mirror of
https://github.com/bitcoinresearchkit/brk.git
synced 2026-07-18 06:28:11 -07:00
bindex: contained fjall code
This commit is contained in:
@@ -0,0 +1,3 @@
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URL + Version:
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https://unpkg.com/browse/lean-qr@latest/
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+1
File diff suppressed because one or more lines are too long
+241
@@ -0,0 +1,241 @@
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declare module "lean-qr" {
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interface ImageDataLike {
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readonly data: Uint8ClampedArray;
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}
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interface Context2DLike<DataT extends ImageDataLike> {
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createImageData(width: number, height: number): DataT;
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putImageData(data: DataT, x: number, y: number): void;
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}
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interface CanvasLike<DataT extends ImageDataLike> {
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width: number;
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height: number;
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getContext(type: "2d"): Context2DLike<DataT> | null;
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}
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export type RGBA = readonly [number, number, number, number?];
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export interface Bitmap1D {
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push(value: number, bits: number): void;
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}
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export interface StringOptions {
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on?: string;
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off?: string;
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lf?: string;
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padX?: number;
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padY?: number;
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}
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export interface ImageDataOptions {
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on?: RGBA;
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off?: RGBA;
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padX?: number;
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padY?: number;
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}
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export interface Bitmap2D {
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readonly size: number;
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get(x: number, y: number): boolean;
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toString(options?: Readonly<StringOptions>): string;
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toImageData<DataT extends ImageDataLike>(
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context: Context2DLike<DataT>,
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options?: Readonly<ImageDataOptions>,
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): DataT;
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toDataURL(
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options?: Readonly<
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ImageDataOptions & {
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type?: `image/${string}`;
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scale?: number;
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}
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>,
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): string;
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toCanvas(
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canvas: CanvasLike<ImageDataLike>,
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options?: Readonly<ImageDataOptions>,
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): void;
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}
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export type Mask = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7;
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export type Mode = (data: Bitmap1D, version: number) => void;
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export interface ModeFactory {
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(value: string): Mode;
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test(string: string): boolean;
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est(value: string, version: number): number;
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eci?: number;
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}
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interface ModeAutoOptions {
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modes?: ReadonlyArray<ModeFactory>;
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}
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export const mode: Readonly<{
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auto(value: string, options?: Readonly<ModeAutoOptions>): Mode;
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multi(...modes: ReadonlyArray<Mode>): Mode;
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eci(id: number): Mode;
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numeric: ModeFactory;
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alphaNumeric: ModeFactory;
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bytes(data: Uint8Array | ReadonlyArray<number>): Mode;
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ascii: ModeFactory;
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iso8859_1: ModeFactory;
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shift_jis: ModeFactory;
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utf8: ModeFactory;
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}>;
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type Correction = number & { readonly _: unique symbol };
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export const correction: Readonly<{
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min: Correction;
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L: Correction;
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M: Correction;
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Q: Correction;
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H: Correction;
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max: Correction;
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}>;
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export interface GenerateOptions extends ModeAutoOptions {
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minCorrectionLevel?: Correction;
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maxCorrectionLevel?: Correction;
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minVersion?: number;
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maxVersion?: number;
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mask?: null | Mask;
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trailer?: number;
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}
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export type GenerateFn = (
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data: Mode | string,
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options?: Readonly<GenerateOptions>,
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) => Bitmap2D;
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interface Generate extends GenerateFn {
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with(...modes: ReadonlyArray<ModeFactory>): GenerateFn;
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}
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export const generate: Generate;
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}
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declare module "lean-qr/extras/svg" {
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import type { Bitmap2D } from "lean-qr";
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export interface SVGOptions {
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on?: string;
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off?: string;
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padX?: number;
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padY?: number;
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width?: number | null;
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height?: number | null;
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scale?: number;
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}
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export const toSvgPath: (code: Bitmap2D) => string;
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export const toSvg: (
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code: Bitmap2D,
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target: Document | SVGElement,
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options?: Readonly<SVGOptions>,
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) => SVGElement;
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export const toSvgSource: (
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code: Bitmap2D,
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options?: Readonly<SVGOptions & { xmlDeclaration?: boolean }>,
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) => string;
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export type toSvgDataURLFn = (
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code: Bitmap2D,
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options?: Readonly<SVGOptions>,
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) => string;
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export const toSvgDataURL: toSvgDataURLFn;
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}
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declare module "lean-qr/extras/node_export" {
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import type { RGBA, Bitmap2D } from "lean-qr";
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export interface PNGOptions {
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on?: RGBA;
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off?: RGBA;
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padX?: number;
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padY?: number;
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scale?: number;
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}
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export const toPngBuffer: (
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code: Bitmap2D,
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options?: Readonly<PNGOptions>,
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) => Uint8Array;
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export const toPngDataURL: (
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code: Bitmap2D,
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options?: Readonly<PNGOptions>,
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) => string;
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}
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declare module "lean-qr/extras/react" {
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import type { ImageDataOptions, GenerateOptions, GenerateFn } from "lean-qr";
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import type { SVGOptions, toSvgDataURLFn } from "lean-qr/extras/svg";
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export interface AsyncFramework<T> {
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createElement: (
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type: "canvas",
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props: {
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ref: any;
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style: { imageRendering: "pixelated" };
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className: string;
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},
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) => T;
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useRef<T>(initialValue: T | null): { readonly current: T | null };
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useEffect(fn: () => void | (() => void), deps: unknown[]): void;
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}
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interface QRComponentProps {
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content: string;
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className?: string;
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}
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export interface AsyncQRComponentProps
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extends ImageDataOptions,
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GenerateOptions,
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QRComponentProps {}
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export type AsyncQRComponent<T> = (
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props: Readonly<AsyncQRComponentProps>,
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) => T;
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export const makeAsyncComponent: <T>(
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framework: Readonly<AsyncFramework<T>>,
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generate: GenerateFn,
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defaultProps?: Readonly<Partial<AsyncQRComponentProps>>,
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) => AsyncQRComponent<T>;
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export interface SyncFramework<T> {
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createElement: (
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type: "img",
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props: {
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src: string;
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style: { imageRendering: "pixelated" };
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className: string;
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||||
},
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) => T;
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useMemo<T>(fn: () => T, deps: unknown[]): T;
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}
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export interface SyncQRComponentProps
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extends SVGOptions,
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GenerateOptions,
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QRComponentProps {}
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export type SyncQRComponent<T> = (props: Readonly<SyncQRComponentProps>) => T;
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export const makeSyncComponent: <T>(
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framework: Readonly<SyncFramework<T>>,
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generate: GenerateFn,
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toSvgDataURL: toSvgDataURLFn,
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defaultProps?: Readonly<Partial<SyncQRComponentProps>>,
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) => SyncQRComponent<T>;
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}
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declare module "lean-qr/extras/errors" {
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export const readError: (error: unknown) => string;
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}
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@@ -0,0 +1,2 @@
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TradingView Lightweight Charts™
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Copyright (с) 2023 TradingView, Inc. https://www.tradingview.com/
|
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@@ -0,0 +1,3 @@
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URL + Version:
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||||
|
||||
https://unpkg.com/browse/lightweight-charts@latest/
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+124
@@ -0,0 +1,124 @@
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import { Signal } from "../solid-signals/types";
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import { Accessor } from "../solid-signals/2024-11-02/types/signals";
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import {
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DeepPartial,
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BaselineStyleOptions,
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CandlestickStyleOptions,
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LineStyleOptions,
