mirror of
https://github.com/bitcoinresearchkit/brk.git
synced 2026-04-25 07:09:59 -07:00
parser: added databases defragmentation
This commit is contained in:
@@ -6,14 +6,14 @@
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* @import * as _ from "./packages/ufuzzy/v1.0.14/types"
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* @import { DeepPartial, ChartOptions, IChartApi, IHorzScaleBehavior, WhitespaceData, SingleValueData, ISeriesApi, Time, LogicalRange, SeriesMarker, CandlestickData, SeriesType, BaselineStyleOptions, SeriesOptionsCommon } from "./packages/lightweight-charts/v4.2.0/types"
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* @import { DatePath, HeightPath, LastPath } from "./types/paths";
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* @import { SignalOptions, untrack as Untrack } from "./packages/solid-signals/2024-04-17/types/core"
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* @import { getOwner as GetOwner, onCleanup as OnCleanup, Owner } from "./packages/solid-signals/2024-04-17/types/owner"
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* @import { createSignal as CreateSignal, createEffect as CreateEffect, Accessor, Setter, createMemo as CreateMemo, createRoot as CreateRoot, runWithOwner as RunWithOwner } from "./packages/solid-signals/2024-04-17/types/signals";
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* @import { SignalOptions, untrack as Untrack } from "./packages/solid-signals/2024-10-28/types/core"
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* @import { getOwner as GetOwner, onCleanup as OnCleanup, Owner } from "./packages/solid-signals/2024-10-28/types/owner"
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* @import { createSignal as CreateSignal, createEffect as CreateEffect, Accessor, Setter, createMemo as CreateMemo, createRoot as CreateRoot, runWithOwner as RunWithOwner } from "./packages/solid-signals/2024-10-28/types/signals";
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*/
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function initPackages() {
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async function importSignals() {
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return import("./packages/solid-signals/2024-04-17/script.js").then(
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return import("./packages/solid-signals/2024-10-28/script.js").then(
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(_signals) => {
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const signals = {
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createSolidSignal: /** @type {CreateSignal} */ (
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771
website/scripts/packages/solid-signals/2024-10-28/script.js
Normal file
771
website/scripts/packages/solid-signals/2024-10-28/script.js
Normal file
@@ -0,0 +1,771 @@
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// src/error.ts
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var NotReadyError = class extends Error {
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};
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var NoOwnerError = class extends Error {
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constructor() {
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super(
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""
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);
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}
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};
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||||
var ContextNotFoundError = class extends Error {
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constructor() {
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super(
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""
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);
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}
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};
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// src/constants.ts
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var STATE_CLEAN = 0;
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var STATE_CHECK = 1;
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var STATE_DIRTY = 2;
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var STATE_DISPOSED = 3;
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// src/utils.ts
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function isUndefined(value) {
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return typeof value === "undefined";
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}
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// src/owner.ts
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var currentOwner = null;
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var defaultContext = {};
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function getOwner() {
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return currentOwner;
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}
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function setOwner(owner) {
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const out = currentOwner;
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currentOwner = owner;
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return out;
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}
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var Owner = class {
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// We flatten the owner tree into a linked list so that we don't need a pointer to .firstChild
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// However, the children are actually added in reverse creation order
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// See comment at the top of the file for an example of the _nextSibling traversal
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k = null;
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g = null;
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j = null;
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a = STATE_CLEAN;
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e = null;
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h = defaultContext;
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f = null;
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constructor(signal = false) {
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if (currentOwner && !signal)
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currentOwner.append(this);
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}
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append(child) {
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child.k = this;
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child.j = this;
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if (this.g)
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this.g.j = child;
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child.g = this.g;
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this.g = child;
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if (child.h !== this.h) {
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child.h = { ...this.h, ...child.h };
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}
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if (this.f) {
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child.f = !child.f ? this.f : [...child.f, ...this.f];
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}
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}
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dispose(self = true) {
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if (this.a === STATE_DISPOSED)
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return;
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let head = self ? this.j || this.k : this, current = this.g, next = null;
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while (current && current.k === this) {
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current.dispose(true);
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current.n();
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next = current.g;
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current.g = null;
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current = next;
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}
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if (self)
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this.n();
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if (current)
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current.j = !self ? this : this.j;
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if (head)
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head.g = current;
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}
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n() {
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if (this.j)
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this.j.g = null;
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this.k = null;
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this.j = null;
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this.h = defaultContext;
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this.f = null;
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this.a = STATE_DISPOSED;
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this.emptyDisposal();
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}
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emptyDisposal() {
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if (!this.e)
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return;
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if (Array.isArray(this.e)) {
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||||
for (let i = 0; i < this.e.length; i++) {
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const callable = this.e[i];
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callable.call(callable);
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}
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} else {
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this.e.call(this.e);
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}
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this.e = null;
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}
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handleError(error) {
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if (!this.f)
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throw error;
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let i = 0, len = this.f.length;
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for (i = 0; i < len; i++) {
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try {
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this.f[i](error);
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break;
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} catch (e) {
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error = e;
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}
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}
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if (i === len)
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throw error;
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}
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};
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function createContext(defaultValue, description) {
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return { id: Symbol(description), defaultValue };
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}
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function getContext(context, owner = currentOwner) {
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if (!owner) {
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throw new NoOwnerError();
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}
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const value = hasContext(context, owner) ? owner.h[context.id] : context.defaultValue;
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if (isUndefined(value)) {
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throw new ContextNotFoundError();
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}
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return value;
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}
