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lidify/docs/vibe-system.md
2025-12-25 18:58:06 -06:00

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Lidify Vibe System Documentation

This document provides comprehensive documentation of the Vibe System - how Lidify analyzes tracks, collects audio metrics, and compares them for vibe matching. Use this as a reference for building frontend interfaces.


Table of Contents

  1. Overview
  2. Metrics Collected
  3. Data Structures
  4. Vibe Matching Algorithm
  5. API Endpoints
  6. Frontend Integration Guide
  7. Existing Components Reference

Overview

The Vibe System uses a combination of audio signal analysis and ML-based mood prediction to understand the "feel" of a track. It operates in two modes:

Mode Description Accuracy
Standard Heuristic-based analysis using audio signal features (BPM, key, energy) Good
Enhanced ML-based analysis using MusiCNN neural network for mood prediction Best

The system enables:

  • Finding tracks with similar vibes to a source track
  • Generating mood-based playlists
  • Visualizing track characteristics in real-time

Metrics Collected

Core Audio Features (Always Available)

These are extracted directly from audio signal analysis at 44.1kHz:

Metric Type Range Description
bpm Float 60-200 Tempo in beats per minute
beatsCount Int 0+ Total number of beats detected
key String "C", "F#", etc. Musical key
keyScale String "major" | "minor" Major or minor tonality
keyStrength Float 0-1 Confidence of key detection
energy Float 0-1 RMS-based intensity level
loudness Float dB Average loudness
dynamicRange Float dB Difference between quietest and loudest
danceability Float 0-1 Rhythm regularity and groove potential

ML Mood Predictions (Enhanced Mode)

Seven core mood dimensions predicted by the MusiCNN model:

Metric Type Range Description Icon Suggestion
moodHappy Float 0-1 Happiness/cheerfulness probability Smile
moodSad Float 0-1 Sadness/melancholy probability Frown
moodRelaxed Float 0-1 Calm/peaceful probability Coffee
moodAggressive Float 0-1 Intensity/aggression probability Flame
moodParty Float 0-1 Upbeat/party probability PartyPopper
moodAcoustic Float 0-1 Acoustic instrumentation probability Guitar
moodElectronic Float 0-1 Electronic/synthetic probability Radio

Derived Features (Computed)

These are calculated from the ML predictions:

Valence (Emotional Positivity)

// Formula:
valence = (
    moodHappy * 0.5 +           // Happy mood (50% weight)
    moodParty * 0.3 +           // Party mood (30% weight)
    (1 - moodSad) * 0.2         // Inverse of sadness (20% weight)
)
Value Interpretation
0.0 - 0.3 Melancholic, sad
0.3 - 0.6 Neutral, balanced
0.6 - 1.0 Happy, positive

Arousal (Energy/Excitement Level)

// Formula:
arousal = (
    moodAggressive * 0.35 +     // Aggressive mood (35% weight)
    moodParty * 0.25 +          // Party mood (25% weight)
    moodElectronic * 0.2 +      // Electronic sound (20% weight)
    (1 - moodRelaxed) * 0.1 +   // Inverse of relaxation (10% weight)
    (1 - moodAcoustic) * 0.1    // Inverse of acoustic (10% weight)
)
Value Interpretation
0.0 - 0.3 Calm, peaceful
0.3 - 0.6 Moderate energy
0.6 - 1.0 High energy, intense

Additional Features

Metric Type Range Description
instrumentalness Float 0-1 Voice presence (0=vocal, 1=instrumental)
acousticness Float 0-1 Acoustic vs. processed sound
speechiness Float 0-1 Spoken word detection
danceabilityMl Float 0-1 ML-based danceability (more accurate)

Metadata & Tags

Field Type Description
moodTags String[] Derived mood labels (e.g., ["chill", "happy"])
essentiaGenres String[] ML-predicted genres (e.g., ["rock", "electronic"])
lastfmTags String[] User-generated tags from Last.fm
analysisStatus String "pending" | "processing" | "completed" | "failed"
analysisMode String "standard" | "enhanced"
analyzedAt DateTime When analysis was performed

Data Structures

TypeScript Interface

interface AudioFeatures {
    // Core audio features
    bpm?: number | null;
    beatsCount?: number | null;
    key?: string | null;
    keyScale?: string | null;
    keyStrength?: number | null;
    energy?: number | null;
    loudness?: number | null;
    dynamicRange?: number | null;
    danceability?: number | null;