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SeriesOptionsCommon,
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Time,
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CandlestickData,
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ISeriesApi,
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BaselineData,
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} from "./v4.2.2/types";
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import { Color, Valued, ValuedCandlestickData } from "../../scripts/types/self";
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||||
|
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interface BaseSeriesBlueprint {
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title: string;
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defaultActive?: boolean;
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}
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interface BaselineSeriesBlueprint extends BaseSeriesBlueprint {
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type: "Baseline";
|
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color?: Color;
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options?: DeepPartial<BaselineStyleOptions & SeriesOptionsCommon>;
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data?: Accessor<BaselineData<Time>[]>;
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}
|
||||
interface CandlestickSeriesBlueprint extends BaseSeriesBlueprint {
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type: "Candlestick";
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||||
color?: Color;
|
||||
options?: DeepPartial<CandlestickStyleOptions & SeriesOptionsCommon>;
|
||||
data?: Accessor<(CandlestickData<Time> & Valued)[]>;
|
||||
}
|
||||
interface LineSeriesBlueprint extends BaseSeriesBlueprint {
|
||||
type?: "Line";
|
||||
color: Color;
|
||||
options?: DeepPartial<LineStyleOptions & SeriesOptionsCommon>;
|
||||
data?: Accessor<LineData<Time>[]>;
|
||||
}
|
||||
type AnySpecificSeriesBlueprint =
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| BaselineSeriesBlueprint
|
||||
| CandlestickSeriesBlueprint
|
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| LineSeriesBlueprint;
|
||||
|
||||
type SeriesType = NonNullable<AnySpecificSeriesBlueprint["type"]>;
|
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type PriceSeriesType = "Candlestick" | "Line";
|
||||
|
||||
type RemoveSeriesBlueprintFluff<Blueprint extends AnySpecificSeriesBlueprint> =
|
||||
Omit<Blueprint, "type" | "title">;
|
||||
|
||||
type SplitSeriesBlueprint = {
|
||||
datasetPath: AnyDatasetPath;
|
||||
main?: boolean;
|
||||
} & AnySpecificSeriesBlueprint;
|
||||
|
||||
type SingleSeriesBlueprint = AnySpecificSeriesBlueprint;
|
||||
|
||||
interface CreateBaseSeriesParameters extends BaseSeriesBlueprint {
|
||||
id: string;
|
||||
disabled?: Accessor<boolean>;
|
||||
color?: Color;
|
||||
}
|
||||
interface BaseSeries {
|
||||
id: string;
|
||||
title: string;
|
||||
color: Color | Color[];
|
||||
active: Signal<boolean>;
|
||||
visible: Accessor<boolean>;
|
||||
disabled: Accessor<boolean>;
|
||||
}
|
||||
interface SingleSeries extends BaseSeries {
|
||||
iseries: ISeriesApi<any>;
|
||||
dataset: Accessor<(SingleValueData | ValuedCandlestickData)[] | null>;
|
||||
}
|
||||
interface SplitSeries extends BaseSeries {
|
||||
chunks: Array<Accessor<ISeriesApi<SeriesType> | undefined>>;
|
||||
dataset: ResourceDataset<TimeScale, number>;
|
||||
}
|
||||
type AnySeries = SingleSeries | SplitSeries;
|
||||
|
||||
interface CreateSingleSeriesParameters {
|
||||
blueprint: SingleSeriesBlueprint;
|
||||
id: string;
|
||||
}
|
||||
|
||||
interface CreateSplitSeriesParameters<S extends TimeScale> {
|
||||
dataset: ResourceDataset<S>;
|
||||
blueprint: SplitSeriesBlueprint;
|
||||
id: string;
|
||||
index: number;
|
||||
disabled?: Accessor<boolean>;
|
||||
}
|
||||
|
||||
type ChartPane = IChartApi & {
|
||||
whitespace: ISeriesApi<"Line">;
|
||||
hidden: () => boolean;
|
||||
setHidden: (b: boolean) => void;
|
||||
setInitialVisibleTimeRange: VoidFunction;
|
||||
createSingleSeries: (a: CreateSingleSeriesParameters) => SingleSeries;
|
||||
createSplitSeries: <S extends TimeScale>(
|
||||
a: CreateSplitSeriesParameters<S>,
|
||||
) => SplitSeries[];
|
||||
anySeries: AnySeries[];
|
||||
singleSeries: SingleSeries[];
|
||||
splitSeries: SplitSeries[];
|
||||
remove: VoidFunction;
|
||||
};
|
||||
|
||||
interface CreatePaneParameters {
|
||||
unit: Unit;
|
||||
paneIndex?: number;
|
||||
options?: DeepPartial<ChartOptions>;
|
||||
config?: SingleSeriesBlueprint[];
|
||||
}
|
||||
|
||||
interface Marker {
|
||||
weight: number;
|
||||
time: Time;
|
||||
value: number;
|
||||
seriesChunk: ISeriesApi<any>;
|
||||
}
|
||||
|
||||
interface HoveredLegend {
|
||||
label: HTMLLabelElement;
|
||||
series: AnySeries;
|
||||
}
|
||||
File diff suppressed because one or more lines are too long
+3881
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
+3882
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,790 @@
|
||||
// src/core/error.ts
|
||||
var NotReadyError = class extends Error {
|
||||
};
|
||||
var NoOwnerError = class extends Error {
|
||||
constructor() {
|
||||
super(
|
||||
""
|
||||
);
|
||||
}
|
||||
};
|
||||
var ContextNotFoundError = class extends Error {
|
||||
constructor() {
|
||||
super(
|
||||
""
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// src/utils.ts
|
||||
function isUndefined(value) {
|
||||
return typeof value === "undefined";
|
||||
}
|
||||
|
||||
// src/core/constants.ts
|
||||
var STATE_CLEAN = 0;
|
||||
var STATE_CHECK = 1;
|
||||
var STATE_DIRTY = 2;
|
||||
var STATE_DISPOSED = 3;
|
||||
|
||||
// src/core/owner.ts
|
||||
var currentOwner = null;
|
||||
var defaultContext = {};
|
||||
function getOwner() {
|
||||
return currentOwner;
|
||||
}
|
||||
function setOwner(owner) {
|
||||
const out = currentOwner;
|
||||
currentOwner = owner;
|
||||
return out;
|
||||
}
|
||||
var Owner = class {
|
||||
// We flatten the owner tree into a linked list so that we don't need a pointer to .firstChild
|
||||
// However, the children are actually added in reverse creation order
|
||||
// See comment at the top of the file for an example of the _nextSibling traversal
|
||||
l = null;
|
||||
g = null;
|
||||
j = null;
|
||||
a = STATE_CLEAN;
|
||||
e = null;
|
||||
h = defaultContext;
|
||||
f = null;
|
||||
constructor(signal = false) {
|
||||
if (currentOwner && !signal)
|
||||
currentOwner.append(this);
|
||||
}
|
||||
append(child) {
|
||||
child.l = this;
|
||||
child.j = this;
|
||||
if (this.g)
|
||||
this.g.j = child;
|
||||
child.g = this.g;
|
||||
this.g = child;
|
||||
if (child.h !== this.h) {
|
||||
child.h = { ...this.h, ...child.h };
|
||||
}
|
||||
if (this.f) {
|
||||
child.f = !child.f ? this.f : [...child.f, ...this.f];
|
||||
}
|
||||
}
|
||||
dispose(self = true) {
|
||||
if (this.a === STATE_DISPOSED)
|
||||
return;
|
||||
let head = self ? this.j || this.l : this, current = this.g, next = null;
|
||||
while (current && current.l === this) {
|
||||
current.dispose(true);
|
||||
current.n();
|
||||
next = current.g;
|
||||
current.g = null;
|
||||
current = next;
|
||||
}
|
||||
if (self)
|
||||
this.n();
|
||||
if (current)
|
||||
current.j = !self ? this : this.j;
|
||||
if (head)
|
||||
head.g = current;
|
||||
}
|
||||
n() {
|
||||
if (this.j)
|
||||
this.j.g = null;
|
||||
this.l = null;
|
||||
this.j = null;
|
||||
this.h = defaultContext;
|
||||
this.f = null;
|
||||
this.a = STATE_DISPOSED;
|
||||
this.emptyDisposal();
|
||||
}
|
||||
emptyDisposal() {
|
||||
if (!this.e)
|
||||
return;
|
||||
if (Array.isArray(this.e)) {
|
||||
for (let i = 0; i < this.e.length; i++) {
|
||||
const callable = this.e[i];
|
||||
callable.call(callable);
|
||||
}
|
||||
} else {
|
||||
this.e.call(this.e);
|
||||
}
|
||||
this.e = null;
|
||||
}
|
||||
handleError(error) {
|
||||
if (!this.f)
|
||||
throw error;
|
||||
let i = 0, len = this.f.length;
|
||||
for (i = 0; i < len; i++) {
|
||||
try {
|
||||
this.f[i](error);
|
||||
break;
|
||||
} catch (e) {
|
||||
error = e;
|
||||
}
|
||||
}
|
||||
if (i === len)
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
function createContext(defaultValue, description) {
|
||||
return { id: Symbol(description), defaultValue };
|
||||
}
|
||||
function getContext(context, owner = currentOwner) {
|
||||
if (!owner) {
|
||||
throw new NoOwnerError();
|
||||
}
|
||||
const value = hasContext(context, owner) ? owner.h[context.id] : context.defaultValue;
|
||||
if (isUndefined(value)) {
|
||||
throw new ContextNotFoundError();
|
||||
}
|
||||
return value;
|
||||
}
|
||||
function setContext(context, value, owner = currentOwner) {
|
||||
if (!owner) {
|
||||
throw new NoOwnerError();
|
||||
}
|
||||
owner.h = {
|
||||
...owner.h,
|
||||
[context.id]: isUndefined(value) ? context.defaultValue : value
|
||||
};
|
||||
}
|
||||
function hasContext(context, owner = currentOwner) {
|
||||
return !isUndefined(owner?.h[context.id]);
|
||||
}
|
||||
function onCleanup(disposable) {
|
||||
if (!currentOwner)
|
||||
return;
|
||||
const node = currentOwner;
|
||||
if (!node.e) {
|
||||
node.e = disposable;
|
||||
} else if (Array.isArray(node.e)) {
|
||||
node.e.push(disposable);
|
||||
} else {
|
||||
node.e = [node.e, disposable];
|
||||
}
|
||||
}
|
||||
|
||||
// src/core/flags.ts
|
||||
var ERROR_OFFSET = 0;
|
||||
var ERROR_BIT = 1 << ERROR_OFFSET;
|
||||
var LOADING_OFFSET = 1;
|
||||
var LOADING_BIT = 1 << LOADING_OFFSET;
|
||||
var DEFAULT_FLAGS = ERROR_BIT;
|
||||
|
||||
// src/core/scheduler.ts
|
||||
var scheduled = false;
|
||||
var runningScheduled = false;
|
||||
var Computations = [];
|
||||
var RenderEffects = [];
|
||||
var Effects = [];
|
||||
function flushSync() {
|
||||
if (!runningScheduled)
|
||||
runScheduled();
|
||||
}
|
||||
function flushQueue() {
|
||||
if (scheduled)
|
||||
return;
|
||||
scheduled = true;
|
||||
queueMicrotask(runScheduled);
|
||||
}
|
||||
function runTop(node) {
|
||||
const ancestors = [];
|
||||
for (let current = node; current !== null; current = current.l) {
|
||||
if (current.a !== STATE_CLEAN) {
|
||||
ancestors.push(current);
|
||||
}
|
||||
}
|
||||
for (let i = ancestors.length - 1; i >= 0; i--) {
|
||||
if (ancestors[i].a !== STATE_DISPOSED)
|
||||
ancestors[i].m();
|
||||
}
|
||||
}
|
||||
function runScheduled() {
|
||||
if (!Effects.length && !RenderEffects.length && !Computations.length) {
|
||||
scheduled = false;
|
||||
return;
|
||||
}
|
||||
runningScheduled = true;
|
||||
try {
|
||||
runPureQueue(Computations);
|
||||
runPureQueue(RenderEffects);
|
||||
runPureQueue(Effects);
|
||||
} finally {
|
||||
const renderEffects = RenderEffects;
|
||||
const effects = Effects;
|
||||
Computations = [];
|
||||
Effects = [];
|
||||
RenderEffects = [];
|
||||
scheduled = false;
|
||||
runningScheduled = false;
|
||||
incrementClock();
|
||||
runEffectQueue(renderEffects);
|
||||
runEffectQueue(effects);
|
||||
}
|
||||
}
|
||||
function runPureQueue(queue) {
|
||||
for (let i = 0; i < queue.length; i++) {
|
||||
if (queue[i].a !== STATE_CLEAN)
|
||||
runTop(queue[i]);
|
||||
}
|
||||
}
|
||||
function runEffectQueue(queue) {
|
||||
for (let i = 0; i < queue.length; i++) {
|
||||
if (queue[i].q && queue[i].a !== STATE_DISPOSED) {
|
||||
queue[i].r(queue[i].d, queue[i].o);
|
||||
queue[i].q = false;
|
||||
queue[i].o = queue[i].d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// src/core/core.ts
|
||||
var currentObserver = null;
|
||||
var currentMask = DEFAULT_FLAGS;
|
||||
var newSources = null;
|
||||
var newSourcesIndex = 0;
|
||||
var newFlags = 0;
|
||||
var clock = 0;
|
||||
var syncResolve = false;
|
||||
var updateCheck = null;
|
||||
function getObserver() {
|
||||
return currentObserver;
|
||||
}
|
||||
function incrementClock() {
|
||||
clock++;
|
||||
}
|
||||
var UNCHANGED = Symbol(0);
|
||||
var Computation2 = class extends Owner {
|
||||
b = null;
|
||||
c = null;
|
||||
d;
|
||||
s;
|
||||
// Used in __DEV__ mode, hopefully removed in production
|
||||
B;
|
||||
// Using false is an optimization as an alternative to _equals: () => false
|
||||
// which could enable more efficient DIRTY notification
|
||||
t = isEqual;
|
||||
x;
|
||||
/** Whether the computation is an error or has ancestors that are unresolved */
|
||||
i = 0;
|
||||
/** Which flags raised by sources are handled, vs. being passed through. */
|
||||
p = DEFAULT_FLAGS;
|
||||
u = null;
|
||||
v = null;
|
||||
w = -1;
|
||||
constructor(initialValue, compute2, options) {
|
||||
super(compute2 === null);
|
||||
this.s = compute2;
|
||||
this.a = compute2 ? STATE_DIRTY : STATE_CLEAN;
|
||||
this.d = initialValue;
|
||||
if (options?.equals !== void 0)
|
||||
this.t = options.equals;
|
||||
if (options?.unobserved)
|
||||
this.x = options?.unobserved;
|
||||
}
|
||||
y() {
|
||||
if (this.s)
|
||||
this.m();
|
||||
if (!this.b || this.b.length)
|
||||
track(this);
|
||||
newFlags |= this.i & ~currentMask;
|
||||
if (this.i & ERROR_BIT) {
|
||||
throw this.d;
|
||||
} else {
|
||||
return this.d;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*/
|
||||
read() {
|
||||
return this.y();
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*
|
||||
* If the computation has any unresolved ancestors, this function waits for the value to resolve
|
||||
* before continuing
|
||||
*/
|
||||
wait() {
|
||||
if (!syncResolve && this.loading()) {
|
||||
throw new NotReadyError();
|
||||
}
|
||||
return this.y();
|
||||
}
|
||||
/**
|
||||
* Return true if the computation is the value is dependent on an unresolved promise
|
||||
* Triggers re-execution of the computation when the loading state changes
|
||||
*
|
||||
* This is useful especially when effects want to re-execute when a computation's
|
||||
* loading state changes
|
||||
*/
|
||||
loading() {
|
||||
if (this.v === null) {
|
||||
this.v = loadingState(this);
|
||||
}
|
||||
return this.v.read();
|
||||
}
|
||||
/**
|
||||
* Return true if the computation is the computation threw an error
|
||||
* Triggers re-execution of the computation when the error state changes
|
||||
*/
|
||||
error() {
|
||||
if (this.u === null) {
|
||||
this.u = errorState(this);
|
||||
}
|
||||
return this.u.read();
|
||||
}
|
||||
/** Update the computation with a new value. */
|
||||
write(value, flags = 0, raw = false) {
|
||||
const newValue = !raw && typeof value === "function" ? value(this.d) : value;
|
||||
const valueChanged = newValue !== UNCHANGED && (!!(flags & ERROR_BIT) || this.t === false || !this.t(this.d, newValue));
|
||||
if (valueChanged)
|
||||
this.d = newValue;
|
||||
const changedFlagsMask = this.i ^ flags, changedFlags = changedFlagsMask & flags;
|
||||
this.i = flags;
|
||||
this.w = clock + 1;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
if (valueChanged) {
|
||||
this.c[i].k(STATE_DIRTY);
|
||||
} else if (changedFlagsMask) {
|
||||
this.c[i].z(changedFlagsMask, changedFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
return this.d;
|
||||
}
|
||||
/**
|
||||
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
|
||||
*/
|
||||
k(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
this.a = state;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].k(STATE_CHECK);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Notify the computation that one of its sources has changed flags.
|
||||
*
|
||||
* @param mask A bitmask for which flag(s) were changed.
|
||||
* @param newFlags The source's new flags, masked to just the changed ones.
|
||||
*/
|
||||
z(mask, newFlags2) {
|
||||
if (this.a >= STATE_DIRTY)
|
||||
return;
|
||||
if (mask & this.p) {
|
||||
this.k(STATE_DIRTY);
|
||||
return;
|
||||
}
|
||||
if (this.a >= STATE_CHECK)
|
||||
return;
|
||||
const prevFlags = this.i & mask;
|
||||
const deltaFlags = prevFlags ^ newFlags2;
|
||||
if (newFlags2 === prevFlags) ; else if (deltaFlags & prevFlags & mask) {
|
||||
this.k(STATE_CHECK);
|
||||
} else {
|
||||
this.i ^= deltaFlags;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].z(mask, newFlags2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
A(error) {
|
||||
this.write(error, this.i | ERROR_BIT);
|
||||
}
|
||||
/**
|
||||
* This is the core part of the reactivity system, which makes sure that the values are updated
|
||||
* before they are read. We've also adapted it to return the loading state of the computation,
|
||||
* so that we can propagate that to the computation's observers.
|
||||
*
|
||||
* This function will ensure that the value and states we read from the computation are up to date
|
||||
*/
|
||||
m() {
|
||||
if (this.a === STATE_DISPOSED) {
|
||||
throw new Error("Tried to read a disposed computation");
|
||||
}
|
||||
if (this.a === STATE_CLEAN) {
|
||||
return;
|
||||
}
|
||||
let observerFlags = 0;
|
||||
if (this.a === STATE_CHECK) {
|
||||
for (let i = 0; i < this.b.length; i++) {
|
||||
this.b[i].m();
|
||||
observerFlags |= this.b[i].i;
|
||||
if (this.a === STATE_DIRTY) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.a === STATE_DIRTY) {
|
||||
update(this);
|
||||
} else {
|
||||
this.write(UNCHANGED, observerFlags);
|
||||
this.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Remove ourselves from the owner graph and the computation graph
|
||||
*/
|
||||
n() {
|
||||
if (this.a === STATE_DISPOSED)
|
||||
return;
|
||||
if (this.b)
|
||||
removeSourceObservers(this, 0);
|
||||
super.n();
|
||||
}
|
||||
};
|
||||
function loadingState(node) {
