parser: added databases defragmentation

This commit is contained in:
k
2024-10-30 19:13:41 +01:00
parent 6eaeca1f3d
commit e5d81b4d5c
29 changed files with 1869 additions and 232 deletions

View File

@@ -0,0 +1,771 @@
// src/error.ts
var NotReadyError = class extends Error {
};
var NoOwnerError = class extends Error {
constructor() {
super(
""
);
}
};
var ContextNotFoundError = class extends Error {
constructor() {
super(
""
);
}
};
// src/constants.ts
var STATE_CLEAN = 0;
var STATE_CHECK = 1;
var STATE_DIRTY = 2;
var STATE_DISPOSED = 3;
// src/utils.ts
function isUndefined(value) {
return typeof value === "undefined";
}
// src/owner.ts
var currentOwner = null;
var defaultContext = {};
function getOwner() {
return currentOwner;
}
function setOwner(owner) {
const out = currentOwner;
currentOwner = owner;
return out;
}
var Owner = class {
// We flatten the owner tree into a linked list so that we don't need a pointer to .firstChild
// However, the children are actually added in reverse creation order
// See comment at the top of the file for an example of the _nextSibling traversal
k = null;
g = null;
j = null;
a = STATE_CLEAN;
e = null;
h = defaultContext;
f = null;
constructor(signal = false) {
if (currentOwner && !signal)
currentOwner.append(this);
}
append(child) {
child.k = this;
child.j = this;
if (this.g)
this.g.j = child;
child.g = this.g;
this.g = child;
if (child.h !== this.h) {
child.h = { ...this.h, ...child.h };
}
if (this.f) {
child.f = !child.f ? this.f : [...child.f, ...this.f];
}
}
dispose(self = true) {
if (this.a === STATE_DISPOSED)
return;
let head = self ? this.j || this.k : this, current = this.g, next = null;
while (current && current.k === this) {
current.dispose(true);
current.n();
next = current.g;
current.g = null;
current = next;
}
if (self)
this.n();
if (current)
current.j = !self ? this : this.j;
if (head)
head.g = current;
}
n() {
if (this.j)
this.j.g = null;
this.k = null;
this.j = null;
this.h = defaultContext;
this.f = null;
this.a = STATE_DISPOSED;
this.emptyDisposal();
}
emptyDisposal() {
if (!this.e)
return;
if (Array.isArray(this.e)) {
for (let i = 0; i < this.e.length; i++) {
const callable = this.e[i];
callable.call(callable);
}
} else {
this.e.call(this.e);
}
this.e = null;
}
handleError(error) {
if (!this.f)
throw error;
let i = 0, len = this.f.length;
for (i = 0; i < len; i++) {
try {
this.f[i](error);
break;
} catch (e) {
error = e;
}
}
if (i === len)
throw error;
}
};
function createContext(defaultValue, description) {
return { id: Symbol(description), defaultValue };
}
function getContext(context, owner = currentOwner) {
if (!owner) {
throw new NoOwnerError();
}
const value = hasContext(context, owner) ? owner.h[context.id] : context.defaultValue;
if (isUndefined(value)) {
throw new ContextNotFoundError();
}
return value;
}
function setContext(context, value, owner = currentOwner) {
if (!owner) {
throw new NoOwnerError();
}
owner.h = {
...owner.h,
[context.id]: isUndefined(value) ? context.defaultValue : value
};
}
function hasContext(context, owner = currentOwner) {
return !isUndefined(owner?.h[context.id]);
}
function onCleanup(disposable) {
if (!currentOwner)
return;
const node = currentOwner;
if (!node.e) {
node.e = disposable;
} else if (Array.isArray(node.e)) {
node.e.push(disposable);
} else {
node.e = [node.e, disposable];
}
}
// src/flags.ts
var ERROR_OFFSET = 0;
var ERROR_BIT = 1 << ERROR_OFFSET;
var LOADING_OFFSET = 1;
var LOADING_BIT = 1 << LOADING_OFFSET;
var DEFAULT_FLAGS = ERROR_BIT;
// src/scheduler.ts
var scheduled = false;
var runningScheduled = false;
var Computations = [];
var RenderEffects = [];
var Effects = [];
function flushSync() {
if (!runningScheduled)
runScheduled();
}
function flushQueue() {
if (scheduled)
return;
scheduled = true;
queueMicrotask(runScheduled);
}
function runTop(node) {
const ancestors = [];
for (let current = node; current !== null; current = current.k) {
if (current.a !== STATE_CLEAN) {
ancestors.push(current);
}
}
for (let i = ancestors.length - 1; i >= 0; i--) {
if (ancestors[i].a !== STATE_DISPOSED)
ancestors[i].l();
}
}
function runScheduled() {