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function setContext(context, value, owner = currentOwner) {
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if (!owner) {
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throw new NoOwnerError();
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}
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owner.h = {
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...owner.h,
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[context.id]: isUndefined(value) ? context.defaultValue : value
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};
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||||
}
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||||
function hasContext(context, owner = currentOwner) {
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return !isUndefined(owner?.h[context.id]);
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}
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||||
function onCleanup(disposable) {
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if (!currentOwner)
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return;
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||||
const node = currentOwner;
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if (!node.e) {
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node.e = disposable;
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} else if (Array.isArray(node.e)) {
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node.e.push(disposable);
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} else {
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node.e = [node.e, disposable];
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}
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}
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// src/flags.ts
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var ERROR_OFFSET = 0;
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var ERROR_BIT = 1 << ERROR_OFFSET;
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var LOADING_OFFSET = 1;
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var LOADING_BIT = 1 << LOADING_OFFSET;
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var DEFAULT_FLAGS = ERROR_BIT;
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// src/scheduler.ts
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var scheduled = false;
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var runningScheduled = false;
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var Computations = [];
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var RenderEffects = [];
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var Effects = [];
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function flushSync() {
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if (!runningScheduled)
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runScheduled();
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}
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function flushQueue() {
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if (scheduled)
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return;
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scheduled = true;
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queueMicrotask(runScheduled);
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}
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function runTop(node) {
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const ancestors = [];
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for (let current = node; current !== null; current = current.k) {
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if (current.a !== STATE_CLEAN) {
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ancestors.push(current);
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}
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}
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for (let i = ancestors.length - 1; i >= 0; i--) {
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if (ancestors[i].a !== STATE_DISPOSED)
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ancestors[i].l();
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}
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}
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function runScheduled() {
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if (!Effects.length && !RenderEffects.length && !Computations.length) {
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scheduled = false;
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return;
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}
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runningScheduled = true;
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try {
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runPureQueue(Computations);
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runPureQueue(RenderEffects);
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runPureQueue(Effects);
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} finally {
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const renderEffects = RenderEffects;
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const effects = Effects;
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Computations = [];
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Effects = [];
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RenderEffects = [];
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scheduled = false;
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runningScheduled = false;
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incrementClock();
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runEffectQueue(renderEffects);
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runEffectQueue(effects);
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}
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||||
}
|
||||
function runPureQueue(queue) {
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for (let i = 0; i < queue.length; i++) {
|
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if (queue[i].a !== STATE_CLEAN)
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runTop(queue[i]);
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}
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}
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function runEffectQueue(queue) {
|
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for (let i = 0; i < queue.length; i++) {
|
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if (queue[i].q && queue[i].a !== STATE_DISPOSED) {
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queue[i].r(queue[i].d, queue[i].o);
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queue[i].q = false;
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queue[i].o = queue[i].d;
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}
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}
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}
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// src/core.ts
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var currentObserver = null;
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var currentMask = DEFAULT_FLAGS;
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var newSources = null;
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var newSourcesIndex = 0;
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||||
var newFlags = 0;
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var clock = 0;
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var updateCheck = null;
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function getObserver() {
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return currentObserver;
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}
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function incrementClock() {
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clock++;
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}
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var UNCHANGED = Symbol(0);
|
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var Computation2 = class extends Owner {
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b = null;
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c = null;
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d;
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s;
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// Used in __DEV__ mode, hopefully removed in production
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B;
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||||
// Using false is an optimization as an alternative to _equals: () => false
|
||||
// which could enable more efficient DIRTY notification
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||||
t = isEqual;
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||||
x;
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||||
/** Whether the computation is an error or has ancestors that are unresolved */
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i = 0;
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/** Which flags raised by sources are handled, vs. being passed through. */
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p = DEFAULT_FLAGS;
|
||||
u = null;
|
||||
v = null;
|
||||
w = -1;
|
||||
constructor(initialValue, compute2, options) {
|
||||
super(compute2 === null);
|
||||
this.s = compute2;
|
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this.a = compute2 ? STATE_DIRTY : STATE_CLEAN;
|
||||
this.d = initialValue;
|
||||
if (options?.equals !== void 0)
|
||||
this.t = options.equals;
|
||||
if (options?.unobserved)
|
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this.x = options?.unobserved;
|
||||
}
|
||||
y() {
|
||||
if (this.s)
|
||||
this.l();
|
||||
if (!this.b || this.b.length)
|
||||
track(this);
|
||||
newFlags |= this.i & ~currentMask;
|
||||
if (this.i & ERROR_BIT) {
|
||||
throw this.d;
|
||||
} else {
|
||||
return this.d;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*/
|
||||
read() {
|
||||
return this.y();
|
||||
}
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*
|
||||
* If the computation has any unresolved ancestors, this function waits for the value to resolve
|
||||
* before continuing
|
||||
*/
|
||||
wait() {
|
||||
if (this.loading()) {
|
||||
throw new NotReadyError();
|
||||
}
|
||||
return this.y();
|
||||
}
|
||||
/**
|
||||
* Return true if the computation is the value is dependent on an unresolved promise
|
||||
* Triggers re-execution of the computation when the loading state changes
|
||||
*
|
||||
* This is useful especially when effects want to re-execute when a computation's
|
||||
* loading state changes
|
||||
*/
|
||||
loading() {
|
||||
if (this.v === null) {
|
||||
this.v = loadingState(this);
|
||||
}
|
||||
return this.v.read();
|
||||
}
|
||||
/**
|
||||
* Return true if the computation is the computation threw an error
|
||||
* Triggers re-execution of the computation when the error state changes
|
||||
*/
|
||||
error() {
|
||||
if (this.u === null) {
|
||||
this.u = errorState(this);
|
||||
}
|
||||
return this.u.read();
|
||||
}
|
||||
/** Update the computation with a new value. */
|
||||
write(value, flags = 0, raw = false) {
|
||||
const newValue = !raw && typeof value === "function" ? value(this.d) : value;
|
||||
const valueChanged = newValue !== UNCHANGED && (!!(flags & ERROR_BIT) || this.t === false || !this.t(this.d, newValue));
|
||||
if (valueChanged)
|
||||
this.d = newValue;
|
||||
const changedFlagsMask = this.i ^ flags, changedFlags = changedFlagsMask & flags;
|
||||
this.i = flags;
|
||||
this.w = clock + 1;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
if (valueChanged) {
|
||||
this.c[i].m(STATE_DIRTY);
|
||||
} else if (changedFlagsMask) {
|
||||
this.c[i].z(changedFlagsMask, changedFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
return this.d;
|
||||
}
|
||||
/**
|
||||
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
|
||||
*/
|
||||
m(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
this.a = state;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].m(STATE_CHECK);
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Notify the computation that one of its sources has changed flags.
|
||||
*
|
||||
* @param mask A bitmask for which flag(s) were changed.
|
||||
* @param newFlags The source's new flags, masked to just the changed ones.