|
||||
const prevOwner = setOwner(node.l);
|
||||
const options = void 0;
|
||||
const computation = new Computation2(
|
||||
void 0,
|
||||
() => {
|
||||
track(node);
|
||||
node.m();
|
||||
return !!(node.i & LOADING_BIT);
|
||||
},
|
||||
options
|
||||
);
|
||||
computation.p = ERROR_BIT | LOADING_BIT;
|
||||
setOwner(prevOwner);
|
||||
return computation;
|
||||
}
|
||||
function errorState(node) {
|
||||
const prevOwner = setOwner(node.l);
|
||||
const options = void 0;
|
||||
const computation = new Computation2(
|
||||
void 0,
|
||||
() => {
|
||||
track(node);
|
||||
node.m();
|
||||
return !!(node.i & ERROR_BIT);
|
||||
},
|
||||
options
|
||||
);
|
||||
computation.p = ERROR_BIT;
|
||||
setOwner(prevOwner);
|
||||
return computation;
|
||||
}
|
||||
function track(computation) {
|
||||
if (currentObserver) {
|
||||
if (!newSources && currentObserver.b && currentObserver.b[newSourcesIndex] === computation) {
|
||||
newSourcesIndex++;
|
||||
} else if (!newSources)
|
||||
newSources = [computation];
|
||||
else if (computation !== newSources[newSources.length - 1]) {
|
||||
newSources.push(computation);
|
||||
}
|
||||
if (updateCheck) {
|
||||
updateCheck.d = computation.w > currentObserver.w;
|
||||
}
|
||||
}
|
||||
}
|
||||
function update(node) {
|
||||
const prevSources = newSources, prevSourcesIndex = newSourcesIndex, prevFlags = newFlags;
|
||||
newSources = null;
|
||||
newSourcesIndex = 0;
|
||||
newFlags = 0;
|
||||
try {
|
||||
node.dispose(false);
|
||||
node.emptyDisposal();
|
||||
const result = compute(node, node.s, node);
|
||||
node.write(result, newFlags, true);
|
||||
} catch (error) {
|
||||
if (error instanceof NotReadyError) {
|
||||
node.write(UNCHANGED, newFlags | LOADING_BIT);
|
||||
} else {
|
||||
node.A(error);
|
||||
}
|
||||
} finally {
|
||||
if (newSources) {
|
||||
if (node.b)
|
||||
removeSourceObservers(node, newSourcesIndex);
|
||||
if (node.b && newSourcesIndex > 0) {
|
||||
node.b.length = newSourcesIndex + newSources.length;
|
||||
for (let i = 0; i < newSources.length; i++) {
|
||||
node.b[newSourcesIndex + i] = newSources[i];
|
||||
}
|
||||
} else {
|
||||
node.b = newSources;
|
||||
}
|
||||
let source;
|
||||
for (let i = newSourcesIndex; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (!source.c)
|
||||
source.c = [node];
|
||||
else
|
||||
source.c.push(node);
|
||||
}
|
||||
} else if (node.b && newSourcesIndex < node.b.length) {
|
||||
removeSourceObservers(node, newSourcesIndex);
|
||||
node.b.length = newSourcesIndex;
|
||||
}
|
||||
newSources = prevSources;
|
||||
newSourcesIndex = prevSourcesIndex;
|
||||
newFlags = prevFlags;
|
||||
node.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
function removeSourceObservers(node, index) {
|
||||
let source;
|
||||
let swap;
|
||||
for (let i = index; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (source.c) {
|
||||
swap = source.c.indexOf(node);
|
||||
source.c[swap] = source.c[source.c.length - 1];
|
||||
source.c.pop();
|
||||
if (!source.c.length)
|
||||
source.x?.();
|
||||
}
|
||||
}
|
||||
}
|
||||
function isEqual(a, b) {
|
||||
return a === b;
|
||||
}
|
||||
function untrack(fn) {
|
||||
if (currentObserver === null)
|
||||
return fn();
|
||||
return compute(getOwner(), fn, null);
|
||||
}
|
||||
function hasUpdated(fn) {
|
||||
const current = updateCheck;
|
||||
updateCheck = { d: false };
|
||||
try {
|
||||
fn();
|
||||
return updateCheck.d;
|
||||
} finally {
|
||||
updateCheck = current;
|
||||
}
|
||||
}
|
||||
function isPending(fn) {
|
||||
try {
|
||||
fn();
|
||||
return false;
|
||||
} catch (e) {
|
||||
return e instanceof NotReadyError;
|
||||
}
|
||||
}
|
||||
function latest(fn) {
|
||||
const prevFlags = newFlags;
|
||||
syncResolve = true;
|
||||
try {
|
||||
return fn();
|
||||
} catch {
|
||||
} finally {
|
||||
newFlags = prevFlags;
|
||||
syncResolve = false;
|
||||
}
|
||||
}
|
||||
function compute(owner, compute2, observer) {
|
||||
const prevOwner = setOwner(owner), prevObserver = currentObserver, prevMask = currentMask;
|
||||
currentObserver = observer;
|
||||
currentMask = observer?.p ?? DEFAULT_FLAGS;
|
||||
try {
|
||||
return compute2(observer ? observer.d : void 0);
|
||||
} finally {
|
||||
setOwner(prevOwner);
|
||||
currentObserver = prevObserver;
|
||||
currentMask = prevMask;
|
||||
}
|
||||
}
|
||||
var EagerComputation = class extends Computation2 {
|
||||
constructor(initialValue, compute2, options) {
|
||||
super(initialValue, compute2, options);
|
||||
this.m();
|
||||
Computations.push(this);
|
||||
}
|
||||
k(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN) {
|
||||
Computations.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
super.k(state);
|
||||
}
|
||||
};
|
||||
|
||||
// src/core/effect.ts
|
||||
var BaseEffect = class extends Computation2 {
|
||||
r;
|
||||
q = false;
|
||||
o;
|
||||
constructor(initialValue, compute2, effect, options) {
|
||||
super(initialValue, compute2, options);
|
||||
this.r = effect;
|
||||
this.o = initialValue;
|
||||
}
|
||||
write(value) {
|
||||
if (value === UNCHANGED)
|
||||
return this.d;
|
||||
this.d = value;
|
||||
this.q = true;
|
||||
return value;
|
||||
}
|
||||
A(error) {
|
||||
this.handleError(error);
|
||||
}
|
||||
n() {
|
||||
this.r = void 0;
|
||||
this.o = void 0;
|
||||
super.n();
|
||||
}
|
||||
};
|
||||
var Effect = class extends BaseEffect {
|
||||
constructor(initialValue, compute2, effect, options) {
|
||||
super(initialValue, compute2, effect, options);
|
||||
Effects.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
k(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN) {
|
||||
Effects.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
this.a = state;
|
||||
}
|
||||
};
|
||||
var RenderEffect = class extends BaseEffect {
|
||||
constructor(initialValue, compute2, effect, options) {
|
||||
super(initialValue, compute2, effect, options);
|
||||
this.m();
|
||||
RenderEffects.push(this);
|
||||
}
|
||||
k(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN) {
|
||||
RenderEffects.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
this.a = state;
|
||||
}
|
||||
};
|
||||
|
||||
// src/signals.ts
|
||||
function createSignal(first, second, third) {
|
||||
if (typeof first === "function") {
|
||||
const memo = createMemo((p) => {
|
||||
const node2 = new Computation2(
|
||||
first(p ? untrack(p[0]) : second),
|
||||
null,
|
||||
third
|
||||
);
|
||||
return [node2.read.bind(node2), node2.write.bind(node2)];
|
||||
});
|
||||
return [() => memo()[0](), (value) => memo()[1](value)];
|
||||
}
|
||||
const node = new Computation2(first, null, second);
|
||||
return [node.read.bind(node), node.write.bind(node)];
|
||||
}
|
||||
function createAsync(fn, initial, options) {
|
||||
const lhs = new EagerComputation(
|
||||
{
|
||||
d: initial
|
||||
},
|
||||
(p) => {
|
||||
const value = p?.d;
|
||||
const source = fn(value);
|
||||
const isPromise = source instanceof Promise;
|
||||
const iterator = source[Symbol.asyncIterator];
|
||||
if (!isPromise && !iterator) {
|
||||
return {
|
||||
wait() {
|
||||
return source;
|
||||
},
|
||||
d: source
|
||||
};
|
||||
}
|
||||
const signal = new Computation2(value, null, options);
|
||||
signal.write(UNCHANGED, LOADING_BIT);
|
||||
if (isPromise) {
|
||||
source.then(
|
||||
(value2) => {
|
||||
signal.write(value2, 0);
|
||||
},
|
||||
(error) => {
|
||||
signal.write(error, ERROR_BIT);
|
||||
}
|
||||
);
|
||||
} else {
|
||||
let abort = false;
|
||||
onCleanup(() => abort = true);
|
||||
(async () => {
|
||||
try {
|
||||
for await (let value2 of source) {
|
||||
if (abort)
|
||||
return;
|
||||
signal.write(value2, 0);
|
||||
}
|
||||
} catch (error) {
|
||||
signal.write(error, ERROR_BIT);
|
||||
}
|
||||
})();
|
||||
}
|
||||
return signal;
|
||||
}
|
||||
);
|
||||
return () => lhs.wait().wait();
|
||||
}
|
||||
function createMemo(compute2, initialValue, options) {
|
||||
let node = new Computation2(initialValue, compute2, options);
|
||||
let value;
|
||||
return () => {
|
||||
if (node) {
|
||||
value = node.wait();
|
||||
if (!node.b?.length)
|
||||
node = void 0;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
}
|
||||
function createEffect(compute2, effect, initialValue, options) {
|
||||
void new Effect(
|
||||
initialValue,
|
||||
compute2,
|
||||
effect,
|
||||
void 0
|
||||
);
|
||||
}
|
||||
function createRenderEffect(compute2, effect, initialValue, options) {
|
||||
void new RenderEffect(
|
||||
initialValue,
|
||||
compute2,
|
||||
effect,
|
||||
void 0
|
||||
);
|
||||
}
|
||||
function createRoot(init) {
|
||||
const owner = new Owner();
|
||||
return compute(owner, !init.length ? init : () => init(() => owner.dispose()), null);
|
||||
}
|
||||
function runWithOwner(owner, run) {
|
||||
try {
|
||||
return compute(owner, run, null);
|
||||
} catch (error) {
|
||||
owner?.handleError(error);
|
||||
return void 0;
|
||||
}
|
||||
}
|
||||
function catchError(fn, handler) {
|
||||
const owner = new Owner();
|
||||
owner.f = owner.f ? [handler, ...owner.f] : [handler];
|
||||
try {
|
||||
compute(owner, fn, null);
|
||||
} catch (error) {
|
||||
owner.handleError(error);
|
||||
}
|
||||
}
|
||||
|
||||
export { Computation2 as Computation, ContextNotFoundError, NoOwnerError, NotReadyError, Owner, catchError, createAsync, createContext, createEffect, createMemo, createRenderEffect, createRoot, createSignal, flushSync, getContext, getObserver, getOwner, hasContext, hasUpdated, isEqual, isPending, latest, onCleanup, runWithOwner, setContext, untrack };
|
||||
@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* See https://dev.to/modderme123/super-charging-fine-grained-reactive-performance-47ph
|
||||
* State clean corresponds to a node where all the sources are fully up to date
|
||||
* State check corresponds to a node where some sources (including grandparents) may have changed
|
||||
* State dirty corresponds to a node where the direct parents of a node has changed
|
||||
*/
|
||||
export declare const STATE_CLEAN = 0;
|
||||
export declare const STATE_CHECK = 1;
|
||||
export declare const STATE_DIRTY = 2;
|
||||
export declare const STATE_DISPOSED = 3;
|
||||
@@ -0,0 +1,161 @@
|
||||
/**
|
||||
* Nodes for constructing a graph of reactive values and reactive computations.
|
||||
*
|
||||
* - The graph is acyclic.
|
||||
* - The user inputs new values into the graph by calling .write() on one more computation nodes.
|
||||
* - The user retrieves computed results from the graph by calling .read() on one or more computation nodes.
|
||||
* - The library is responsible for running any necessary computations so that .read() is up to date
|
||||
* with all prior .write() calls anywhere in the graph.
|
||||
* - We call the input nodes 'roots' and the output nodes 'leaves' of the graph here.
|
||||
* - Changes flow from roots to leaves. It would be effective but inefficient to immediately
|
||||
* propagate all changes from a root through the graph to descendant leaves. Instead, we defer
|
||||
* change most change propagation computation until a leaf is accessed. This allows us to
|
||||
* coalesce computations and skip altogether recalculating unused sections of the graph.
|
||||
* - Each computation node tracks its sources and its observers (observers are other
|
||||
* elements that have this node as a source). Source and observer links are updated automatically
|
||||
* as observer computations re-evaluate and call get() on their sources.
|
||||
* - Each node stores a cache state (clean/check/dirty) to support the change propagation algorithm:
|
||||
*
|
||||
* In general, execution proceeds in three passes:
|
||||
*
|
||||
* 1. write() propagates changes down the graph to the leaves
|
||||
* direct children are marked as dirty and their deeper descendants marked as check
|
||||
* (no computations are evaluated)
|
||||
* 2. read() requests that parent nodes updateIfNecessary(), which proceeds recursively up the tree
|
||||
* to decide whether the node is clean (parents unchanged) or dirty (parents changed)
|
||||
* 3. updateIfNecessary() evaluates the computation if the node is dirty (the computations are
|
||||
* executed in root to leaf order)
|
||||
*/
|
||||
import { type Flags } from "./flags.js";
|
||||
import { Owner } from "./owner.js";
|
||||
export interface SignalOptions<T> {
|
||||
name?: string;
|
||||
equals?: ((prev: T, next: T) => boolean) | false;
|
||||
unobserved?: () => void;
|
||||
}
|
||||
interface SourceType {
|
||||
_observers: ObserverType[] | null;
|
||||
_unobserved?: () => void;
|
||||
_updateIfNecessary: () => void;
|
||||
_stateFlags: Flags;
|
||||
_time: number;
|
||||
}
|
||||
interface ObserverType {
|
||||
_sources: SourceType[] | null;
|
||||
_notify: (state: number) => void;
|
||||
_handlerMask: Flags;
|
||||
_notifyFlags: (mask: Flags, newFlags: Flags) => void;
|
||||
_time: number;
|
||||
}
|
||||
/**
|
||||
* Returns the current observer.
|
||||
*/
|
||||
export declare function getObserver(): ObserverType | null;
|
||||
export declare function incrementClock(): void;
|
||||
export declare const UNCHANGED: unique symbol;
|
||||
export type UNCHANGED = typeof UNCHANGED;
|
||||
export declare class Computation<T = any> extends Owner implements SourceType, ObserverType {
|
||||
_sources: SourceType[] | null;
|
||||
_observers: ObserverType[] | null;
|
||||
_value: T | undefined;
|
||||
_compute: null | ((p?: T) => T);
|
||||
_name: string | undefined;
|
||||
_equals: false | ((a: T, b: T) => boolean);
|
||||
_unobserved: (() => void) | undefined;
|
||||
/** Whether the computation is an error or has ancestors that are unresolved */
|
||||
_stateFlags: number;
|
||||
/** Which flags raised by sources are handled, vs. being passed through. */
|
||||
_handlerMask: number;
|
||||
_error: Computation<boolean> | null;
|
||||
_loading: Computation<boolean> | null;
|
||||
_time: number;
|
||||
constructor(initialValue: T | undefined, compute: null | ((p?: T) => T), options?: SignalOptions<T>);
|
||||
_read(): T;
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*/
|
||||
read(): T;
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*
|
||||
* If the computation has any unresolved ancestors, this function waits for the value to resolve
|
||||
* before continuing
|
||||
*/
|
||||
wait(): T;
|
||||
/**
|
||||
* Return true if the computation is the value is dependent on an unresolved promise
|
||||
* Triggers re-execution of the computation when the loading state changes
|
||||
*
|
||||
* This is useful especially when effects want to re-execute when a computation's
|
||||
* loading state changes
|
||||
*/
|
||||
loading(): boolean;
|
||||
/**
|
||||
* Return true if the computation is the computation threw an error
|
||||
* Triggers re-execution of the computation when the error state changes
|
||||
*/
|
||||
error(): boolean;
|
||||
/** Update the computation with a new value. */
|
||||
write(value: T | ((currentValue: T) => T) | UNCHANGED, flags?: number, raw?: boolean): T;
|
||||
/**
|
||||
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
|
||||
*/
|
||||
_notify(state: number): void;
|
||||
/**
|
||||
* Notify the computation that one of its sources has changed flags.
|
||||
*
|
||||
* @param mask A bitmask for which flag(s) were changed.
|
||||
* @param newFlags The source's new flags, masked to just the changed ones.
|
||||
*/
|
||||
_notifyFlags(mask: Flags, newFlags: Flags): void;
|
||||
_setError(error: unknown): void;
|
||||
/**
|
||||
* This is the core part of the reactivity system, which makes sure that the values are updated
|
||||
* before they are read. We've also adapted it to return the loading state of the computation,
|
||||
* so that we can propagate that to the computation's observers.
|
||||
*
|
||||
* This function will ensure that the value and states we read from the computation are up to date
|
||||
*/
|
||||
_updateIfNecessary(): void;
|
||||
/**
|
||||
* Remove ourselves from the owner graph and the computation graph
|
||||
*/
|
||||
_disposeNode(): void;
|
||||
}
|
||||
/**
|
||||
* Reruns a computation's _compute function, producing a new value and keeping track of dependencies.
|
||||
*
|
||||
* It handles the updating of sources and observers, disposal of previous executions,
|
||||
* and error handling if the _compute function throws. It also sets the node as loading
|
||||
* if it reads any parents that are currently loading.
|
||||
*/
|
||||
export declare function update<T>(node: Computation<T>): void;
|
||||
export declare function isEqual<T>(a: T, b: T): boolean;
|
||||
/**
|
||||
* Returns the current value stored inside the given compute function without triggering any
|
||||
* dependencies. Use `untrack` if you want to also disable owner tracking.
|
||||
*/
|
||||
export declare function untrack<T>(fn: () => T): T;
|
||||
/**
|
||||
* Returns true if the given functinon contains signals that have been updated since the last time
|
||||
* the parent computation was run.
|
||||
*/
|
||||
export declare function hasUpdated(fn: () => any): boolean;
|
||||
/**
|
||||
* Returns true if the given function contains async signals that are not ready yet.
|
||||
*/
|
||||
export declare function isPending(fn: () => any): boolean;
|
||||
export declare function latest<T>(fn: () => T): T | undefined;
|
||||
/**
|
||||
* A convenient wrapper that calls `compute` with the `owner` and `observer` and is guaranteed
|
||||
* to reset the global context after the computation is finished even if an error is thrown.
