||||
if (this.a === STATE_CHECK) {
|
||||
for (let i = 0; i < this.b.length; i++) {
|
||||
this.b[i].q();
|
||||
observerFlags |= this.b[i].k;
|
||||
if (this.a === STATE_DIRTY) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.a === STATE_DIRTY) {
|
||||
update(this);
|
||||
} else {
|
||||
this.write(UNCHANGED, observerFlags);
|
||||
this.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Remove ourselves from the owner graph and the computation graph
|
||||
*/
|
||||
t() {
|
||||
if (this.a === STATE_DISPOSED)
|
||||
return;
|
||||
if (this.b)
|
||||
removeSourceObservers(this, 0);
|
||||
super.t();
|
||||
}
|
||||
};
|
||||
function loadingState(node) {
|
||||
const prevOwner = setOwner(node.p);
|
||||
const options = void 0;
|
||||
const computation = new Computation2(
|
||||
void 0,
|
||||
() => {
|
||||
track(node);
|
||||
node.q();
|
||||
return !!(node.k & LOADING_BIT);
|
||||
},
|
||||
options
|
||||
);
|
||||
computation.w = ERROR_BIT | LOADING_BIT;
|
||||
setOwner(prevOwner);
|
||||
return computation;
|
||||
}
|
||||
function errorState(node) {
|
||||
const prevOwner = setOwner(node.p);
|
||||
const options = void 0;
|
||||
const computation = new Computation2(
|
||||
void 0,
|
||||
() => {
|
||||
track(node);
|
||||
node.q();
|
||||
return !!(node.k & ERROR_BIT);
|
||||
},
|
||||
options
|
||||
);
|
||||
computation.w = ERROR_BIT;
|
||||
setOwner(prevOwner);
|
||||
return computation;
|
||||
}
|
||||
function track(computation) {
|
||||
if (currentObserver) {
|
||||
if (!newSources && currentObserver.b && currentObserver.b[newSourcesIndex] === computation) {
|
||||
newSourcesIndex++;
|
||||
} else if (!newSources)
|
||||
newSources = [computation];
|
||||
else if (computation !== newSources[newSources.length - 1]) {
|
||||
newSources.push(computation);
|
||||
}
|
||||
if (updateCheck) {
|
||||
updateCheck.d = computation.D > currentObserver.D;
|
||||
}
|
||||
}
|
||||
}
|
||||
function update(node) {
|
||||
const prevSources = newSources, prevSourcesIndex = newSourcesIndex, prevFlags = newFlags;
|
||||
newSources = null;
|
||||
newSourcesIndex = 0;
|
||||
newFlags = 0;
|
||||
try {
|
||||
node.dispose(false);
|
||||
node.emptyDisposal();
|
||||
const result = compute(node, node.z, node);
|
||||
node.write(result, newFlags, true);
|
||||
} catch (error) {
|
||||
if (error instanceof NotReadyError) {
|
||||
node.write(UNCHANGED, newFlags | LOADING_BIT);
|
||||
} else {
|
||||
node.I(error);
|
||||
}
|
||||
} finally {
|
||||
if (newSources) {
|
||||
if (node.b)
|
||||
removeSourceObservers(node, newSourcesIndex);
|
||||
if (node.b && newSourcesIndex > 0) {
|
||||
node.b.length = newSourcesIndex + newSources.length;
|
||||
for (let i = 0; i < newSources.length; i++) {
|
||||
node.b[newSourcesIndex + i] = newSources[i];
|
||||
}
|
||||
} else {
|
||||
node.b = newSources;
|
||||
}
|
||||
let source;
|
||||
for (let i = newSourcesIndex; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (!source.c)
|
||||
source.c = [node];
|
||||
else
|
||||
source.c.push(node);
|
||||
}
|
||||
} else if (node.b && newSourcesIndex < node.b.length) {
|
||||
removeSourceObservers(node, newSourcesIndex);
|
||||
node.b.length = newSourcesIndex;
|
||||
}
|
||||
newSources = prevSources;
|
||||
newSourcesIndex = prevSourcesIndex;
|
||||
newFlags = prevFlags;
|
||||
node.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
function removeSourceObservers(node, index) {
|
||||
let source;
|
||||
let swap;
|
||||
for (let i = index; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (source.c) {
|
||||
swap = source.c.indexOf(node);
