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https://github.com/smittix/intercept.git
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feat: Add animated satellite/signal background to GitHub Pages
Canvas-based animation with orbiting satellite dots, signal pulse rings, drifting particles, and a faint grid overlay. Uses the accent cyan color at very low opacity to stay subtle. Particles brighten near the cursor. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
227
docs/index.html
227
docs/index.html
@@ -11,6 +11,7 @@
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<link href="https://fonts.googleapis.com/css2?family=JetBrains+Mono:wght@400;500;600&family=Inter:wght@400;500;600;700&display=swap" rel="stylesheet">
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</head>
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<body>
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<canvas id="bg-canvas"></canvas>
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<nav class="navbar">
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<div class="nav-container">
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<a href="#" class="nav-logo">iNTERCEPT</a>
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@@ -492,5 +493,231 @@ docker compose up -d</code></pre>
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window.addEventListener('resize', () => { buildIndicators(); updateArrows(); });
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})();
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</script>
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<script>
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// Animated satellite & signal background
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(function() {
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const canvas = document.getElementById('bg-canvas');
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const ctx = canvas.getContext('2d');
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let w, h, dpr;
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let orbits = [];
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let pulses = [];
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let particles = [];
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let mouse = { x: -1000, y: -1000 };
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function resize() {
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dpr = Math.min(window.devicePixelRatio || 1, 2);
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w = window.innerWidth;
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h = document.documentElement.scrollHeight;
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canvas.width = w * dpr;
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canvas.height = h * dpr;
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canvas.style.width = w + 'px';
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canvas.style.height = h + 'px';
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ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
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}
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// Orbital paths with satellites
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function createOrbits() {
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orbits = [];
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const count = Math.max(4, Math.floor(w / 300));
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for (let i = 0; i < count; i++) {
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const cx = Math.random() * w;
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const cy = Math.random() * h;
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const rx = 120 + Math.random() * 280;
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const ry = 40 + Math.random() * 100;
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const tilt = (Math.random() - 0.5) * 1.2;
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const speed = (0.0002 + Math.random() * 0.0004) * (Math.random() > 0.5 ? 1 : -1);
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const sats = [];
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const satCount = 1 + Math.floor(Math.random() * 2);
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for (let j = 0; j < satCount; j++) {
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sats.push({ angle: Math.random() * Math.PI * 2, pulseTimer: 0 });
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}
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orbits.push({ cx, cy, rx, ry, tilt, speed, sats });
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}
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}
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// Floating signal particles (tiny dots drifting upward)
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function createParticles() {
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particles = [];
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const count = Math.max(30, Math.floor((w * h) / 25000));
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for (let i = 0; i < count; i++) {
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particles.push({
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x: Math.random() * w,
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y: Math.random() * h,
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vy: -(0.08 + Math.random() * 0.15),
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vx: (Math.random() - 0.5) * 0.1,
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size: 0.5 + Math.random() * 1.2,
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alpha: 0.1 + Math.random() * 0.25,
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flicker: Math.random() * Math.PI * 2,
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});
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}
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}
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function spawnPulse(x, y) {
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pulses.push({ x, y, r: 2, maxR: 50 + Math.random() * 40, alpha: 0.35 });
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}
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function drawOrbitPath(orbit) {
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ctx.save();
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ctx.translate(orbit.cx, orbit.cy);
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ctx.rotate(orbit.tilt);
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ctx.beginPath();
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ctx.ellipse(0, 0, orbit.rx, orbit.ry, 0, 0, Math.PI * 2);
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ctx.strokeStyle = 'rgba(0, 212, 170, 0.04)';
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ctx.lineWidth = 1;
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ctx.stroke();
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ctx.restore();
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}
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function drawSatellite(orbit, sat, dt) {
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sat.angle += orbit.speed * dt;
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const cos = Math.cos(orbit.tilt);
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const sin = Math.sin(orbit.tilt);
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const ex = orbit.rx * Math.cos(sat.angle);
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const ey = orbit.ry * Math.sin(sat.angle);
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const sx = orbit.cx + ex * cos - ey * sin;
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const sy = orbit.cy + ex * sin + ey * cos;
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// Satellite dot
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ctx.beginPath();
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ctx.arc(sx, sy, 2, 0, Math.PI * 2);
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ctx.fillStyle = 'rgba(0, 212, 170, 0.7)';
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ctx.fill();
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// Faint glow
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ctx.beginPath();
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ctx.arc(sx, sy, 6, 0, Math.PI * 2);
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const g = ctx.createRadialGradient(sx, sy, 0, sx, sy, 6);