|
||||
*/
|
||||
export declare function compute<T>(owner: Owner | null, compute: (val: T) => T, observer: Computation<T>): T;
|
||||
export declare function compute<T>(owner: Owner | null, compute: (val: undefined) => T, observer: null): T;
|
||||
export declare class EagerComputation<T = any> extends Computation<T> {
|
||||
constructor(initialValue: T, compute: () => T, options?: SignalOptions<T>);
|
||||
_notify(state: number): void;
|
||||
}
|
||||
export {};
|
||||
@@ -0,0 +1,23 @@
|
||||
import { Computation, type SignalOptions } from "./core.js";
|
||||
/**
|
||||
* Effects are the leaf nodes of our reactive graph. When their sources change, they are
|
||||
* automatically added to the queue of effects to re-execute, which will cause them to fetch their
|
||||
* sources and recompute
|
||||
*/
|
||||
export declare class BaseEffect<T = any> extends Computation<T> {
|
||||
_effect: (val: T, prev: T | undefined) => void;
|
||||
_modified: boolean;
|
||||
_prevValue: T | undefined;
|
||||
constructor(initialValue: T, compute: () => T, effect: (val: T, prev: T | undefined) => void, options?: SignalOptions<T>);
|
||||
write(value: T): T;
|
||||
_setError(error: unknown): void;
|
||||
_disposeNode(): void;
|
||||
}
|
||||
export declare class Effect<T = any> extends BaseEffect<T> {
|
||||
constructor(initialValue: T, compute: () => T, effect: (val: T, prev: T | undefined) => void, options?: SignalOptions<T>);
|
||||
_notify(state: number): void;
|
||||
}
|
||||
export declare class RenderEffect<T = any> extends BaseEffect<T> {
|
||||
constructor(initialValue: T, compute: () => T, effect: (val: T, prev: T | undefined) => void, options?: SignalOptions<T>);
|
||||
_notify(state: number): void;
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
export declare class NotReadyError extends Error {
|
||||
}
|
||||
export declare class NoOwnerError extends Error {
|
||||
constructor();
|
||||
}
|
||||
export declare class ContextNotFoundError extends Error {
|
||||
constructor();
|
||||
}
|
||||
export interface ErrorHandler {
|
||||
(error: unknown): void;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
export type Flags = number;
|
||||
export declare const ERROR_OFFSET = 0;
|
||||
export declare const ERROR_BIT: number;
|
||||
export declare const ERROR: unique symbol;
|
||||
export declare const LOADING_OFFSET = 1;
|
||||
export declare const LOADING_BIT: number;
|
||||
export declare const LOADING: unique symbol;
|
||||
export declare const DEFAULT_FLAGS: number;
|
||||
@@ -0,0 +1,6 @@
|
||||
export { ContextNotFoundError, NoOwnerError, NotReadyError, type ErrorHandler } from "./error.js";
|
||||
export { Owner, createContext, getContext, setContext, hasContext, getOwner, onCleanup, type Context, type ContextRecord, type Disposable } from "./owner.js";
|
||||
export { Computation, EagerComputation, getObserver, isEqual, untrack, hasUpdated, isPending, latest, UNCHANGED, compute, type SignalOptions } from "./core.js";
|
||||
export { Effect, RenderEffect } from "./effect.js";
|
||||
export { flushSync } from "./scheduler.js";
|
||||
export * from "./flags.js";
|
||||
@@ -0,0 +1,88 @@
|
||||
/**
|
||||
* Owner tracking is used to enable nested tracking scopes with automatic cleanup.
|
||||
* We also use owners to also keep track of which error handling context we are in.
|
||||
*
|
||||
* If you write the following
|
||||
*
|
||||
* const a = createOwner(() => {
|
||||
* const b = createOwner(() => {});
|
||||
*
|
||||
* const c = createOwner(() => {
|
||||
* const d = createOwner(() => {});
|
||||
* });
|
||||
*
|
||||
* const e = createOwner(() => {});
|
||||
* });
|
||||
*
|
||||
* The owner tree will look like this:
|
||||
*
|
||||
* a
|
||||
* /|\
|
||||
* b-c-e
|
||||
* |
|
||||
* d
|
||||
*
|
||||
* Following the _nextSibling pointers of each owner will first give you its children, and then its siblings (in reverse).
|
||||
* a -> e -> c -> d -> b
|
||||
*
|
||||
* Note that the owner tree is largely orthogonal to the reactivity tree, and is much closer to the component tree.
|
||||
*/
|
||||
import { type ErrorHandler } from "./error.js";
|
||||
export type ContextRecord = Record<string | symbol, unknown>;
|
||||
export interface Disposable {
|
||||
(): void;
|
||||
}
|
||||
/**
|
||||
* Returns the currently executing parent owner.
|
||||
*/
|
||||
export declare function getOwner(): Owner | null;
|
||||
export declare function setOwner(owner: Owner | null): Owner | null;
|
||||
export declare class Owner {
|
||||
_parent: Owner | null;
|
||||
_nextSibling: Owner | null;
|
||||
_prevSibling: Owner | null;
|
||||
_state: number;
|
||||
_disposal: Disposable | Disposable[] | null;
|
||||
_context: ContextRecord;
|
||||
_handlers: ErrorHandler[] | null;
|
||||
constructor(signal?: boolean);
|
||||
append(child: Owner): void;
|
||||
dispose(this: Owner, self?: boolean): void;
|
||||
_disposeNode(): void;
|
||||
emptyDisposal(): void;
|
||||
handleError(error: unknown): void;
|
||||
}
|
||||
export interface Context<T> {
|
||||
readonly id: symbol;
|
||||
readonly defaultValue: T | undefined;
|
||||
}
|
||||
/**
|
||||
* Context provides a form of dependency injection. It is used to save from needing to pass
|
||||
* data as props through intermediate components. This function creates a new context object
|
||||
* that can be used with `getContext` and `setContext`.
|
||||
*
|
||||
* A default value can be provided here which will be used when a specific value is not provided
|
||||
* via a `setContext` call.
|
||||
*/
|
||||
export declare function createContext<T>(defaultValue?: T, description?: string): Context<T>;
|
||||
/**
|
||||
* Attempts to get a context value for the given key.
|
||||
*
|
||||
* @throws `NoOwnerError` if there's no owner at the time of call.
|
||||
* @throws `ContextNotFoundError` if a context value has not been set yet.
|
||||
*/
|
||||
export declare function getContext<T>(context: Context<T>, owner?: Owner | null): T;
|
||||
/**
|
||||
* Attempts to set a context value on the parent scope with the given key.
|
||||
*
|
||||
* @throws `NoOwnerError` if there's no owner at the time of call.
|
||||
*/
|
||||
export declare function setContext<T>(context: Context<T>, value?: T, owner?: Owner | null): void;
|
||||
/**
|
||||
* Whether the given context is currently defined.
|
||||
*/
|
||||
export declare function hasContext(context: Context<any>, owner?: Owner | null): boolean;
|
||||
/**
|
||||
* Runs the given function when the parent owner computation is being disposed.
|
||||
*/
|
||||
export declare function onCleanup(disposable: Disposable): void;
|
||||
@@ -0,0 +1,9 @@
|
||||
import type { Effect, RenderEffect } from "./effect.js";
|
||||
import { Computation } from "./core.js";
|
||||
export declare let Computations: Computation[], RenderEffects: RenderEffect[], Effects: Effect[];
|
||||
/**
|
||||
* By default, changes are batched on the microtask queue which is an async process. You can flush
|
||||
* the queue synchronously to get the latest updates by calling `flushSync()`.
|
||||
*/
|
||||
export declare function flushSync(): void;
|
||||
export declare function flushQueue(): void;
|
||||
@@ -0,0 +1,4 @@
|
||||
export { Computation, ContextNotFoundError, NoOwnerError, NotReadyError, Owner, createContext, getContext, setContext, hasContext, getOwner, onCleanup, getObserver, isEqual, untrack, hasUpdated, isPending, latest } from "./core/index.js";
|
||||
export type { ErrorHandler, SignalOptions, Context, ContextRecord, Disposable } from "./core/index.js";
|
||||
export { flushSync } from "./core/scheduler.js";
|
||||
export * from "./signals.js";
|
||||
@@ -0,0 +1,12 @@
|
||||
import type { Accessor } from "./signals.js";
|
||||
export type Maybe<T> = T | void | null | undefined | false;
|
||||
/**
|
||||
* Reactive map helper that caches each list item by reference to reduce unnecessary mapping on
|
||||
* updates.
|
||||
*
|
||||
* @see {@link https://github.com/solidjs/x-reactivity#maparray}
|
||||
*/
|
||||
export declare function mapArray<Item, MappedItem>(list: Accessor<Maybe<readonly Item[]>>, map: (value: Accessor<Item>, index: Accessor<number>) => MappedItem, options?: {
|
||||
keyed?: boolean | ((item: Item) => any);
|
||||
name?: string;
|
||||
}): Accessor<MappedItem[]>;
|
||||
@@ -0,0 +1,56 @@
|
||||
import type { SignalOptions } from "./core/index.js";
|
||||
import { Owner } from "./core/index.js";
|
||||
export interface Accessor<T> {
|
||||
(): T;
|
||||
}
|
||||
export interface Setter<T> {
|
||||
(value: T | SetValue<T>): T;
|
||||
}
|
||||
export interface SetValue<T> {
|
||||
(currentValue: T): T;
|
||||
}
|
||||
export type Signal<T> = [read: Accessor<T>, write: Setter<T>];
|
||||
/**
|
||||
* Wraps the given value into a signal. The signal will return the current value when invoked
|
||||
* `fn()`, and provide a simple write API via `write()`. The value can now be observed
|
||||
* when used inside other computations created with `computed` and `effect`.
|
||||
*/
|
||||
export declare function createSignal<T>(initialValue: Exclude<T, Function>, options?: SignalOptions<T>): Signal<T>;
|
||||
export declare function createSignal<T>(fn: (prev?: T) => T, initialValue?: T, options?: SignalOptions<T>): Signal<T>;
|
||||
export declare function createAsync<T>(fn: (prev?: T) => Promise<T> | AsyncIterable<T> | T, initial?: T, options?: SignalOptions<T>): Accessor<T>;
|
||||
/**
|
||||
* Creates a new computation whose value is computed and returned by the given function. The given
|
||||
* compute function is _only_ re-run when one of it's dependencies are updated. Dependencies are
|
||||
* are all signals that are read during execution.
|
||||
*/
|
||||
export declare function createMemo<T>(compute: (prev?: T) => T, initialValue?: T, options?: SignalOptions<T>): Accessor<T>;
|
||||
/**
|
||||
* Invokes the given function each time any of the signals that are read inside are updated
|
||||
* (i.e., their value changes). The effect is immediately invoked on initialization.
|
||||
*/
|
||||
export declare function createEffect<T>(compute: () => T, effect: (v: T) => (() => void) | void, initialValue?: T, options?: {
|
||||
name?: string;
|
||||
}): void;
|
||||
/**
|
||||
* Invokes the given function each time any of the signals that are read inside are updated
|
||||
* (i.e., their value changes). The effect is immediately invoked on initialization.
|
||||
*/
|
||||
export declare function createRenderEffect<T>(compute: () => T, effect: (v: T) => (() => void) | void, initialValue?: T, options?: {
|
||||
name?: string;
|
||||
}): void;
|
||||
/**
|
||||
* Creates a computation root which is given a `dispose()` function to dispose of all inner
|
||||
* computations.
|
||||
*/
|
||||
export declare function createRoot<T>(init: ((dispose: () => void) => T) | (() => T)): T;
|
||||
/**
|
||||
* Runs the given function in the given owner so that error handling and cleanups continue to work.
|
||||
*
|
||||
* Warning: Usually there are simpler ways of modeling a problem that avoid using this function
|
||||
*/
|
||||
export declare function runWithOwner<T>(owner: Owner | null, run: () => T): T | undefined;
|
||||
/**
|
||||
* Runs the given function when an error is thrown in a child owner. If the error is thrown again
|
||||
* inside the error handler, it will trigger the next available parent owner handler.
|
||||
*/
|
||||
export declare function catchError<T>(fn: () => T, handler: (error: unknown) => void): void;
|
||||
@@ -0,0 +1 @@
|
||||
export * from "./store.js";
|
||||
@@ -0,0 +1,31 @@
|
||||
export type Store<T> = Readonly<T>;
|
||||
export type StoreSetter<T> = (fn: (state: T) => void) => void;
|
||||
declare const $TRACK: unique symbol, $PROXY: unique symbol;
|
||||
export { $PROXY, $TRACK };
|
||||
export type StoreNode = Record<PropertyKey, any>;
|
||||
export declare namespace SolidStore {
|
||||
interface Unwrappable {
|
||||
}
|
||||
}
|
||||
export type NotWrappable = string | number | bigint | symbol | boolean | Function | null | undefined | SolidStore.Unwrappable[keyof SolidStore.Unwrappable];
|
||||
export declare function isWrappable<T>(obj: T | NotWrappable): obj is T;
|
||||
/**
|
||||
* Returns the underlying data in the store without a proxy.