|
||||
*/
|
||||
z(mask, newFlags2) {
|
||||
if (this.a >= STATE_DIRTY)
|
||||
return;
|
||||
if (mask & this.p) {
|
||||
this.m(STATE_DIRTY);
|
||||
return;
|
||||
}
|
||||
if (this.a >= STATE_CHECK)
|
||||
return;
|
||||
const prevFlags = this.i & mask;
|
||||
const deltaFlags = prevFlags ^ newFlags2;
|
||||
if (newFlags2 === prevFlags) ; else if (deltaFlags & prevFlags & mask) {
|
||||
this.m(STATE_CHECK);
|
||||
} else {
|
||||
this.i ^= deltaFlags;
|
||||
if (this.c) {
|
||||
for (let i = 0; i < this.c.length; i++) {
|
||||
this.c[i].z(mask, newFlags2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
A(error) {
|
||||
this.write(error, this.i | ERROR_BIT);
|
||||
}
|
||||
/**
|
||||
* This is the core part of the reactivity system, which makes sure that the values are updated
|
||||
* before they are read. We've also adapted it to return the loading state of the computation,
|
||||
* so that we can propagate that to the computation's observers.
|
||||
*
|
||||
* This function will ensure that the value and states we read from the computation are up to date
|
||||
*/
|
||||
l() {
|
||||
if (this.a === STATE_DISPOSED) {
|
||||
throw new Error("Tried to read a disposed computation");
|
||||
}
|
||||
if (this.a === STATE_CLEAN) {
|
||||
return;
|
||||
}
|
||||
let observerFlags = 0;
|
||||
if (this.a === STATE_CHECK) {
|
||||
for (let i = 0; i < this.b.length; i++) {
|
||||
this.b[i].l();
|
||||
observerFlags |= this.b[i].i;
|
||||
if (this.a === STATE_DIRTY) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.a === STATE_DIRTY) {
|
||||
update(this);
|
||||
} else {
|
||||
this.write(UNCHANGED, observerFlags);
|
||||
this.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Remove ourselves from the owner graph and the computation graph
|
||||
*/
|
||||
n() {
|
||||
if (this.a === STATE_DISPOSED)
|
||||
return;
|
||||
if (this.b)
|
||||
removeSourceObservers(this, 0);
|
||||
super.n();
|
||||
}
|
||||
};
|
||||
function loadingState(node) {
|
||||
const prevOwner = setOwner(node.k);
|
||||
const options = void 0;
|
||||
const computation = new Computation2(
|
||||
void 0,
|
||||
() => {
|
||||
track(node);
|
||||
node.l();
|
||||
return !!(node.i & LOADING_BIT);
|
||||
},
|
||||
options
|
||||
);
|
||||
computation.p = ERROR_BIT | LOADING_BIT;
|
||||
setOwner(prevOwner);
|
||||
return computation;
|
||||
}
|
||||
function errorState(node) {
|
||||
const prevOwner = setOwner(node.k);
|
||||
const options = void 0;
|
||||
const computation = new Computation2(
|
||||
void 0,
|
||||
() => {
|
||||
track(node);
|
||||
node.l();
|
||||
return !!(node.i & ERROR_BIT);
|
||||
},
|
||||
options
|
||||
);
|
||||
computation.p = ERROR_BIT;
|
||||
setOwner(prevOwner);
|
||||
return computation;
|
||||
}
|
||||
function track(computation) {
|
||||
if (currentObserver) {
|
||||
if (!newSources && currentObserver.b && currentObserver.b[newSourcesIndex] === computation) {
|
||||
newSourcesIndex++;
|
||||
} else if (!newSources)
|
||||
newSources = [computation];
|
||||
else if (computation !== newSources[newSources.length - 1]) {
|
||||
newSources.push(computation);
|
||||
}
|
||||
if (updateCheck) {
|
||||
updateCheck.d = computation.w > currentObserver.w;
|
||||
}
|
||||
}
|
||||
}
|
||||
function update(node) {
|
||||
const prevSources = newSources, prevSourcesIndex = newSourcesIndex, prevFlags = newFlags;
|
||||
newSources = null;
|
||||
newSourcesIndex = 0;
|
||||
newFlags = 0;
|
||||
try {
|
||||
node.dispose(false);
|
||||
node.emptyDisposal();
|
||||
const result = compute(node, node.s, node);
|
||||
node.write(result, newFlags, true);
|
||||
} catch (error) {
|
||||
if (error instanceof NotReadyError) {
|
||||
node.write(UNCHANGED, newFlags | LOADING_BIT);
|
||||
} else {
|
||||
node.A(error);
|
||||
}
|
||||
} finally {
|
||||
if (newSources) {
|
||||
if (node.b)
|
||||
removeSourceObservers(node, newSourcesIndex);
|
||||
if (node.b && newSourcesIndex > 0) {
|
||||
node.b.length = newSourcesIndex + newSources.length;
|
||||
for (let i = 0; i < newSources.length; i++) {
|
||||
node.b[newSourcesIndex + i] = newSources[i];
|
||||
}
|
||||
} else {
|
||||
node.b = newSources;
|
||||
}
|
||||
let source;
|
||||
for (let i = newSourcesIndex; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (!source.c)
|
||||
source.c = [node];
|
||||
else
|
||||
source.c.push(node);
|
||||
}
|
||||
} else if (node.b && newSourcesIndex < node.b.length) {
|
||||
removeSourceObservers(node, newSourcesIndex);
|
||||
node.b.length = newSourcesIndex;
|
||||
}
|
||||
newSources = prevSources;
|
||||
newSourcesIndex = prevSourcesIndex;
|
||||
newFlags = prevFlags;
|
||||
node.a = STATE_CLEAN;
|
||||
}
|
||||
}
|
||||
function removeSourceObservers(node, index) {
|
||||
let source;
|
||||
let swap;
|
||||
for (let i = index; i < node.b.length; i++) {
|
||||
source = node.b[i];
|
||||
if (source.c) {
|
||||
swap = source.c.indexOf(node);
|
||||
source.c[swap] = source.c[source.c.length - 1];
|
||||
source.c.pop();
|
||||
if (!source.c.length)
|
||||
source.x?.();
|
||||
}
|
||||
}
|
||||
}
|
||||
function isEqual(a, b) {
|
||||
return a === b;
|
||||
}
|
||||
function untrack(fn) {
|
||||
if (currentObserver === null)
|
||||
return fn();
|
||||
return compute(getOwner(), fn, null);
|
||||
}
|
||||
function hasUpdated(fn) {
|
||||
const current = updateCheck;
|
||||
updateCheck = { d: false };
|
||||
try {
|
||||
fn();
|
||||
return updateCheck.d;
|
||||
} finally {
|
||||
updateCheck = current;
|
||||
}
|
||||
}
|
||||
function compute(owner, compute2, observer) {
|
||||
const prevOwner = setOwner(owner), prevObserver = currentObserver, prevMask = currentMask;
|
||||
currentObserver = observer;
|
||||
currentMask = observer?.p ?? DEFAULT_FLAGS;
|
||||
try {
|
||||
return compute2(observer ? observer.d : void 0);
|
||||
} finally {
|
||||
setOwner(prevOwner);
|
||||
currentObserver = prevObserver;
|
||||
currentMask = prevMask;
|
||||
}
|
||||
}
|
||||
var EagerComputation = class extends Computation2 {
|
||||
constructor(initialValue, compute2, options) {
|
||||
super(initialValue, compute2, options);
|
||||
this.l();
|
||||
Computations.push(this);
