mirror of
https://github.com/bitcoinresearchkit/brk.git
synced 2026-04-24 14:49:58 -07:00
global: wip
This commit is contained in:
@@ -0,0 +1,686 @@
|
||||
// @ts-nocheck
|
||||
// src/core/error.ts
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||||
var NotReadyError = class extends Error {
|
||||
};
|
||||
var EffectError = class extends Error {
|
||||
constructor(effect, cause) {
|
||||
super("");
|
||||
this.cause = cause;
|
||||
}
|
||||
};
|
||||
|
||||
// src/core/constants.ts
|
||||
var STATE_CLEAN = 0;
|
||||
var STATE_CHECK = 1;
|
||||
var STATE_DIRTY = 2;
|
||||
var STATE_DISPOSED = 3;
|
||||
var EFFECT_PURE = 0;
|
||||
var EFFECT_RENDER = 1;
|
||||
var EFFECT_USER = 2;
|
||||
|
||||
// src/core/scheduler.ts
|
||||
var clock = 0;
|
||||
function getClock() {
|
||||
return clock;
|
||||
}
|
||||
function incrementClock() {
|
||||
clock++;
|
||||
}
|
||||
var scheduled = false;
|
||||
function schedule() {
|
||||
if (scheduled)
|
||||
return;
|
||||
scheduled = true;
|
||||
if (!globalQueue.y)
|
||||
queueMicrotask(flushSync);
|
||||
}
|
||||
var Queue = class {
|
||||
i = null;
|
||||
y = false;
|
||||
m = [[], [], []];
|
||||
v = [];
|
||||
created = clock;
|
||||
enqueue(type, node) {
|
||||
this.m[0].push(node);
|
||||
if (type)
|
||||
this.m[type].push(node);
|
||||
schedule();
|
||||
}
|
||||
run(type) {
|
||||
if (this.m[type].length) {
|
||||
if (type === EFFECT_PURE) {
|
||||
runPureQueue(this.m[type]);
|
||||
this.m[type] = [];
|
||||
} else {
|
||||
const effects = this.m[type];
|
||||
this.m[type] = [];
|
||||
runEffectQueue(effects);
|
||||
}
|
||||
}
|
||||
let rerun = false;
|
||||
for (let i = 0; i < this.v.length; i++) {
|
||||
rerun = this.v[i].run(type) || rerun;
|
||||
}
|
||||
if (type === EFFECT_PURE)
|
||||
return rerun || !!this.m[type].length;
|
||||
}
|
||||
flush() {
|
||||
if (this.y)
|
||||
return;
|
||||
this.y = true;
|
||||
try {
|
||||
while (this.run(EFFECT_PURE)) {
|
||||
}
|
||||
incrementClock();
|
||||
scheduled = false;
|
||||
this.run(EFFECT_RENDER);
|
||||
this.run(EFFECT_USER);
|
||||
} finally {
|
||||
this.y = false;
|
||||
}
|
||||
}
|
||||
addChild(child) {
|
||||
this.v.push(child);
|
||||
child.i = this;
|
||||
}
|
||||
removeChild(child) {
|
||||
const index = this.v.indexOf(child);
|
||||
if (index >= 0)
|
||||
this.v.splice(index, 1);
|
||||
}
|
||||
notify(...args) {
|
||||
if (this.i)
|
||||
return this.i.notify(...args);
|
||||
return false;
|
||||
}
|
||||
};
|
||||
var globalQueue = new Queue();
|
||||
function flushSync() {
|
||||
while (scheduled) {
|
||||
globalQueue.flush();
|
||||
}
|
||||
}
|
||||
function runTop(node) {
|
||||
const ancestors = [];
|
||||
for (let current = node; current !== null; current = current.i) {
|
||||
if (current.a !== STATE_CLEAN) {
|
||||
ancestors.push(current);
|
||||
}
|
||||
}
|
||||
for (let i = ancestors.length - 1; i >= 0; i--) {
|
||||
if (ancestors[i].a !== STATE_DISPOSED)
|
||||
ancestors[i].p();
|
||||
}
|
||||
}
|
||||
function runPureQueue(queue) {
|
||||
for (let i = 0; i < queue.length; i++) {
|
||||
if (queue[i].a !== STATE_CLEAN)
|
||||
runTop(queue[i]);
|
||||
}
|
||||
}
|
||||
function runEffectQueue(queue) {
|
||||
for (let i = 0; i < queue.length; i++)
|
||||
queue[i].L();
|
||||
}
|
||||
|
||||
// src/core/owner.ts
|
||||
var currentOwner = null;
|
||||
var defaultContext = {};