|
||||
* @param item store proxy object
|
||||
* @example
|
||||
* ```js
|
||||
* const initial = {z...};
|
||||
* const [state, setState] = createStore(initial);
|
||||
* initial === state; // => false
|
||||
* initial === unwrap(state); // => true
|
||||
* ```
|
||||
*/
|
||||
export declare function unwrap<T>(item: T, set?: Set<unknown>): T;
|
||||
export declare function createStore<T extends object = {}>(store: T | Store<T>): [get: Store<T>, set: StoreSetter<T>];
|
||||
export declare function createStore<T extends object = {}>(fn: (store: T) => void, store: T | Store<T>): [get: Store<T>, set: StoreSetter<T>];
|
||||
/**
|
||||
* Creates a mutable derived value
|
||||
*
|
||||
* @see {@link https://github.com/solidjs/x-reactivity#createprojection}
|
||||
*/
|
||||
export declare function createProjection<T extends Object>(fn: (draft: T) => void, initialValue: T): Readonly<T>;
|
||||
@@ -0,0 +1 @@
|
||||
export declare function isUndefined(value: any): value is undefined;
|
||||
@@ -0,0 +1,779 @@
|
||||
// src/core/error.ts
|
||||
var NotReadyError = class extends Error {
|
||||
};
|
||||
var NoOwnerError = class extends Error {
|
||||
constructor() {
|
||||
super(
|
||||
""
|
||||
);
|
||||
}
|
||||
};
|
||||
var ContextNotFoundError = class extends Error {
|
||||
constructor() {
|
||||
super(
|
||||
""
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
// src/utils.ts
|
||||
function isUndefined(value) {
|
||||
return typeof value === "undefined";
|
||||
}
|
||||
|
||||
// src/core/constants.ts
|
||||
var STATE_CLEAN = 0;
|
||||
var STATE_CHECK = 1;
|
||||
var STATE_DIRTY = 2;
|
||||
var STATE_DISPOSED = 3;
|
||||
|
||||
// src/core/owner.ts
|
||||
var currentOwner = null;
|
||||
var defaultContext = {};
|
||||
function getOwner() {
|
||||
return currentOwner;
|
||||
}
|
||||
function setOwner(owner) {
|
||||
const out = currentOwner;
|
||||
currentOwner = owner;
|
||||
return out;
|
||||
}
|
||||
var Owner = class {
|
||||
// We flatten the owner tree into a linked list so that we don't need a pointer to .firstChild
|
||||
// However, the children are actually added in reverse creation order
|
||||
// See comment at the top of the file for an example of the _nextSibling traversal
|
||||
k = null;
|
||||
g = null;
|
||||
j = null;
|
||||
a = STATE_CLEAN;
|
||||
e = null;
|
||||
h = defaultContext;
|
||||
f = null;
|
||||
constructor(signal = false) {
|
||||
if (currentOwner && !signal)
|
||||
currentOwner.append(this);
|
||||
}
|
||||
append(child) {
|
||||
child.k = this;
|
||||
child.j = this;
|
||||
if (this.g)
|
||||
this.g.j = child;
|
||||
child.g = this.g;
|
||||
this.g = child;
|
||||
if (child.h !== this.h) {
|
||||
child.h = { ...this.h, ...child.h };
|
||||
}
|
||||
if (this.f) {
|
||||
child.f = !child.f ? this.f : [...child.f, ...this.f];
|
||||
}
|
||||
}
|
||||
dispose(self = true) {
|
||||
if (this.a === STATE_DISPOSED)
|
||||
return;
|
||||
let head = self ? this.j || this.k : this, current = this.g, next = null;
|
||||
while (current && current.k === this) {
|
||||
current.dispose(true);
|
||||
current.n();
|
||||
next = current.g;
|
||||
current.g = null;
|
||||
current = next;
|
||||
}
|
||||
if (self)
|
||||
this.n();
|
||||
if (current)
|
||||
current.j = !self ? this : this.j;
|
||||
if (head)
|
||||
head.g = current;
|
||||
}
|
||||
n() {
|
||||
if (this.j)
|
||||
this.j.g = null;
|
||||
this.k = null;
|
||||
this.j = null;
|
||||
this.h = defaultContext;
|
||||
this.f = null;
|
||||
this.a = STATE_DISPOSED;
|
||||
this.emptyDisposal();
|
||||
}
|
||||
emptyDisposal() {
|
||||
if (!this.e)
|
||||
return;
|
||||
if (Array.isArray(this.e)) {
|
||||
for (let i = 0; i < this.e.length; i++) {
|
||||
const callable = this.e[i];
|
||||
callable.call(callable);
|
||||
}
|
||||
} else {
|
||||
this.e.call(this.e);
|
||||
}
|
||||
this.e = null;
|
||||
}
|
||||
handleError(error) {
|
||||
if (!this.f)
|
||||
throw error;
|
||||
let i = 0, len = this.f.length;
|
||||
for (i = 0; i < len; i++) {
|
||||
try {
|
||||
this.f[i](error);
|
||||
break;
|
||||
} catch (e) {
|
||||
error = e;
|
||||
}
|
||||
}
|
||||
if (i === len)
|
||||
throw error;
|
||||
}
|
||||
};
|
||||
function createContext(defaultValue, description) {
|
||||
return { id: Symbol(description), defaultValue };
|
||||
}
|
||||
function getContext(context, owner = currentOwner) {
|
||||
if (!owner) {
|
||||
throw new NoOwnerError();
|
||||
}
|
||||
const value = hasContext(context, owner) ? owner.h[context.id] : context.defaultValue;
|
||||
if (isUndefined(value)) {
|
||||
throw new ContextNotFoundError();
|
||||
}
|
||||
return value;
|
||||
}
|
||||
function setContext(context, value, owner = currentOwner) {
|
||||
if (!owner) {
|
||||
throw new NoOwnerError();
|
||||
}
|
||||
owner.h = {
|
||||
...owner.h,
|
||||
[context.id]: isUndefined(value) ? context.defaultValue : value
|
||||
};
|
||||
}
|
||||
function hasContext(context, owner = currentOwner) {
|
||||
return !isUndefined(owner?.h[context.id]);
|
||||
}
|
||||
function onCleanup(disposable) {
|
||||
if (!currentOwner)
|
||||
return;
|
||||
const node = currentOwner;
|
||||
if (!node.e) {
|
||||
node.e = disposable;
|
||||
} else if (Array.isArray(node.e)) {
|
||||
node.e.push(disposable);
|
||||
} else {
|
||||
node.e = [node.e, disposable];
|
||||
}
|
||||
}
|
||||
|
||||
// src/core/flags.ts
|
||||
var ERROR_OFFSET = 0;
|
||||
var ERROR_BIT = 1 << ERROR_OFFSET;
|
||||
var LOADING_OFFSET = 1;
|
||||
var LOADING_BIT = 1 << LOADING_OFFSET;
|
||||
var DEFAULT_FLAGS = ERROR_BIT;
|
||||
|
||||
// src/core/scheduler.ts
|
||||
var scheduled = false;
|
||||
var runningScheduled = false;
|
||||
var Computations = [];
|
||||
var RenderEffects = [];
|
||||
var Effects = [];
|
||||
function flushSync() {
|
||||
if (!runningScheduled)
|
||||
runScheduled();
|
||||
}
|
||||
function flushQueue() {
|
||||
if (scheduled)
|
||||
return;
|
||||
scheduled = true;
|
||||
queueMicrotask(runScheduled);
|
||||
}
|
||||
function runTop(node) {
|
||||
const ancestors = [];
|
||||
for (let current = node; current !== null; current = current.k) {
|
||||
if (current.a !== STATE_CLEAN) {
|
||||
ancestors.push(current);
|
||||
}
|
||||
}
|
||||
for (let i = ancestors.length - 1; i >= 0; i--) {
|
||||
if (ancestors[i].a !== STATE_DISPOSED)
|
||||
ancestors[i].l();
|
||||
}
|
||||
}
|
||||
function runScheduled() {
|
||||
if (!Effects.length && !RenderEffects.length && !Computations.length) {
|
||||
scheduled = false;
|
||||
return;
|
||||
}
|
||||
runningScheduled = true;
|
||||
try {
|
||||
runPureQueue(Computations);
|
||||
runPureQueue(RenderEffects);
|
||||
runPureQueue(Effects);
|
||||
} finally {
|
||||
const renderEffects = RenderEffects;
|
||||
const effects = Effects;
|
||||
Computations = [];
|
||||
Effects = [];
|
||||
RenderEffects = [];
|
||||
scheduled = false;
|
||||
runningScheduled = false;
|
||||
incrementClock();
|
||||
runEffectQueue(renderEffects);
|
||||
runEffectQueue(effects);
|
||||
}
|
||||
}
|
||||
function runPureQueue(queue) {
|
||||
for (let i = 0; i < queue.length; i++) {
|
||||
if (queue[i].a !== STATE_CLEAN)
|
||||
runTop(queue[i]);
|
||||
}
|
||||
}
|
||||
function runEffectQueue(queue) {
|
||||
for (let i = 0; i < queue.length; i++) {
|
||||
if (queue[i].q && queue[i].a !== STATE_DISPOSED) {
|
||||
queue[i].r(queue[i].d, queue[i].o);
|
||||
queue[i].q = false;
|
||||
queue[i].o = queue[i].d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// src/core/core.ts
|
||||
var currentObserver = null;
|
||||
var currentMask = DEFAULT_FLAGS;
|
||||
var newSources = null;
|
||||
var newSourcesIndex = 0;
|
||||
var newFlags = 0;
|
||||
var clock = 0;
|
||||
var syncResolve = false;
|
||||
var updateCheck = null;
|
||||
function getObserver() {
|
||||
return currentObserver;
|
||||
}
|
||||
function incrementClock() {
|
||||
clock++;
|
||||
}
|
||||
var UNCHANGED = Symbol(0);
|
||||
var Computation2 = class extends Owner {
|
||||
b = null;
|
||||
c = null;
|
||||
d;
|
||||
s;
|
||||
// Used in __DEV__ mode, hopefully removed in production
|
||||
C;
|
||||
// Using false is an optimization as an alternative to _equals: () => false
|
||||
// which could enable more efficient DIRTY notification
|
||||
t = isEqual;
|
||||
y;
|
||||
/** Whether the computation is an error or has ancestors that are unresolved */
|
||||
i = 0;
|
||||
/** Which flags raised by sources are handled, vs. being passed through. */
|
||||
p = DEFAULT_FLAGS;
|
||||
u = null;
|
||||
v = null;
|
||||
w = -1;
|
||||
constructor(initialValue, compute2, options) {
|
||||
super(compute2 === null);
|
||||
this.s = compute2;
|
||||
this.a = compute2 ? STATE_DIRTY : STATE_CLEAN;
|
||||
this.d = initialValue;
|
||||
if (options?.equals !== void 0)
|
||||
this.t = options.equals;
|
||||
if (options?.unobserved)
|
||||
this.y = options?.unobserved;
|
||||
}
|
||||
z() {
|
||||
if (this.s)
|
||||
this.l();
|
||||
if (!this.b || this.b.length)
|
||||
track(this);
|
||||
newFlags |= this.i & ~currentMask;
|
||||
if (this.i & ERROR_BIT) {
|
||||
throw this.d;
|
||||
} else {
|
||||
return this.d;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*/
|
||||
read() {
|
||||
return this.z();
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*
|
||||
* If the computation has any unresolved ancestors, this function waits for the value to resolve
|
||||
* before continuing
|
||||
*/
|
||||
wait() {
|
||||
if (!syncResolve && this.loading()) {
|
||||
throw new NotReadyError();
|
||||
}
|
||||
return this.z();
|
||||
}
|
||||
/**
|
||||
* Return true if the computation is the value is dependent on an unresolved promise
|
||||
* Triggers re-execution of the computation when the loading state changes
|
||||
*
|
||||
* This is useful especially when effects want to re-execute when a computation's
|
||||
* loading state changes
|
||||
*/
|
||||
loading() {
|
||||
if (this.v === null) {
|
||||
this.v = loadingState(this);
|
||||
}
|
||||
return this.v.read();
|
||||
}
|
||||
/**
|
||||
* Return true if the computation is the computation threw an error
|
||||
* Triggers re-execution of the computation when the error state changes
|
||||
*/
|
||||
error() {
|
||||
if (this.u === null) {
|
||||
this.u = errorState(this);
|
||||
}
|
||||
return this.u.read();
|
||||
}
|
||||
/** Update the computation with a new value. */
|
||||
write(value, flags = 0, raw = false) {
|
||||
const newValue = !raw && typeof value === "function" ? value(this.d) : value;
|
||||
const valueChanged = newValue !== UNCHANGED && (!!(flags & ERROR_BIT) || this.t === false || !this.t(this.d, newValue));
|
||||
if (valueChanged)
|
||||
this.d = newValue;
|
||||
const changedFlagsMask = this.i ^ flags, changedFlags = changedFlagsMask & flags;
|
||||
this.i = flags;
|
||||
this.w = clock + 1;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
if (valueChanged) {
|
||||
this.c[i].m(STATE_DIRTY);
|
||||
} else if (changedFlagsMask) {
|
||||
this.c[i].A(changedFlagsMask, changedFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
return this.d;
|
||||
}
|
||||
/**
|
||||
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
|
||||
*/
|
||||
m(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
this.a = state;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].m(STATE_CHECK);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Notify the computation that one of its sources has changed flags.
|
||||
*
|
||||
* @param mask A bitmask for which flag(s) were changed.
|
||||
* @param newFlags The source's new flags, masked to just the changed ones.
|
||||
*/
|
||||
A(mask, newFlags2) {
|
||||
if (this.a >= STATE_DIRTY)
|
||||
return;
|
||||
if (mask & this.p) {
|
||||
this.m(STATE_DIRTY);
|
||||
return;
|
||||
}
|
||||
if (this.a >= STATE_CHECK)
|
||||
return;
|
||||
const prevFlags = this.i & mask;
|
||||
const deltaFlags = prevFlags ^ newFlags2;
|
||||
if (newFlags2 === prevFlags) ; else if (deltaFlags & prevFlags & mask) {
|
||||
this.m(STATE_CHECK);
|
||||
} else {
|
||||
this.i ^= deltaFlags;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].A(mask, newFlags2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
B(error) {
|
||||
this.write(error, this.i | ERROR_BIT);
|
||||
}
|
||||
/**
|
||||
* This is the core part of the reactivity system, which makes sure that the values are updated
|
||||
* before they are read. We've also adapted it to return the loading state of the computation,
|
||||
* so that we can propagate that to the computation's observers.