if (!Effects.length && !RenderEffects.length && !Computations.length) {
scheduled = false;
return;
}
runningScheduled = true;
try {
runPureQueue(Computations);
runPureQueue(RenderEffects);
runPureQueue(Effects);
} finally {
const renderEffects = RenderEffects;
const effects = Effects;
Computations = [];
Effects = [];
RenderEffects = [];
scheduled = false;
runningScheduled = false;
incrementClock();
runEffectQueue(renderEffects);
runEffectQueue(effects);
}
}
function runPureQueue(queue) {
for (let i = 0; i < queue.length; i++) {
if (queue[i].a !== STATE_CLEAN)
runTop(queue[i]);
}
}
function runEffectQueue(queue) {
for (let i = 0; i < queue.length; i++) {
if (queue[i].q && queue[i].a !== STATE_DISPOSED) {
queue[i].r(queue[i].d, queue[i].o);
queue[i].q = false;
queue[i].o = queue[i].d;
}
}
}
// src/core.ts
var currentObserver = null;
var currentMask = DEFAULT_FLAGS;
var newSources = null;
var newSourcesIndex = 0;
var newFlags = 0;
var clock = 0;
var updateCheck = null;
function getObserver() {
return currentObserver;
}
function incrementClock() {
clock++;
}
var UNCHANGED = Symbol(0);
var Computation2 = class extends Owner {
b = null;
c = null;
d;
s;
// Used in __DEV__ mode, hopefully removed in production
B;
// Using false is an optimization as an alternative to _equals: () => false
// which could enable more efficient DIRTY notification
t = isEqual;
x;
/** Whether the computation is an error or has ancestors that are unresolved */
i = 0;
/** Which flags raised by sources are handled, vs. being passed through. */
p = DEFAULT_FLAGS;
u = null;
v = null;
w = -1;
constructor(initialValue, compute2, options) {
super(compute2 === null);
this.s = compute2;
this.a = compute2 ? STATE_DIRTY : STATE_CLEAN;
this.d = initialValue;
if (options?.equals !== void 0)
this.t = options.equals;
if (options?.unobserved)
this.x = options?.unobserved;
}
y() {
if (this.s)
this.l();
if (!this.b || this.b.length)
track(this);
newFlags |= this.i & ~currentMask;
if (this.i & ERROR_BIT) {
throw this.d;
} else {
return this.d;
}
}
/**
* Return the current value of this computation
* Automatically re-executes the surrounding computation when the value changes
*/
read() {
return this.y();
}
/**
* Return the current value of this computation
* Automatically re-executes the surrounding computation when the value changes
*
* If the computation has any unresolved ancestors, this function waits for the value to resolve
* before continuing
*/
wait() {
if (this.loading()) {
throw new NotReadyError();
}
return this.y();
}
/**
* Return true if the computation is the value is dependent on an unresolved promise
* Triggers re-execution of the computation when the loading state changes
*
* This is useful especially when effects want to re-execute when a computation's
* loading state changes
*/
loading() {
if (this.v === null) {
this.v = loadingState(this);
}
return this.v.read();
}
/**
* Return true if the computation is the computation threw an error
* Triggers re-execution of the computation when the error state changes
*/
error() {
if (this.u === null) {
this.u = errorState(this);
}
return this.u.read();
}
/** Update the computation with a new value. */
write(value, flags = 0, raw = false) {
const newValue = !raw && typeof value === "function" ? value(this.d) : value;
const valueChanged = newValue !== UNCHANGED && (!!(flags & ERROR_BIT) || this.t === false || !this.t(this.d, newValue));
if (valueChanged)
this.d = newValue;
const changedFlagsMask = this.i ^ flags, changedFlags = changedFlagsMask & flags;
this.i = flags;
this.w = clock + 1;
if (this.c) {
for (let i = 0; i < this.c.length; i++) {
if (valueChanged) {
this.c[i].m(STATE_DIRTY);
} else if (changedFlagsMask) {
this.c[i].z(changedFlagsMask, changedFlags);
}
}
}
return this.d;
}
/**
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
*/
m(state) {
if (this.a >= state)
return;
this.a = state;
if (this.c) {
for (let i = 0; i < this.c.length; i++) {
this.c[i].m(STATE_CHECK);
}
}
}
/**
* Notify the computation that one of its sources has changed flags.
*
* @param mask A bitmask for which flag(s) were changed.
* @param newFlags The source's new flags, masked to just the changed ones.
