pub mod count; pub mod spent; mod compute; mod import; use brk_traversable::Traversable; use vecdb::Database; pub use count::Vecs as CountVecs; pub use spent::Vecs as SpentVecs; pub const DB_NAME: &str = "inputs"; #[derive(Clone, Traversable)] pub struct Vecs { #[traversable(skip)] pub(crate) db: Database, pub spent: SpentVecs, pub count: CountVecs, }