|
||||
function getOwner() {
|
||||
return currentOwner;
|
||||
}
|
||||
function setOwner(owner) {
|
||||
const out = currentOwner;
|
||||
currentOwner = owner;
|
||||
return out;
|
||||
}
|
||||
function formatId(prefix, id) {
|
||||
const num = id.toString(36), len = num.length - 1;
|
||||
return prefix + (len ? String.fromCharCode(64 + len) : "") + num;
|
||||
}
|
||||
var Owner = class {
|
||||
// We flatten the owner tree into a linked list so that we don't need a pointer to .firstChild
|
||||
// However, the children are actually added in reverse creation order
|
||||
// See comment at the top of the file for an example of the _nextSibling traversal
|
||||
i = null;
|
||||
g = null;
|
||||
n = null;
|
||||
a = STATE_CLEAN;
|
||||
h = null;
|
||||
j = defaultContext;
|
||||
f = globalQueue;
|
||||
G = null;
|
||||
M = 0;
|
||||
id = null;
|
||||
constructor(id = null, skipAppend = false) {
|
||||
this.id = id;
|
||||
if (currentOwner && !skipAppend)
|
||||
currentOwner.append(this);
|
||||
}
|
||||
append(child) {
|
||||
child.i = this;
|
||||
child.n = this;
|
||||
if (this.id) {
|
||||
child.G = this.g ? this.g.G + 1 : 0;
|
||||
child.id = formatId(this.id, child.G);
|
||||
}
|
||||
if (this.g)
|
||||
this.g.n = child;
|
||||
child.g = this.g;
|
||||
this.g = child;
|
||||
if (child.j !== this.j) {
|
||||
child.j = { ...this.j, ...child.j };
|
||||
}
|
||||
if (this.f)
|
||||
child.f = this.f;
|
||||
}
|
||||
dispose(self = true) {
|
||||
if (this.a === STATE_DISPOSED)
|
||||
return;
|
||||
let head = self ? this.n || this.i : this, current = this.g, next = null;
|
||||
while (current && current.i === this) {
|
||||
current.dispose(true);
|
||||
current.q();
|
||||
next = current.g;
|
||||
current.g = null;
|
||||
current = next;
|
||||
}
|
||||
this.M = 0;
|
||||
if (self)
|
||||
this.q();
|
||||
if (current)
|
||||
current.n = !self ? this : this.n;
|
||||
if (head)
|
||||
head.g = current;
|
||||
}
|
||||
q() {
|
||||
if (this.n)
|
||||
this.n.g = null;
|
||||
this.i = null;
|
||||
this.n = null;
|
||||
this.j = defaultContext;
|
||||
this.a = STATE_DISPOSED;
|
||||
this.emptyDisposal();
|
||||
}
|
||||
emptyDisposal() {
|
||||
if (!this.h)
|
||||
return;
|
||||
if (Array.isArray(this.h)) {
|
||||
for (let i = 0; i < this.h.length; i++) {
|
||||
const callable = this.h[i];
|
||||
callable.call(callable);
|
||||
}
|
||||
} else {
|
||||
this.h.call(this.h);
|
||||
}
|
||||
this.h = null;
|
||||
}
|
||||
getNextChildId() {
|
||||
if (this.id)
|
||||
return formatId(this.id + "-", this.M++);
|
||||
throw new Error("Cannot get child id from owner without an id");
|
||||
}
|
||||
};
|
||||
function onCleanup(fn) {
|
||||
if (!currentOwner)
|
||||
return fn;
|
||||
const node = currentOwner;
|
||||
if (!node.h) {
|
||||
node.h = fn;
|
||||
} else if (Array.isArray(node.h)) {
|
||||
node.h.push(fn);
|
||||
} else {
|
||||
node.h = [node.h, fn];
|
||||
}
|
||||
return fn;
|
||||
}
|
||||
|
||||
// src/core/flags.ts
|
||||
var ERROR_OFFSET = 0;
|
||||
var ERROR_BIT = 1 << ERROR_OFFSET;
|
||||
var LOADING_OFFSET = 1;
|
||||
var LOADING_BIT = 1 << LOADING_OFFSET;
|
||||
var UNINITIALIZED_OFFSET = 2;
|
||||
var UNINITIALIZED_BIT = 1 << UNINITIALIZED_OFFSET;
|
||||
var DEFAULT_FLAGS = ERROR_BIT;
|
||||
|
||||
// src/core/core.ts
|
||||
var currentObserver = null;
|
||||
var currentMask = DEFAULT_FLAGS;
