heatmaps: part 1

This commit is contained in:
nym21
2026-05-28 21:58:54 +02:00
parent 100495fdba
commit 52883bbdba
11 changed files with 213 additions and 13 deletions
+140
View File
@@ -0,0 +1,140 @@
import { createHeader } from "../../scripts/utils/dom.js";
import { heatmapElement } from "../../scripts/utils/elements.js";
import { debounce, next } from "../../scripts/utils/timing.js";
/**
* @param {HeatmapOption} option
*/
export async function init(option) {
const { headerElement, headingElement } = createHeader();
headingElement.innerHTML = option.title;
heatmapElement.append(headerElement);
const canvas = document.createElement("canvas");
heatmapElement.append(canvas);
await next();
let renderer = createRenderer(canvas);
function randomColor() {
// Inferno-ish: just random for now
const r = (Math.random() * 255) | 0;
const g = (Math.random() * 100) | 0;
const b = (Math.random() * 200) | 0;
return 0xff000000 | (b << 16) | (g << 8) | r; // ABGR
}
/**
* @param {number} col
* @param {number} row
*/
function getColor(col, row) {
return randomColor();
}
function render() {
renderer.paint(100, 100, getColor);
}
const { width, height } = canvas.getBoundingClientRect();
if (renderer.resize(width, height)) {
render();
}
new ResizeObserver(
debounce(() => {
const { width, height } = canvas.getBoundingClientRect();
if (width && height && renderer.resize(width, height)) {
render();
}
}, 1000),
).observe(heatmapElement);
}
/** @param {HTMLCanvasElement} */
export function createRenderer(canvas) {
const context = canvas.getContext("2d");
if (!context) throw "Expected context from canvas";
let width = 0;
let height = 0;
let imageData = new ImageData(1, 1);
let buffer = new Uint32Array();
return {
/**
* @param {number} w
* @param {number} h
* @returns {boolean} wether the canvas was actually resized (true) or not (false)
*/
resize(w, h) {
if (w == width && h == height) return false;
const bound = canvas.getBoundingClientRect();
width = Math.floor(Math.min(w, bound.width));
height = Math.floor(Math.min(h, bound.height));
canvas.width = width;
canvas.height = height;
imageData = context.createImageData(width, height);
buffer = new Uint32Array(imageData.data.buffer);
return true;
},
get width() {
return width;
},
get height() {
return height;
},
/**
* Full repaint: iterate all cells, colorize, one blit.
* @param {number} cols
* @param {number} rows
* @param {(col: number, row: number) => number} getColor - returns ABGR uint32
*/
paint(cols, rows, getColor) {
const colX = new Int32Array(cols + 1);
for (let c = 0; c <= cols; c++) colX[c] = ((c * width) / cols + 0.5) | 0;
const rowY = new Int32Array(rows + 1);
for (let r = 0; r <= rows; r++) rowY[r] = ((r * height) / rows + 0.5) | 0;
for (let c = 0; c < cols; c++) {
const x0 = colX[c];
const x1 = colX[c + 1];
for (let r = 0; r < rows; r++) {
const color = getColor(c, r);
const y0 = rowY[r];
const y1 = rowY[r + 1];
for (let y = y0; y < y1; y++) {
buffer.fill(color, y * width + x0, y * width + x1);
}
}
}
context.putImageData(imageData, 0, 0);
},
/**
* Incremental repaint: only dirty columns, blit each separately.
* @param {number} cols
* @param {number} rows
* @param {Iterable<number>} dirty
* @param {(col: number, row: number) => number} getColor
*/
paintCols(cols, rows, dirty, getColor) {
const colW = width / cols;
const rowH = height / rows;
for (const c of dirty) {
const x0 = (c * colW) | 0;
const x1 = Math.min(width, ((c + 1) * colW) | 0);
for (let r = 0; r < rows; r++) {
const color = getColor(c, r);
const y0 = (r * rowH) | 0;
const y1 = Math.min(height, ((r + 1) * rowH) | 0);
for (let y = y0; y < y1; y++) {
buffer.fill(color, y * width + x0, y * width + x1);
}
}
context.putImageData(imageData, 0, 0, x0, 0, x1 - x0, height);
}
},
};
}
+11
View File
@@ -0,0 +1,11 @@
#heatmap {
height: 100%;
display: flex;
flex-direction: column;
canvas {
display: block;
width: 100%;
height: 100%;
}
}