|
||||
source.c[swap] = source.c[source.c.length - 1];
|
||||
source.c.pop();
|
||||
if (!source.c.length)
|
||||
source.F?.();
|
||||
}
|
||||
}
|
||||
}
|
||||
function isEqual(a, b) {
|
||||
return a === b;
|
||||
}
|
||||
function untrack(fn) {
|
||||
if (currentObserver === null)
|
||||
return fn();
|
||||
return compute(getOwner(), fn, null);
|
||||
}
|
||||
function hasUpdated(fn) {
|
||||
const current = updateCheck;
|
||||
updateCheck = { d: false };
|
||||
try {
|
||||
fn();
|
||||
return updateCheck.d;
|
||||
} finally {
|
||||
updateCheck = current;
|
||||
}
|
||||
}
|
||||
function isPending(fn) {
|
||||
try {
|
||||
fn();
|
||||
return false;
|
||||
} catch (e) {
|
||||
return e instanceof NotReadyError;
|
||||
}
|
||||
}
|
||||
function latest(fn) {
|
||||
const prevFlags = newFlags;
|
||||
syncResolve = true;
|
||||
try {
|
||||
return fn();
|
||||
} catch {
|
||||
} finally {
|
||||
newFlags = prevFlags;
|
||||
syncResolve = false;
|
||||
}
|
||||
}
|
||||
function compute(owner, compute2, observer) {
|
||||
const prevOwner = setOwner(owner), prevObserver = currentObserver, prevMask = currentMask;
|
||||
currentObserver = observer;
|
||||
currentMask = observer?.w ?? DEFAULT_FLAGS;
|
||||
try {
|
||||
return compute2(observer ? observer.d : void 0);
|
||||
} finally {
|
||||
setOwner(prevOwner);
|
||||
currentObserver = prevObserver;
|
||||
currentMask = prevMask;
|
||||
}
|
||||
}
|
||||
var EagerComputation = class extends Computation2 {
|
||||
constructor(initialValue, compute2, options) {
|
||||
super(initialValue, compute2, options);
|
||||
this.q();
|
||||
Computations.push(this);
|
||||
}
|
||||
n(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN) {
|
||||
Computations.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
super.n(state);
|
||||
}
|
||||
};
|
||||
|
||||
// src/core/effect.ts
|
||||
var BaseEffect = class extends Computation2 {
|
||||
y;
|
||||
x = false;
|
||||
v;
|
||||
constructor(initialValue, compute2, effect, options) {
|
||||
super(initialValue, compute2, options);
|
||||
this.y = effect;
|
||||
this.v = initialValue;
|
||||
}
|
||||
write(value) {
|
||||
if (value === UNCHANGED)
|
||||
return this.d;
|
||||
this.d = value;
|
||||
this.x = true;
|
||||
return value;
|
||||
}
|
||||
I(error) {
|
||||
this.handleError(error);
|
||||
}
|
||||
t() {
|
||||
this.y = void 0;
|
||||
this.v = void 0;
|
||||
super.t();
|
||||
}
|
||||
};
|
||||
var Effect = class extends BaseEffect {
|
||||
constructor(initialValue, compute2, effect, options) {
|
||||
super(initialValue, compute2, effect, options);
|
||||
Effects.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
n(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN) {
|
||||
Effects.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
this.a = state;
|
||||
}
|
||||
};
|
||||
var RenderEffect = class extends BaseEffect {
|
||||
constructor(initialValue, compute2, effect, options) {
|
||||
super(initialValue, compute2, effect, options);
|
||||
this.q();
|
||||
RenderEffects.push(this);
|
||||
}
|
||||
n(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN) {
|
||||
RenderEffects.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
this.a = state;
|
||||
}
|
||||
};
|
||||
|
||||
// src/signals.ts
|
||||
function createSignal(first, second, third) {
|
||||
if (typeof first === "function") {
|
||||
const memo = createMemo((p) => {
|
||||
const node2 = new Computation2(
|
||||
first(p ? untrack(p[0]) : second),
|
||||
null,
|
||||
third
|
||||
);
|
||||
return [node2.read.bind(node2), node2.write.bind(node2)];