|
||||
var newSources = null;
|
||||
var newSourcesIndex = 0;
|
||||
var newFlags = 0;
|
||||
var notStale = false;
|
||||
var UNCHANGED = Symbol(0);
|
||||
var Computation = class extends Owner {
|
||||
b = null;
|
||||
c = null;
|
||||
e;
|
||||
w;
|
||||
r;
|
||||
// Used in __DEV__ mode, hopefully removed in production
|
||||
Q;
|
||||
// Using false is an optimization as an alternative to _equals: () => false
|
||||
// which could enable more efficient DIRTY notification
|
||||
H = isEqual;
|
||||
N;
|
||||
/** Whether the computation is an error or has ancestors that are unresolved */
|
||||
d = 0;
|
||||
/** Which flags raised by sources are handled, vs. being passed through. */
|
||||
I = DEFAULT_FLAGS;
|
||||
s = -1;
|
||||
z = false;
|
||||
constructor(initialValue, compute2, options) {
|
||||
super(null, compute2 === null);
|
||||
this.r = compute2;
|
||||
this.a = compute2 ? STATE_DIRTY : STATE_CLEAN;
|
||||
this.d = compute2 && initialValue === void 0 ? UNINITIALIZED_BIT : 0;
|
||||
this.e = initialValue;
|
||||
if (options?.equals !== void 0)
|
||||
this.H = options.equals;
|
||||
if (options?.unobserved)
|
||||
this.N = options?.unobserved;
|
||||
}
|
||||
O() {
|
||||
if (this.r) {
|
||||
if (this.d & ERROR_BIT && this.s <= getClock())
|
||||
update(this);
|
||||
else
|
||||
this.p();
|
||||
}
|
||||
track(this);
|
||||
newFlags |= this.d & ~currentMask;
|
||||
if (this.d & ERROR_BIT) {
|
||||
throw this.w;
|
||||
} else {
|
||||
return this.e;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*/
|
||||
read() {
|
||||
return this.O();
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*
|
||||
* If the computation has any unresolved ancestors, this function waits for the value to resolve
|
||||
* before continuing
|
||||
*/
|
||||
wait() {
|
||||
if (this.r && this.d & ERROR_BIT && this.s <= getClock()) {
|
||||
update(this);
|
||||
} else {
|
||||
this.p();
|
||||
}
|
||||
track(this);
|
||||
if ((notStale || this.d & UNINITIALIZED_BIT) && this.d & LOADING_BIT) {
|
||||
throw new NotReadyError();
|
||||
}
|
||||
return this.O();
|
||||
}
|
||||
/** Update the computation with a new value. */
|
||||
write(value, flags = 0, raw = false) {
|
||||
const newValue = !raw && typeof value === "function" ? value(this.e) : value;
|
||||
const valueChanged = newValue !== UNCHANGED && (!!(this.d & UNINITIALIZED_BIT) || this.d & LOADING_BIT & ~flags || this.H === false || !this.H(this.e, newValue));
|
||||
if (valueChanged) {
|
||||
this.e = newValue;
|
||||
this.w = void 0;
|
||||
}
|
||||
const changedFlagsMask = this.d ^ flags, changedFlags = changedFlagsMask & flags;
|
||||
this.d = flags;
|
||||
this.s = getClock() + 1;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
if (valueChanged) {
|
||||
this.c[i].l(STATE_DIRTY);
|
||||
} else if (changedFlagsMask) {
|
||||
this.c[i].P(changedFlagsMask, changedFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
return this.e;
|
||||
}
|
||||
/**
|
||||
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
|
||||
*/
|
||||
l(state, skipQueue) {
|
||||
if (this.a >= state && !this.z)
|
||||
return;
|
||||
this.z = !!skipQueue;
|
||||
this.a = state;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].l(STATE_CHECK, skipQueue);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Notify the computation that one of its sources has changed flags.