|
||||
}
|
||||
m(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN) {
|
||||
Computations.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
this.a = state;
|
||||
}
|
||||
};
|
||||
|
||||
// src/effect.ts
|
||||
var BaseEffect = class extends Computation2 {
|
||||
r;
|
||||
q = false;
|
||||
o;
|
||||
constructor(initialValue, compute2, effect, options) {
|
||||
super(initialValue, compute2, options);
|
||||
this.r = effect;
|
||||
this.o = initialValue;
|
||||
}
|
||||
write(value) {
|
||||
if (value === UNCHANGED)
|
||||
return this.d;
|
||||
this.d = value;
|
||||
this.q = true;
|
||||
return value;
|
||||
}
|
||||
A(error) {
|
||||
this.handleError(error);
|
||||
}
|
||||
n() {
|
||||
this.r = void 0;
|
||||
this.o = void 0;
|
||||
super.n();
|
||||
}
|
||||
};
|
||||
var Effect = class extends BaseEffect {
|
||||
constructor(initialValue, compute2, effect, options) {
|
||||
super(initialValue, compute2, effect, options);
|
||||
Effects.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
m(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN) {
|
||||
Effects.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
this.a = state;
|
||||
}
|
||||
};
|
||||
var RenderEffect = class extends BaseEffect {
|
||||
constructor(initialValue, compute2, effect, options) {
|
||||
super(initialValue, compute2, effect, options);
|
||||
this.l();
|
||||
RenderEffects.push(this);
|
||||
}
|
||||
m(state) {
|
||||
if (this.a >= state)
|
||||
return;
|
||||
if (this.a === STATE_CLEAN) {
|
||||
RenderEffects.push(this);
|
||||
flushQueue();
|
||||
}
|
||||
this.a = state;
|
||||
}
|
||||
};
|
||||
|
||||
// src/signals.ts
|
||||
function createSignal(first, second, third) {
|
||||
if (typeof first === "function") {
|
||||
const memo = createMemo((p) => {
|
||||
const node2 = new Computation2(
|
||||
first(p ? untrack(p[0]) : second),
|
||||
null,
|
||||
third
|
||||
);
|
||||
return [node2.read.bind(node2), node2.write.bind(node2)];
|
||||
});
|
||||
return [() => memo()[0](), (value) => memo()[1](value)];
|
||||
}
|
||||
const node = new Computation2(first, null, second);
|
||||
return [node.read.bind(node), node.write.bind(node)];
|
||||
}
|
||||
function createAsync(fn, initial, options) {
|
||||
const lhs = new EagerComputation(void 0, () => {
|
||||
const source = fn(initial);
|
||||
const isPromise = source instanceof Promise;
|
||||
const iterator = source[Symbol.asyncIterator];
|
||||
if (!isPromise && !iterator) {
|
||||
return {
|
||||
wait() {
|
||||
return source;
|
||||
}
|
||||
};
|
||||
}
|
||||
const signal = new Computation2(initial, null, options);
|
||||
signal.write(UNCHANGED, LOADING_BIT);
|
||||
if (isPromise) {
|
||||
source.then(
|
||||
(value) => {
|
||||
signal.write(value, 0);
|
||||
},
|
||||
(error) => {
|
||||
signal.write(error, ERROR_BIT);
|
||||
}
|
||||
);
|
||||
} else {
|
||||
let abort = false;
|
||||
onCleanup(() => abort = true);
|
||||
(async () => {
|
||||
try {
|
||||
for await (let value of source) {
|
||||
if (abort)
|
||||
return;
|
||||
signal.write(value, 0);
|
||||
}
|
||||
} catch (error) {
|
||||
signal.write(error, ERROR_BIT);
|
||||
}
|
||||
})();
|
||||
}
|
||||
return signal;
|
||||
});
|
||||
return () => lhs.wait().wait();
|
||||
}
|
||||
function createMemo(compute2, initialValue, options) {
|
||||
let node = new Computation2(
|
||||
initialValue,
|
||||
compute2,
|
||||
options
|
||||
);
|
||||
let value;
|
||||
return () => {
|
||||
if (node) {
|
||||
value = node.wait();
|
||||
if (!node.b?.length)
|
||||
node = void 0;
|
||||
}
|
||||
return value;
|
||||
};
|
||||
}
|
||||
function createEffect(compute2, effect, initialValue, options) {
|
||||
void new Effect(
|
||||
initialValue,
|
||||
compute2,
|
||||
effect,
|
||||
void 0
|
||||
);
|
||||
}
|
||||
function createRenderEffect(compute2, effect, initialValue, options) {
|
||||
void new RenderEffect(
|
||||
initialValue,
|
||||
compute2,
|
||||
effect,
|
||||
void 0
|
||||
);
|
||||
}
|
||||
function createRoot(init) {
|
||||
const owner = new Owner();
|
||||
return compute(
|
||||
owner,
|
||||
!init.length ? init : () => init(() => owner.dispose()),
|
||||
null
|
||||
);
|
||||
}
|
||||
function runWithOwner(owner, run) {
|
||||
try {
|
||||
return compute(owner, run, null);
|
||||
} catch (error) {
|
||||
owner?.handleError(error);
|
||||
return void 0;
|
||||
}
|
||||
}
|
||||
function catchError(fn, handler) {
|
||||
const owner = new Owner();
|
||||
owner.f = owner.f ? [handler, ...owner.f] : [handler];
|
||||
try {
|
||||
compute(owner, fn, null);
|
||||
} catch (error) {
|
||||
owner.handleError(error);
|
||||
}
|
||||
}
|
||||
|
||||
export { Computation2 as Computation, ContextNotFoundError, Effect, NoOwnerError, NotReadyError, Owner, RenderEffect, catchError, compute, createAsync, createContext, createEffect, createMemo, createRenderEffect, createRoot, createSignal, flushSync, getContext, getObserver, getOwner, hasContext, hasUpdated, isEqual, onCleanup, runWithOwner, setContext, setOwner, untrack };
|
||||
10
website/scripts/packages/solid-signals/2024-10-28/types/constants.d.ts
vendored
Normal file
10
website/scripts/packages/solid-signals/2024-10-28/types/constants.d.ts
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
/**
|
||||
* See https://dev.to/modderme123/super-charging-fine-grained-reactive-performance-47ph
|
||||
* State clean corresponds to a node where all the sources are fully up to date
|
||||
* State check corresponds to a node where some sources (including grandparents) may have changed
|
||||
* State dirty corresponds to a node where the direct parents of a node has changed
|
||||
*/
|
||||
export declare const STATE_CLEAN = 0;
|
||||
export declare const STATE_CHECK = 1;
|
||||
export declare const STATE_DIRTY = 2;
|
||||
export declare const STATE_DISPOSED = 3;
|
||||
152
website/scripts/packages/solid-signals/2024-10-28/types/core.d.ts
vendored
Normal file
152
website/scripts/packages/solid-signals/2024-10-28/types/core.d.ts
vendored
Normal file
@@ -0,0 +1,152 @@
|
||||
/**
|
||||
* Nodes for constructing a graph of reactive values and reactive computations.