|
||||
*
|
||||
* This function will ensure that the value and states we read from the computation are up to date
|
||||
*/
|
||||
l() {
|
||||
if (this.a === STATE_DISPOSED) {
|
||||
throw new Error("Tried to read a disposed computation");
|
||||
}
|
||||
if (this.a === STATE_CLEAN) {
|
||||
return;
|
||||
}
|
||||
let observerFlags = 0;
|
||||
if (this.a === STATE_CHECK) {
|
||||
for (let i = 0; i < this.b.length; i++) {
|
||||
this.b[i].l();
|
||||
observerFlags |= this.b[i].i;
|
||||
if (this.a === STATE_DIRTY) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.a === STATE_DIRTY) {
|
||||
update(this);
|
||||
} else {
|
||||
this.write(UNCHANGED, observerFlags);
|
||||
this.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Remove ourselves from the owner graph and the computation graph
|
||||
*/
|
||||
n() {
|
||||
if (this.a === STATE_DISPOSED)
|
||||
return;
|
||||
if (this.b)
|
||||
removeSourceObservers(this, 0);
|
||||
super.n();
|
||||
}
|
||||
};
|
||||
function loadingState(node) {
|
||||
const prevOwner = setOwner(node.k);
|
||||
const options = void 0;
|
||||
const computation = new Computation2(
|
||||
void 0,
|
||||
() => {
|
||||
track(node);
|
||||
node.l();
|
||||
return !!(node.i & LOADING_BIT);
|
||||
},
|
||||
options
|
||||
);
|
||||
computation.p = ERROR_BIT | LOADING_BIT;
|
||||
setOwner(prevOwner);
|
||||
return computation;
|
||||
}
|
||||
function errorState(node) {
|
||||
const prevOwner = setOwner(node.k);
|
||||
const options = void 0;
|
||||
const computation = new Computation2(
|
||||
void 0,
|
||||
() => {
|
||||
track(node);
|
||||
node.l();
|
||||
return !!(node.i & ERROR_BIT);
|
||||
},
|
||||
options
|
||||
);
|
||||
computation.p = ERROR_BIT;
|
||||
setOwner(prevOwner);
|
||||
return computation;
|
||||
}
|
||||
function track(computation) {
|
||||
if (currentObserver) {
|
||||
if (!newSources && currentObserver.b && currentObserver.b[newSourcesIndex] === computation) {
|
||||
newSourcesIndex++;
|
||||
} else if (!newSources)
|
||||
newSources = [computation];
|
||||
else if (computation !== newSources[newSources.length - 1]) {
|
||||
newSources.push(computation);
|
||||
}
|
||||
if (updateCheck) {
|
||||
updateCheck.d = computation.w > currentObserver.w;
|
||||
}
|
||||
}
|
||||
}
|
||||
function update(node) {
|
||||
const prevSources = newSources, prevSourcesIndex = newSourcesIndex, prevFlags = newFlags;
|
||||
newSources = null;
|
||||
newSourcesIndex = 0;
|
||||
newFlags = 0;
|
||||
try {
|
||||
node.dispose(false);
|
||||
node.emptyDisposal();
|
||||
const result = compute(node, node.s, node);
|
||||
node.write(result, newFlags, true);
|
||||
} catch (error) {
|
||||
if (error instanceof NotReadyError) {
|
||||
node.write(UNCHANGED, newFlags | LOADING_BIT);
|
||||
} else {
|
||||
node.B(error);
|
||||
}
|
||||
} finally {
|
||||
if (newSources) {
|
||||
if (node.b)
|
||||
removeSourceObservers(node, newSourcesIndex);
|
||||
if (node.b && newSourcesIndex > 0) {
|
||||
node.b.length = newSourcesIndex + newSources.length;
|
||||
for (let i = 0; i < newSources.length; i++) {
|
||||
node.b[newSourcesIndex + i] = newSources[i];
|
||||
}
|
||||
} else {
|
||||
node.b = newSources;
|
||||
}
|
||||
let source;
|
||||
for (let i = newSourcesIndex; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (!source.c)
|
||||
source.c = [node];
|
||||
else
|
||||
source.c.push(node);
|
||||
}
|
||||
} else if (node.b && newSourcesIndex < node.b.length) {
|
||||
removeSourceObservers(node, newSourcesIndex);
|
||||
node.b.length = newSourcesIndex;
|
||||
}
|
||||
newSources = prevSources;
|
||||
newSourcesIndex = prevSourcesIndex;
|
||||
newFlags = prevFlags;
|
||||
node.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
function removeSourceObservers(node, index) {
|
||||
let source;
|
||||
let swap;
|
||||
for (let i = index; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (source.c) {
|
||||
swap = source.c.indexOf(node);
|
||||
source.c[swap] = source.c[source.c.length - 1];
|
||||
source.c.pop();
|
||||
if (!source.c.length)
|
||||
source.y?.();
|
||||
}
|
||||
}
|
||||
}
|
||||
function isEqual(a, b) {
|
||||
return a === b;
|
||||
}
|
||||
function untrack(fn) {
|
||||
if (currentObserver === null)
|
||||
return fn();
|
||||
return compute(getOwner(), fn, null);
|
||||
}
|
||||
function hasUpdated(fn) {
|
||||
const current = updateCheck;
|
||||
updateCheck = { d: false };
|
||||
try {
|
||||
fn();
|
||||
return updateCheck.d;
|
||||
} finally {
|
||||
updateCheck = current;
|
||||
}
|
||||
}
|
||||
function isPending(fn) {
|
||||
try {
|
||||
fn();
|
||||
return false;
|
||||
} catch (e) {
|
||||
return e instanceof NotReadyError;
|
||||
}
|
||||
}
|
||||
function latest(fn) {
|
||||
const prevFlags = newFlags;
|
||||
syncResolve = true;
|
||||
try {
|
||||
return fn();
|
||||
} catch {
|
||||
} finally {
|
||||
newFlags = prevFlags;
|
||||
syncResolve = false;
|
||||
}
|
||||
}
|
||||
function compute(owner, compute2, observer) {
|
||||
const prevOwner = setOwner(owner), prevObserver = currentObserver, prevMask = currentMask;
|
||||
currentObserver = observer;
|
||||
currentMask = observer?.p ?? DEFAULT_FLAGS;
|
||||
try {
|
||||
return compute2(observer ? observer.d : void 0);
|
||||
} finally {
|
||||
setOwner(prevOwner);
|
||||
currentObserver = prevObserver;
|
||||
currentMask = prevMask;
|
||||
}
|
||||
}
|
||||
var EagerComputation = class extends Computation2 {
|
||||
constructor(initialValue, compute2, options) {
|
||||
super(initialValue, compute2, options);
|
||||
this.l();
|
||||
Computations.push(this);
|
||||
}
|
||||
m(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN) {
|
||||
Computations.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
super.m(state);
|
||||
}
|
||||
};
|
||||
|
||||
// src/core/effect.ts
|
||||
var USER_EFFECT = 0;
|
||||
var RENDER_EFFECT = 1;
|
||||
var Effect = class extends Computation2 {
|
||||
r;
|
||||
q = false;
|
||||
o;
|
||||
x;
|
||||
constructor(initialValue, compute2, effect, options) {
|
||||
super(initialValue, compute2, options);
|
||||
this.r = effect;
|
||||
this.o = initialValue;
|
||||
this.l();
|
||||
this.x = options?.render ? RENDER_EFFECT : USER_EFFECT;
|
||||
(this.x ? RenderEffects : Effects).push(this);
|
||||
}
|
||||
write(value) {
|
||||
if (value === UNCHANGED)
|
||||
return this.d;
|
||||
this.d = value;
|
||||
this.q = true;
|
||||
return value;
|
||||
}
|
||||
m(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN) {
|
||||
(this.x ? RenderEffects : Effects).push(this);
|
||||
flushQueue();
|
||||
}
|
||||
this.a = state;
|
||||
}
|
||||
B(error) {
|
||||
this.handleError(error);
|
||||
}
|
||||
n() {
|
||||
this.r = void 0;
|
||||
this.o = void 0;
|
||||
super.n();
|
||||
}
|
||||
};
|
||||
|
||||
// src/signals.ts
|
||||
function createSignal(first, second, third) {
|
||||
if (typeof first === "function") {
|
||||
const memo = createMemo((p) => {
|
||||
const node2 = new Computation2(
|
||||
first(p ? untrack(p[0]) : second),
|
||||
null,
|
||||
third
|
||||
);
|
||||
return [node2.read.bind(node2), node2.write.bind(node2)];
|
||||
});
|
||||
return [() => memo()[0](), (value) => memo()[1](value)];
|
||||
}
|
||||
const node = new Computation2(first, null, second);
|
||||
return [node.read.bind(node), node.write.bind(node)];
|
||||
}
|
||||
function createAsync(fn, initial, options) {
|
||||
const lhs = new EagerComputation(
|
||||
{
|
||||
d: initial
|
||||
},
|
||||
(p) => {
|
||||
const value = p?.d;
|
||||
const source = fn(value);
|
||||
const isPromise = source instanceof Promise;
|
||||
const iterator = source[Symbol.asyncIterator];
|
||||
if (!isPromise && !iterator) {
|
||||
return {
|
||||
wait() {
|
||||
return source;
|
||||
},
|
||||
d: source
|
||||
};
|
||||
}
|
||||
const signal = new Computation2(value, null, options);
|
||||
signal.write(UNCHANGED, LOADING_BIT);
|
||||
if (isPromise) {
|
||||
source.then(
|
||||
(value2) => {
|
||||
signal.write(value2, 0);
|
||||
},
|
||||
(error) => {
|
||||
signal.write(error, ERROR_BIT);
|
||||
}
|
||||
);
|
||||
} else {
|
||||
let abort = false;
|
||||
onCleanup(() => abort = true);
|
||||
(async () => {
|
||||
try {
|
||||
for await (let value2 of source) {
|
||||
if (abort)
|
||||
return;
|
||||
signal.write(value2, 0);
|
||||
}
|
||||
} catch (error) {
|
||||
signal.write(error, ERROR_BIT);
|
||||
}
|
||||
})();
|
||||
}
|
||||
return signal;
|
||||
}
|
||||
);
|
||||
return () => lhs.wait().wait();
|
||||
}
|
||||
function createMemo(compute2, initialValue, options) {
|
||||
let node = new Computation2(
|
||||
initialValue,
|
||||
compute2,
|
||||
options
|
||||
);
|
||||
let value;
|
||||
return () => {
|
||||
if (node) {
|
||||
value = node.wait();
|
||||
if (!node.b?.length)
|
||||
node = void 0;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
}
|
||||
function createEffect(compute2, effect, initialValue, options) {
|
||||
void new Effect(
|
||||
initialValue,
|
||||
compute2,
|
||||
effect,
|
||||
void 0
|
||||
);
|
||||
}
|
||||
function createRenderEffect(compute2, effect, initialValue, options) {
|
||||
void new Effect(initialValue, compute2, effect, {
|
||||
render: true,
|
||||
...void 0
|
||||
});
|
||||
}
|
||||
function createRoot(init) {
|
||||
const owner = new Owner();
|
||||
return compute(
|
||||
owner,
|
||||
!init.length ? init : () => init(() => owner.dispose()),
|
||||
null
|
||||
);
|
||||
}
|
||||
function runWithOwner(owner, run) {
|
||||
try {
|
||||
return compute(owner, run, null);
|
||||
} catch (error) {
|
||||
owner?.handleError(error);
|
||||
return void 0;
|
||||
}
|
||||
}
|
||||
function catchError(fn, handler) {
|
||||
const owner = new Owner();
|
||||
owner.f = owner.f ? [handler, ...owner.f] : [handler];
|
||||
try {
|
||||
compute(owner, fn, null);
|
||||
} catch (error) {
|
||||
owner.handleError(error);
|
||||
}
|
||||
}
|
||||
|
||||
export { Computation2 as Computation, ContextNotFoundError, NoOwnerError, NotReadyError, Owner, catchError, createAsync, createContext, createEffect, createMemo, createRenderEffect, createRoot, createSignal, flushSync, getContext, getObserver, getOwner, hasContext, hasUpdated, isEqual, isPending, latest, onCleanup, runWithOwner, setContext, untrack };
|
||||
@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* See https://dev.to/modderme123/super-charging-fine-grained-reactive-performance-47ph
|
||||
* State clean corresponds to a node where all the sources are fully up to date
|
||||
* State check corresponds to a node where some sources (including grandparents) may have changed
|
||||
* State dirty corresponds to a node where the direct parents of a node has changed
|
||||
*/
|
||||
export declare const STATE_CLEAN = 0;
|
||||
export declare const STATE_CHECK = 1;
|
||||
export declare const STATE_DIRTY = 2;
|
||||
export declare const STATE_DISPOSED = 3;
|
||||
@@ -0,0 +1,161 @@
|
||||
/**
|
||||
* Nodes for constructing a graph of reactive values and reactive computations.
|
||||
*
|
||||
* - The graph is acyclic.
|
||||
* - The user inputs new values into the graph by calling .write() on one more computation nodes.
|
||||
* - The user retrieves computed results from the graph by calling .read() on one or more computation nodes.
|
||||
* - The library is responsible for running any necessary computations so that .read() is up to date
|
||||
* with all prior .write() calls anywhere in the graph.
|
||||
* - We call the input nodes 'roots' and the output nodes 'leaves' of the graph here.
|
||||
* - Changes flow from roots to leaves. It would be effective but inefficient to immediately
|
||||
* propagate all changes from a root through the graph to descendant leaves. Instead, we defer
|
||||
* change most change propagation computation until a leaf is accessed. This allows us to
|
||||
* coalesce computations and skip altogether recalculating unused sections of the graph.
|
||||
* - Each computation node tracks its sources and its observers (observers are other
|
||||
* elements that have this node as a source). Source and observer links are updated automatically
|
||||
* as observer computations re-evaluate and call get() on their sources.
|
||||
* - Each node stores a cache state (clean/check/dirty) to support the change propagation algorithm:
|
||||
*
|
||||
* In general, execution proceeds in three passes:
|
||||
*
|
||||
* 1. write() propagates changes down the graph to the leaves
|
||||
* direct children are marked as dirty and their deeper descendants marked as check
|
||||
* (no computations are evaluated)
|
||||
* 2. read() requests that parent nodes updateIfNecessary(), which proceeds recursively up the tree
|
||||
* to decide whether the node is clean (parents unchanged) or dirty (parents changed)
|
||||
* 3. updateIfNecessary() evaluates the computation if the node is dirty (the computations are
|
||||
* executed in root to leaf order)
|
||||
*/
|
||||
import { type Flags } from "./flags.js";
|
||||
import { Owner } from "./owner.js";
|
||||
export interface SignalOptions<T> {
|
||||
name?: string;
|
||||
equals?: ((prev: T, next: T) => boolean) | false;
|
||||
unobserved?: () => void;
|
||||
}
|
||||
interface SourceType {
|
||||
_observers: ObserverType[] | null;
|
||||
_unobserved?: () => void;
|
||||
_updateIfNecessary: () => void;
|
||||
_stateFlags: Flags;
|
||||
_time: number;
|
||||
}
|
||||
interface ObserverType {
|
||||
_sources: SourceType[] | null;
|
||||
_notify: (state: number) => void;
|
||||
_handlerMask: Flags;
|
||||
_notifyFlags: (mask: Flags, newFlags: Flags) => void;
|
||||
_time: number;
|
||||
}
|
||||
/**
|
||||
* Returns the current observer.
|
||||
*/
|
||||
export declare function getObserver(): ObserverType | null;
|
||||
export declare function incrementClock(): void;
|
||||
export declare const UNCHANGED: unique symbol;
|
||||
export type UNCHANGED = typeof UNCHANGED;
|
||||
export declare class Computation<T = any> extends Owner implements SourceType, ObserverType {
|
||||
_sources: SourceType[] | null;
|
||||
_observers: ObserverType[] | null;
|
||||
_value: T | undefined;
|
||||
_compute: null | ((p?: T) => T);
|
||||
_name: string | undefined;
|
||||
_equals: false | ((a: T, b: T) => boolean);
|
||||
_unobserved: (() => void) | undefined;
|
||||
/** Whether the computation is an error or has ancestors that are unresolved */
|
||||
_stateFlags: number;
|
||||
/** Which flags raised by sources are handled, vs. being passed through. */
|
||||
_handlerMask: number;
|
||||
_error: Computation<boolean> | null;
|
||||
_loading: Computation<boolean> | null;
|
||||
_time: number;
|
||||
constructor(initialValue: T | undefined, compute: null | ((p?: T) => T), options?: SignalOptions<T>);
|
||||
_read(): T;
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*/
|
||||
read(): T;
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*
|
||||
* If the computation has any unresolved ancestors, this function waits for the value to resolve
|
||||
* before continuing
|
||||
*/
|
||||
wait(): T;
|
||||
/**
|
||||
* Return true if the computation is the value is dependent on an unresolved promise
|
||||
* Triggers re-execution of the computation when the loading state changes
|
||||
*
|
||||
* This is useful especially when effects want to re-execute when a computation's
|
||||
* loading state changes
|
||||
*/
|
||||
loading(): boolean;
|
||||
/**
|
||||
* Return true if the computation is the computation threw an error
|
||||
* Triggers re-execution of the computation when the error state changes
|
||||
*/
|
||||
error(): boolean;
|
||||
/** Update the computation with a new value. */
|
||||
write(value: T | ((currentValue: T) => T) | UNCHANGED, flags?: number, raw?: boolean): T;
|
||||
/**
|
||||
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
|
||||
*/
|
||||
_notify(state: number): void;
|
||||
/**
|
||||
* Notify the computation that one of its sources has changed flags.
|
||||
*
|
||||
* @param mask A bitmask for which flag(s) were changed.
|
||||
* @param newFlags The source's new flags, masked to just the changed ones.
|
||||
*/
|
||||
_notifyFlags(mask: Flags, newFlags: Flags): void;
|
||||
_setError(error: unknown): void;
|
||||
/**
|
||||
* This is the core part of the reactivity system, which makes sure that the values are updated
|
||||
* before they are read. We've also adapted it to return the loading state of the computation,
|
||||
* so that we can propagate that to the computation's observers.
|
||||
*
|
||||
* This function will ensure that the value and states we read from the computation are up to date
|
||||
*/
|
||||
_updateIfNecessary(): void;
|
||||
/**
|
||||
* Remove ourselves from the owner graph and the computation graph
|
||||
*/
|
||||
_disposeNode(): void;
|
||||
}
|
||||
/**
|
||||
* Reruns a computation's _compute function, producing a new value and keeping track of dependencies.
|
||||
*
|
||||
* It handles the updating of sources and observers, disposal of previous executions,
|
||||
* and error handling if the _compute function throws. It also sets the node as loading
|
||||
* if it reads any parents that are currently loading.
|
||||
*/
|
||||
export declare function update<T>(node: Computation<T>): void;
|
||||
export declare function isEqual<T>(a: T, b: T): boolean;
|
||||
/**
|
||||
* Returns the current value stored inside the given compute function without triggering any
|
||||
* dependencies. Use `untrack` if you want to also disable owner tracking.
|
||||
*/
|
||||
export declare function untrack<T>(fn: () => T): T;
|
||||
/**
|
||||
* Returns true if the given functinon contains signals that have been updated since the last time
|
||||
* the parent computation was run.
|
||||
*/
|
||||
export declare function hasUpdated(fn: () => any): boolean;
|
||||
/**
|
||||
* Returns true if the given function contains async signals that are not ready yet.
|
||||
*/
|
||||
export declare function isPending(fn: () => any): boolean;
|
||||
export declare function latest<T>(fn: () => T): T | undefined;
|
||||
/**
|
||||
* A convenient wrapper that calls `compute` with the `owner` and `observer` and is guaranteed
|
||||
* to reset the global context after the computation is finished even if an error is thrown.
|
||||
*/
|
||||
export declare function compute<T>(owner: Owner | null, compute: (val: T) => T, observer: Computation<T>): T;
|
||||
export declare function compute<T>(owner: Owner | null, compute: (val: undefined) => T, observer: null): T;
|
||||
export declare class EagerComputation<T = any> extends Computation<T> {
|
||||
constructor(initialValue: T, compute: () => T, options?: SignalOptions<T>);
|
||||
_notify(state: number): void;
|
||||
}
|
||||
export {};
|
||||
@@ -0,0 +1,19 @@
|
||||
import { Computation, type SignalOptions } from "./core.js";
|
||||
/**
|
||||
* Effects are the leaf nodes of our reactive graph. When their sources change, they are
|
||||
* automatically added to the queue of effects to re-execute, which will cause them to fetch their
|
||||
* sources and recompute
|
||||
*/
|
||||
export declare class Effect<T = any> extends Computation<T> {
|
||||
_effect: (val: T, prev: T | undefined) => void;
|
||||
_modified: boolean;
|
||||
_prevValue: T | undefined;
|
||||
_type: 0 | 1;
|
||||
constructor(initialValue: T, compute: () => T, effect: (val: T, prev: T | undefined) => void, options?: SignalOptions<T> & {
|
||||
render?: boolean;
|
||||
});
|
||||
write(value: T): T;
|
||||
_notify(state: number): void;
|
||||
_setError(error: unknown): void;
|
||||
_disposeNode(): void;
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
export declare class NotReadyError extends Error {
|
||||
}
|
||||
export declare class NoOwnerError extends Error {
|
||||
constructor();
|
||||
}
|
||||
export declare class ContextNotFoundError extends Error {
|
||||
constructor();
|
||||
}
|
||||
export interface ErrorHandler {
|
||||
(error: unknown): void;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
export type Flags = number;
|
||||
export declare const ERROR_OFFSET = 0;
|
||||
export declare const ERROR_BIT: number;
|
||||
export declare const ERROR: unique symbol;
|
||||
export declare const LOADING_OFFSET = 1;
|
||||
export declare const LOADING_BIT: number;
|
||||
export declare const LOADING: unique symbol;
|
||||
export declare const DEFAULT_FLAGS: number;
|
||||
@@ -0,0 +1,6 @@
|
||||
export { ContextNotFoundError, NoOwnerError, NotReadyError, type ErrorHandler } from "./error.js";
|
||||
export { Owner, createContext, getContext, setContext, hasContext, getOwner, onCleanup, type Context, type ContextRecord, type Disposable } from "./owner.js";
|
||||
export { Computation, EagerComputation, getObserver, isEqual, untrack, hasUpdated, isPending, latest, UNCHANGED, compute, type SignalOptions } from "./core.js";
|
||||
export { Effect } from "./effect.js";
|
||||
export { flushSync } from "./scheduler.js";
|
||||
export * from "./flags.js";
|
||||
@@ -0,0 +1,88 @@
|
||||
/**
|
||||
* Owner tracking is used to enable nested tracking scopes with automatic cleanup.
|
||||
* We also use owners to also keep track of which error handling context we are in.
|
||||
*
|
||||
* If you write the following
|
||||
*
|
||||
* const a = createOwner(() => {
|
||||
* const b = createOwner(() => {});
|
||||
*
|
||||
* const c = createOwner(() => {
|
||||
* const d = createOwner(() => {});
|
||||
* });
|
||||
*
|
||||
* const e = createOwner(() => {});
|
||||
* });
|
||||
*
|
||||
* The owner tree will look like this:
|
||||
*
|
||||
* a
|
||||
* /|\
|
||||
* b-c-e
|
||||
* |
|
||||
* d
|
||||
*
|
||||
* Following the _nextSibling pointers of each owner will first give you its children, and then its siblings (in reverse).
|
||||
* a -> e -> c -> d -> b
|
||||
*
|
||||
* Note that the owner tree is largely orthogonal to the reactivity tree, and is much closer to the component tree.
|
||||
*/
|
||||
import { type ErrorHandler } from "./error.js";
|
||||
export type ContextRecord = Record<string | symbol, unknown>;
|
||||
export interface Disposable {
|
||||
(): void;
|
||||
}
|
||||
/**
|
||||
* Returns the currently executing parent owner.
|
||||
*/
|
||||
export declare function getOwner(): Owner | null;
|
||||
export declare function setOwner(owner: Owner | null): Owner | null;
|
||||
export declare class Owner {
|
||||
_parent: Owner | null;
|
||||
_nextSibling: Owner | null;
|
||||
_prevSibling: Owner | null;
|
||||
_state: number;
|
||||
_disposal: Disposable | Disposable[] | null;
|
||||
_context: ContextRecord;
|
||||
_handlers: ErrorHandler[] | null;
|
||||
constructor(signal?: boolean);
|
||||
append(child: Owner): void;
|
||||
dispose(this: Owner, self?: boolean): void;
|
||||
_disposeNode(): void;
|
||||
emptyDisposal(): void;
|
||||
handleError(error: unknown): void;
|
||||
}
|
||||
export interface Context<T> {
|
||||
readonly id: symbol;
|
||||
readonly defaultValue: T | undefined;
|
||||
}
|
||||
/**
|
||||
* Context provides a form of dependency injection. It is used to save from needing to pass
|
||||
* data as props through intermediate components. This function creates a new context object
|
||||
* that can be used with `getContext` and `setContext`.
|
||||
*
|
||||
* A default value can be provided here which will be used when a specific value is not provided
|
||||
* via a `setContext` call.
|
||||
*/
|
||||
export declare function createContext<T>(defaultValue?: T, description?: string): Context<T>;
|
||||
/**
|
||||
* Attempts to get a context value for the given key.
|
||||
*
|
||||
* @throws `NoOwnerError` if there's no owner at the time of call.
|
||||
* @throws `ContextNotFoundError` if a context value has not been set yet.
|
||||
*/
|
||||
export declare function getContext<T>(context: Context<T>, owner?: Owner | null): T;
|
||||
/**
|
||||
* Attempts to set a context value on the parent scope with the given key.
|
||||
*
|
||||
* @throws `NoOwnerError` if there's no owner at the time of call.
|
||||
*/
|
||||
export declare function setContext<T>(context: Context<T>, value?: T, owner?: Owner | null): void;
|
||||
/**
|
||||
* Whether the given context is currently defined.
|
||||
*/
|
||||
export declare function hasContext(context: Context<any>, owner?: Owner | null): boolean;
|
||||
/**
|
||||
* Runs the given function when the parent owner computation is being disposed.
|
||||
*/
|
||||
export declare function onCleanup(disposable: Disposable): void;
|
||||
@@ -0,0 +1,9 @@
|
||||
import type { Effect } from "./effect.js";
|
||||
import { Computation } from "./core.js";
|
||||
export declare let Computations: Computation[], RenderEffects: Effect[], Effects: Effect[];
|
||||
/**
|
||||
* By default, changes are batched on the microtask queue which is an async process. You can flush
|
||||
* the queue synchronously to get the latest updates by calling `flushSync()`.
|
||||
*/
|
||||
export declare function flushSync(): void;
|
||||
export declare function flushQueue(): void;
|
||||
@@ -0,0 +1,4 @@
|
||||
export { Computation, ContextNotFoundError, NoOwnerError, NotReadyError, Owner, createContext, getContext, setContext, hasContext, getOwner, onCleanup, getObserver, isEqual, untrack, hasUpdated, isPending, latest } from "./core/index.js";
|
||||
export type { ErrorHandler, SignalOptions, Context, ContextRecord, Disposable } from "./core/index.js";
|
||||
export { flushSync } from "./core/scheduler.js";
|
||||
export * from "./signals.js";
|
||||
@@ -0,0 +1,12 @@
|
||||
import type { Accessor } from "./signals.js";
|
||||
export type Maybe<T> = T | void | null | undefined | false;
|
||||
/**
|
||||
* Reactive map helper that caches each list item by reference to reduce unnecessary mapping on
|
||||
* updates.
|
||||
*
|
||||
* @see {@link https://github.com/solidjs/x-reactivity#maparray}
|
||||
*/
|
||||
export declare function mapArray<Item, MappedItem>(list: Accessor<Maybe<readonly Item[]>>, map: (value: Accessor<Item>, index: Accessor<number>) => MappedItem, options?: {
|
||||
keyed?: boolean | ((item: Item) => any);
|
||||
name?: string;
|
||||
}): Accessor<MappedItem[]>;
|
||||
@@ -0,0 +1,56 @@
|
||||
import type { SignalOptions } from './core/index.js';
|
||||
import { Owner } from './core/index.js';
|
||||
export interface Accessor<T> {
|
||||
(): T;
|
||||
}
|
||||
export interface Setter<T> {
|
||||
(value: T | SetValue<T>): T;
|
||||
}
|
||||
export interface SetValue<T> {
|
||||
(currentValue: T): T;
|
||||
}
|
||||
export type Signal<T> = [read: Accessor<T>, write: Setter<T>];
|
||||
/**
|
||||
* Wraps the given value into a signal. The signal will return the current value when invoked
|
||||
* `fn()`, and provide a simple write API via `write()`. The value can now be observed
|
||||
* when used inside other computations created with `computed` and `effect`.
|
||||
*/
|
||||
export declare function createSignal<T>(initialValue: Exclude<T, Function>, options?: SignalOptions<T>): Signal<T>;
|
||||
export declare function createSignal<T>(fn: (prev?: T) => T, initialValue?: T, options?: SignalOptions<T>): Signal<T>;
|
||||
export declare function createAsync<T>(fn: (prev?: T) => Promise<T> | AsyncIterable<T> | T, initial?: T, options?: SignalOptions<T>): Accessor<T>;
|
||||
/**
|
||||
* Creates a new computation whose value is computed and returned by the given function. The given
|
||||
* compute function is _only_ re-run when one of it's dependencies are updated. Dependencies are
|
||||
* are all signals that are read during execution.
|
||||
*/
|
||||
export declare function createMemo<T>(compute: (prev?: T) => T, initialValue?: T, options?: SignalOptions<T>): Accessor<T>;
|
||||
/**
|
||||
* Invokes the given function each time any of the signals that are read inside are updated
|
||||
* (i.e., their value changes). The effect is immediately invoked on initialization.
|
||||
*/
|
||||
export declare function createEffect<T>(compute: () => T, effect: (v: T) => (() => void) | void, initialValue?: T, options?: {
|
||||
name?: string;
|
||||
}): void;
|
||||
/**
|
||||
* Invokes the given function each time any of the signals that are read inside are updated
|
||||
* (i.e., their value changes). The effect is immediately invoked on initialization.
|
||||
*/
|
||||
export declare function createRenderEffect<T>(compute: () => T, effect: (v: T) => (() => void) | void, initialValue?: T, options?: {
|
||||
name?: string;
|
||||
}): void;
|
||||
/**
|
||||
* Creates a computation root which is given a `dispose()` function to dispose of all inner
|
||||
* computations.
|
||||
*/
|
||||
export declare function createRoot<T>(init: ((dispose: () => void) => T) | (() => T)): T;
|
||||
/**
|
||||
* Runs the given function in the given owner so that error handling and cleanups continue to work.
|
||||
*
|
||||
* Warning: Usually there are simpler ways of modeling a problem that avoid using this function
|
||||
*/
|
||||
export declare function runWithOwner<T>(owner: Owner | null, run: () => T): T | undefined;
|
||||
/**
|
||||
* Runs the given function when an error is thrown in a child owner. If the error is thrown again
|
||||
* inside the error handler, it will trigger the next available parent owner handler.
|
||||
*/
|
||||
export declare function catchError<T>(fn: () => T, handler: (error: unknown) => void): void;
|
||||
@@ -0,0 +1 @@
|
||||
export * from "./store.js";
|
||||
@@ -0,0 +1,31 @@
|
||||
export type Store<T> = Readonly<T>;
|
||||
export type StoreSetter<T> = (fn: (state: T) => void) => void;
|
||||
declare const $TRACK: unique symbol, $PROXY: unique symbol;
|
||||
export { $PROXY, $TRACK };
|
||||
export type StoreNode = Record<PropertyKey, any>;
|
||||
export declare namespace SolidStore {
|
||||
interface Unwrappable {
|
||||
}
|
||||
}
|
||||
export type NotWrappable = string | number | bigint | symbol | boolean | Function | null | undefined | SolidStore.Unwrappable[keyof SolidStore.Unwrappable];
|
||||
export declare function isWrappable<T>(obj: T | NotWrappable): obj is T;
|
||||
/**
|
||||
* Returns the underlying data in the store without a proxy.