|
||||
*
|
||||
* @param mask A bitmask for which flag(s) were changed.
|
||||
* @param newFlags The source's new flags, masked to just the changed ones.
|
||||
*/
|
||||
P(mask, newFlags2) {
|
||||
if (this.a >= STATE_DIRTY)
|
||||
return;
|
||||
if (mask & this.I) {
|
||||
this.l(STATE_DIRTY);
|
||||
return;
|
||||
}
|
||||
if (this.a >= STATE_CHECK)
|
||||
return;
|
||||
const prevFlags = this.d & mask;
|
||||
const deltaFlags = prevFlags ^ newFlags2;
|
||||
if (newFlags2 === prevFlags) ; else if (deltaFlags & prevFlags & mask) {
|
||||
this.l(STATE_CHECK);
|
||||
} else {
|
||||
this.d ^= deltaFlags;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].P(mask, newFlags2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
J(error) {
|
||||
this.w = error;
|
||||
this.write(UNCHANGED, this.d & ~LOADING_BIT | ERROR_BIT | UNINITIALIZED_BIT);
|
||||
}
|
||||
/**
|
||||
* This is the core part of the reactivity system, which makes sure that the values are updated
|
||||
* before they are read. We've also adapted it to return the loading state of the computation,
|
||||
* so that we can propagate that to the computation's observers.
|
||||
*
|
||||
* This function will ensure that the value and states we read from the computation are up to date
|
||||
*/
|
||||
p() {
|
||||
if (!this.r) {
|
||||
return;
|
||||
}
|
||||
if (this.a === STATE_DISPOSED) {
|
||||
return;
|
||||
}
|
||||
if (this.a === STATE_CLEAN) {
|
||||
return;
|
||||
}
|
||||
let observerFlags = 0;
|
||||
if (this.a === STATE_CHECK) {
|
||||
for (let i = 0; i < this.b.length; i++) {
|
||||
this.b[i].p();
|
||||
observerFlags |= this.b[i].d;
|
||||
if (this.a === STATE_DIRTY) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.a === STATE_DIRTY) {
|
||||
update(this);
|
||||
} else {
|
||||
this.write(UNCHANGED, observerFlags);
|
||||
this.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Remove ourselves from the owner graph and the computation graph
|
||||
*/
|
||||
q() {
|
||||
if (this.a === STATE_DISPOSED)
|
||||
return;
|
||||
if (this.b)
|
||||
removeSourceObservers(this, 0);
|
||||
super.q();
|
||||
}
|
||||
};
|
||||
function track(computation) {
|
||||
if (currentObserver) {
|
||||
if (!newSources && currentObserver.b && currentObserver.b[newSourcesIndex] === computation) {
|
||||
newSourcesIndex++;
|
||||
} else if (!newSources)
|
||||
newSources = [computation];
|
||||
else if (computation !== newSources[newSources.length - 1]) {
|
||||
newSources.push(computation);
|
||||
}
|
||||
}
|
||||
}
|
||||
function update(node) {
|
||||
const prevSources = newSources, prevSourcesIndex = newSourcesIndex, prevFlags = newFlags;
|
||||
newSources = null;
|
||||
newSourcesIndex = 0;
|
||||
newFlags = 0;
|
||||
try {
|
||||
node.dispose(false);
|
||||
node.emptyDisposal();
|
||||
const result = compute(node, node.r, node);
|
||||
node.write(result, newFlags, true);
|
||||
} catch (error) {
|
||||
if (error instanceof NotReadyError) {
|
||||
node.write(UNCHANGED, newFlags | LOADING_BIT | node.d & UNINITIALIZED_BIT);
|
||||
} else {
|
||||
node.J(error);
|
||||
}
|
||||
} finally {
|
||||
if (newSources) {
|
||||
if (node.b)
|
||||