|
||||
*
|
||||
* - The graph is acyclic.
|
||||
* - The user inputs new values into the graph by calling .write() on one more computation nodes.
|
||||
* - The user retrieves computed results from the graph by calling .read() on one or more computation nodes.
|
||||
* - The library is responsible for running any necessary computations so that .read() is up to date
|
||||
* with all prior .write() calls anywhere in the graph.
|
||||
* - We call the input nodes 'roots' and the output nodes 'leaves' of the graph here.
|
||||
* - Changes flow from roots to leaves. It would be effective but inefficient to immediately
|
||||
* propagate all changes from a root through the graph to descendant leaves. Instead, we defer
|
||||
* change most change propagation computation until a leaf is accessed. This allows us to
|
||||
* coalesce computations and skip altogether recalculating unused sections of the graph.
|
||||
* - Each computation node tracks its sources and its observers (observers are other
|
||||
* elements that have this node as a source). Source and observer links are updated automatically
|
||||
* as observer computations re-evaluate and call get() on their sources.
|
||||
* - Each node stores a cache state (clean/check/dirty) to support the change propagation algorithm:
|
||||
*
|
||||
* In general, execution proceeds in three passes:
|
||||
*
|
||||
* 1. write() propagates changes down the graph to the leaves
|
||||
* direct children are marked as dirty and their deeper descendants marked as check
|
||||
* (no computations are evaluated)
|
||||
* 2. read() requests that parent nodes updateIfNecessary(), which proceeds recursively up the tree
|
||||
* to decide whether the node is clean (parents unchanged) or dirty (parents changed)
|
||||
* 3. updateIfNecessary() evaluates the computation if the node is dirty (the computations are
|
||||
* executed in root to leaf order)
|
||||
*/
|
||||
import { type Flags } from './flags';
|
||||
import { Owner } from './owner';
|
||||
export interface SignalOptions<T> {
|
||||
name?: string;
|
||||
equals?: ((prev: T, next: T) => boolean) | false;
|
||||
unobserved?: () => void;
|
||||
}
|
||||
interface SourceType {
|
||||
_observers: ObserverType[] | null;
|
||||
_unobserved?: () => void;
|
||||
_updateIfNecessary: () => void;
|
||||
_stateFlags: Flags;
|
||||
_time: number;
|
||||
}
|
||||
interface ObserverType {
|
||||
_sources: SourceType[] | null;
|
||||
_notify: (state: number) => void;
|
||||
_handlerMask: Flags;
|
||||
_notifyFlags: (mask: Flags, newFlags: Flags) => void;
|
||||
_time: number;
|
||||
}
|
||||
/**
|
||||
* Returns the current observer.
|
||||
*/
|
||||
export declare function getObserver(): ObserverType | null;
|
||||
export declare function incrementClock(): void;
|
||||
export declare const UNCHANGED: unique symbol;
|
||||
export type UNCHANGED = typeof UNCHANGED;
|
||||
export declare class Computation<T = any> extends Owner implements SourceType, ObserverType {
|
||||
_sources: SourceType[] | null;
|
||||
_observers: ObserverType[] | null;
|
||||
_value: T | undefined;
|
||||
_compute: null | (() => T);
|
||||
_name: string | undefined;
|
||||
_equals: false | ((a: T, b: T) => boolean);
|
||||
_unobserved: (() => void) | undefined;
|
||||
/** Whether the computation is an error or has ancestors that are unresolved */
|
||||
_stateFlags: number;
|
||||
/** Which flags raised by sources are handled, vs. being passed through. */
|
||||
_handlerMask: number;
|
||||
_error: Computation<boolean> | null;
|
||||
_loading: Computation<boolean> | null;
|
||||
_time: number;
|
||||
constructor(initialValue: T | undefined, compute: null | (() => T), options?: SignalOptions<T>);
|
||||
_read(): T;
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*/
|
||||
read(): T;
|
||||
/**
|
||||
* Return the current value of this computation
|
||||
* Automatically re-executes the surrounding computation when the value changes
|
||||
*
|
||||
* If the computation has any unresolved ancestors, this function waits for the value to resolve
|
||||
* before continuing
|
||||
*/
|
||||
wait(): T;
|
||||
/**
|
||||
* Return true if the computation is the value is dependent on an unresolved promise
|
||||
* Triggers re-execution of the computation when the loading state changes
|
||||
*
|
||||
* This is useful especially when effects want to re-execute when a computation's
|
||||
* loading state changes
|
||||
*/
|
||||
loading(): boolean;
|
||||
/**
|
||||
* Return true if the computation is the computation threw an error
|
||||
* Triggers re-execution of the computation when the error state changes
|
||||
*/
|
||||
error(): boolean;
|
||||
/** Update the computation with a new value. */
|
||||
write(value: T | ((currentValue: T) => T) | UNCHANGED, flags?: number, raw?: boolean): T;
|
||||
/**
|
||||
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
|
||||
*/
|
||||
_notify(state: number): void;
|
||||
/**
|
||||
* Notify the computation that one of its sources has changed flags.
