fix: Resolve listening post audio stuttering introduced in v2.15.0

Throttle audio waterfall rendering (50ms→200ms), eliminate per-frame
Array.from() allocation, drain stale pipe buffer before streaming,
increase chunk size to 8192, and remove debug logging from animation
hot paths.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Smittix
2026-02-10 20:24:51 +00:00
parent ce36a5d56b
commit 0f969927c8
2 changed files with 22 additions and 29 deletions
+19 -2
View File
@@ -1456,13 +1456,30 @@ def stream_audio() -> Response:
if not proc or not proc.stdout:
return
try:
# First byte timeout to avoid hanging clients forever
# Drain stale audio that accumulated in the pipe buffer
# between pipeline start and stream connection. Keep the
# first chunk (contains WAV header) and discard the rest
# so the browser starts close to real-time.
header_chunk = None
while True:
ready, _, _ = select.select([proc.stdout], [], [], 0)
if not ready:
break
chunk = proc.stdout.read(8192)
if not chunk:
break
if header_chunk is None:
header_chunk = chunk
if header_chunk:
yield header_chunk
# Stream real-time audio
first_chunk_deadline = time.time() + 3.0
while audio_running and proc.poll() is None:
# Use select to avoid blocking forever
ready, _, _ = select.select([proc.stdout], [], [], 2.0)
if ready:
chunk = proc.stdout.read(4096)
chunk = proc.stdout.read(8192)
if chunk:
yield chunk
else: