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Fix build issues
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+2
-2
@@ -211,7 +211,7 @@ func (client *Client) run() {
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}
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}
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// ensure client connection gets closed
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client.destroy()
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client.destroy(false)
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}()
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client.idletimer = NewIdleTimer(client)
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@@ -395,7 +395,7 @@ func (client *Client) TryResume() {
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server.clients.byNick[oldnick] = client
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oldClient.destroy()
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oldClient.destroy(false)
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}
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// IdleTime returns how long this client's been idle.
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