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brk/websites/kibo.money/packages/solid-signals/v0.2.4-treeshaked/script.js

701 lines
17 KiB
JavaScript

// @ts-nocheck
// src/core/error.ts
var NotReadyError = class extends Error {};
var EffectError = class extends Error {
constructor(effect, cause) {
super("");
this.cause = cause;
}
};
// src/core/constants.ts
var STATE_CLEAN = 0;
var STATE_CHECK = 1;
var STATE_DIRTY = 2;
var STATE_DISPOSED = 3;
var EFFECT_PURE = 0;
var EFFECT_RENDER = 1;
var EFFECT_USER = 2;
// src/core/scheduler.ts
var clock = 0;
function getClock() {
return clock;
}
function incrementClock() {
clock++;
}
var scheduled = false;
function schedule() {
if (scheduled) return;
scheduled = true;
if (!globalQueue.w) queueMicrotask(flushSync);
}
var Queue = class {
w = false;
l = [[], [], []];
u = [];
created = clock;
enqueue(type, node) {
this.l[0].push(node);
if (type) this.l[type].push(node);
schedule();
}
run(type) {
if (this.l[type].length) {
if (type === EFFECT_PURE) {
runPureQueue(this.l[type]);
this.l[type] = [];
} else {
const effects = this.l[type];
this.l[type] = [];
runEffectQueue(effects);
}
}
let rerun = false;
for (let i = 0; i < this.u.length; i++) {
rerun = this.u[i].run(type) || rerun;
}
if (type === EFFECT_PURE && this.l[type].length) return true;
}
flush() {
if (this.w) return;
this.w = true;
try {
while (this.run(EFFECT_PURE)) {}
incrementClock();
scheduled = false;
this.run(EFFECT_RENDER);
this.run(EFFECT_USER);
} finally {
this.w = false;
}
}
addChild(child) {
this.u.push(child);
}
removeChild(child) {
const index = this.u.indexOf(child);
if (index >= 0) this.u.splice(index, 1);
}
};
var globalQueue = new Queue();
function flushSync() {
while (scheduled) {
globalQueue.flush();
}
}
function runTop(node) {
const ancestors = [];
for (let current = node; current !== null; current = current.m) {
if (current.a !== STATE_CLEAN) {
ancestors.push(current);
}
}
for (let i = ancestors.length - 1; i >= 0; i--) {
if (ancestors[i].a !== STATE_DISPOSED) ancestors[i].p();
}
}
function runPureQueue(queue) {
for (let i = 0; i < queue.length; i++) {
if (queue[i].a !== STATE_CLEAN) runTop(queue[i]);
}
}
function runEffectQueue(queue) {
for (let i = 0; i < queue.length; i++) queue[i].K();
}
// src/core/owner.ts
var currentOwner = null;
var defaultContext = {};
function getOwner() {
return currentOwner;
}
function setOwner(owner) {
const out = currentOwner;
currentOwner = owner;
return out;
}
var Owner = class {
// We flatten the owner tree into a linked list so that we don't need a pointer to .firstChild
// However, the children are actually added in reverse creation order
// See comment at the top of the file for an example of the _nextSibling traversal
m = null;
h = null;
n = null;
a = STATE_CLEAN;
g = null;
i = defaultContext;
j = null;
f = globalQueue;
constructor(signal = false) {
if (currentOwner && !signal) currentOwner.append(this);
}
append(child) {
child.m = this;
child.n = this;
if (this.h) this.h.n = child;
child.h = this.h;
this.h = child;
if (child.i !== this.i) {
child.i = { ...this.i, ...child.i };
}
if (this.j) {
child.j = !child.j ? this.j : [...child.j, ...this.j];
}
if (this.f) child.f = this.f;
}
dispose(self = true) {
if (this.a === STATE_DISPOSED) return;
let head = self ? this.n || this.m : this,
current = this.h,
next = null;
while (current && current.m === this) {
current.dispose(true);
current.q();
next = current.h;
current.h = null;
current = next;
}
if (self) this.q();
if (current) current.n = !self ? this : this.n;
if (head) head.h = current;
}
q() {
if (this.n) this.n.h = null;
this.m = null;
this.n = null;
this.i = defaultContext;
this.j = null;
this.a = STATE_DISPOSED;
this.emptyDisposal();
}
emptyDisposal() {
if (!this.g) return;
if (Array.isArray(this.g)) {
for (let i = 0; i < this.g.length; i++) {
const callable = this.g[i];
callable.call(callable);
}
} else {
this.g.call(this.g);
}
this.g = null;
}
handleError(error) {