|
||||
* @param item store proxy object
|
||||
* @example
|
||||
* ```js
|
||||
* const initial = {z...};
|
||||
* const [state, setState] = createStore(initial);
|
||||
* initial === state; // => false
|
||||
* initial === unwrap(state); // => true
|
||||
* ```
|
||||
*/
|
||||
export declare function unwrap<T>(item: T, set?: Set<unknown>): T;
|
||||
export declare function createStore<T extends object = {}>(store: T | Store<T>): [get: Store<T>, set: StoreSetter<T>];
|
||||
export declare function createStore<T extends object = {}>(fn: (store: T) => void, store: T | Store<T>): [get: Store<T>, set: StoreSetter<T>];
|
||||
/**
|
||||
* Creates a mutable derived value
|
||||
*
|
||||
* @see {@link https://github.com/solidjs/x-reactivity#createprojection}
|
||||
*/
|
||||
export declare function createProjection<T extends Object>(fn: (draft: T) => void, initialValue: T): Readonly<T>;
|
||||
@@ -0,0 +1 @@
|
||||
export declare function isUndefined(value: any): value is undefined;
|
||||
@@ -0,0 +1,5 @@
|
||||
Compiled version of: https://github.com/solidjs/signals/commits/main/
|
||||
|
||||
Head:
|
||||
- SHA: 4d75d3f84ce22b560988f3b27a5065c0fd2e69a8
|
||||
- Date: Apr 17, 2024
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
import { Accessor, Setter } from "./2024-11-02/types/signals";
|
||||
|
||||
export type Signal<T> = Accessor<T> & { set: Setter<T>; reset: VoidFunction };
|
||||
export type Signals = Awaited<typeof import("./wrapper.js").default>;
|
||||
@@ -0,0 +1,136 @@
|
||||
// @ts-check
|
||||
|
||||
/**
|
||||
* @import { SignalOptions } from "./2024-11-02/types/core/core"
|
||||
* @import { getOwner as GetOwner, onCleanup as OnCleanup, Owner } from "./2024-11-02/types/core/owner"
|
||||
* @import { createSignal as CreateSignal, createEffect as CreateEffect, Accessor, Setter, createMemo as CreateMemo, createRoot as CreateRoot, runWithOwner as RunWithOwner } from "./2024-11-02/types/signals";
|
||||
* @import { Signal } from "./types";
|
||||
*/
|
||||
|
||||
const importSignals = import("./2024-11-02/script.js").then((_signals) => {
|
||||
const signals = {
|
||||
createSolidSignal: /** @type {CreateSignal} */ (_signals.createSignal),
|
||||
createSolidEffect: /** @type {CreateEffect} */ (_signals.createEffect),
|
||||
createEffect: /** @type {CreateEffect} */ (compute, effect) => {
|
||||
let dispose = /** @type {VoidFunction | null} */ (null);
|
||||
// @ts-ignore
|
||||
_signals.createEffect(compute, (v) => {
|
||||
dispose?.();
|
||||
signals.createRoot((_dispose) => {
|
||||
dispose = _dispose;
|
||||
effect(v);
|
||||
});
|
||||
signals.onCleanup(() => dispose?.());
|
||||
});
|
||||
signals.onCleanup(() => dispose?.());
|
||||
},
|
||||
createMemo: /** @type {CreateMemo} */ (_signals.createMemo),
|
||||
createRoot: /** @type {CreateRoot} */ (_signals.createRoot),
|
||||
getOwner: /** @type {GetOwner} */ (_signals.getOwner),
|
||||
runWithOwner: /** @type {RunWithOwner} */ (_signals.runWithOwner),
|
||||
onCleanup: /** @type {OnCleanup} */ (_signals.onCleanup),
|
||||
flushSync: _signals.flushSync,
|
||||
/**
|
||||
* @template T
|
||||
* @param {T} initialValue
|
||||
* @param {SignalOptions<T> & {save?: {keyPrefix: string; key: string; serialize: (v: NonNullable<T>) => string; deserialize: (v: string) => NonNullable<T>}}} [options]
|
||||
* @returns {Signal<T>}
|
||||
*/
|
||||
createSignal(initialValue, options) {
|
||||
const [get, set] = this.createSolidSignal(
|
||||
/** @type {any} */ (initialValue),
|
||||
options,
|
||||
);
|
||||
|
||||
// @ts-ignore
|
||||
get.set = set;
|
||||
|
||||
// @ts-ignore
|
||||
get.reset = () => set(initialValue);
|
||||
|
||||
if (options?.save) {
|
||||
const save = options.save;
|
||||
|
||||
const paramKey = save.key;
|
||||
const storageKey = `${save.keyPrefix}-${paramKey}`;
|
||||
|
||||
let serialized = /** @type {string | null} */ (null);
|
||||
serialized = new URLSearchParams(window.location.search).get(paramKey);
|
||||
|
||||
if (serialized === null) {
|
||||
serialized = localStorage.getItem(storageKey);
|
||||
}
|
||||
if (serialized) {
|
||||
set(save.deserialize(serialized));
|
||||
}
|
||||
|
||||
let firstEffect = true;
|
||||
this.createEffect(get, (value) => {
|
||||
if (!save) return;
|
||||
|
||||
if (!firstEffect) {
|
||||
if (
|
||||
value !== undefined &&
|
||||
value !== null &&
|
||||
(initialValue === undefined ||
|
||||
initialValue === null ||
|
||||
save.serialize(value) !== save.serialize(initialValue))
|
||||
) {
|
||||
localStorage.setItem(storageKey, save.serialize(value));
|
||||
} else {
|
||||
localStorage.removeItem(storageKey);
|
||||
}
|
||||
}
|
||||
|
||||
if (
|
||||
value !== undefined &&
|
||||
value !== null &&
|
||||
(initialValue === undefined ||
|
||||
initialValue === null ||
|
||||
save.serialize(value) !== save.serialize(initialValue))
|
||||
) {
|
||||
writeParam(paramKey, save.serialize(value));
|
||||
} else {
|
||||
removeParam(paramKey);
|
||||
}
|
||||
|
||||
firstEffect = false;
|
||||
});
|
||||
}
|
||||
|
||||
// @ts-ignore
|
||||
return get;
|
||||
},
|
||||
};
|
||||
|
||||
return signals;
|
||||
});
|
||||
|
||||
/**
|
||||
* @param {string} key
|
||||
* @param {string | undefined} value
|
||||
*/
|
||||
function writeParam(key, value) {
|
||||
const urlParams = new URLSearchParams(window.location.search);
|
||||
|
||||
if (value !== undefined) {
|
||||
urlParams.set(key, String(value));
|
||||
} else {
|
||||
urlParams.delete(key);
|
||||
}
|
||||
|
||||
window.history.replaceState(
|
||||
null,
|
||||
"",
|
||||
`${window.location.pathname}?${urlParams.toString()}`,
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {string} key
|
||||
*/
|
||||
function removeParam(key) {
|
||||
writeParam(key, undefined);
|
||||
}
|
||||
|
||||
export default importSignals;
|
||||
@@ -0,0 +1,8 @@
|
||||
URL:
|
||||
https://github.com/leeoniya/uFuzzy/commits/main/dist
|
||||
|
||||
Head:
|
||||
|
||||
- SHA: 6bb27a8d8c41e4be5458844afc5c89f6c2399512
|
||||
- Date: Feb 21, 2024
|
||||
- Version: v1.0.14
|
||||
+1053
File diff suppressed because it is too large
Load Diff
+196
@@ -0,0 +1,196 @@
|
||||
declare class uFuzzy {
|
||||
constructor(opts?: uFuzzy.Options);
|
||||
|
||||
/** search API composed of filter/info/sort, with a info/ranking threshold (1e3) and fast outOfOrder impl */
|
||||
search(
|
||||
haystack: string[],
|
||||
needle: string,
|
||||
/** limit how many terms will be permuted, default = 0; 5 will result in up to 5! (120) search iterations. be careful with this! */
|
||||
outOfOrder?: number,
|
||||
/** default = 1e3 */
|
||||
infoThresh?: number,
|
||||
preFiltered?: uFuzzy.HaystackIdxs | null
|
||||
): uFuzzy.SearchResult;
|
||||
|
||||
/** initial haystack filter, can accept idxs from previous prefix/typeahead match as optimization */
|
||||
filter(
|
||||
haystack: string[],
|
||||
needle: string,
|
||||
idxs?: uFuzzy.HaystackIdxs
|
||||
): uFuzzy.HaystackIdxs | null;
|
||||
|
||||
/** collects stats about pre-filtered matches, does additional filtering based on term boundary settings, finds highlight ranges */
|
||||
info(
|
||||
idxs: uFuzzy.HaystackIdxs,
|
||||
haystack: string[],
|
||||
needle: string
|
||||
): uFuzzy.Info;
|
||||
|
||||
/** performs final result sorting via Array.sort(), relying on Info */
|
||||
sort(
|
||||
info: uFuzzy.Info,
|
||||
haystack: string[],
|
||||
needle: string
|
||||
): uFuzzy.InfoIdxOrder;
|
||||
|
||||
/** utility for splitting needle into terms following defined interSplit/intraSplit opts. useful for out-of-order permutes */
|
||||
split(needle: string): uFuzzy.Terms;
|
||||
|
||||
/** util for creating out-of-order permutations of a needle terms array */
|
||||
static permute(arr: unknown[]): unknown[][];
|
||||
|
||||
/** util for replacing common diacritics/accents */
|
||||
static latinize<T extends string[] | string>(strings: T): T;
|
||||
|
||||
/** util for highlighting matched substr parts of a result */
|
||||
static highlight<TAccum = string, TMarkedPart = string>(
|
||||
match: string,
|
||||
ranges: number[],
|
||||
|
||||
mark?: (part: string, matched: boolean) => TMarkedPart,
|
||||
accum?: TAccum,
|
||||
append?: (accum: TAccum, part: TMarkedPart) => TAccum | undefined
|
||||
): TAccum;
|
||||
}
|
||||
|
||||
export = uFuzzy;
|
||||
|
||||
declare namespace uFuzzy {
|
||||
/** needle's terms */
|
||||
export type Terms = string[];
|
||||
|
||||
/** subset of idxs of a haystack array */
|
||||
export type HaystackIdxs = number[];
|
||||
|
||||
/** sorted order in which info facets should be iterated */
|
||||
export type InfoIdxOrder = number[];
|
||||
|
||||
export type AbortedResult = [null, null, null];
|
||||
|
||||
export type FilteredResult = [uFuzzy.HaystackIdxs, null, null];
|
||||
|
||||
export type RankedResult = [
|
||||
uFuzzy.HaystackIdxs,
|
||||
uFuzzy.Info,
|
||||
uFuzzy.InfoIdxOrder
|
||||
];
|
||||
|
||||
export type SearchResult = FilteredResult | RankedResult | AbortedResult;
|
||||
|
||||
/** partial RegExp */
|
||||
type PartialRegExp = string;
|
||||
|
||||
/** what should be considered acceptable term bounds */
|
||||
export const enum BoundMode {
|
||||
/** will match 'man' substr anywhere. e.g. tasmania */
|
||||
Any = 0,
|
||||
/** will match 'man' at whitespace, punct, case-change, and alpha-num boundaries. e.g. mantis, SuperMan, fooManBar, 0007man */
|
||||
Loose = 1,
|
||||
/** will match 'man' at whitespace, punct boundaries only. e.g. mega man, walk_man, man-made, foo.man.bar */
|
||||
Strict = 2,
|
||||
}
|
||||
|
||||
export const enum IntraMode {
|
||||
/** allows any number of extra char insertions within a term, but all term chars must be present for a match */
|
||||
MultiInsert = 0,
|
||||
/** allows for a single-char substitution, transposition, insertion, or deletion within terms (excluding first and last chars) */
|
||||
SingleError = 1,
|
||||
}
|
||||
|
||||
export type IntraSliceIdxs = [from: number, to: number];
|
||||
|
||||
export interface Options {
|
||||
// whether regexps use a /u unicode flag
|
||||
unicode?: boolean; // false
|
||||
|
||||
/** @deprecated renamed to opts.alpha */
|
||||
letters?: PartialRegExp | null; // a-z
|
||||
|
||||
// regexp character class [] of chars which should be treated as letters (case insensitive)
|
||||
alpha?: PartialRegExp | null; // a-z
|
||||
|
||||
/** term segmentation & punct/whitespace merging */
|
||||
interSplit?: PartialRegExp; // '[^A-Za-z\\d']+'
|
||||
intraSplit?: PartialRegExp | null; // '[a-z][A-Z]'
|
||||
|
||||
/** inter bounds that will be used to increase lft2/rgt2 info counters */
|
||||
interBound?: PartialRegExp | null; // '[^A-Za-z\\d]'
|
||||
/** intra bounds that will be used to increase lft1/rgt1 info counters */
|
||||
intraBound?: PartialRegExp | null; // '[A-Za-z][0-9]|[0-9][A-Za-z]|[a-z][A-Z]'
|
||||
|
||||
/** inter-term modes, during .info() can discard matches when bounds conditions are not met */
|
||||
interLft?: BoundMode; // 0
|
||||
interRgt?: BoundMode; // 0
|
||||
|
||||
/** allowance between terms */
|
||||
interChars?: PartialRegExp; // '.'
|
||||
interIns?: number; // Infinity
|
||||
|
||||
/** allowance between chars within terms */
|
||||
intraChars?: PartialRegExp; // '[a-z\\d]'
|
||||
intraIns?: number; // 0
|
||||
|
||||
/** contractions detection */
|
||||
intraContr?: PartialRegExp; // "'[a-z]{1,2}\\b"
|
||||
|
||||
/** error tolerance mode within terms. will clamp intraIns to 1 when set to SingleError */
|
||||
intraMode?: IntraMode; // 0
|
||||
|
||||
/** which part of each term should tolerate errors (when intraMode: 1) */
|
||||
intraSlice?: IntraSliceIdxs; // [1, Infinity]
|
||||
|
||||
/** max substitutions (when intraMode: 1) */
|
||||
intraSub?: 0 | 1; // 0
|
||||
/** max transpositions (when intraMode: 1) */
|
||||
intraTrn?: 0 | 1; // 0
|
||||
/** max omissions/deletions (when intraMode: 1) */
|
||||
intraDel?: 0 | 1; // 0
|
||||
|
||||
/** can dynamically adjust error tolerance rules per term in needle (when intraMode: 1) */
|
||||
intraRules?: (term: string) => {
|
||||
intraSlice?: IntraSliceIdxs;
|
||||
intraIns: 0 | 1;
|
||||
intraSub: 0 | 1;
|
||||
intraTrn: 0 | 1;
|
||||
intraDel: 0 | 1;
|
||||
};
|
||||
|
||||
/** post-filters matches during .info() based on cmp of term in needle vs partial match */
|
||||
intraFilt?: (term: string, match: string, index: number) => boolean; // should this also accept WIP info?
|
||||
|
||||
sort?: (info: Info, haystack: string[], needle: string) => InfoIdxOrder;
|
||||
}
|
||||
|
||||
export interface Info {
|
||||
/** matched idxs from haystack */
|
||||
idx: HaystackIdxs;
|
||||
|
||||
/** match offsets */
|
||||
start: number[];
|
||||
|
||||
/** number of left BoundMode.Strict term boundaries found */
|
||||
interLft2: number[];
|
||||
/** number of right BoundMode.Strict term boundaries found */
|
||||
interRgt2: number[];
|
||||
/** number of left BoundMode.Loose term boundaries found */
|
||||
interLft1: number[];
|
||||
/** number of right BoundMode.Loose term boundaries found */
|
||||
interRgt1: number[];
|
||||
|
||||
/** total number of extra chars matched within all terms. higher = matched terms have more fuzz in them */
|
||||
intraIns: number[];
|
||||
/** total number of chars found in between matched terms. higher = terms are more sparse, have more fuzz in between them */
|
||||
interIns: number[];
|
||||
|
||||
/** total number of matched contiguous chars (substrs but not necessarily full terms) */
|
||||
chars: number[];
|
||||
|
||||
/** number of exactly-matched terms (intra = 0) where both lft and rgt landed on a BoundMode.Loose or BoundMode.Strict boundary */
|
||||
terms: number[];
|
||||
|
||||
/** offset ranges within match for highlighting: [startIdx0, endIdx0, startIdx1, endIdx1,...] */
|
||||
ranges: number[][];
|
||||
}
|
||||
}
|
||||
|
||||
export as namespace uFuzzy;
|
||||
Reference in New Issue
Block a user