*/
z(mask, newFlags2) {
if (this.a >= STATE_DIRTY)
return;
if (mask & this.p) {
this.m(STATE_DIRTY);
return;
}
if (this.a >= STATE_CHECK)
return;
const prevFlags = this.i & mask;
const deltaFlags = prevFlags ^ newFlags2;
if (newFlags2 === prevFlags) ; else if (deltaFlags & prevFlags & mask) {
this.m(STATE_CHECK);
} else {
this.i ^= deltaFlags;
if (this.c) {
for (let i = 0; i < this.c.length; i++) {
this.c[i].z(mask, newFlags2);
}
}
}
}
A(error) {
this.write(error, this.i | ERROR_BIT);
}
/**
* This is the core part of the reactivity system, which makes sure that the values are updated
* before they are read. We've also adapted it to return the loading state of the computation,
* so that we can propagate that to the computation's observers.
*
* This function will ensure that the value and states we read from the computation are up to date
*/
l() {
if (this.a === STATE_DISPOSED) {
throw new Error("Tried to read a disposed computation");
}
if (this.a === STATE_CLEAN) {
return;
}
let observerFlags = 0;
if (this.a === STATE_CHECK) {
for (let i = 0; i < this.b.length; i++) {
this.b[i].l();
observerFlags |= this.b[i].i;
if (this.a === STATE_DIRTY) {
break;
}
}
}
if (this.a === STATE_DIRTY) {
update(this);
} else {
this.write(UNCHANGED, observerFlags);
this.a = STATE_CLEAN;
}
}
/**
* Remove ourselves from the owner graph and the computation graph
*/
n() {
if (this.a === STATE_DISPOSED)
return;
if (this.b)
removeSourceObservers(this, 0);
super.n();
}
};
function loadingState(node) {
const prevOwner = setOwner(node.k);
const options = void 0;
const computation = new Computation2(
void 0,
() => {
track(node);
node.l();
return !!(node.i & LOADING_BIT);
},
options
);
computation.p = ERROR_BIT | LOADING_BIT;
setOwner(prevOwner);
return computation;
}
function errorState(node) {
const prevOwner = setOwner(node.k);
const options = void 0;
const computation = new Computation2(
void 0,
() => {
track(node);
node.l();
return !!(node.i & ERROR_BIT);
},
options
);
computation.p = ERROR_BIT;
setOwner(prevOwner);
return computation;
}
function track(computation) {
if (currentObserver) {
if (!newSources && currentObserver.b && currentObserver.b[newSourcesIndex] === computation) {
newSourcesIndex++;
} else if (!newSources)
newSources = [computation];
else if (computation !== newSources[newSources.length - 1]) {
newSources.push(computation);
}
if (updateCheck) {
updateCheck.d = computation.w > currentObserver.w;
}
}
}
function update(node) {
const prevSources = newSources, prevSourcesIndex = newSourcesIndex, prevFlags = newFlags;
newSources = null;
newSourcesIndex = 0;
newFlags = 0;
try {
node.dispose(false);
node.emptyDisposal();
const result = compute(node, node.s, node);
node.write(result, newFlags, true);
} catch (error) {
if (error instanceof NotReadyError) {
node.write(UNCHANGED, newFlags | LOADING_BIT);
} else {
node.A(error);
}
} finally {
if (newSources) {
if (node.b)
removeSourceObservers(node, newSourcesIndex);
if (node.b && newSourcesIndex > 0) {
node.b.length = newSourcesIndex + newSources.length;
for (let i = 0; i < newSources.length; i++) {
node.b[newSourcesIndex + i] = newSources[i];
}
} else {
node.b = newSources;
}
let source;
for (let i = newSourcesIndex; i < node.b.length; i++) {
source = node.b[i];
if (!source.c)
source.c = [node];
else
source.c.push(node);
}
} else if (node.b && newSourcesIndex < node.b.length) {
removeSourceObservers(node, newSourcesIndex);
node.b.length = newSourcesIndex;
}
newSources = prevSources;
newSourcesIndex = prevSourcesIndex;
newFlags = prevFlags;
node.a = STATE_CLEAN;
}
}
function removeSourceObservers(node, index) {
let source;
let swap;
for (let i = index; i < node.b.length; i++) {
source = node.b[i];
if (source.c) {
swap = source.c.indexOf(node);
source.c[swap] = source.c[source.c.length - 1];
source.c.pop();
if (!source.c.length)
source.x?.();
}
}
}
function isEqual(a, b) {
return a === b;
}
function untrack(fn) {
if (currentObserver === null)
return fn();
return compute(getOwner(), fn, null);
}
function hasUpdated(fn) {
const current = updateCheck;
updateCheck = { d: false };
try {
fn();
return updateCheck.d;
} finally {
updateCheck = current;
}
}
function compute(owner, compute2, observer) {