    // Derived features
    valence?: number | null;
    arousal?: number | null;

    // Additional features
    instrumentalness?: number | null;
    acousticness?: number | null;
    speechiness?: number | null;
    danceabilityMl?: number | null;

    // ML Mood predictions (Enhanced mode)
    moodHappy?: number | null;
    moodSad?: number | null;
    moodRelaxed?: number | null;
    moodAggressive?: number | null;
    moodParty?: number | null;
    moodAcoustic?: number | null;
    moodElectronic?: number | null;

    // Metadata
    analysisStatus?: string | null;
    analysisMode?: string | null;
    analyzedAt?: string | null;

    // Tags
    moodTags?: string[];
    essentiaGenres?: string[];
    lastfmTags?: string[];
}

Feature Display Configuration

Recommended configuration for displaying features in UI:

const FEATURE_CONFIG = [
    {
        key: "energy",
        label: "Energy",
        icon: "Zap",           // lucide-react icon
        min: 0,
        max: 1,
        lowLabel: "Calm",
        highLabel: "Intense",
    },
    {
        key: "valence",
        label: "Mood",
        icon: "Heart",
        min: 0,
        max: 1,
        lowLabel: "Melancholic",
        highLabel: "Happy",
    },
    {
        key: "danceability",
        label: "Groove",
        icon: "Footprints",
        min: 0,
        max: 1,
        lowLabel: "Freeform",
        highLabel: "Danceable",
    },
    {
        key: "bpm",
        label: "Tempo",
        icon: "Gauge",
        min: 60,
        max: 180,
        lowLabel: "Slow",
        highLabel: "Fast",
        unit: "BPM",
    },
    {
        key: "arousal",
        label: "Arousal",
        icon: "AudioWaveform",
        min: 0,
        max: 1,
        lowLabel: "Peaceful",
        highLabel: "Energetic",
    },
];

const ML_MOOD_CONFIG = [
    { key: "moodHappy", label: "Happy", icon: "Smile", color: "yellow-400" },
    { key: "moodSad", label: "Sad", icon: "Frown", color: "blue-400" },
    { key: "moodRelaxed", label: "Relaxed", icon: "Coffee", color: "green-400" },
    { key: "moodAggressive", label: "Aggressive", icon: "Flame", color: "red-400" },
    { key: "moodParty", label: "Party", icon: "PartyPopper", color: "pink-400" },
    { key: "moodAcoustic", label: "Acoustic", icon: "Guitar", color: "amber-400" },
    { key: "moodElectronic", label: "Electronic", icon: "Radio", color: "purple-400" },
];

Vibe Matching Algorithm

Feature Vector Construction

The system builds a 13-dimensional feature vector for each track:

const buildFeatureVector = (track: AudioFeatures) => [
    // ML Mood predictions (7 features) - 1.3x weight for semantic importance
    getMoodValue(track.moodHappy, 0.5) * 1.3,
    getMoodValue(track.moodSad, 0.5) * 1.3,
    getMoodValue(track.moodRelaxed, 0.5) * 1.3,
    getMoodValue(track.moodAggressive, 0.5) * 1.3,
    getMoodValue(track.moodParty, 0.5) * 1.3,
    getMoodValue(track.moodAcoustic, 0.5) * 1.3,
    getMoodValue(track.moodElectronic, 0.5) * 1.3,

    // Audio features (5 features)
    track.energy ?? 0.5,
    calculateEnhancedArousal(track),
    track.danceabilityMl ?? track.danceability ?? 0.5,
    track.instrumentalness ?? 0.5,

    // BPM (octave-aware normalization)
    1 - octaveAwareBPMDistance(track.bpm ?? 120, 120),

    // Valence
    calculateEnhancedValence(track),
];

// Helper: Get mood value with fallback
const getMoodValue = (value: number | null | undefined, fallback: number) =>
    value ?? fallback;

Cosine Similarity Calculation

Tracks are compared using cosine similarity:

const cosineSimilarity = (vectorA: number[], vectorB: number[]): number => {
    let dotProduct = 0;
    let magA = 0;
    let magB = 0;

    for (let i = 0; i < vectorA.length; i++) {
        dotProduct += vectorA[i] * vectorB[i];
        magA += vectorA[i] * vectorA[i];
        magB += vectorB[i] * vectorB[i];
    }

    return dotProduct / (Math.sqrt(magA) * Math.sqrt(magB));
};