removeSourceObservers(node, newSourcesIndex);
|
||||
if (node.b && newSourcesIndex > 0) {
|
||||
node.b.length = newSourcesIndex + newSources.length;
|
||||
for (let i = 0; i < newSources.length; i++) {
|
||||
node.b[newSourcesIndex + i] = newSources[i];
|
||||
}
|
||||
} else {
|
||||
node.b = newSources;
|
||||
}
|
||||
let source;
|
||||
for (let i = newSourcesIndex; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (!source.c)
|
||||
source.c = [node];
|
||||
else
|
||||
source.c.push(node);
|
||||
}
|
||||
} else if (node.b && newSourcesIndex < node.b.length) {
|
||||
removeSourceObservers(node, newSourcesIndex);
|
||||
node.b.length = newSourcesIndex;
|
||||
}
|
||||
newSources = prevSources;
|
||||
newSourcesIndex = prevSourcesIndex;
|
||||
newFlags = prevFlags;
|
||||
node.s = getClock() + 1;
|
||||
node.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
function removeSourceObservers(node, index) {
|
||||
let source;
|
||||
let swap;
|
||||
for (let i = index; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (source.c) {
|
||||
swap = source.c.indexOf(node);
|
||||
source.c[swap] = source.c[source.c.length - 1];
|
||||
source.c.pop();
|
||||
if (!source.c.length)
|
||||
source.N?.();
|
||||
}
|
||||
}
|
||||
}
|
||||
function isEqual(a, b) {
|
||||
return a === b;
|
||||
}
|
||||
function untrack(fn) {
|
||||
if (currentObserver === null)
|
||||
return fn();
|
||||
return compute(getOwner(), fn, null);
|
||||
}
|
||||
function latest(fn, fallback) {
|
||||
const argLength = arguments.length;
|
||||
const prevFlags = newFlags;
|
||||
const prevNotStale = notStale;
|
||||
notStale = false;
|
||||
try {
|
||||
return fn();
|
||||
} catch (err) {
|
||||
if (argLength > 1 && err instanceof NotReadyError)
|
||||
return fallback;
|
||||
throw err;
|
||||
} finally {
|
||||
newFlags = prevFlags;
|
||||
notStale = prevNotStale;
|
||||
}
|
||||
}
|
||||
function compute(owner, fn, observer) {
|
||||
const prevOwner = setOwner(owner), prevObserver = currentObserver, prevMask = currentMask, prevNotStale = notStale;
|
||||
currentObserver = observer;
|
||||
currentMask = observer?.I ?? DEFAULT_FLAGS;
|
||||
notStale = true;
|
||||
try {
|
||||
return fn(observer ? observer.e : void 0);
|
||||
} finally {
|
||||
setOwner(prevOwner);
|
||||
currentObserver = prevObserver;
|
||||
currentMask = prevMask;
|
||||
notStale = prevNotStale;
|
||||
}
|
||||
}
|
||||
|
||||
// src/core/effect.ts
|
||||
var Effect = class extends Computation {
|
||||
A;
|
||||
B;
|
||||
t;
|
||||
K = false;
|
||||
C;
|
||||
o;
|
||||
constructor(initialValue, compute2, effect, error, options) {
|
||||
super(initialValue, compute2, options);
|
||||
this.A = effect;
|
||||
this.B = error;
|
||||
this.C = initialValue;
|
||||
this.o = options?.render ? EFFECT_RENDER : EFFECT_USER;
|
||||
if (this.o === EFFECT_RENDER) {
|
||||
this.r = (p) => getClock() > this.f.created && !(this.d & ERROR_BIT) ? latest(() => compute2(p)) : compute2(p);
|
||||
}
|
||||
this.p();
|
||||
!options?.defer && (this.o === EFFECT_USER ? this.f.enqueue(this.o, this) : this.L());
|
||||
}
|
||||
write(value, flags = 0) {
|
||||
if (this.a == STATE_DIRTY) {