const prevOwner = setOwner(owner), prevObserver = currentObserver, prevMask = currentMask;
currentObserver = observer;
currentMask = observer?.p ?? DEFAULT_FLAGS;
try {
return compute2(observer ? observer.d : void 0);
} finally {
setOwner(prevOwner);
currentObserver = prevObserver;
currentMask = prevMask;
}
}
var EagerComputation = class extends Computation2 {
constructor(initialValue, compute2, options) {
super(initialValue, compute2, options);
this.l();
Computations.push(this);
}
m(state) {
if (this.a >= state)
return;
if (this.a === STATE_CLEAN) {
Computations.push(this);
flushQueue();
}
this.a = state;
}
};
// src/effect.ts
var BaseEffect = class extends Computation2 {
r;
q = false;
o;
constructor(initialValue, compute2, effect, options) {
super(initialValue, compute2, options);
this.r = effect;
this.o = initialValue;
}
write(value) {
if (value === UNCHANGED)
return this.d;
this.d = value;
this.q = true;
return value;
}
A(error) {
this.handleError(error);
}
n() {
this.r = void 0;
this.o = void 0;
super.n();
}
};
var Effect = class extends BaseEffect {
constructor(initialValue, compute2, effect, options) {
super(initialValue, compute2, effect, options);
Effects.push(this);
flushQueue();
}
m(state) {
if (this.a >= state)
return;
if (this.a === STATE_CLEAN) {
Effects.push(this);
flushQueue();
}
this.a = state;
}
};
var RenderEffect = class extends BaseEffect {
constructor(initialValue, compute2, effect, options) {
super(initialValue, compute2, effect, options);
this.l();
RenderEffects.push(this);
}
m(state) {
if (this.a >= state)
return;
if (this.a === STATE_CLEAN) {
RenderEffects.push(this);
flushQueue();
}
this.a = state;
}
};
// src/signals.ts
function createSignal(first, second, third) {
if (typeof first === "function") {
const memo = createMemo((p) => {
const node2 = new Computation2(
first(p ? untrack(p[0]) : second),
null,
third
);
return [node2.read.bind(node2), node2.write.bind(node2)];
});
return [() => memo()[0](), (value) => memo()[1](value)];
}
const node = new Computation2(first, null, second);
return [node.read.bind(node), node.write.bind(node)];
}
function createAsync(fn, initial, options) {
const lhs = new EagerComputation(void 0, () => {
const source = fn(initial);
const isPromise = source instanceof Promise;
const iterator = source[Symbol.asyncIterator];
if (!isPromise && !iterator) {
return {
wait() {
return source;
}
};
}
const signal = new Computation2(initial, null, options);
signal.write(UNCHANGED, LOADING_BIT);
if (isPromise) {
source.then(
(value) => {
signal.write(value, 0);
},
(error) => {
signal.write(error, ERROR_BIT);
}
);
} else {
let abort = false;
onCleanup(() => abort = true);
(async () => {
try {
for await (let value of source) {
if (abort)
return;
signal.write(value, 0);
}
} catch (error) {
signal.write(error, ERROR_BIT);
}
})();
}
return signal;
});
return () => lhs.wait().wait();
}
function createMemo(compute2, initialValue, options) {
let node = new Computation2(
initialValue,
compute2,
options
);
let value;
return () => {
if (node) {
value = node.wait();
if (!node.b?.length)
node = void 0;
}
return value;
};
}
function createEffect(compute2, effect, initialValue, options) {
void new Effect(
initialValue,
compute2,
effect,
void 0
);
}
function createRenderEffect(compute2, effect, initialValue, options) {
void new RenderEffect(
initialValue,
compute2,
effect,
void 0
);
}
function createRoot(init) {
const owner = new Owner();
return compute(
owner,
!init.length ? init : () => init(() => owner.dispose()),
null
);
}
function runWithOwner(owner, run) {
try {
return compute(owner, run, null);
} catch (error) {
owner?.handleError(error);
return void 0;
}
}
function catchError(fn, handler) {
const owner = new Owner();
owner.f = owner.f ? [handler, ...owner.f] : [handler];
try {
compute(owner, fn, null);
} catch (error) {
owner.handleError(error);
}
}
export { Computation2 as Computation, ContextNotFoundError, Effect, NoOwnerError, NotReadyError, Owner, RenderEffect, catchError, compute, createAsync, createContext, createEffect, createMemo, createRenderEffect, createRoot, createSignal, flushSync, getContext, getObserver, getOwner, hasContext, hasUpdated, isEqual, onCleanup, runWithOwner, setContext, setOwner, untrack };