if (!this.j) throw error;
let i = 0,
len = this.j.length;
for (i = 0; i < len; i++) {
try {
this.j[i](error, this);
break;
} catch (e) {
error = e;
}
}
if (i === len) throw error;
}
};
function onCleanup(fn) {
if (!currentOwner) return fn;
const node = currentOwner;
if (!node.g) {
node.g = fn;
} else if (Array.isArray(node.g)) {
node.g.push(fn);
} else {
node.g = [node.g, fn];
}
return fn;
}
// src/core/flags.ts
var ERROR_OFFSET = 0;
var ERROR_BIT = 1 << ERROR_OFFSET;
var LOADING_OFFSET = 1;
var LOADING_BIT = 1 << LOADING_OFFSET;
var UNINITIALIZED_OFFSET = 2;
var UNINITIALIZED_BIT = 1 << UNINITIALIZED_OFFSET;
var DEFAULT_FLAGS = ERROR_BIT;
// src/core/core.ts
var currentObserver = null;
var currentMask = DEFAULT_FLAGS;
var newSources = null;
var newSourcesIndex = 0;
var newFlags = 0;
var notStale = false;
var UNCHANGED = Symbol(0);
var Computation = class extends Owner {
b = null;
c = null;
e;
B;
r;
// Used in __DEV__ mode, hopefully removed in production
O;
// Using false is an optimization as an alternative to _equals: () => false
// which could enable more efficient DIRTY notification
C = isEqual;
L;
/** Whether the computation is an error or has ancestors that are unresolved */
d = 0;
/** Which flags raised by sources are handled, vs. being passed through. */
D = DEFAULT_FLAGS;
E = null;
s = -1;
x = false;
constructor(initialValue, compute2, options) {
super(compute2 === null);
this.r = compute2;
this.a = compute2 ? STATE_DIRTY : STATE_CLEAN;
this.d = compute2 && initialValue === void 0 ? UNINITIALIZED_BIT : 0;
this.e = initialValue;
if (options?.equals !== void 0) this.C = options.equals;
if (options?.unobserved) this.L = options?.unobserved;
}
M() {
if (this.r) {
if (this.d & ERROR_BIT && this.s <= getClock()) update(this);
else this.p();
}
if (!this.r || this.b?.length) track(this);
newFlags |= this.d & ~currentMask;
if (this.d & ERROR_BIT) {
throw this.B;
} else {
return this.e;
}
}
/**
* Return the current value of this computation
* Automatically re-executes the surrounding computation when the value changes
*/
read() {
return this.M();
}
/**
* Return the current value of this computation
* Automatically re-executes the surrounding computation when the value changes
*
* If the computation has any unresolved ancestors, this function waits for the value to resolve
* before continuing
*/
wait() {
if (this.r && this.d & ERROR_BIT && this.s <= getClock()) {
update(this);
}
if ((notStale || this.d & UNINITIALIZED_BIT) && this.loading()) {
throw new NotReadyError();
}
return this.M();
}
/**
* Return true if the computation is the value is dependent on an unresolved promise
* Triggers re-execution of the computation when the loading state changes
*
* This is useful especially when effects want to re-execute when a computation's
* loading state changes
*/
loading() {
if (this.E === null) {
this.E = loadingState(this);
}
return this.E.read();
}
/** Update the computation with a new value. */
write(value, flags = 0, raw = false) {
const newValue =
!raw && typeof value === "function" ? value(this.e) : value;
const valueChanged =
newValue !== UNCHANGED &&
(!!(this.d & UNINITIALIZED_BIT) ||
this.C === false ||
!this.C(this.e, newValue));
if (valueChanged) {
this.e = newValue;
this.B = void 0;
}
const changedFlagsMask = this.d ^ flags,
changedFlags = changedFlagsMask & flags;
this.d = flags;
this.s = getClock() + 1;
if (this.c) {
for (let i = 0; i < this.c.length; i++) {
if (valueChanged) {
this.c[i].k(STATE_DIRTY);
} else if (changedFlagsMask) {
this.c[i].N(changedFlagsMask, changedFlags);
}
}
}
return this.e;
}
/**
* Set the current node's state, and recursively mark all of this node's observers as STATE_CHECK
*/
k(state, skipQueue) {
if (this.a >= state && !this.x) return;
this.x = !!skipQueue;
this.a = state;
if (this.c) {
for (let i = 0; i < this.c.length; i++) {
this.c[i].k(STATE_CHECK, skipQueue);
}
}
}
/**
* Notify the computation that one of its sources has changed flags.