|
||||
this.d;
|
||||
this.d = flags;
|
||||
if (this.o === EFFECT_RENDER) {
|
||||
this.f.notify(this, LOADING_BIT | ERROR_BIT, flags);
|
||||
}
|
||||
}
|
||||
if (value === UNCHANGED)
|
||||
return this.e;
|
||||
this.e = value;
|
||||
this.K = true;
|
||||
return value;
|
||||
}
|
||||
l(state, skipQueue) {
|
||||
if (this.a >= state || skipQueue)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN)
|
||||
this.f.enqueue(this.o, this);
|
||||
this.a = state;
|
||||
}
|
||||
J(error) {
|
||||
this.w = error;
|
||||
this.t?.();
|
||||
this.f.notify(this, LOADING_BIT, 0);
|
||||
this.d = ERROR_BIT;
|
||||
if (this.o === EFFECT_USER) {
|
||||
try {
|
||||
return this.B ? this.t = this.B(error) : console.error(new EffectError(this.A, error));
|
||||
} catch (e) {
|
||||
error = e;
|
||||
}
|
||||
}
|
||||
if (!this.f.notify(this, ERROR_BIT, ERROR_BIT))
|
||||
throw error;
|
||||
}
|
||||
q() {
|
||||
if (this.a === STATE_DISPOSED)
|
||||
return;
|
||||
this.A = void 0;
|
||||
this.C = void 0;
|
||||
this.B = void 0;
|
||||
this.t?.();
|
||||
this.t = void 0;
|
||||
super.q();
|
||||
}
|
||||
L() {
|
||||
if (this.K && this.a !== STATE_DISPOSED) {
|
||||
this.t?.();
|
||||
try {
|
||||
this.t = this.A(this.e, this.C);
|
||||
} catch (e) {
|
||||
if (!this.f.notify(this, ERROR_BIT, ERROR_BIT))
|
||||
throw e;
|
||||
} finally {
|
||||
this.C = this.e;
|
||||
this.K = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// src/signals.ts
|
||||
function createSignal(first, second, third) {
|
||||
if (typeof first === "function") {
|
||||
const memo = createMemo((p) => {
|
||||
const node2 = new Computation(
|
||||
first(p ? untrack(p[0]) : second),
|
||||
null,
|
||||
third
|
||||
);
|
||||
return [node2.read.bind(node2), node2.write.bind(node2)];
|
||||
});
|
||||
return [() => memo()[0](), (value) => memo()[1](value)];
|
||||
}
|
||||
const node = new Computation(first, null, second);
|
||||
return [node.read.bind(node), node.write.bind(node)];
|
||||
}
|
||||
function createMemo(compute2, value, options) {
|
||||
let node = new Computation(
|
||||
value,
|
||||
compute2,
|
||||
options
|
||||
);
|
||||
let resolvedValue;
|
||||
return () => {
|
||||
if (node) {
|
||||
if (node.a === STATE_DISPOSED) {
|
||||
node = void 0;
|
||||
return resolvedValue;
|
||||
}
|
||||
resolvedValue = node.wait();
|
||||
if (!node.b?.length && node.g?.i !== node) {
|
||||
node.dispose();
|
||||
node = void 0;
|
||||
}
|
||||
}
|
||||
return resolvedValue;
|
||||
};
|
||||
}
|
||||
function createEffect(compute2, effect, error, value, options) {
|
||||
void new Effect(
|
||||
value,
|
||||
compute2,
|
||||
effect,
|
||||
error,
|
||||
options
|
||||
);
|
||||
}
|
||||
function createRoot(init, options) {
|
||||
const owner = new Owner(options?.id);
|
||||
return compute(owner, !init.length ? init : () => init(() => owner.dispose()), null);
|
||||
}
|
||||
function runWithOwner(owner, run) {
|
||||
return compute(owner, run, null);
|
||||
}
|
||||
|
||||
export { Owner, createEffect, createMemo, createRoot, createSignal, getOwner, onCleanup, runWithOwner, untrack };
|
||||
Reference in New Issue
Block a user