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history replay enhancements
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@@ -83,7 +83,7 @@ func (server *Server) RandomlyRename(client *Client) {
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nick := fmt.Sprintf("%s%s", prefix, hex.EncodeToString(buf))
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rb := NewResponseBuffer(client)
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performNickChange(server, client, client, nick, rb)
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rb.Send()
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rb.Send(false)
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// technically performNickChange can fail to change the nick,
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// but if they're still delinquent, the timer will get them later
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}
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