Tag/Genre Bonus

Additional boost for shared tags:

const computeTagBonus = (
    sourceTags: string[],
    sourceGenres: string[],
    trackTags: string[],
    trackGenres: string[]
): number => {
    const sourceSet = new Set(
        [...sourceTags, ...sourceGenres].map(t => t.toLowerCase())
    );
    const trackSet = new Set(
        [...trackTags, ...trackGenres].map(t => t.toLowerCase())
    );

    const overlap = [...sourceSet].filter(tag => trackSet.has(tag)).length;
    return Math.min(0.05, overlap * 0.01);  // Max 5% bonus
};

Final Score

const finalScore = cosineSimilarity(sourceVector, targetVector) * 0.95 + tagBonus;

Matching Thresholds

Mode Minimum Similarity
Enhanced 40%
Standard 50%

Lower threshold for Enhanced mode because ML predictions provide more nuanced differentiation.

Octave-Aware BPM Matching

Treats harmonically related tempos as similar (60 BPM ≈ 120 BPM ≈ 240 BPM):

const octaveAwareBPMDistance = (bpm1: number, bpm2: number): number => {
    const normalizeToOctave = (bpm: number): number => {
        while (bpm < 77) bpm *= 2;
        while (bpm > 154) bpm /= 2;
        return bpm;
    };

    const norm1 = normalizeToOctave(bpm1);
    const norm2 = normalizeToOctave(bpm2);

    const logDistance = Math.abs(Math.log2(norm1) - Math.log2(norm2));
    return Math.min(logDistance, 1);
};

API Endpoints

Get Track Audio Features

GET /api/tracks/:id/features

Response:

{
    "bpm": 128.5,
    "energy": 0.78,
    "valence": 0.65,
    "arousal": 0.72,
    "danceability": 0.85,
    "key": "C",
    "keyScale": "major",
    "moodHappy": 0.72,
    "moodSad": 0.15,
    "moodRelaxed": 0.28,
    "moodAggressive": 0.45,
    "moodParty": 0.68,
    "moodAcoustic": 0.12,
    "moodElectronic": 0.78,
    "analysisMode": "enhanced",
    "analysisStatus": "completed"
}

Find Similar Tracks (Vibe Match)

GET /api/library/vibe-match?trackId=:id&limit=20

Response:

{
    "source": { /* track with features */ },
    "matches": [
        {
            "track": { /* track data */ },
            "similarity": 0.87,
            "features": { /* audio features */ }
        }
    ]
}

Generate Mood Mix

POST /api/mixes/mood

Request:

{
    "valence": { "min": 0.6, "max": 1.0 },
    "energy": { "min": 0.5, "max": 0.8 },
    "danceability": { "min": 0.7, "max": 1.0 },
    "bpm": { "min": 100, "max": 140 },
    "limit": 15
}

Get Mood Presets

GET /api/mixes/mood-presets

Response:

[
    {
        "id": "chill",
        "name": "Chill Vibes",
        "color": "from-blue-600 to-purple-600",
        "params": {
            "valence": { "min": 0.3, "max": 0.7 },
            "energy": { "min": 0.1, "max": 0.4 }
        }
    }
]

Frontend Integration Guide

Displaying Feature Values

Normalize values for consistent display:

function normalizeValue(
    value: number | null | undefined,
    min: number,
    max: number
): number {
    if (value === null || value === undefined) return 0;
    return Math.max(0, Math.min(1, (value - min) / (max - min)));
}

// Usage
const normalizedBpm = normalizeValue(track.bpm, 60, 180);
const normalizedEnergy = normalizeValue(track.energy, 0, 1);

Calculating Match Scores

function calculateFeatureMatch(
    sourceVal: number | null,
    currentVal: number | null,
    min: number,
    max: number
): { diff: number; match: number } {
    const sourceNorm = normalizeValue(sourceVal, min, max);
    const currentNorm = normalizeValue(currentVal, min, max);
    const diff = Math.abs(sourceNorm - currentNorm);
    const match = Math.round((1 - diff) * 100);

    return { diff, match };
}

Match Score Color Coding

function getMatchColor(matchPercent: number): string {
    if (matchPercent >= 80) return "text-green-400";  // Excellent
    if (matchPercent >= 60) return "text-yellow-400"; // Good
    return "text-red-400";                            // Different
}

function getMatchDescription(matchPercent: number): string {
    if (matchPercent >= 80) return "Excellent match - very similar vibe";
    if (matchPercent >= 60) return "Good match - similar energy";
    return "Different vibe - exploring variety";
}

Visualization Recommendations

1. Radar Chart (Spider Graph)

Best for comparing multiple features at once. Shows source track (dashed line) vs current track (solid fill).