*
* @param mask A bitmask for which flag(s) were changed.
* @param newFlags The source's new flags, masked to just the changed ones.
*/
N(mask, newFlags2) {
if (this.a >= STATE_DIRTY) return;
if (mask & this.D) {
this.k(STATE_DIRTY);
return;
}
if (this.a >= STATE_CHECK) return;
const prevFlags = this.d & mask;
const deltaFlags = prevFlags ^ newFlags2;
if (newFlags2 === prevFlags);
else if (deltaFlags & prevFlags & mask) {
this.k(STATE_CHECK);
} else {
this.d ^= deltaFlags;
if (this.c) {
for (let i = 0; i < this.c.length; i++) {
this.c[i].N(mask, newFlags2);
}
}
}
}
F(error) {
this.B = error;
this.write(
UNCHANGED,
(this.d & ~LOADING_BIT) | ERROR_BIT | UNINITIALIZED_BIT,
);
}
/**
* This is the core part of the reactivity system, which makes sure that the values are updated
* before they are read. We've also adapted it to return the loading state of the computation,
* so that we can propagate that to the computation's observers.
*
* This function will ensure that the value and states we read from the computation are up to date
*/
p() {
if (this.a === STATE_DISPOSED) {
throw new Error("Tried to read a disposed computation");
}
if (this.a === STATE_CLEAN) {
return;
}
let observerFlags = 0;
if (this.a === STATE_CHECK) {
for (let i = 0; i < this.b.length; i++) {
this.b[i].p();
observerFlags |= this.b[i].d;
if (this.a === STATE_DIRTY) {
break;
}
}
}
if (this.a === STATE_DIRTY) {
update(this);
} else {
this.write(UNCHANGED, observerFlags);
this.a = STATE_CLEAN;
}
}
/**
* Remove ourselves from the owner graph and the computation graph
*/
q() {
if (this.a === STATE_DISPOSED) return;
if (this.b) removeSourceObservers(this, 0);
super.q();
}
};
function loadingState(node) {
const prevOwner = setOwner(node.m);
const options = void 0;
const computation = new Computation(
void 0,
() => {
track(node);
node.p();
return !!(node.d & LOADING_BIT);
},
options,
);
computation.D = ERROR_BIT | LOADING_BIT;
setOwner(prevOwner);
return computation;
}
function track(computation) {
if (currentObserver) {
if (
!newSources &&
currentObserver.b &&
currentObserver.b[newSourcesIndex] === computation
) {
newSourcesIndex++;
} else if (!newSources) newSources = [computation];
else if (computation !== newSources[newSources.length - 1]) {
newSources.push(computation);
}
}
}
function update(node) {
const prevSources = newSources,
prevSourcesIndex = newSourcesIndex,
prevFlags = newFlags;
newSources = null;
newSourcesIndex = 0;
newFlags = 0;
try {
node.dispose(false);
node.emptyDisposal();
const result = compute(node, node.r, node);
node.write(result, newFlags, true);
} catch (error) {
if (error instanceof NotReadyError) {
node.write(
UNCHANGED,
newFlags | LOADING_BIT | (node.d & UNINITIALIZED_BIT),
);
} else {
node.F(error);
}
} finally {
if (newSources) {
if (node.b) removeSourceObservers(node, newSourcesIndex);
if (node.b && newSourcesIndex > 0) {
node.b.length = newSourcesIndex + newSources.length;
for (let i = 0; i < newSources.length; i++) {
node.b[newSourcesIndex + i] = newSources[i];
}
} else {
node.b = newSources;
}
let source;
for (let i = newSourcesIndex; i < node.b.length; i++) {
source = node.b[i];
if (!source.c) source.c = [node];
else source.c.push(node);
}
} else if (node.b && newSourcesIndex < node.b.length) {
removeSourceObservers(node, newSourcesIndex);
node.b.length = newSourcesIndex;
}
newSources = prevSources;
newSourcesIndex = prevSourcesIndex;
newFlags = prevFlags;
node.s = getClock() + 1;
node.a = STATE_CLEAN;
}
}
function removeSourceObservers(node, index) {
let source;
let swap;
for (let i = index; i < node.b.length; i++) {
source = node.b[i];
if (source.c) {
swap = source.c.indexOf(node);
source.c[swap] = source.c[source.c.length - 1];
source.c.pop();
if (!source.c.length) source.L?.();
}
}
}
function isEqual(a, b) {
return a === b;
}
function untrack(fn) {
if (currentObserver === null) return fn();
return compute(getOwner(), fn, null);
}
function latest(fn, fallback) {
const argLength = arguments.length;
const prevFlags = newFlags;
const prevNotStale = notStale;
notStale = false;
try {
return fn();
} catch (err) {
if (argLength > 1 && err instanceof NotReadyError) return fallback;
throw err;
} finally {
newFlags = prevFlags;
notStale = prevNotStale;
}
}
function compute(owner, fn, observer) {
const prevOwner = setOwner(owner),
prevObserver = currentObserver,
prevMask = currentMask,
prevNotStale = notStale;
currentObserver = observer;
currentMask = observer?.D ?? DEFAULT_FLAGS;
notStale = true;
try {
return fn(observer ? observer.e : void 0);
} finally {
setOwner(prevOwner);
currentObserver = prevObserver;
currentMask = prevMask;
notStale = prevNotStale;
}
}
// src/core/effect.ts
var Effect = class extends Computation {
y;
z;
t;
G = false;
A;
o;
constructor(initialValue, compute2, effect, error, options) {
super(initialValue, compute2, options);
this.y = effect;
this.z = error;
this.A = initialValue;
this.o = options?.render ? EFFECT_RENDER : EFFECT_USER;
if (this.o === EFFECT_RENDER) {
this.r = (p) =>
getClock() > this.f.created && !(this.d & ERROR_BIT)
? latest(() => compute2(p))
: compute2(p);
}
this.p();
!options?.defer &&
(this.o === EFFECT_USER ? this.f.enqueue(this.o, this) : this.K());
}
write(value, flags = 0) {
if (this.a == STATE_DIRTY) {
const currentFlags = this.d;
this.d = flags;
if (
this.o === EFFECT_RENDER &&
(flags & LOADING_BIT) !== (currentFlags & LOADING_BIT)
) {
this.f.H?.(this);
}
}
if (value === UNCHANGED) return this.e;
this.e = value;
this.G = true;
return value;
}
k(state, skipQueue) {
if (this.a >= state || skipQueue) return;
if (this.a === STATE_CLEAN) this.f.enqueue(this.o, this);
this.a = state;
}
F(error) {
this.t?.();
if (this.d & LOADING_BIT) {
this.f.H?.(this);
}
this.d = ERROR_BIT;
if (this.o === EFFECT_USER) {
try {
return this.z
? (this.t = this.z(error))
: console.error(new EffectError(this.y, error));
} catch (e) {
error = e;
}
}
this.handleError(error);
}
q() {
if (this.a === STATE_DISPOSED) return;
this.y = void 0;
this.A = void 0;
this.z = void 0;
this.t?.();
this.t = void 0;
super.q();
}
K() {
if (this.G && this.a !== STATE_DISPOSED) {
this.t?.();
try {
this.t = this.y(this.e, this.A);
} catch (e) {
this.handleError(e);
} finally {
this.A = this.e;
this.G = false;
}
}
}
};
// src/signals.ts
function createSignal(first, second, third) {
if (typeof first === "function") {
const memo = createMemo((p) => {
const node2 = new Computation(
first(p ? untrack(p[0]) : second),
null,
third,
);
return [node2.read.bind(node2), node2.write.bind(node2)];
});
return [() => memo()[0](), (value) => memo()[1](value)];
}
const node = new Computation(first, null, second);
return [node.read.bind(node), node.write.bind(node)];
}
function createMemo(compute2, value, options) {
let node = new Computation(value, compute2, options);
let resolvedValue;
return () => {
if (node) {
resolvedValue = node.wait();
if (!node.b?.length && node.h?.m !== node) {
node.dispose();
node = void 0;
} else if (!node.m && !node.c?.length) {
node.dispose();
node.a = STATE_DIRTY;
}
}
return resolvedValue;
};
}
function createEffect(compute2, effect, error, value, options) {
void new Effect(value, compute2, effect, error, options);
}
function createRoot(init) {
const owner = new Owner();
return compute(
owner,
!init.length ? init : () => init(() => owner.dispose()),
null,
);
}
function runWithOwner(owner, run) {
return compute(owner, run, null);
}
export {
Owner,
createEffect,
createMemo,
createRoot,
createSignal,
flushSync,
getOwner,
onCleanup,
runWithOwner,
untrack,
};