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g.addColorStop(0, 'rgba(0, 212, 170, 0.15)');
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g.addColorStop(1, 'rgba(0, 212, 170, 0)');
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ctx.fillStyle = g;
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ctx.fill();
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// Periodic signal pulse
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sat.pulseTimer += dt;
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if (sat.pulseTimer > 3000 + Math.random() * 500) {
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sat.pulseTimer = 0;
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spawnPulse(sx, sy);
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}
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}
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function drawPulses(dt) {
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for (let i = pulses.length - 1; i >= 0; i--) {
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const p = pulses[i];
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p.r += dt * 0.025;
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p.alpha = 0.35 * (1 - p.r / p.maxR);
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if (p.r >= p.maxR) { pulses.splice(i, 1); continue; }
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.r, 0, Math.PI * 2);
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ctx.strokeStyle = `rgba(0, 212, 170, ${p.alpha})`;
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ctx.lineWidth = 1;
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ctx.stroke();
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// Second ring
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if (p.r > 12) {
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.r * 0.6, 0, Math.PI * 2);
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ctx.strokeStyle = `rgba(0, 136, 255, ${p.alpha * 0.5})`;
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ctx.stroke();
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}
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}
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}
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function drawParticles(dt, time) {
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for (const p of particles) {
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p.y += p.vy * dt * 0.06;
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p.x += p.vx * dt * 0.06;
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p.flicker += dt * 0.002;
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if (p.y < -10) { p.y = h + 10; p.x = Math.random() * w; }
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if (p.x < -10) p.x = w + 10;
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if (p.x > w + 10) p.x = -10;
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const flick = p.alpha * (0.6 + 0.4 * Math.sin(p.flicker));
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// Mouse interaction - subtle brighten
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const dx = p.x - mouse.x;
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const dy = p.y - mouse.y;
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const dist = Math.sqrt(dx * dx + dy * dy);
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const boost = dist < 150 ? 0.3 * (1 - dist / 150) : 0;
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
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ctx.fillStyle = `rgba(0, 212, 170, ${Math.min(flick + boost, 0.6)})`;
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ctx.fill();
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}
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}
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// Faint grid lines (signal grid)
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function drawGrid(time) {
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ctx.strokeStyle = 'rgba(0, 212, 170, 0.015)';
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ctx.lineWidth = 1;
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const spacing = 120;
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const offset = (time * 0.005) % spacing;
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for (let x = -spacing + offset; x < w + spacing; x += spacing) {
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ctx.beginPath();
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ctx.moveTo(x, 0);
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ctx.lineTo(x, h);
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ctx.stroke();
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}
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for (let y = -spacing + offset * 0.7; y < h + spacing; y += spacing) {
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ctx.beginPath();
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ctx.moveTo(0, y);
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ctx.lineTo(w, y);
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ctx.stroke();
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}
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}
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let last = 0;
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function animate(now) {
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const dt = last ? Math.min(now - last, 50) : 16;
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last = now;
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ctx.clearRect(0, 0, w, h);
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drawGrid(now);
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for (const orbit of orbits) {
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drawOrbitPath(orbit);
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for (const sat of orbit.sats) {
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drawSatellite(orbit, sat, dt);
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}
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}
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drawPulses(dt);
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drawParticles(dt, now);
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requestAnimationFrame(animate);
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}
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// Track mouse for particle interaction
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document.addEventListener('mousemove', (e) => {
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mouse.x = e.clientX;
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mouse.y = e.clientY + window.scrollY;
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});
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// Resize handling
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let resizeTimer;
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function handleResize() {
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clearTimeout(resizeTimer);
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resizeTimer = setTimeout(() => {
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resize();
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createOrbits();
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createParticles();
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}, 200);
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}
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// Keep canvas height synced with document
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const ro = new ResizeObserver(() => { handleResize(); });
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ro.observe(document.documentElement);
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window.addEventListener('resize', handleResize);
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resize();
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createOrbits();
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createParticles();
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requestAnimationFrame(animate);
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})();
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</script>
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</body>
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</html>
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