|
||||
});
|
||||
return [() => memo()[0](), (value) => memo()[1](value)];
|
||||
}
|
||||
const node = new Computation2(first, null, second);
|
||||
return [node.read.bind(node), node.write.bind(node)];
|
||||
}
|
||||
function createAsync(fn, initial, options) {
|
||||
const lhs = new EagerComputation(
|
||||
{
|
||||
d: initial
|
||||
},
|
||||
(p) => {
|
||||
const value = p?.d;
|
||||
const source = fn(value);
|
||||
const isPromise = source instanceof Promise;
|
||||
const iterator = source[Symbol.asyncIterator];
|
||||
if (!isPromise && !iterator) {
|
||||
return {
|
||||
wait() {
|
||||
return source;
|
||||
},
|
||||
d: source
|
||||
};
|
||||
}
|
||||
const signal = new Computation2(value, null, options);
|
||||
signal.write(UNCHANGED, LOADING_BIT);
|
||||
if (isPromise) {
|
||||
source.then(
|
||||
(value2) => {
|
||||
signal.write(value2, 0);
|
||||
},
|
||||
(error) => {
|
||||
signal.write(error, ERROR_BIT);
|
||||
}
|
||||
);
|
||||
} else {
|
||||
let abort = false;
|
||||
onCleanup(() => abort = true);
|
||||
(async () => {
|
||||
try {
|
||||
for await (let value2 of source) {
|
||||
if (abort)
|
||||
return;
|
||||
signal.write(value2, 0);
|
||||
}
|
||||
} catch (error) {
|
||||
signal.write(error, ERROR_BIT);
|
||||
}
|
||||
})();
|
||||
}
|
||||
return signal;
|
||||
}
|
||||
);
|
||||
return () => lhs.wait().wait();
|
||||
}
|
||||
function createMemo(compute2, initialValue, options) {
|
||||
let node = new Computation2(initialValue, compute2, options);
|
||||
let value;
|
||||
return () => {
|
||||
if (node) {
|
||||
value = node.wait();
|
||||
if (!node.b?.length)
|
||||
node = void 0;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
}
|
||||
function createEffect(compute2, effect, initialValue, options) {
|
||||
void new Effect(
|
||||
initialValue,
|
||||
compute2,
|
||||
effect,
|
||||
void 0
|
||||
);
|
||||
}
|
||||
function createRenderEffect(compute2, effect, initialValue, options) {
|
||||
void new RenderEffect(
|
||||
initialValue,
|
||||
compute2,
|
||||
effect,
|
||||
void 0
|
||||
);
|
||||
}
|
||||
function createRoot(init) {
|
||||
const owner = new Owner();
|
||||
return compute(owner, !init.length ? init : () => init(() => owner.dispose()), null);
|
||||
}
|
||||
function runWithOwner(owner, run) {
|
||||
try {
|
||||
return compute(owner, run, null);
|
||||
} catch (error) {
|
||||
owner?.handleError(error);
|
||||
return void 0;
|
||||
}
|
||||
}
|
||||
function catchError(fn, handler) {
|
||||
const owner = new Owner();
|
||||
owner.g = owner.g ? [handler, ...owner.g] : [handler];
|
||||
try {
|
||||
compute(owner, fn, null);
|
||||
} catch (error) {
|
||||
owner.handleError(error);
|
||||
}
|
||||
}
|
||||
|
||||
// src/map.ts
|
||||
function mapArray(list, map, options) {
|
||||
const keyFn = typeof options?.keyed === "function" ? options.keyed : void 0;
|
||||
return Computation2.prototype.read.bind(
|
||||
new Computation2(
|
||||
[],
|
||||
updateKeyedMap.bind({
|
||||
J: new Owner(),
|
||||
r: 0,
|
||||
K: list,
|
||||
o: [],
|
||||
E: map,
|
||||
l: [],
|
||||
s: [],
|
||||
u: keyFn,
|
||||
e: keyFn || options?.keyed === false ? [] : void 0,
|
||||
h: map.length > 1 ? [] : void 0
|
||||
}),
|
||||
options
|
||||
)
|
||||
);
|
||||
}
|
||||
function updateKeyedMap() {
|
||||
const newItems = this.K() || [];
|
||||
runWithOwner(this.J, () => {
|
||||
let newLen = newItems.length, i, j, mapper = this.e ? () => {
|
||||
this.e[j] = new Computation2(newItems[j], null);
|
||||
this.h[j] = new Computation2(j, null);
|
||||
return this.E(
|
||||
Computation2.prototype.read.bind(this.e[j]),
