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- _waitForPlayback now only succeeds on playing/timeupdate events, not loadeddata/canplay which fire from just the WAV header before real audio arrives - stopMonitor() pauses audio and updates UI immediately instead of blocking on the backend stop request (1+ second delay) - Reduced backend audio stop sleep from 1.0s to 0.15s; the start retry loop already handles USB contention Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>