|
||||
*
|
||||
* @param mask A bitmask for which flag(s) were changed.
|
||||
* @param newFlags The source's new flags, masked to just the changed ones.
|
||||
*/
|
||||
_notifyFlags(mask: Flags, newFlags: Flags): void;
|
||||
_setError(error: unknown): void;
|
||||
/**
|
||||
* This is the core part of the reactivity system, which makes sure that the values are updated
|
||||
* before they are read. We've also adapted it to return the loading state of the computation,
|
||||
* so that we can propagate that to the computation's observers.
|
||||
*
|
||||
* This function will ensure that the value and states we read from the computation are up to date
|
||||
*/
|
||||
_updateIfNecessary(): void;
|
||||
/**
|
||||
* Remove ourselves from the owner graph and the computation graph
|
||||
*/
|
||||
_disposeNode(): void;
|
||||
}
|
||||
/**
|
||||
* Reruns a computation's _compute function, producing a new value and keeping track of dependencies.
|
||||
*
|
||||
* It handles the updating of sources and observers, disposal of previous executions,
|
||||
* and error handling if the _compute function throws. It also sets the node as loading
|
||||
* if it reads any parents that are currently loading.
|
||||
*/
|
||||
export declare function update<T>(node: Computation<T>): void;
|
||||
export declare function isEqual<T>(a: T, b: T): boolean;
|
||||
/**
|
||||
* Returns the current value stored inside the given compute function without triggering any
|
||||
* dependencies. Use `untrack` if you want to also disable owner tracking.
|
||||
*/
|
||||
export declare function untrack<T>(fn: () => T): T;
|
||||
export declare function hasUpdated(fn: () => any): Boolean;
|
||||
/**
|
||||
* A convenient wrapper that calls `compute` with the `owner` and `observer` and is guaranteed
|
||||
* to reset the global context after the computation is finished even if an error is thrown.
|
||||
*/
|
||||
export declare function compute<T>(owner: Owner | null, compute: (val: T) => T, observer: Computation<T>): T;
|
||||
export declare function compute<T>(owner: Owner | null, compute: (val: undefined) => T, observer: null): T;
|
||||
export declare class EagerComputation<T = any> extends Computation<T> {
|
||||
constructor(initialValue: T, compute: () => T, options?: SignalOptions<T>);
|
||||
_notify(state: number): void;
|
||||
}
|
||||
export {};
|
||||
23
website/scripts/packages/solid-signals/2024-10-28/types/effect.d.ts
vendored
Normal file
23
website/scripts/packages/solid-signals/2024-10-28/types/effect.d.ts
vendored
Normal file
@@ -0,0 +1,23 @@
|
||||
import { Computation, type SignalOptions } from './core';
|
||||
/**
|
||||
* Effects are the leaf nodes of our reactive graph. When their sources change, they are
|
||||
* automatically added to the queue of effects to re-execute, which will cause them to fetch their
|
||||
* sources and recompute
|
||||
*/
|
||||
export declare class BaseEffect<T = any> extends Computation<T> {
|
||||
_effect: (val: T, prev: T | undefined) => void;
|
||||
_modified: boolean;
|
||||
_prevValue: T | undefined;
|
||||
constructor(initialValue: T, compute: () => T, effect: (val: T, prev: T | undefined) => void, options?: SignalOptions<T>);
|
||||
write(value: T): T;
|
||||
_setError(error: unknown): void;
|
||||
_disposeNode(): void;
|
||||
}
|
||||
export declare class Effect<T = any> extends BaseEffect<T> {
|
||||
constructor(initialValue: T, compute: () => T, effect: (val: T, prev: T | undefined) => void, options?: SignalOptions<T>);
|
||||
_notify(state: number): void;
|
||||
}
|
||||
export declare class RenderEffect<T = any> extends BaseEffect<T> {
|
||||
constructor(initialValue: T, compute: () => T, effect: (val: T, prev: T | undefined) => void, options?: SignalOptions<T>);
|
||||
_notify(state: number): void;
|
||||
}
|
||||
11
website/scripts/packages/solid-signals/2024-10-28/types/error.d.ts
vendored
Normal file
11
website/scripts/packages/solid-signals/2024-10-28/types/error.d.ts
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
export declare class NotReadyError extends Error {
|
||||
}
|
||||
export declare class NoOwnerError extends Error {
|
||||
constructor();
|
||||
}
|
||||
export declare class ContextNotFoundError extends Error {
|
||||
constructor();
|
||||
}
|
||||
export interface ErrorHandler {
|
||||
(error: unknown): void;
|
||||
}
|
||||
8
website/scripts/packages/solid-signals/2024-10-28/types/flags.d.ts
vendored
Normal file
8
website/scripts/packages/solid-signals/2024-10-28/types/flags.d.ts
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
export type Flags = number;
|
||||
export declare const ERROR_OFFSET = 0;
|
||||
export declare const ERROR_BIT: number;
|
||||
export declare const ERROR: unique symbol;
|
||||
export declare const LOADING_OFFSET = 1;
|
||||
export declare const LOADING_BIT: number;
|
||||
export declare const LOADING: unique symbol;
|
||||
export declare const DEFAULT_FLAGS: number;
|
||||
6
website/scripts/packages/solid-signals/2024-10-28/types/index.d.ts
vendored
Normal file
6
website/scripts/packages/solid-signals/2024-10-28/types/index.d.ts
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
export { ContextNotFoundError, NoOwnerError, NotReadyError, type ErrorHandler, } from './error';
|
||||
export { Owner, createContext, getContext, setContext, hasContext, getOwner, setOwner, onCleanup, type Context, type ContextRecord, type Disposable, } from './owner';
|
||||
export { Computation, compute, getObserver, isEqual, untrack, hasUpdated, type SignalOptions, } from './core';
|
||||
export { Effect, RenderEffect } from './effect';
|
||||
export { flushSync } from './scheduler';
|
||||
export * from './signals';
|
||||
12
website/scripts/packages/solid-signals/2024-10-28/types/map.d.ts
vendored
Normal file
12
website/scripts/packages/solid-signals/2024-10-28/types/map.d.ts
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
import type { Accessor } from './signals';
|
||||
export type Maybe<T> = T | void | null | undefined | false;
|
||||
/**
|
||||
* Reactive map helper that caches each list item by reference to reduce unnecessary mapping on
|
||||
* updates.