|
||||
Computation2.prototype.read.bind(this.h[j])
|
||||
);
|
||||
} : this.h ? () => {
|
||||
const item = newItems[j];
|
||||
this.h[j] = new Computation2(j, null);
|
||||
return this.E(() => item, Computation2.prototype.read.bind(this.h[j]));
|
||||
} : () => {
|
||||
const item = newItems[j];
|
||||
return this.E(() => item);
|
||||
};
|
||||
if (newLen === 0) {
|
||||
if (this.r !== 0) {
|
||||
this.J.dispose(false);
|
||||
this.s = [];
|
||||
this.o = [];
|
||||
this.l = [];
|
||||
this.r = 0;
|
||||
this.e && (this.e = []);
|
||||
this.h && (this.h = []);
|
||||
}
|
||||
} else if (this.r === 0) {
|
||||
this.l = new Array(newLen);
|
||||
for (j = 0; j < newLen; j++) {
|
||||
this.o[j] = newItems[j];
|
||||
this.l[j] = compute(this.s[j] = new Owner(), mapper, null);
|
||||
}
|
||||
this.r = newLen;
|
||||
} else {
|
||||
let start, end, newEnd, item, key, newIndices, newIndicesNext, temp = new Array(newLen), tempNodes = new Array(newLen), tempRows = this.e ? new Array(newLen) : void 0, tempIndexes = this.h ? new Array(newLen) : void 0;
|
||||
for (start = 0, end = Math.min(this.r, newLen); start < end && (this.o[start] === newItems[start] || this.e && compare(this.u, this.o[start], newItems[start])); start++) {
|
||||
if (this.e)
|
||||
this.e[start].write(newItems[start]);
|
||||
}
|
||||
for (end = this.r - 1, newEnd = newLen - 1; end >= start && newEnd >= start && (this.o[end] === newItems[newEnd] || this.e && compare(this.u, this.o[end], newItems[newEnd])); end--, newEnd--) {
|
||||
temp[newEnd] = this.l[end];
|
||||
tempNodes[newEnd] = this.s[end];
|
||||
tempRows && (tempRows[newEnd] = this.e[end]);
|
||||
tempIndexes && (tempIndexes[newEnd] = this.h[end]);
|
||||
}
|
||||
newIndices = /* @__PURE__ */ new Map();
|
||||
newIndicesNext = new Array(newEnd + 1);
|
||||
for (j = newEnd; j >= start; j--) {
|
||||
item = newItems[j];
|
||||
key = this.u ? this.u(item) : item;
|
||||
i = newIndices.get(key);
|
||||
newIndicesNext[j] = i === void 0 ? -1 : i;
|
||||
newIndices.set(key, j);
|
||||
}
|
||||
for (i = start; i <= end; i++) {
|
||||
item = this.o[i];
|
||||
key = this.u ? this.u(item) : item;
|
||||
j = newIndices.get(key);
|
||||
if (j !== void 0 && j !== -1) {
|
||||
temp[j] = this.l[i];
|
||||
tempNodes[j] = this.s[i];
|
||||
tempRows && (tempRows[j] = this.e[i]);
|
||||
tempIndexes && (tempIndexes[j] = this.h[i]);
|
||||
j = newIndicesNext[j];
|
||||
newIndices.set(key, j);
|
||||
} else
|
||||
this.s[i].dispose();
|
||||
}
|
||||
for (j = start; j < newLen; j++) {
|
||||
if (j in temp) {
|
||||
this.l[j] = temp[j];
|
||||
this.s[j] = tempNodes[j];
|
||||
if (tempRows) {
|
||||
this.e[j] = tempRows[j];
|
||||
this.e[j].write(newItems[j]);
|
||||
}
|
||||
if (tempIndexes) {
|
||||
this.h[j] = tempIndexes[j];
|
||||
this.h[j].write(j);
|
||||
}
|
||||
} else {
|
||||
this.l[j] = compute(this.s[j] = new Owner(), mapper, null);
|
||||
}
|
||||
}
|
||||
this.l = this.l.slice(0, this.r = newLen);
|
||||
this.o = newItems.slice(0);
|
||||
}
|
||||
});
|
||||
return this.l;
|
||||
}
|
||||
function compare(key, a, b) {
|
||||
return key ? key(a) === key(b) : true;
|
||||
}
|
||||
|
||||
export { Computation2 as Computation, ContextNotFoundError, NoOwnerError, NotReadyError, Owner, catchError, createAsync, createContext, createEffect, createMemo, createRenderEffect, createRoot, createSignal, flushSync, getContext, getObserver, getOwner, hasContext, hasUpdated, isEqual, isPending, latest, mapArray, onCleanup, runWithOwner, setContext, untrack };
|
||||
Reference in New Issue
Block a user