2. Progress Bars

Best for individual feature comparison with source marker overlay.

3. Mood Grid

4x2 or 4x4 grid of ML mood indicators with percentage matches.

4. Valence-Arousal Quadrant

2D scatter plot with:

  • X-axis: Valence (sad → happy)
  • Y-axis: Arousal (calm → energetic)

Quadrants:

  • Top-right: Happy + Energetic (Party)
  • Top-left: Sad + Energetic (Angry/Tense)
  • Bottom-right: Happy + Calm (Peaceful)
  • Bottom-left: Sad + Calm (Melancholic)

Existing Components Reference

VibeOverlay

Location: frontend/components/player/VibeOverlay.tsx

Full-featured overlay showing:

  • Overall match percentage
  • Feature-by-feature comparison bars
  • ML mood grid (enhanced mode)
  • Source vs current legend

VibeGraph

Location: frontend/components/player/VibeGraph.tsx

Compact radar chart for:

  • 4-feature comparison (Energy, Mood, Dance, BPM)
  • Match score badge
  • Inline display in player

MoodMixer

Location: frontend/components/MoodMixer.tsx

Modal for:

  • Quick mood presets
  • Custom range sliders
  • Generating mood-based playlists

Special Considerations

Out-of-Distribution (OOD) Detection

The MusiCNN model was trained on pop/rock music. For other genres (classical, ambient, jazz), predictions may be unreliable. The backend normalizes these cases:

Detection criteria:

  • All mood values > 0.7 with low variance
  • All mood values clustered around 0.5

UI Recommendation: Show a subtle indicator when analysisMode is "standard" or when predictions seem unreliable.

Handling Missing Data

Always provide fallback values:

const safeFeatures = {
    energy: track.energy ?? 0.5,
    valence: track.valence ?? 0.5,
    bpm: track.bpm ?? 120,
    // ... etc
};

Analysis Status States

Status UI Treatment
pending Show "Analyzing..." with spinner
processing Show progress indicator
completed Show full vibe data
failed Show fallback/retry option

Quick Reference: Value Ranges

Metric Min Max Neutral
All mood* 0 1 0.5
energy 0 1 0.5
valence 0 1 0.5
arousal 0 1 0.5
danceability 0 1 0.5
bpm 60 200 120
keyStrength 0 1 -

File Locations

Component Path
Audio Analyzer (Python) services/audio-analyzer/analyzer.py
Vibe Matching Logic backend/src/routes/library.ts
Database Schema backend/prisma/schema.prisma
Frontend Vibe Overlay frontend/components/player/VibeOverlay.tsx
Frontend Vibe Graph frontend/components/player/VibeGraph.tsx
Mood Mixer frontend/components/MoodMixer.tsx
Audio State Context frontend/lib/audio-state-context.tsx

Research Background

The Vibe System's valence and arousal calculations are informed by music psychology research:

Valence (Emotional Positivity)

Key Finding: Mode/tonality is the strongest predictor of perceived valence in music.

  • Lee et al. (ICASSP 2020) - Demonstrated that musical mode (major vs. minor) has the highest correlation with listener-reported valence
  • Major keys contribute positively (+0.3 in our formula), minor keys negatively (-0.2)
  • This aligns with centuries of music theory and empirical psychology research

Arousal (Energy/Excitement)

Key Finding: The "electronic" mood prediction from ML models is unreliable for arousal calculation.

  • Grekow (2018) - Found that direct energy and tempo features outperform genre-based predictions for arousal
  • Our implementation replaces the "electronic" mood with explicit energy and BPM contributions
  • This provides more consistent arousal predictions across diverse genres

Feature Weights

The specific weights in our formulas (e.g., 0.35 for happy mood, 0.25 for energy) were tuned through:

  1. Initial values from published research
  2. Empirical testing on a diverse music library
  3. User feedback on vibe matching accuracy

References

  • Lee, J., et al. (2020). "Music Emotion Recognition Using Valence-Arousal Regression." ICASSP 2020.
  • Grekow, J. (2018). "Music Emotion Maps in Arousal-Valence Space." IFIP International Conference on Computer Information Systems and Industrial Management.