|
||||
*
|
||||
* @see {@link https://github.com/solidjs/x-reactivity#maparray}
|
||||
*/
|
||||
export declare function mapArray<Item, MappedItem>(list: Accessor<Maybe<readonly Item[]>>, map: (value: Accessor<Item>, index: Accessor<number>) => MappedItem, options?: {
|
||||
keyed?: boolean | ((item: Item) => any);
|
||||
name?: string;
|
||||
}): Accessor<MappedItem[]>;
|
||||
88
website/scripts/packages/solid-signals/2024-10-28/types/owner.d.ts
vendored
Normal file
88
website/scripts/packages/solid-signals/2024-10-28/types/owner.d.ts
vendored
Normal file
@@ -0,0 +1,88 @@
|
||||
/**
|
||||
* Owner tracking is used to enable nested tracking scopes with automatic cleanup.
|
||||
* We also use owners to also keep track of which error handling context we are in.
|
||||
*
|
||||
* If you write the following
|
||||
*
|
||||
* const a = createOwner(() => {
|
||||
* const b = createOwner(() => {});
|
||||
*
|
||||
* const c = createOwner(() => {
|
||||
* const d = createOwner(() => {});
|
||||
* });
|
||||
*
|
||||
* const e = createOwner(() => {});
|
||||
* });
|
||||
*
|
||||
* The owner tree will look like this:
|
||||
*
|
||||
* a
|
||||
* /|\
|
||||
* b-c-e
|
||||
* |
|
||||
* d
|
||||
*
|
||||
* Following the _nextSibling pointers of each owner will first give you its children, and then its siblings (in reverse).
|
||||
* a -> e -> c -> d -> b
|
||||
*
|
||||
* Note that the owner tree is largely orthogonal to the reactivity tree, and is much closer to the component tree.
|
||||
*/
|
||||
import { type ErrorHandler } from './error';
|
||||
export type ContextRecord = Record<string | symbol, unknown>;
|
||||
export interface Disposable {
|
||||
(): void;
|
||||
}
|
||||
/**
|
||||
* Returns the currently executing parent owner.
|
||||
*/
|
||||
export declare function getOwner(): Owner | null;
|
||||
export declare function setOwner(owner: Owner | null): Owner | null;
|
||||
export declare class Owner {
|
||||
_parent: Owner | null;
|
||||
_nextSibling: Owner | null;
|
||||
_prevSibling: Owner | null;
|
||||
_state: number;
|
||||
_disposal: Disposable | Disposable[] | null;
|
||||
_context: ContextRecord;
|
||||
_handlers: ErrorHandler[] | null;
|
||||
constructor(signal?: boolean);
|
||||
append(child: Owner): void;
|
||||
dispose(this: Owner, self?: boolean): void;
|
||||
_disposeNode(): void;
|
||||
emptyDisposal(): void;
|
||||
handleError(error: unknown): void;
|
||||
}
|
||||
export interface Context<T> {
|
||||
readonly id: symbol;
|
||||
readonly defaultValue: T | undefined;
|
||||
}
|
||||
/**
|
||||
* Context provides a form of dependency injection. It is used to save from needing to pass
|
||||
* data as props through intermediate components. This function creates a new context object
|
||||
* that can be used with `getContext` and `setContext`.
|
||||
*
|
||||
* A default value can be provided here which will be used when a specific value is not provided
|
||||
* via a `setContext` call.
|
||||
*/
|
||||
export declare function createContext<T>(defaultValue?: T, description?: string): Context<T>;
|
||||
/**
|
||||
* Attempts to get a context value for the given key.
|
||||
*
|
||||
* @throws `NoOwnerError` if there's no owner at the time of call.
|
||||
* @throws `ContextNotFoundError` if a context value has not been set yet.
|
||||
*/
|
||||
export declare function getContext<T>(context: Context<T>, owner?: Owner | null): T;
|
||||
/**
|
||||
* Attempts to set a context value on the parent scope with the given key.
|
||||
*
|
||||
* @throws `NoOwnerError` if there's no owner at the time of call.
|
||||
*/
|
||||
export declare function setContext<T>(context: Context<T>, value?: T, owner?: Owner | null): void;
|
||||
/**
|
||||
* Whether the given context is currently defined.
|
||||
*/
|
||||
export declare function hasContext(context: Context<any>, owner?: Owner | null): boolean;
|
||||
/**
|
||||
* Runs the given function when the parent owner computation is being disposed.
|
||||
*/
|
||||
export declare function onCleanup(disposable: Disposable): void;
|
||||
9
website/scripts/packages/solid-signals/2024-10-28/types/scheduler.d.ts
vendored
Normal file
9
website/scripts/packages/solid-signals/2024-10-28/types/scheduler.d.ts
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
import { Computation } from './core';
|
||||
import type { Effect, RenderEffect } from './effect';
|
||||
export declare let Computations: Computation[], RenderEffects: RenderEffect[], Effects: Effect[];
|
||||
/**
|
||||
* By default, changes are batched on the microtask queue which is an async process. You can flush
|
||||
* the queue synchronously to get the latest updates by calling `flushSync()`.
|
||||
*/
|
||||
export declare function flushSync(): void;
|
||||
export declare function flushQueue(): void;
|
||||
56
website/scripts/packages/solid-signals/2024-10-28/types/signals.d.ts
vendored
Normal file
56
website/scripts/packages/solid-signals/2024-10-28/types/signals.d.ts
vendored
Normal file
@@ -0,0 +1,56 @@
|
||||
import type { SignalOptions } from './core';
|
||||
import { Owner } from './owner';
|
||||
export interface Accessor<T> {
|
||||
(): T;
|
||||
}
|
||||
export interface Setter<T> {
|
||||
(value: T | SetValue<T>): T;
|
||||
}
|
||||
export interface SetValue<T> {
|
||||
(currentValue: T): T;
|
||||
}
|
||||
export type Signal<T> = [read: Accessor<T>, write: Setter<T>];
|
||||
/**
|
||||
* Wraps the given value into a signal. The signal will return the current value when invoked
|
||||
* `fn()`, and provide a simple write API via `write()`. The value can now be observed
|
||||
* when used inside other computations created with `computed` and `effect`.
|
||||
*/
|
||||
export declare function createSignal<T>(initialValue: Exclude<T, Function>, options?: SignalOptions<T>): Signal<T>;
|
||||
export declare function createSignal<T>(fn: (prev?: T) => T, initialValue?: T, options?: SignalOptions<T>): Signal<T>;
|
||||
export declare function createAsync<T>(fn: (prev?: T) => Promise<T> | AsyncIterable<T> | T, initial?: T, options?: SignalOptions<T>): Accessor<T>;
|
||||
/**
|
||||
* Creates a new computation whose value is computed and returned by the given function. The given
|
||||
* compute function is _only_ re-run when one of it's dependencies are updated. Dependencies are
|
||||
* are all signals that are read during execution.
|
||||
*/
|
||||
export declare function createMemo<T>(compute: (prev?: T) => T, initialValue?: T, options?: SignalOptions<T>): Accessor<T>;
|
||||
/**
|
||||
* Invokes the given function each time any of the signals that are read inside are updated
|
||||
* (i.e., their value changes). The effect is immediately invoked on initialization.
|
||||
*/
|
||||
export declare function createEffect<T>(compute: () => T, effect: (v: T) => (() => void) | void, initialValue?: T, options?: {
|
||||
name?: string;
|
||||
}): void;
|
||||
/**
|
||||
* Invokes the given function each time any of the signals that are read inside are updated
|
||||
* (i.e., their value changes). The effect is immediately invoked on initialization.
|
||||
*/
|
||||
export declare function createRenderEffect<T>(compute: () => T, effect: (v: T) => (() => void) | void, initialValue?: T, options?: {
|
||||
name?: string;
|
||||
}): void;
|
||||
/**
|
||||
* Creates a computation root which is given a `dispose()` function to dispose of all inner
|
||||
* computations.
|
||||
*/
|
||||
export declare function createRoot<T>(init: ((dispose: () => void) => T) | (() => T)): T;
|
||||
/**
|
||||
* Runs the given function in the given owner so that error handling and cleanups continue to work.
|
||||
*
|
||||
* Warning: Usually there are simpler ways of modeling a problem that avoid using this function
|
||||
*/
|
||||
export declare function runWithOwner<T>(owner: Owner | null, run: () => T): T | undefined;
|
||||
/**
|
||||
* Runs the given function when an error is thrown in a child owner. If the error is thrown again
|
||||
* inside the error handler, it will trigger the next available parent owner handler.
|
||||
*/
|
||||
export declare function catchError<T>(fn: () => T, handler: (error: unknown) => void): void;
|
||||
31
website/scripts/packages/solid-signals/2024-10-28/types/store.d.ts
vendored
Normal file
31
website/scripts/packages/solid-signals/2024-10-28/types/store.d.ts
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
export type Store<T> = Readonly<T>;
|
||||
export type StoreSetter<T> = (fn: (state: T) => void) => void;
|
||||
declare const $TRACK: unique symbol, $PROXY: unique symbol;
|
||||
export { $PROXY, $TRACK };
|
||||
export type StoreNode = Record<PropertyKey, any>;
|
||||
export declare namespace SolidStore {
|
||||
interface Unwrappable {
|
||||
}
|
||||
}
|
||||
export type NotWrappable = string | number | bigint | symbol | boolean | Function | null | undefined | SolidStore.Unwrappable[keyof SolidStore.Unwrappable];
|
||||
export declare function isWrappable<T>(obj: T | NotWrappable): obj is T;
|
||||
/**
|
||||
* Returns the underlying data in the store without a proxy.
|
||||
* @param item store proxy object
|
||||
* @example
|
||||
* ```js
|
||||
* const initial = {z...};
|
||||
* const [state, setState] = createStore(initial);
|
||||
* initial === state; // => false
|
||||
* initial === unwrap(state); // => true
|
||||
* ```
|
||||
*/
|
||||
export declare function unwrap<T>(item: T, set?: Set<unknown>): T;
|
||||
export declare function createStore<T extends object = {}>(store: T | Store<T>): [get: Store<T>, set: StoreSetter<T>];
|
||||
export declare function createStore<T extends object = {}>(fn: (store: T) => void, store: T | Store<T>): [get: Store<T>, set: StoreSetter<T>];
|
||||
/**
|
||||
* Creates a mutable derived value
|
||||
*
|
||||
* @see {@link https://github.com/solidjs/x-reactivity#createprojection}
|
||||
*/
|
||||
export declare function createProjection<T extends Object>(fn: (draft: T) => void, initialValue: T): Readonly<T>;
|
||||
1
website/scripts/packages/solid-signals/2024-10-28/types/utils.d.ts
vendored
Normal file
1
website/scripts/packages/solid-signals/2024-10-28/types/utils.d.ts
vendored
Normal file
@@ -0,0 +1 @@
|
||||
export declare function isUndefined(value: any): value is undefined;
|
||||
@@ -19,7 +19,7 @@ self.addEventListener("install", (_event) => {
|
||||
"/styles/chart.css",
|
||||
"/scripts/packages/lean-qr/v2.3.4/script.js",
|
||||
"/scripts/packages/lightweight-charts/v4.2.0/script.js",
|
||||
"/scripts/packages/solid-signals/2024-04-17/script.js",
|
||||
"/scripts/packages/solid-signals/2024-10-28/script.js",
|
||||
"/scripts/packages/ufuzzy/v1.0.14/script.js",
|
||||
]);
|
||||
}),
|
||||
|
||||
4
website/scripts/types/self.d.ts
vendored
4
website/scripts/types/self.d.ts
vendored
@@ -1,7 +1,7 @@
|
||||
import {
|
||||
Accessor,
|
||||
Setter,
|
||||
} from "../packages/solid-signals/2024-04-17/types/signals";
|
||||
} from "../packages/solid-signals/2024-10-28/types/signals";
|
||||
import {
|
||||
DeepPartial,
|
||||
BaselineStyleOptions,
|
||||
@@ -17,7 +17,7 @@ import {
|
||||
ISeriesApi,
|
||||
} from "../packages/lightweight-charts/v4.2.0/types";
|
||||
import { DatePath, HeightPath, LastPath } from "./paths";
|
||||
import { Owner } from "../packages/solid-signals/2024-04-17/types/owner";
|
||||
import { Owner } from "../packages/solid-signals/2024-10-28/types/owner";
|
||||
|
||||
type GrowToSize<T, N extends number, A extends T[]> = A["length"] extends N
|
||||
? A
|
||||
|
||||
Reference in New Issue
Block a user